anyone try the new MA/ yet?


American_Dynamo

 

Posted

So I respec'd one of my 50 MA's tonight (Tiffany Blackheart, MA/WP). I removed Thunder Kick and inserted Cobra Strike. That was all. I've always liked Crane Kick despite the knockback, and I've always hated Crippling Axe Kick for the animation (I don't really like the alternate animation much either), so I now have: Storm Kick, Cobra Strike, Crane Kick, Dragon's Tail, and Eagle's Claw (and Focused Chi).

This is on a build almost entirely taken from one posted to the boards last year by Zen Foo Du (at least, that's the title on the build). Tiffany doesn't have the numi unique, but after playing tonight it sounds like a good idea (and she's at 203 credits so it won't take too much work for me to purchase one). I did run low on endurance at several points though, which I don't remember being a problem previously.

Cobra Strike is awesome. The animation always looked awesome, but I never felt the power was worth taking before. But now... it's awesome.

Eagle's Claw followed by Dragon's Tail is great.

Eagle's Claw and Cobra Strike combined to keep a boss stunned -- also great.

MOAR DAMAGE -- also great!

Me likey! Now I have to see what I can do with my MA/Iinvul scrapper Shinobu Dragonheart.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Incubbus View Post
The -Defense on Crippling Axe Kick is quite intriguing: that and it's damage and activation time makes it almost the best attack in the set as far as efficiency is concerned, second to most likely Storm Kick (because it's ridiculously solid DPA).
Hrm. Theoretically one could slot the Achilles heel -res proc into CAK now...although one should probably be careful not to hurt the overall enhancement values on the attack.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Quote:
Originally Posted by theheat View Post
Well, just got 63 month badge. After IOs, SR was no longer lolsr. And now, maybe MA won't be the worst.

MA/SR might still not be the best, and I'm sure its not, but both buffs together are making me really happy with the game, as my main.

As stated above, crane and cobra are now the same. Simply brilliant and I love it. I was wondering about the changes last night and went to make a new scrap to look at the numbers. When they stayed the same when dragging over the two numbers I about crapped my pants.

I still agree that CAK's alt animation could be more kung-fu'ish, but i use it, atm, because damn near anything is cooler than the original animation, which always made the power unplayable for me.

EC+DT is just awesome, just wait till you try it or see it in action in a bit 8 man group.

I absolutly love EC's animation, and have always had it, #s be damned. Like someone else said, its now my opener instead of my closer. I used to open with storm and use as often as is up.

I never thought I would ever say this, but I'm now actually torn between which one to take, crane or cobra??? I'll probably go cobra as I'll have two kicks and two punches (storm EC, and cobra and CAK alt) for a nice mix.

THANK YOU DEVS!!!!!
I play a MA/SR and i love it and if you want to play a brawler/fighter themed toon (Batman, Daredevil, Iron Fist, etc), I think it is one of the best sets. I have dropped Crane Kick for Cobra Strike and not missed it a bit, as others have said before, the stun is much better than the knockback.

And I will never respec out of EC, the animation is the reason I play my toon. I do wish the Devs would have simply upped the damage like with the Stalkers but EC+DT helps tidy up the big groups nicely


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

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Quote:
Originally Posted by Organica View Post

Tiffany doesn't have the numi unique, but after playing tonight it sounds like a good idea (and she's at 203 credits so it won't take too much work for me to purchase one).
or use the new conversion of merits to a-merits and you already have enough to get your numi


 

Posted

Quote:
Originally Posted by Sailboat View Post
Hrm. Theoretically one could slot the Achilles heel -res proc into CAK now...although one should probably be careful not to hurt the overall enhancement values on the attack.
I thought the -def wasnt enhanceable, making slotting of that proc impossible.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I thought the -def wasnt enhanceable, making slotting of that proc impossible.
At the moment, the -DEF is not enhanceable. This is deliberate, as the devs did not want to change the sets slottable in CAK (which would have required more testing and design review before being able to release the change into the beta). It might become slottable in the future; its less that I think anyone thinks its bad to be slottable, and more that I think no one is sure its ok.


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Posted

How do these changes effect MA in pvp ?


Consciousness: that annoying time between naps.

 

Posted

Wow, where can I read about these changes? Cobra strike is worth it now? There were 2-3 powers I never bothered to pick up after my first Owl Man respec years ago. The first one, cobra strike and the single taunt.


 

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I find these new changes a joy. Most of my playtime with them has been on a Stalker, which admittedly has a different feel from a Scrapper (and a different buff to Eagle's Claw). However, I can say that the changes to CS and CaK have led to a really dramatic change.

Both my MA Scrapper and MA Stalker are loath to be locked into a long animation, because both have important click heals (DR and Regen, respectively). As much as I dig watching Eagle's Claw animate (and dig the idea of the chained CaK critical on a Scrapper), I have respecced out of it on both characters, keeping Storm Kick, Crippling Axe Kick, Cobra Strike, and Crane Kick. With high global recharge, I can usually skip Crane Kick if I don't want to send something flying, at least when Hasten is up. Of course sometimes it's handy to get something out of your face, and in retrospect, I think that utility made keeping Crane over Eagle's the right choice, at least for me.

This leads to characters that can deliver high single-target DPS while avoiding long activation lock-in. The mitigation on this is also very high. Even at 75% chance to trigger, Cobra Strike still regularly stuns bosses, and occasionally perma-stuns them.

Overall, I'm extremely happy with the changes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by kendo View Post
or use the new conversion of merits to a-merits and you already have enough to get your numi
Where can I see a good overview of the new merit system?


 

Posted

Quote:
Originally Posted by Donna_ View Post
How do these changes effect MA in pvp ?
I'd say, it was good before, now it got better!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Arcanaville View Post
At the moment, the -DEF is not enhanceable. This is deliberate, as the devs did not want to change the sets slottable in CAK (which would have required more testing and design review before being able to release the change into the beta). It might become slottable in the future; its less that I think anyone thinks its bad to be slottable, and more that I think no one is sure its ok.
Hmmm...if that's the case, I have to ask (as my memory could be wrong), wasn't the added damage of the -resist proc, just like the added damage of a +dmg proc?

Overall, the same increase in over all damage, except that the -resist proc could be more team friendly.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Hmmm...if that's the case, I have to ask (as my memory could be wrong), wasn't the added damage of the -resist proc, just like the added damage of a +dmg proc?
Not really. The -resist proc is a flat % increase in the damage of all of your successive attacks. It's a multiplicative effect on your entire follow-up attack chain, so the equivalent damage proc effect would need to be huge and/or high-probability and attached to your fastest, most rapidly spammed attack.

The fact that the -resist benefit scales up with other things, like your damage slotting (including any actual damage procs) makes it even stronger.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

No, it only applies to other MA attacks.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA