Your Electric Control builds?
Im going elec/kin. I can see 5 purple sets to use easy. Thats a ton of recharge. Good thing i have them crafted in a bin. All i gotta do is hit 50. Ill post a build when i get home. But im loving it so far. I see myself taking every primary!
I an currently playing an Electric/Therm and loving it. The end sapping is freaking awesome and I don't even have Heat Exhaustion and Power Sink yet.
Heres the mids for the powers I plan to take. Just standard IOs for now but I do believe I will be going whole hog with IOs on her eventually. The two untaken powers will likely be LotG mules.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Raven: Level 48 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Thermal Radiation
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Electric Fence -- Acc-I(A), Dmg-I(3), Dmg-I(3), Immob-I(5)
Level 1: Warmth -- Heal-I(A), Heal-I(5), EndRdx-I(7), EndRdx-I(11), RechRdx-I(13)
Level 2: Tesla Cage -- Acc-I(A), RechRdx-I(7), Dmg-I(13), Dmg-I(15), EndMod-I(15), Hold-I(17)
Level 4: Chain Fences -- Acc-I(A), Acc-I(17), Dmg-I(19), Dmg-I(19), EndMod-I(21), RechRdx-I(21)
Level 6: Jolting Chain -- Acc-I(A), Acc-I(23), RechRdx-I(23), EndRdx-I(25)
Level 8: Conductive Aura -- Acc-I(A), Acc-I(9), EndMod-I(9), EndMod-I(11)
Level 10: Cauterize -- Heal-I(A), Heal-I(25), EndRdx-I(27)
Level 12: Static Field -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(29), EndRdx-I(31), EndMod-I(31)
Level 14: Recall Friend -- RechRdx-I(A)
Level 16: Teleport -- EndRdx-I(A)
Level 18: Power of the Phoenix -- RechRdx-I(A)
Level 20: Paralyzing Blast -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(34), Hold-I(34), Hold-I(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 24: Thermal Shield -- ResDam-I(A)
Level 26: Synaptic Overload -- Acc-I(A), Acc-I(37), RechRdx-I(37), RechRdx-I(39), Conf-I(39)
Level 28: Forge -- RechRdx-I(A), RechRdx-I(39)
Level 30: Plasma Shield -- ResDam-I(A)
Level 32: Gremlins -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), EndMod-I(42), RechRdx-I(42)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36), Acc-I(37)
Level 38: Melt Armor -- Acc-I(A), Acc-I(42), RechRdx-I(43), RechRdx-I(43)
Level 41: Power Sink -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45), EndMod-I(45), EndMod-I(45)
Level 44: Ball Lightning -- Acc-I(A), Acc-I(46), RechRdx-I(46), RechRdx-I(46), Dmg-I(48), Dmg-I(48)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Loved my Electric/Rad in beta and she's been recreated on live. The beta version got the level bump to 41 and hit 50 so leveling her up will be a new experience. Thinking she'll totally neuter spawns ... confused, held, slept, sapped of endurance and debuffed to helplessness in short order. Teaming appears almost a must pre pets and likely better at any level as damage is ... well bit on the skimpy side of light particularly without the gremlins and pre APP. Likely working up a solo build with Electric Fence and Tesla Cage slotted for damage would help as well.
Final late game build planned:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tesselator GRETA (v1.00.i18 purpled): Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Tesla Cage -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Dmg/Rchg(13), Apoc-Dam%(39), GJ-Dam%(46), UbrkCons-Dam%(46)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(27)
Level 2: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(19), GravAnch-Hold%(33), EndRdx-I(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(23)
Level 6: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(39)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(21), FtnHyp-Sleep(34), CSndmn-Acc/EndRdx(34)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 16: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(17), Achilles-ResDeb%(33)
Level 18: Jolting Chain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(40)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31), Mlais-Acc/EndRdx(33)
Level 28: Choking Cloud -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45), UbrkCons-Hold(45), EndRdx-I(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Build%(37)
Level 35: Lingering Radiation -- HO:Micro(A)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(40)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
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My ele/rad (Priestess of Mu) will be similar to Dooms except no leadership (hasten at 30 instead). I'll also pop over redside and take Mu mastery. Power sink, ball lightning, electric armor and a nice Mu pet to go with Imps. Yes please.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
If I had to skip one power between paralyzing blast, jolting chain, and synaptic overload which one should I skip? I'm already skipping electric fence
Of those 3 without knowing anything about your build, play style, secondary etc.. most likely Paralyzing Blast. Its the only one that even with very high recharge is still going to be "every few mobs" between uses at best.
The one I'd be least likely to recommend skipping, in fact I'd almost say must have, is Synaptic Overload but on live I haven't leveled to the point where I would have Synaptic Overload to see how well it breaks the spawn (since changes on beta to it and the set) and one has Static Field. Both Static Field and Synaptic Overload should be available every spawn and do an excellent job of cracking the spawn and minimizing any alpha. Primary use for me for Jolting Chain is likely to be shutting down the spawns recovery. CA merely drains the mobs of end but has no -recovery which is what will really mess them up after getting them drained.
Of those 3 without knowing anything about your build, play style, secondary etc.. most likely Paralyzing Blast. Its the only one that even with very high recharge is still going to be "every few mobs" between uses at best.
The one I'd be least likely to recommend skipping, in fact I'd almost say must have, is Synaptic Overload but on live I haven't leveled to the point where I would have Synaptic Overload to see how well it breaks the spawn (since changes on beta to it and the set) and one has Static Field. Both Static Field and Synaptic Overload should be available every spawn and do an excellent job of cracking the spawn and minimizing any alpha. Primary use for me for Jolting Chain is likely to be shutting down the spawns recovery. CA merely drains the mobs of end but has no -recovery which is what will really mess them up after getting them drained. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm running a Elec/Cold. Seems like a pretty steady support toon, so far. I've been dodging Cold Dom for too long, and the end drain in both sets seems like the start of a nice sapper build.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
@MarvelatMee and @COL Burn
24 - 50s
Too many ALTs
Of those 3 without knowing anything about your build, play style, secondary etc.. most likely Paralyzing Blast. Its the only one that even with very high recharge is still going to be "every few mobs" between uses at best.
The one I'd be least likely to recommend skipping, in fact I'd almost say must have, is Synaptic Overload but on live I haven't leveled to the point where I would have Synaptic Overload to see how well it breaks the spawn (since changes on beta to it and the set) and one has Static Field. Both Static Field and Synaptic Overload should be available every spawn and do an excellent job of cracking the spawn and minimizing any alpha. Primary use for me for Jolting Chain is likely to be shutting down the spawns recovery. CA merely drains the mobs of end but has no -recovery which is what will really mess them up after getting them drained. |
This is concept build for now, based on how I've been playing my Electric/kin....
I believe that if you can't stand, you can't fight... this build i s set on heavy -end drain and -recharge.... the way the def on this toon is built is to allow me to get into melee range by passing all the ranged and aoe attacks that i will have to break thru to get in range if sleep doesn't work... once in range, melee is not an option... can't stand, can't fight.... leaving them helpless and allowing my pets to benefit from easy kill buffet and buffs from FS,SB,and ID.... let me know what you think
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Tesla Cage -- Lock-%Hold(A), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-Acc/Rchg(40)
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(9)
Level 2: Chain Fences -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Dam%(7), TotHntr-Acc/Rchg(7), TotHntr-EndRdx/Immob(11), TotHntr-Acc/EndRdx(19), TotHntr-Immob/Acc(19)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Conductive Aura -- Numna-Heal/EndRdx(A), Numna-Heal(9)
Level 10: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Acc/Slow(21), P'ngTtl-Dmg/Slow(21), P'ngTtl-Rng/Slow(23), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 12: Static Field -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Dmg/Slow(13), P'ngTtl-Acc/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(15), P'ngTtl--Rchg%(15), P'ngTtl-Rng/Slow(37)
Level 14: Health -- Mrcl-Heal(A), RgnTis-Regen+(17), Mrcl-Rcvry+(17)
Level 16: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(46)
Level 18: Paralyzing Blast -- Lock-%Hold(A), Lock-Acc/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-Acc/Rchg(25), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(39)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(39)
Level 26: Kick -- FrcFbk-Rechg%(A)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Dmg(34), BldM'dt-Acc(34)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-End%(42)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(43)
Level 41: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 44: Charged Armor -- Aegis-ResDam(A), Aegis-Psi/Status(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(46)
Level 47: Surge of Power -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 2: Ninja Run
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Heres another shot at it if i read right in mids this was the most defense i could get out of the set and the most usefull powers i could get out of the sets. Im still trying to figure out if i can get more rchg and damage out of it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Tesla Cage
- (A) Decimation - Accuracy/Endurance/Recharge: Level 40
- (17) Decimation - Chance of Build Up: Level 40
- (17) Decimation - Accuracy/Damage: Level 40
- (25) Decimation - Damage/Endurance: Level 40
- (39) Decimation - Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) HamiO:Golgi Exposure
- (3) HamiO:Golgi Exposure
- (3) HamiO:Golgi Exposure
- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (19) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (5) Efficacy Adaptor - EndMod/Recharge: Level 50
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (7) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (7) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (9) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Gravitational Anchor - Chance for Hold: Level 50
- (21) Gravitational Anchor - Immobilize/Endurance: Level 50
- (21) Gravitational Anchor - Immobilize: Level 50
- (25) Gravitational Anchor - Immobilize/Recharge: Level 50
- (40) Gravitational Anchor - Accuracy/Recharge: Level 50
- (A) Miracle - +Recovery: Level 40
- (9) Efficacy Adaptor - EndMod: Level 50
- (11) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (11) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (13) Efficacy Adaptor - EndMod/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (15) Endurance Reduction IO: Level 50
- (A) Fortunata Hypnosis - Sleep: Level 50
- (15) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (23) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (23) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (40) Fortunata Hypnosis - Chance for Placate: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (37) Healing IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (29) Performance Shifter - EndMod: Level 50
- (29) Endurance Modification IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Accuracy IO: Level 50
- (31) Accuracy IO: Level 50
- (37) Slow IO: Level 50
- (A) Coercive Persuasion - Accuracy/Recharge: Level 50
- (31) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (33) Coercive Persuasion - Confused/Recharge: Level 50
- (34) Coercive Persuasion - Confused/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Endurance Reduction IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (33) Damage Increase IO: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (36) Expedient Reinforcement - Damage/Endurance: Level 50
- (37) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (46) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (40) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (42) Basilisk's Gaze - Recharge/Hold: Level 30
- (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (46) Basilisk's Gaze - Chance for Recharge Slow: Level 30
- (A) Accuracy IO: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (42) Aegis - Psionic/Status Resistance: Level 50
- (43) HamiO:Ribosome Exposure
- (43) HamiO:Ribosome Exposure
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (45) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (45) Basilisk's Gaze - Recharge/Hold: Level 30
- (46) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (50) Basilisk's Gaze - Chance for Recharge Slow: Level 30
- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (48) Apocalypse - Damage/Endurance: Level 50
- (48) Apocalypse - Damage: Level 50
- (48) Apocalypse - Damage/Recharge: Level 50
- (50) Apocalypse - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Confused)
- 30% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 80.1 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 12.5%
- MezResist(Held) 12.5%
- MezResist(Immobilize) 15.3%
- MezResist(Sleep) 12.5%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 12.5%
- 21.5% (0.36 End/sec) Recovery
- 68% (2.89 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15% Resistance(Fire)
- 15% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 11.6% Resistance(Toxic)
- 14.6% Resistance(Psionic)
- 5% RunSpeed
I'll try to fix the build you have, but also let me know what kinda of player are you... are you a blaster range player or melee.... bc you really have no def on this at all so curious...
Has anyone come up with a good rotation for solo and group play on an elec/rad yet?
Not sure I'll actually use this, but this was the preliminary build for my Elec/Force Field (and crazy expensive, I doubt I'd actually go this full route). It's capped to Smash, Lethal, Energy, Psi, AoE and Ranged, has +17% Damage and +46% Accuracy, and +67.5% Recharge.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
electric ff: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Tesla Cage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(17)
Level 1: Personal Force Field -- Ksmt-ToHit+(A)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 4: Chain Fences -- Ragnrk-Knock%(A), GravAnch-Hold%(7), P'Shift-EndMod/Acc(9), Efficacy-EndMod/Acc(11), Posi-Dam%(45)
Level 6: Jolting Chain -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), Apoc-Dam%(46)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(29), P'Shift-EndMod/Acc(29)
Level 10: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(13), FtnHyp-Sleep(13), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(37)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Paralyzing Blast -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23)
Level 22: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40), HO:Cyto(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(37)
Level 35: Repulsion Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), Aegis-ResDam/EndRdx(43), Aegis-ResDam(45), Aegis-EndRdx/Rchg(46)
Level 41: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(46)
Level 44: Scorpion Shield -- EndRdx-I(A)
Level 47: Disruptor Blast -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 16% Defense(Fire)
- 16% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 18.5% Defense(Psionic)
- 6% Defense(Melee)
- 18.5% Defense(Ranged)
- 18.5% Defense(AoE)
- 4% Enhancement(Confused)
- 2.5% Enhancement(Held)
- 42% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 122.1 HP (12%) HitPoints
- MezResist(Held) 8.8%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 1.65%
- 9.5% (0.16 End/sec) Recovery
- 90% (3.82 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.75% Resistance(Energy)
- 5% RunSpeed
- 2% XPDebtProtection
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I'll try to fix the build you have, but also let me know what kinda of player are you... are you a blaster range player or melee.... bc you really have no def on this at all so curious...
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Yeahh I only got up to 7% in mids so i figured it wasnt worth it im a melee style troller so i figured id figure out a rotation with all those controlls just to keep em from attacking me at all.
With no or minimal defense in a build I'd personally be wanting Synaptic Overload earlier in the build. Synaptic Overload and Static Field are the leading contenders to minimize damage from the spawn while you sap, hold and otherwise neuter them. At least that's my plan. I'd also be more concerned about getting defense for a solo vs teaming build.
Edit: Also thinking of slotting Jolting Chain with Apoc Dam, Nucleolus Acc/Dam, Explosive Strike proc, Force Feedback proc, Glad Jav proc, and a Devastation hold proc and or pulling the Apoc proc out of Tesla Cage (and putting a different dam proc in) and using the Apoc proc instead for the FF proc.
Just curious Doom but have you tested the FF proc in Jolting?
Yeah I will probably get rid of jolting chain all together seein as how recharge hasn't been an issue without ios and both gremlins seem to use their own knockdown regularly. I will replace it with some defense through the fighting pool and move synaptic up on the list. I'll make a new build that I am ready to give a test run and have come up with a sold rotation thanks to an earler post. I'll put the new build here later for judgement :-). If someone can help me get the most survivability out of the pets seein as how these are the squishiest I've had. Ah and damage I haven't put any accuracy in em and have had zero issues with em hitting plus four so I'm stickin with the belief they don't need it.
Nope, too much altitis going on atm ... none of my Electrics have really gotten to the point of IO slotting yet (outside of a few choice ones, primarily -kb). Might have to pop over to Beta and try it on my beta Elec/Rad. Jolting Chain certainly has a wide wide variety available to place in there. And in the final build not sure exactly what the FF proc would be getting me over something else. I have neither Em Pulse or Paralyzing Blast which I suspect would be the primary benefactors of having even more recharge in my build. Everything else pretty much has enough recharge to use on every spawn if not more often.
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I hope I am wrong and was hoping that you had tested this with different results
Thanks. I only ask because I suspect it will only have a chance to benefit the player upon casting. After that I suspect it will only benefit the pseudo pet that continues the chain effects.
I hope I am wrong and was hoping that you had tested this with different results |
All,
Since there was a bug with the online store being down, which therefore prevented me from using my slots I had already paid for months ago, I stayed up working out my builds for my 3 Electric Control characters. Two of them are Controllers and one is a Dominator. All are perma-hasten because, well, why not? Anyway, I always make my perma-hasten and/or uber builds in such a way that the exact same slotting I'd use to be uber will also suffice with cheap sets and SOs.
What Electric Control type builds are you planning, if any?
Lewis
ELEC/ENERGY DOM:
ELEC/STORM CONTROLLER:
ELEC/TRICK ARROW CONTROLLER:
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