DP/? Dark, Kin or Storm?
My DP/Kin is lvl 40. He's awesome on a team, but doesn't survive well solo. Makes me wish I took /DM, but I already have 2 50's with /DM.
Just a random thought but DM is going to have a lot more control and probably makes it the better choice; However you might still want to go with the more group friendly kinetic because with the new content just out teams shouldn't be hard to find at least for a little while and a lot of MM's are going to be running around with DS/DM builds. As such they'll probably be plenty of DM to go around at least for a couple of months anyway.
My DP/Kin is lvl 40. He's awesome on a team, but doesn't survive well solo. Makes me wish I took /DM, but I already have 2 50's with /DM.
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I can solo "normal" missions perfectly fine and just as fast and easy as my dark/dark defender.
Just a random thought but DM is going to have a lot more control and probably makes it the better choice; However you might still want to go with the more group friendly kinetic because with the new content just out teams shouldn't be hard to find at least for a little while and a lot of MM's are going to be running around with DS/DM builds. As such they'll probably be plenty of DM to go around at least for a couple of months anyway.
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EDIT: I think at this point, I'm mostly choosing between DP/Storm and DP/Kin. /Dark, while a powerful secondary, is something I've played a few too many times and I'd rather try one of these two. While there's plenty of information on how DP/Kin synergize, has anyone played a DP/Storm?
I would go DP/DM. Solo is a fun half of CoX that I would never skip. The team won't notice whether you are DM or Kin, just that you are there helping, so go for the whole enchilada.
I think a DP/Dark has some fun RP to it also.
Quixotik
"I did not say this. I am not here." -Guild Navigator
A good point, though that sets me up for a few problems when teams become more difficult to find, or if I want to run a few old story arcs that no one else is interested in. Though, from what Brakner says, DP/Kin doesn't seem to be /terrible/ solo.
EDIT: I think at this point, I'm mostly choosing between DP/Storm and DP/Kin. /Dark, while a powerful secondary, is something I've played a few too many times and I'd rather try one of these two. While there's plenty of information on how DP/Kin synergize, has anyone played a DP/Storm? |
I'm a scrapper at heart (kill everyone and let God sort it out), so I don't think I can stand spending too much time buffing teammates, which is why I've settled on these three. Insight would be appreciated.
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1. FFG = status protection + endurance-free defense (aside from the initial cost of summoning the thing)
2. Seeker drones! Send them in to soak up the alpha, then jump right to melee range safe and sound
3. Poison gas trap. Plant one when you're in melee range so they'll easily trip over it
4. Acid mortar. Plant wherever you wish
5. HAIL OF BULLETS MWAHAHAHAHAHA!
6. Any other aoe power you have (either the cone or targeted aoe or both really)
7. Laugh like a maniac
I solo with Kinetics all the time. I solo so much I don't even have speed boost.
Sacrilege, I know.
DP/Kin is pretty easy. You drain "that guy" with transference, Siphon Speed on "that other guy", and then Fulcrum Shift the whole lot of them. After that you just go ******* with AOE's.
umm I think that kinetics might do a decent job for you..
I just redid my DP kin which was S/L capped but lacking range defense. I just kicked his range defense up some more into the 30s ( range defense was my weakness before ). Now he is really great. I am soloing +1 +8 missions and AEs. I cannot take out a GM I tried against Death Surge and the miner guy in sharkshead ( forgot his name ). But I don't die either. It's pretty much a stalemate.
I have no travel power but do have ninja run so with IR active it makes up for the travel.
I would post my build but sadly the new mids is giving me some interger error with the build. I will have to go back in my posts to find what I posted to show what I am running.
Further Kinetics helps boost the DPS of DP which many complain it is lacking..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I've been looking around at the plethora of DP/ threads, but there are a few questions I'm having trouble finding answers for.
/Dark and /Kin both seem to be decently powerful in both theaters, at high levels (with /Dark having the advantage in survivability, obviously), but I'm wondering about when they're paired with Dual Pistols.
Fulcrum Shift is, as always, amazing. And Siphon Speed is mana from the gods. However, DP is infamous for long animation times, which makes me think the benefit of Siphon Speed will be partially lost. Not to mention, while it's not as lovely as Fulcrum Shift, Tar Patch's -res seems to have the potential to boost damage a fair amount.
/Storm is hardly mentioned at all, but I think that delicate use of Hurricane might make up for the long root times on DP's attacks ('Don'tpunchmedon'tpunchme- *push*), Lightning Storm could also supplement the middling damage DP provides, and "following around a scrapper with gale on auto-cast" has to be the best way to make friends, ever. The lack of a self heal, though, makes me a bit on the sad side.
I'm a scrapper at heart (kill everyone and let God sort it out), so I don't think I can stand spending too much time buffing teammates, which is why I've settled on these three. Insight would be appreciated.