Cathedral of Pain - A Guide


abnormal_joe

 

Posted

Quote:
Originally Posted by Mrwrk View Post
If you're doing this trial a lot, it might be worth picking up Group Port from the pool powers if you don't have Assemble The Team. (But on a group of 24, is it really that unlikely that you don't have three people who have it?)
Actually, yes. I rarely see anyone with that power.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Mrwrk View Post
If you're having difficulty with the Obelisks in part one, something's been working pretty well for us on Virtue: Send 7 of your team to one obelisk, then send the eighth to the next obelisk, clockwise. Everyone take them all down at the same time, and when your obelisk is done, the eighth teammate uses Assemble the Team to bring the whole group over to the Obelisk that isn't done yet. They should all drop within the window, and coordination is a lot easier. (You just need a group porter who knows which Obelisk their group is at so they don't drag them over before theirs are done.)
This is a very viable method and has worked well on the CoPs ive joined and run. It should not be too hard to get 3 people with that vet power.


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
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@Blazing Tiger and @Aqua Fox

 

Posted

Quote:
Originally Posted by Mrwrk View Post
...or just have them fight at the obelisk they're at? You'll still have eight fighting at each obelisk, just one will be from a different team. There's a remote chance they'll be killed at the time they want to port over their group...but the fights really aren't that tough. A little caution about their aggro should be enough to see them through.

If you're doing this trial a lot, it might be worth picking up Group Port from the pool powers if you don't have Assemble The Team. (But on a group of 24, is it really that unlikely that you don't have three people who have it?)
Team TP (unless its changed) doesn't work like assemble the team. It moves a group of people via teleportation who are close to each other (think group fly) if you are too far you won't be tped.


 

Posted

all 24 members have lots of reds in tray med or large . 1gg2 to 16 small reds will put u at dam cap for 60s


 

Posted

Added a link to Blazing Tiger's CoP Guide and the two Aspects of Rularuu that may be encountered.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Added a link to Blazing Tiger's CoP Guide and the two Aspects of Rularuu that may be encountered.
VoodooGirl, if the current patch on test goes live, you'll need to edit this out:

B. Go to Warburg, get one of each rocket (Chemical, Biological, Nuclear).

I would also recommend removing any strategy that mentions it.
It will no longer be an option.Just a heads up.that said with all the complaints there's a chance that that part of the patch won't go through.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
VoodooGirl, if the current patch on test goes live, you'll need to edit this out:

B. Go to Warburg, get one of each rocket (Chemical, Biological, Nuclear).

I would also recommend removing any strategy that mentions it.
It will no longer be an option.Just a heads up.that said with all the complaints there's a chance that that part of the patch won't go through.
...phantasmagorical


 

Posted

Updated to remove references for Warburg Nukes (and Shivans) as they are unusable after the latest patch.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Updated to remove references for Warburg Nukes (and Shivans) as they are unusable after the latest patch.
shivans and other temp pets should still work in the CoP, the only thing they disallowed was the nukes


 

Posted

Understandable, but I feel maybe a guide shouldn't instruct players to use temp powers - that is their decision to make.

It can be done without, so... good luck people! XD