Sword and Board for Brutes
HELL YEAH! That is all.


Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Moar Swords I say!
/signed for proliferating Broadsword to any Melee archetype that lacks it.

Home server: Victory
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My first 50(0)! 18/11/11
@Oneirohero
something would have to be done to Parry, but man BS/ would be sooooooo B400t HAKK!!!!!
I'd honestly prefer to see parry as a recharge debuff for the person hit by it, or a recharge buff for the sword wielder.
Generally a parry throws a target out of position and opens them up for a riposte, rather than increasing your own ability to defend yourself. The parry action itself -was- your defense against the attack.
Giving the target a recharge debuff to represent their inability to retaliate with haste or a personal recharge buff to increase your riposte makes far more sense.
-Rachel-
I'd honestly prefer to see parry as a recharge debuff for the person hit by it, or a recharge buff for the sword wielder.
Generally a parry throws a target out of position and opens them up for a riposte, rather than increasing your own ability to defend yourself. The parry action itself -was- your defense against the attack. Giving the target a recharge debuff to represent their inability to retaliate with haste or a personal recharge buff to increase your riposte makes far more sense. -Rachel- |
But your idea has merit, another possibly one is also a -dam debuff.
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sounds good to me, but you forget that the Devs are not fencers or kendoka in anyway, shape, or form (to my knowledge, and at least the devs who first made/animated/named the powers).
But your idea has merit, another possibly one is also a -dam debuff. |
Recharge Rate debuffs tend to be small enough to shave off a few tenths of a second on the recharge of an attack. If you've got it stacked nice and high you might keep that attack from cycling for 1.5-2 seconds before it comes back around, mitigating damage -slightly- for both defense and damage resistance brutes.
Meanwhile a recharge rate buff, while nice, is basically useless to the slow-animating and fairly long recharging Broadsword set itself, but is useful for defensive or support click powers like build up or active defenses making broadsword/shield or broadsword/sr more attractive... And to some degree any secondary with one or more clicks that are nice to have up fairly often (like Dark's heal, or Energy Aura's end fixer)
-Rachel-
Sort out parry- swap it- i dont know...but in time i think swords will come to us. like everything else. patience is our enemy..and it must be overcome'd

I dunno... With the incredible stackability of Parry a -Dam debuff could get pretty big pretty quickly.
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And with Damage Reduction one of the best forms of mitigation for Brute sets (and by best I mean primary... dark/fire/inv/will/elec/etc) you're granting a higher effective Damage reduction. It's little different than granting higher defense, save that at 90% mitigation a damage debuff on your target still makes you take less damage. |
Recharge Rate debuffs tend to be small enough to shave off a few tenths of a second on the recharge of an attack. If you've got it stacked nice and high you might keep that attack from cycling for 1.5-2 seconds before it comes back around, mitigating damage -slightly- for both defense and damage resistance brutes. Meanwhile a recharge rate buff, while nice, is basically useless to the slow-animating and fairly long recharging Broadsword set itself, but is useful for defensive or support click powers like build up or active defenses making broadsword/shield or broadsword/sr more attractive... And to some degree any secondary with one or more clicks that are nice to have up fairly often (like Dark's heal, or Energy Aura's end fixer) -Rachel- |
If you ask me, just replace the powers with more 'brutish' type attacks...or at least in the case of Broadsword. A Seismic Smash-esque attack called Blade Bash that does lethal and smashing damage and has a chance to hold while doing great damage.
Rationale behind that change = if Stalkers and Scrappers can become ridiculously defensive thanks to these sets, Tankers and Brutes should become noticeably offensive by comparison.

Not with a 10sec duration...Unless you've got a hoard of sword-users stacking it, you're still limited by animation time vs debuff duration. How many times can you stack Divine Avalanche now?
-dmg doesn't favor resistance sets any more than other non-resist sets. Because -dmg is applied to the attack and not combined with your resistance, the debuff will reduce the damage by the same amount of points. Honestly, an outlier -rech debuff attack that doesn't coincide with the set's theme is as useless as the -movement from Crippling Axe Kick. By itself, even if stackable, wouldn't really provide much of anything unless the debuff was significant. Besides, with all the knock- the set has, it's rather counter to the effects intent. A foe juggled isn't even using their attacks. Stacking -rech on them only matters if they can use their powers. If you ask me, just replace the powers with more 'brutish' type attacks...or at least in the case of Broadsword. A Seismic Smash-esque attack called Blade Bash that does lethal and smashing damage and has a chance to hold while doing great damage. Rationale behind that change = if Stalkers and Scrappers can become ridiculously defensive thanks to these sets, Tankers and Brutes should become noticeably offensive by comparison. |
I have a certain character who would love this very much.
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~union4lyfe~
LOL!!! That is great.
Not with a 10sec duration...Unless you've got a hoard of sword-users stacking it, you're still limited by animation time vs debuff duration. How many times can you stack Divine Avalanche now?
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Rationale behind that change = if Stalkers and Scrappers can become ridiculously defensive thanks to these sets, Tankers and Brutes should become noticeably offensive by comparison. |
If the devs really want to play around with the role alteration thing with a power that replaces Parry/DA, I would expect something along the lines of a resistable 15% -def debuff that lasts 10 seconds and the attack would get some portion of its damage for "free" (not factored into the dam/rech/end formula). Assuming it keeps the same animation time (1.584 seconds), I would give it a 3 second recharge time and make it deal the same damage as Hack (you would have a power tied for the best DPA in the set on a 3 sec recharge). Conversely, if you wanted to play with the "big heavy sword" mentality, you could instead have it apply a ~50% -end redux penalty (which increases the end cost of everything).
Either way, the entire point of such an exchange is to provide a reason to not spam the hell out of the power. Kat/* and BS/* attack chains are generally built around the assumption of a single stack of Parry/DA because of the side effects of using the power. If Brutes/Tankers got a version that allowed them to deal more damage, I would expect it to come with a rather glaring weakness to discourage using it in the same way.
How would this settle on tanks/brutes if it was set to not stack with itself (from the same source)?
Either way, the entire point of such an exchange is to provide a reason to not spam the hell out of the power. Kat/* and BS/* attack chains are generally built around the assumption of a single stack of Parry/DA because of the side effects of using the power. If Brutes/Tankers got a version that allowed them to deal more damage, I would expect it to come with a rather glaring weakness to discourage using it in the same way. |

That portion about the 'big sword mentality' so it would increase your endurance consumption would discourage spamming the attack too much. Alternatively, a strong layered debuff to lethal damage (strongest after application then tapers off after a time maybe 15-20sec) to simulate smacking something so hard, you run the danger of breaking your sword. Spam it, and you're basically going to be fighting with a big butterknife.
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That portion about the 'big sword mentality' so it would increase your endurance consumption would discourage spamming the attack too much. Alternatively, a strong layered debuff to lethal damage (strongest after application then tapers off after a time maybe 15-20sec) to simulate smacking something so hard, you run the danger of breaking your sword. Spam it, and you're basically going to be fighting with a big butterknife.
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Yeah I know it is has been discussed before, but I wanted to reiterate this desire. Can the next power to be proliferated be the Broad Sword please? I might not be that bothered if the katana was one handed, but it is not.
Who else is with me?