Dwreck

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  1. This is my build that i came up with with the new numbers that haven't been updated to mids yet fade is perma. There would also be an acc io in the empty slot in soul absorb. Currently I am using the fire epp till I go full dark. Also you can buy armageddon for soul drain to getperma pa without incarnates. At that point I would most likely reccomend using intuition for your alpha.
    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Z3Ro: Level 50 Mutation Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Blind -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(5), UbrkCons-Acc/Rchg(5)
    Level 1: Twilight Grasp -- Cloud-%Dam(A), Cloud-Acc/ToHitDeb(7), Cloud-Acc/EndRdx/Rchg(7), Cloud-Acc/Rchg(9), Heal-I(9)
    Level 2: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13)
    Level 4: Spectral Wounds -- Decim-Build%(A), Decim-Acc/EndRdx/Rchg(15), Decim-Dmg/Rchg(15), Decim-Acc/Dmg(17), Decim-Dmg/EndRdx(17)
    Level 6: Tar Patch -- TmpRdns-Acc/EndRdx(A), TmpRdns-Dmg/Slow(19), TmpRdns-Acc/Slow(19), TmpRdns-EndRdx/Rchg/Slow(21), TmpRdns-Acc/Dmg/Slow(21)
    Level 8: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/EndRdx(25)
    Level 10: Howling Twilight -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(27), Posi-Dam%(27), Posi-Acc/Dmg/EndRdx(29)
    Level 12: Fly -- Zephyr-ResKB(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(31), LkGmblr-Rchg+(31)
    Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Acc/Rchg(31), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Dmg/Rchg(33), RechRdx-I(34)
    Level 20: Hover -- LkGmblr-Rchg+(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(36), Abys-Acc/Rchg(36)
    Level 28: Soul Absorption -- Dct'dW-Heal(A), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37), Empty(39)
    Level 30: Flash -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/Hold(40)
    Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(40)
    Level 35: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(42), ImpSkn-Status(42), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(48)
    Level 38: Dark Servant -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Acc-I(50)
    Level 41: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Dmg(46), Ragnrk-Knock%(46)
    Level 44: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 47: Afterburner -- LkGmblr-Rchg+(A)
    Level 49: Fade -- RedFtn-Def/Rchg(A)
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Radial Flawless Interface
    Level 50: Agility Radial Paragon
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  2. Here is the build i came up with. I have finally gotten to my epic powers and will only switch out mu for fire if i dont like the way it looks but figured itd be a nice theme. Having tried out all the powers these were the ones that seemed to work out nicely together. Based on my solo ability to keep the crowds pretty much perma mezed i decided to go with resistance over defence. IMO way more important for a troller ad much easier attainable. With the rchg i was lookin for in AM and Hasten. If anyone sees a way to improve on this say maybe defense or damage without giving up my rchg plz let me know. Also i solo at x5 for the sake of keeping my end a never ending source.


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Okoye: Level 50 Mutation Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Tesla Cage
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (17) Decimation - Chance of Build Up: Level 40
    • (17) Decimation - Accuracy/Damage: Level 40
    • (25) Decimation - Damage/Endurance: Level 40
    • (39) Decimation - Damage/Recharge: Level 40
    Level 1: Radiant Aura
    • (A) HamiO:Golgi Exposure
    • (3) HamiO:Golgi Exposure
    • (3) HamiO:Golgi Exposure
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (19) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (39) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (5) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (7) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (7) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (9) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 6: Chain Fences
    • (A) Gravitational Anchor - Chance for Hold: Level 50
    • (21) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (21) Gravitational Anchor - Immobilize: Level 50
    • (25) Gravitational Anchor - Immobilize/Recharge: Level 50
    • (40) Gravitational Anchor - Accuracy/Recharge: Level 50
    Level 8: Conductive Aura
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 40
    • (9) Efficacy Adaptor - EndMod: Level 50
    • (11) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (11) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (13) Efficacy Adaptor - EndMod/Recharge: Level 50
    Level 10: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (15) Endurance Reduction IO: Level 50
    Level 12: Static Field
    • (A) Fortunata Hypnosis - Sleep: Level 50
    • (15) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (23) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (23) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (40) Fortunata Hypnosis - Chance for Placate: Level 50
    Level 14: Hurdle
    • (A) Jumping IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (27) Miracle - +Recovery: Level 40
    • (36) Numina's Convalescence - Heal: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50
    Level 22: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 24: Lingering Radiation
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • (31) Pacing of the Turtle - Range/Slow: Level 50
    • (31) Pacing of the Turtle - Accuracy/Slow: Level 50
    • (37) Pacing of the Turtle - Accuracy/Endurance: Level 50
    Level 26: Synaptic Overload
    • (A) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (33) Coercive Persuasion - Confused/Recharge: Level 50
    • (34) Coercive Persuasion - Confused/Endurance: Level 50
    • (40) Coercive Persuasion - Confused: Level 50
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 30: Kick
    • (A) Accuracy
    Level 32: Gremlins
    • (A) Soulbound Allegiance - Damage: Level 50
    • (33) Soulbound Allegiance - Chance for Build Up: Level 50
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (34) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (34) Expedient Reinforcement - Damage/Endurance: Level 50
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    Level 35: Choking Cloud
    • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (36) Unbreakable Constraint - Endurance/Hold: Level 50
    • (36) Unbreakable Constraint - Hold: Level 50
    • (37) Unbreakable Constraint - Hold/Recharge: Level 50
    • (37) Unbreakable Constraint - Accuracy/Recharge: Level 50
    Level 38: Paralyzing Blast
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (42) Basilisk's Gaze - Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 41: Charged Armor
    • (A) HamiO:Ribosome Exposure
    • (42) Aegis - Psionic/Status Resistance: Level 50
    • (43) HamiO:Ribosome Exposure
    • (43) HamiO:Ribosome Exposure
    Level 44: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (45) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (45) Basilisk's Gaze - Recharge/Hold: Level 30
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 47: Ball Lightning
    • (A) Ragnarok - Accuracy/Recharge: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Chance for Knockdown: Level 50
    • (48) Ragnarok - Damage: Level 50
    • (50) Ragnarok - Damage/Endurance: Level 50
    Level 49: Tough
    • (A) HamiO:Ribosome Exposure
    • (50) HamiO:Ribosome Exposure
    • (50) HamiO:Ribosome Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 2: Ninja Run
  3. Yeah I will probably get rid of jolting chain all together seein as how recharge hasn't been an issue without ios and both gremlins seem to use their own knockdown regularly. I will replace it with some defense through the fighting pool and move synaptic up on the list. I'll make a new build that I am ready to give a test run and have come up with a sold rotation thanks to an earler post. I'll put the new build here later for judgement :-). If someone can help me get the most survivability out of the pets seein as how these are the squishiest I've had. Ah and damage I haven't put any accuracy in em and have had zero issues with em hitting plus four so I'm stickin with the belief they don't need it.
  4. Quote:
    Originally Posted by VIRAL_CELL View Post
    I'll try to fix the build you have, but also let me know what kinda of player are you... are you a blaster range player or melee.... bc you really have no def on this at all so curious...

    Yeahh I only got up to 7% in mids so i figured it wasnt worth it im a melee style troller so i figured id figure out a rotation with all those controlls just to keep em from attacking me at all.
  5. Has anyone come up with a good rotation for solo and group play on an elec/rad yet?
  6. Heres another shot at it if i read right in mids this was the most defense i could get out of the set and the most usefull powers i could get out of the sets. Im still trying to figure out if i can get more rchg and damage out of it.




    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Mutation Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Tesla Cage
    • (A) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (17) Decimation - Chance of Build Up: Level 40
    • (17) Decimation - Accuracy/Damage: Level 40
    • (25) Decimation - Damage/Endurance: Level 40
    • (39) Decimation - Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 1: Radiant Aura
    • (A) HamiO:Golgi Exposure
    • (3) HamiO:Golgi Exposure
    • (3) HamiO:Golgi Exposure
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (19) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (39) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (5) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (7) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (7) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (9) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 6: Chain Fences
    • (A) Gravitational Anchor - Chance for Hold: Level 50
    • (21) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (21) Gravitational Anchor - Immobilize: Level 50
    • (25) Gravitational Anchor - Immobilize/Recharge: Level 50
    • (40) Gravitational Anchor - Accuracy/Recharge: Level 50
    Level 8: Conductive Aura
    • (A) Miracle - +Recovery: Level 40
    • (9) Efficacy Adaptor - EndMod: Level 50
    • (11) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (11) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (13) Efficacy Adaptor - EndMod/Recharge: Level 50
    Level 10: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (15) Endurance Reduction IO: Level 50
    Level 12: Static Field
    • (A) Fortunata Hypnosis - Sleep: Level 50
    • (15) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (23) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (23) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (40) Fortunata Hypnosis - Chance for Placate: Level 50
    Level 14: Hurdle
    • (A) Jumping IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (36) Numina's Convalescence - Heal: Level 50
    • (37) Healing IO: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50
    • (29) Endurance Modification IO: Level 50
    Level 22: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 24: Lingering Radiation
    • (A) Recharge Reduction IO: Level 50
    • (31) Accuracy IO: Level 50
    • (31) Accuracy IO: Level 50
    • (37) Slow IO: Level 50
    Level 26: Synaptic Overload
    • (A) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (33) Coercive Persuasion - Confused/Recharge: Level 50
    • (34) Coercive Persuasion - Confused/Endurance: Level 50
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 30: Choking Cloud
    • (A) Endurance Reduction IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 32: Gremlins
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (33) Damage Increase IO: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (36) Expedient Reinforcement - Damage/Endurance: Level 50
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (46) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Paralyzing Blast
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (40) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (42) Basilisk's Gaze - Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (46) Basilisk's Gaze - Chance for Recharge Slow: Level 30
    Level 38: Boxing
    • (A) Accuracy IO: Level 50
    Level 41: Tough
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (42) Aegis - Psionic/Status Resistance: Level 50
    • (43) HamiO:Ribosome Exposure
    • (43) HamiO:Ribosome Exposure
    Level 44: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (45) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (45) Basilisk's Gaze - Recharge/Hold: Level 30
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (50) Basilisk's Gaze - Chance for Recharge Slow: Level 30
    Level 47: Poisonous Ray
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (48) Apocalypse - Damage/Endurance: Level 50
    • (48) Apocalypse - Damage: Level 50
    • (48) Apocalypse - Damage/Recharge: Level 50
    • (50) Apocalypse - Accuracy/Recharge: Level 50
    Level 49: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 2.25% Max End
    • 4% Enhancement(Confused)
    • 30% Enhancement(Accuracy)
    • 82.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 80.1 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 12.5%
    • MezResist(Held) 12.5%
    • MezResist(Immobilize) 15.3%
    • MezResist(Sleep) 12.5%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 12.5%
    • 21.5% (0.36 End/sec) Recovery
    • 68% (2.89 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15% Resistance(Fire)
    • 15% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 11.6% Resistance(Toxic)
    • 14.6% Resistance(Psionic)
    • 5% RunSpeed
  7. Dwreck

    MIDS help!!!

    Thank you I'll give it a go!!!!!!
  8. Dwreck

    MIDS help!!!

    I am having a hard time installing mids on my computer. I'm running vista (boooo) and I would love to put my elec/rad through it and possibly tweak my brute. The error is saying after I start the install wizard that it's pretty much unable to read the files. If anyone could help me it would br greatly appreciated.
  9. Let me start by saying hello and this is my first post. I currently have my elec/rad up to 33 and I honestly can't imagine a better synergy!!! Static field works great. I ran last night with a 22 tank at +0 x8 and I think I lost a gremlin in a total of three mishes. Other than that we were fine. Currently I skipped stam and haven't needed it and I am currently running 2 leadership toggles. Though I'm dissapointed with leadership and will probably pick up stam and add fighting. With my current build idea I will be skipping epic powers however but that is solely based on how hard I can get the gremlins to hit. Once I figure out how to post a build I will run some numbers through mids and post one. Solely due to lack of damage I don't see much solo potential, but paired with say a scrapper the partnership has the potential to tear through mobs.