Retarded fire imps?


Bigjoe

 

Posted

i just unlocked my fire imps and they are very stupid and attack anything, is there a way to do a pet control to make em passive and such? these imps are very annoying but give me alot of dammage. help?


 

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Are you kidding or serious?


 

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Quote:
Originally Posted by DitzyBlonde View Post
Are you kidding or serious?
Look at his registration date, he just started playing Ditzy so cut him some slack.

In answer to the question, no there's no way to control any of the Controller pets; that ability is the exclusive province of Masterminds. It's true that the monkeys tend to be hyperactive toddlers with ADD but you'll learn how to lead them around and (hopefully) keep them focused on the same group you're working on.

Yes, they will occasionally go running off and get into trouble; that's just something you'll need to put up with. Surprisingly you'll find that you can keep them somewhat under control with practice although there will always be times when they run off and bring friends back to meet you. They're very effective at dealing damage as is the whole Fire Control set. Their, um, impetuousness, is the price you pay for their ability.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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thank you for the response, im used to having some type of control in most games


 

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If you are using the leadership pool, specifically the Tactics power, you'll want to rethink your build. Tactics gives the Imps additional perception and causes them to see (and attack) targets that are (much) farther away.

Also, if you are playing a Fire/Storm, and are using O2 boost to heal an imp you'll have the same problem. O2 boost does several things, heals, provides resistance to endurance drains, and boosts the target's perception. If you use this on an Imp you'll have the same situation and a single Imp will run off, get itself killed, and bring his new friends back home to play.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Quote:
Originally Posted by Bigjoe View Post
thank you for the response, im used to having some type of control in most games
Masterminds are the answer to that.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

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Quote:
Originally Posted by Call Me Awesome View Post
although there will always be times when they run off and bring friends back to meet you.
That make me laugh, so funny and true

Quote:
Originally Posted by Call Me Awesome View Post
Their, um, impetuousness, is the price you pay for their ability.
Exactly what I was thinking. They sometimes wander off to go look at the butterflies, but they bring a lot of power so thats the trade off.


Global: @Fire Beam

 

Posted

Quote:
Originally Posted by Bigjoe View Post
i just unlocked my fire imps and they are very stupid and attack anything, is there a way to do a pet control to make em passive and such? these imps are very annoying but give me alot of dammage. help?
I will echo the above, it is worth noting however that your imps and any other Controller pet will leash if you get far enough away. At that point they will stop attacking things and attempt to follow you until they catch up. I routinely play an Ill/Emp with my partners Fire/Therm. I use group invisibility on the imps as it keeps their aggro in check. However I noticed that if we fly to the end of the map, the Imps will quite happily follow without attacking anything because of the leash. :-)


 

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Quote:
Originally Posted by Bigjoe View Post
thank you for the response, im used to having some type of control in most games
As others mention Masterminds have finer control over their Pets and can issue them orders.

Imps are ADD lunatic children and will attempt to claw the face off anything within their perception range. However they are "leashed" to you as Peacemoon says so you can wrangle them somewhat by ensuring you don't get too close.

They are the worst offenders of the Controller pets because they don't have ranged attacks and are quick moving. So they'll frequently rush into one spawn to attack and then spot another and go "Oooh, look. I'll get them instead".

You get used to it and you generally have the tools as a Controller to deal with it (Flashfire and Cinders are gold).


 

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There's a /releasepets command you can keybind for a quick panic control. Just kill 'em if they start getting adventurous.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

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Practice and you will have them under control(for the most part) in no time...wish you could have experienced back in the day when we could have 9-15 of them out almost perma...they force you into becoming a better controller and now a better dom as well


 

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Quote:
Originally Posted by Call Me Awesome View Post
It's true that the monkeys tend to be hyperactive toddlers with ADD...
LOL....best description I've read so far about those monkeys.


 

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To the OP...welcome to the world of fire imps I've had my imps glitch and run past me down a hall after fighting a mob, and couldn't figure out where they went. Next thing I knew they were running past me in the opposite direction. I laughed and shook my head...imps are crazy