Defense-based toons pretty much useless?


Arcanaville

 

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Originally Posted by SPiNE View Post
I think a lot of people are thinking that I'm saying defense-based armors suck. This isn't what I'm saying at all. In fact, if you go to the Archetypes and Powers Discussion part of the forums, you'll see that I'm very excited making my Ice Armor Tank :]. Sure, the title may suggest otherwise, but it's just to grab the readers' attention.
So you openly admit to trolling.

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Still, I'm saying that resistance-based armors have more potential to become better from IO bonuses. If we're just comparing resistance armor with defense armor without any set bonuses from IO's, then yes defense-based armors would be just as good if not better...but IO's and set bonuses change everything.
Absolutely. That's why fire armor is the best and SD and SR are crap. Every thread I read these days is about someone who built that fire armor tank who can solo 6 AVs and a giant monster all at the same time.

Not only have people described why you are theoretically wrong, the simple act of observing reality would show that you are wrong in a practical sense.


 

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Originally Posted by rsclark View Post
So you openly admit to trolling.


Absolutely. That's why fire armor is the best and SD and SR are crap. Every thread I read these days is about someone who built that fire armor tank who can solo 6 AVs and a giant monster all at the same time.

Not only have people described why you are theoretically wrong, the simple act of observing reality would show that you are wrong in a practical sense.
You know it!

PS: Sorry if you're having a bad day, bro.


 

Posted

He is right though, several posters have already answered your initial question and explained you why you're wrong in your assumptions, yet you keep insisting that:

Quote:
Originally Posted by SPiNE View Post
Still, I'm saying that resistance-based armors have more potential to become better from IO bonuses. If we're just comparing resistance armor with defense armor without any set bonuses from IO's, then yes defense-based armors would be just as good if not better...but IO's and set bonuses change everything.
Which is simply a lie.


 

Posted

Quote:
Originally Posted by SPiNE View Post
I think a lot of people are thinking that I'm saying defense-based armors suck. This isn't what I'm saying at all. In fact, if you go to the Archetypes and Powers Discussion part of the forums, you'll see that I'm very excited making my Ice Armor Tank :]. Sure, the title may suggest otherwise, but it's just to grab the readers' attention.

Still, I'm saying that resistance-based armors have more potential to become better from IO bonuses. If we're just comparing resistance armor with defense armor without any set bonuses from IO's, then yes defense-based armors would be just as good if not better...but IO's and set bonuses change everything.
The problem with this is acquiring meaningful amounts of defense on a resistance set that doesn't already offer any... I worked like hell to add defense to my BS/Regen scrapper and the best I was able to do without gimping the build was in the 25% range. Better than nothing sure, but without any DDR that defense will be stripped away very quickly by a lot of enemy groups.

I did have a theoretical build for a Fire/Fire tanker that soft capped S/L and nearly capped E/N but it was just that, theoretical. Many things were slotted sub-optimally and there were several power choices that weren't exactly wonderful. Yeah, I got it soft capped, but at the expense of a severely gimped character and it would have been pretty expensive to build.

It's easier to enhance the durability of a character who already has a noticeable amount of defense than one who only has resistance. Of course sets that combine defense with resistance have an advantage, and sets that combine defense, resistance AND regeneration/heals will benefit the most.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Originally Posted by Silverado View Post
He is right though, several posters have already answered your initial question and explained you why you're wrong in your assumptions, yet you keep insisting that:



Which is simply a lie.
So you're saying that resistance armor with...let's just say 70% resistance across the board AND 30% positional defense to all is NOT better than a defense-based armor with 45% defense to all? We already know that resistance can go way above70% and you usually only need defense toward melee and range anyhow, so there's really no reason for having aoe defense as well.

In your defense, you argue that defense is much better than resistance, and yes it is, especially when resistance-based toons can get that amazing defense as well.

Also, no one's really proved me "wrong," besides maybe Grey Pilgrim since he does provide some pretty good explanations. I don't read posts saying that I'm wrong to be proving me as being wrong.


 

Posted

Hmmm, can I do math on that?

30% defense + 70% dam-res versus 45% defense.

The first guy gets hit 1 out of every 5 attacks for 30% damage.
The second guy gets hit 1 out of every 20 attacks for 100% damage.

So for 20 attacks that do 100 points of damage each:
First guy takes 4*100*.3 = 120 points of damage
Second guy takes 1*100*1 = 100 points of damage

In that particular case, the softcapped defense guy wins.


Be well, people of CoH.

 

Posted

Defense toons get DDR, Resistance toons do not.

Just about every mob I can think of does some sortof DDR. Any Gun or Sword attacks lowerd defense, most Stone or Earth powers do as well. Some Psi damage likes to do -Def

This is one reason why Defense sets benefit more from Defense bonuses than Resistance based, they won't loose as much when debuffed.

Also, if you can softcap a resistance based set to all three positions, or all 6 types (excluding psi cause that is rather hard to do) and say it is NOT gimped I would like to see it.

I even believe that if you just softcap S/L, while you will do fairly well, you still won't be overly more sturdy than a defense toon.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by SPiNE View Post
So you're saying that resistance armor with...let's just say 70% resistance across the board AND 30% positional defense to all is NOT better than a defense-based armor with 45% defense to all? We already know that resistance can go way above70% and you usually only need defense toward melee and range anyhow, so there's really no reason for having aoe defense as well.
First, I'd like to see a pure resistance based set that can get 70% resistance across the board. The 30% typed defense *might* be doable but the toon will suffer in other areas. On top of that, the 30% defense will get stripped away pretty fast by any two-bit hobo with a sword or a gun; mid levels of defense without DDR are pretty much useless where it matters.

Quote:
Originally Posted by SPiNE View Post
Also, no one's really proved me "wrong," besides maybe Grey Pilgrim since he does provide some pretty good explanations. I don't read posts saying that I'm wrong to be proving me as being wrong.
You haven't been proved wrong because there has been no need to, as nothing you have said is true. If someone says that the sky is purple, the sea is green and developers love villains, I don't need to prove him wrong now do I?


 

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and developers love villains
The devs gave redside brutes and corruptors. Of Course They Love Villains!


Be well, people of CoH.

 

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This is why I hate the IO bonuses. the power of the IO bonuses have really skewed (screwed more likely) many powersets. Many powersets that were perfectly balanced around their defenses, weaknesses and abilities but IO sets have changed their effectiveness drastically.

IO sets weren't a bad idea, but the way they were implemented was, they weren't balanced. gaining 3.13 defense to melee is huge. Thats 6.26% melee mitigation from a minion of equal level from a single IO set.

I havent planned out a whining rant for this one but ill give an example so for all 4 people that read my posts don't have to read a whole lot:

A set that gives resistance gives upwards of 2-3%
A set that gives defense can go as high as 3.75%

But whats the problem? The defense bonuses are positional, thus they affect every damage type that is in that position. The ressitance sets only give resistance to that damage type, which may or may not be common in the enemy your fighting at the moment.

Stacking resistance from IO sets is impossible to do with all resistances and the bonuses are so low that it would be a waste of time anyway.

Stacking Defense is very easy considering how many sets have '+3.75% position defense' which is not only easy to come by but is astronomically better for surviveability when conpared to Resistance as a whole.

Positional resistance will never happen but could we possibly get sets that give 'spectrum resistance' that cover lethal,smash,cold,fire,NRG,NNRG? The bonuses dont have to be numerically equal to defense but it would be nice to have the option to stack resistances on top of my typed-defense characters (poor poor energy aura and ice armor)


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

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Originally Posted by Vel_Overload View Post
This is why I hate the IO bonuses. the power of the IO bonuses have really skewed (screwed more likely) many powersets. Many powersets that were perfectly balanced around their defenses, weaknesses and abilities but IO sets have changed their effectiveness drastically.

IO sets weren't a bad idea, but the way they were implemented was, they weren't balanced. gaining 3.13 defense to melee is huge. Thats 6.26% melee mitigation from a minion of equal level from a single IO set.

I havent planned out a whining rant for this one but ill give an example so for all 4 people that read my posts don't have to read a whole lot:

A set that gives resistance gives upwards of 2-3%
A set that gives defense can go as high as 3.75%

But whats the problem? The defense bonuses are positional, thus they affect every damage type that is in that position. The ressitance sets only give resistance to that damage type, which may or may not be common in the enemy your fighting at the moment.

Stacking resistance from IO sets is impossible to do with all resistances and the bonuses are so low that it would be a waste of time anyway.

Stacking Defense is very easy considering how many sets have '+3.75% position defense' which is not only easy to come by but is astronomically better for surviveability when conpared to Resistance as a whole.

Positional resistance will never happen but could we possibly get sets that give 'spectrum resistance' that cover lethal,smash,cold,fire,NRG,NNRG? The bonuses dont have to be numerically equal to defense but it would be nice to have the option to stack resistances on top of my typed-defense characters (poor poor energy aura and ice armor)
That's simply what I mean and many people here just wont want to understand what I'm trying to say. Stacking defense is really as easy as you say it is while stacking resistance is not. That's all there is to it.


 

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Originally Posted by Bill Z Bubba View Post
Hmmm, can I do math on that?

30% defense + 70% dam-res versus 45% defense.

The first guy gets hit 1 out of every 5 attacks for 30% damage.
The second guy gets hit 1 out of every 20 attacks for 100% damage.

So for 20 attacks that do 100 points of damage each:
First guy takes 4*100*.3 = 120 points of damage
Second guy takes 1*100*1 = 100 points of damage

In that particular case, the softcapped defense guy wins.
Not quite. Let's look at this from another perspective.

First guy: 30% defense + 70% damage resistance
Second guy: 45% defense

A critter throws 10 attacks at the first guy, every single one of its attack does 100 points of damage. The first guy will take 7 out of those 10 attacks at 30% of its strength because of his 70% resistance: 7*100*.3 = 210 damage.

A critter throws 10 attacks at the second guy, every single one of its attack also does 100 points of damage. The second guy will take 5 out of those 10 attacks at 100% of its strength (yes, I'm going to bump defense up to 50% here instead of 45%, giving the soft-cap +5% defense so it's easier to calculate): 5*100*1 = 500 damage.

In this case, 30% defense + 70% damage resistance wins by a land slide.


 

Posted

Quote:
Originally Posted by SPiNE View Post

A critter throws 10 attacks at the second guy, every single one of its attack also does 100 points of damage. The second guy will take 5 out of those 10 attacks at 100% of its strength (yes, I'm going to bump defense up to 50% here instead of 45%, giving the soft-cap +5% defense so it's easier to calculate): 5*100*1 = 500 damage.
That is way wrong, you didn't bump defense up you lower it to 0%. With no defense an even minion as only a 50% chance to hit. With 45% they only have 5% chance to hit.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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Originally Posted by BrokenPrey View Post
That is way wrong, you didn't bump defense up you lower it to 0%. With no defense an even minion as only a 50% chance to hit. With 45% they only have 5% chance to hit.
I was just looking at it as a flat percentage, I'm assuming that the critter has a 100% chance to hit. Which is why out of 10 hits, 5 will land on a toon with 50% defense.


 

Posted

Quite the opposite, imo.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by SPiNE View Post
I was just looking at it as a flat percentage, I'm assuming that the critter has a 100% chance to hit. Which is why out of 10 hits, 5 will land on a toon with 50% defense.
With 0 defense an even level minion will have only a 50% chance to hit. With each precent of defense you add it will lower the tohit. So if you have 30% defense then the critter will have a 20% chance to hit you. If you have 40% defense then they have a 10% chance to hit you. The soft cap is 45% defense because that will lower their to hit to 5% which it can't go lower then.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by SPiNE View Post
Not quite. Let's look at this from another perspective.

First guy: 30% defense + 70% damage resistance
Second guy: 45% defense

A critter throws 10 attacks at the first guy, every single one of its attack does 100 points of damage. The first guy will take 7 out of those 10 attacks at 30% of its strength because of his 70% resistance: 7*100*.3 = 210 damage.

A critter throws 10 attacks at the second guy, every single one of its attack also does 100 points of damage. The second guy will take 5 out of those 10 attacks at 100% of its strength (yes, I'm going to bump defense up to 50% here instead of 45%, giving the soft-cap +5% defense so it's easier to calculate): 5*100*1 = 500 damage.

In this case, 30% defense + 70% damage resistance wins by a land slide.
As Broken Prey has explained, your understanding of the way tohit and defense work in this game is wrong. This is why you believe what you believe.

Erroneous data always leads to incorrect assumptions and beliefs. What I showed is factually correct. What you show here is not.

EDIT: If you really wish to know how defense functions, read Arcanaville's Guide to Defense.

EDIT2: I can run my claws/sr at +4/x8 with bosses while solo. If defense were useless I would be unable to do so.


Be well, people of CoH.

 

Posted

NOW we know why he thought what he thought.

(In low levels, if the mobs had a 100% to hit, they would NEVER miss, :I. Ever notice mobs NEVER missing?)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
As Broken Prey has explained, your understanding of the way tohit and defense work in this game is wrong. This is why you believe what you believe.

Erroneous data always leads to incorrect assumptions and beliefs. What I showed is factually correct. What you show here is not.

EDIT: If you really wish to know how defense functions, read Arcanaville's Guide to Defense.

EDIT2: I can run my claws/sr at +4/x8 with bosses while solo. If defense were useless I would be unable to do so.
This is helpful, I will go do just that.


 

Posted

Quote:
Originally Posted by SPiNE View Post
So you're saying that resistance armor with...let's just say 70% resistance across the board AND 30% positional defense to all is NOT better than a defense-based armor with 45% defense to all?
Yes.

Maths.


 

Posted

It's good to know that a blaster /w softcapped defenses is a better damage soaker than my Elec/Elec tank (rolls eyes). Game is broken in this regard.

Can we PLEASE get a fix to this? Seriously.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Your Tanker could be just as good as that Blaster at avoiding (not soaking up - that's resistance) damage if you put the same effort into slotting the right sets.

And, of course, given the same soft-capped Defense, your Tanker'll be even better than the Blaster because any damage that DOES get through won't turn you into a wet smear on the ground like it will the Blaster.


 

Posted

thats great and all but considering that it's even remotely possible makes it broken. Sure, I can proably soak up 5% more damage due to my resistance stacked with my softcapped (or near softcapped) defense and I have taunt so i'm still going to be tanking for a team, but your a blaster, you absorb nearly as much as I do AND deal massive damage very quickly, thus killing enemies that are attmepting to harm you, thus reducing your net incoming dps: it's magetanking. Something the devs first found out was bad. They apparently don't think so anymore.

If you got a blaster and have softcapped defense, I don't envy you. But do you think it's fair that you, as a blaster, are a better tanker than a tanker?

It's magetanking. There is no simpler way to put it. Hopefully CoH2 won't be so horribly unbalanced in it's endgame content. From 1-49 the game is fun and fairly balanced. Once you hit 50 and start IOing your chracters out, you start to see that many archetypes are unnecessary on some of the toughest 'challenges' in the game.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
Sure, I can proably soak up 5% more damage due to my resistance stacked with my softcapped (or near softcapped) defense and I have taunt so i'm still going to be tanking for a team, but your a blaster, you absorb nearly as much as I do
Yeah, that's just not true.

I'd like to see a Blaster tanking the 4 Patrons in the STF simultanouesly, or the 5 AVs in the Khan TF.


 

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Originally Posted by BrokenPrey View Post
You don't need them all just 8, but to me that is a good thing saying that the Set is good having only one power that sucks.

It gives you Soft capped defense for little with IO.
If you dip into power pools, SR can get softcapped defense on just SOs.

Quote:
Originally Posted by Silverado View Post
I'd like to see a Blaster tanking the 4 Patrons in the STF simultanouesly, or the 5 AVs in the Khan TF.
I can't vouch for all 4 patrons at once (and few tankers are able to do that anyway), but I was on a team with a Blaster acting as our tank when we took the patrons on one at a time.

The Blaster didn't tank Recluse, though. We stuck Sonic Cage on recluse while we took down the towers.


http://www.fimfiction.net/story/36641/My-Little-Exalt