More Task Force revamps?
While I agree that some of the TFs could use a rework (Shard TFs I'm looking at you), I would much much rather the devs work on new TFs and SFs.
New ones are good, I agree, but look at Posi now, in the past it was tough and people groaned, now people can do it over the course of a couple of sessions, that to me breathes new life into them.
The challenge for Devs is to balance new stuff, vs. revamping some of the older stuff. Lately with some of my heroes I have been running some of the arcs from contacts, I really like those, and would like to see more on Blue and Red side. Good way to get merits, also a good way to incorporate all the bad guys/good guys in CoH and CoV.
While I agree that some of the TFs could use a rework (Shard TFs I'm looking at you), I would much much rather the devs work on new TFs and SFs.
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Or even in story arcs, when you fight someone who is the leader of a whole villain group, or is a big name in some other way, the fights should be more involved than just the standard "pound on them till they're defeated" formula. The only problem with that is that it's probably hard to balance a unique encounter to be soloable for most of the playerbase.
Except most of the problems with the older TFs is that their mission structure is lame. Making the Clockwork King more interesting to fight will not entice me to put up with the tedium of Synapse's TF.
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I really enjoy the Synapse TF. The suggestion of the clockwork shield is neat though.
Now only if they can do something about the Numina TF....
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While I would like to see the older hero tf's get updated, it's more important to me that villains get SF's for those areas where they don't have them.
Yup
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
That sounds good. New villain SFs, revamp hero TFs. Yes. *nods*
Now that the Posi task force has been redone maybe some of the other task forces could use a little extra kick. I'm not suggesting that any of them need a complete revamp like posi got (although the shard ones could stand to be less tedious). What I'd really like to see is the final missions of TFs be more interesting. Have some more tricks when fighting the bosses that require people to actually pay attention instead of just spamming attacks till it's defeated.
For example, how about while fighting the clockwork king at 50% health he summons a bunch of clockwork and they build a barrier around him so he can regen, and the team has to destroy the barrier to continue the fight (the barrier can use the same mechanic that the paladin building uses in KR).
I don't think the fights necessarily have to be harder, just more interesting. Have more enemies doing huge nukes, but giving a warning first like protean does so if people are paying attention they can move. Have an enemy drop a location AoE (similar to earthquake, but maybe just damage instead of knockdown) 40ft away from him with a 10ft radius that lasts until the AV is defeated so that the ranged characters have to pay more attention to their environment during the fight. Just anything to keep the fights from being the same as every other fight in the game, only longer.