Rogue vs Villain - Hero vs Vigilante
I would read through the current guide: here.
It explains the system, which you may or may not know, but also alignment further down and what happens to your toons.
I would read through the current guide: here.
It explains the system, which you may or may not know, but also alignment further down and what happens to your toons. |
Rogues can access Paragon City and join hero and vigilante teams. They can initiate Radio missions and safeguards in Paragon City. Villains cannot do any of this.
Villains get villain merits and access to The Crucible (villain lounge). Rogues do not.
Heroes get hero merits and access to Fort Trident (hero lounge). Vigilantes do not.
Vigilantes can access the Rogue Isles and join villain and rogue teams. They can initiate Paper missions and mayhems in the Rogue Isles. Heroes cannot do any of this.
Each of the 4 get a different alignment power after 7 days at their alignment.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Main thing I wanted to know was can my "shades of grey" heroes access both blue and redside and the answer is YES, rogues, and vigis can. Thanks guys
I know Rogues/Vigilantes can initiate paper/radio/safeguard/mayhem missions, but can they initiate TFs/SFs/Trials?
Rogues and Vigilantes cannot enter a base from "the other side", and cannot join such a SG. They can enter their bases on their own side and are still active in their SG until they "complete the switch". (Going Villain for a Vigilante, or Hero for a Rogue)
You cannot enter the other side's Ouroboros and cannot do their Flashbacks, even on a team.
The above is how it stands right now. Unknown if this may change in the future.
They should be able to. Task Forces, Paper missions and Tip missions should be soloable on both sides. I got that direct from Castle. (Of course, that assumes the Task Force IS soloable, if it isn't of course you will need a team)
Rogues and Vigilantes cannot enter a base from "the other side", and cannot join such a SG. They can enter their bases on their own side and are still active in their SG until they "complete the switch". (Going Villain for a Vigilante, or Hero for a Rogue) You cannot enter the other side's Ouroboros and cannot do their Flashbacks, even on a team. The above is how it stands right now. Unknown if this may change in the future. |
Rogues/Vigilantes can initiate Taskforces/Strikesforces on the opposite side.
Started both parts on the Positron Taskforce on my Rogue Arachnos Widow.
I sure hope some of that changes. With Ouroboros being such a huge part of the game for a higher level toon there isn't a lot of incentive to stay Vigilante/Rogue.
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Other than being an occasionally handy Transport Hub (which I can live without usually) I never use the place at all.
I have a Pocket D and Market TPer to cover that anyway (might buy the Valkerie Pack too for the Broadsword and mission TP which should also help)
When did Ouro start being such a huge part of the end-game?
Other than being an occasionally handy Transport Hub (which I can live without usually) I never use the place at all. I have a Pocket D and Market TPer to cover that anyway (might buy the Valkerie Pack too for the Broadsword and mission TP which should also help) |
It might be that important for soloers, perhaps? I have 18 lvl 50 toons by now and I have done one (1) flashback mission in Ouro in my 26 months, so I don't feel that it is such a big part of the endgame
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The whole idea of Going Rogue is to experience more content with characters that were previously limited to only one side. Ouroboros is how a high level character accesses most of the content in this game.
What's the difference 0.o. I GET the difference from a RP perspective but from a technical perspective, what can i do/not do.