All rounder - which would be best?


Cyber_naut

 

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Jack, I think he was referring to the fact that you referenced that your fire/wp has shield charge.


 

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Originally Posted by Fury Flechette View Post
Jack, I think he was referring to the fact that you referenced that your fire/wp has shield charge.
This.
But otherwise, I think the build is awesome. Would save it if I could get mids to install.


 

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Doh, my bad. I'm in too many threads at once and like I said, I've got quite a few willpower and shield defense toons. My point still stands (almost), Fire Sword Circle is pretty uber all by itself and throw in a little fireball action and you have some good AoE potential.


 

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Originally Posted by Whisky_Jack View Post
Well, looks like you've gone FM/SD which is hard to argue against, I've got one myself.

Just in case you change your mind and decide to go with one you've got instead at some point, that FM/WP scrapper you have sitting at 34 would also be a prime choice. My main is a FM/WP scrapper that is softcapped to S/L, has solid resists, ungodly regen and recovery, a ST attack chain that will melt faces and an AoE attack chain of FSC, Shield Charge and Fireball thats not too shabby. Oh, and unlike Shielders, I aint getting hit with the nerf bat any time soon and I can wade into a couple full +4/X8 spawns WITH bosses and then go get a sammich and coke.
Got the FM/SD up to 35 now, so yeah I think it's safe to say that I've chosen. However, I love the WP set, so theres always the chance that I might go back and level that one up as well after this one - just to compare the two. My BS/WP is only SO'd out and that can go into a +4/x8, but it's just so darn slow to plough through a group - hence my new quest to find a meaner faster, and more brutal killing machine.

Thanks for the link to the build for that FM/WP as well, I'll make sure to save that to disk.


 

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I'd caution you though... its' going to be hard justifying playing anything else once you have that a fire/shield completely built up. Almost nothing in the game will do more damage, and you'll soon realize support toons are only needed to keep the other support toons alive while the scrappers do all the actual work.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Originally Posted by Shred_Monkey View Post
I'd caution you though... its' going to be hard justifying playing anything else once you have that a fire/shield completely built up. Almost nothing in the game will do more damage, and you'll soon realize support toons are only needed to keep the other support toons alive while the scrappers do all the actual work.
Not seeing the downside there Got a fire/kin troller (like who doesn't), but so sick of those damn monkeys dying when I take my eye off them. Love my Ill/Rad too, but man that one is so boring to play - fire the perma PA, fire up the radiation and watch. Scrappers just feel so much more "alive" and fun. Really looking forward to getting one IO'd out so I can rip some heads off.


 

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Here's my current FM/SD. Couple of personal choices in here such as dropping Hasten and maybe you can work out something with obliteration sets if you want them. My goal was high recharge, soft-cap (44.5% to all is close enough for me) and it had to have fireball.

It's an unstoppable killing machine that never runs out of end. If you're spamming your inspiration drops while farming you're gonna be a freight train. I farm an AE map with 2/8 BM mobs on the well-known city map for tickets and it's basically a cake-walk. Note that a lot of the uniques I got were all from tickets. I kind of ended up in the "right place right time" during the massive amount of AE boss farming so I was getting 9999 tickets per map which was about every 10 minutes. Even so, this build is pretty moderate in it's costs.

Lots of room for improvement or personal changes depending on your budget. Oh, and even with the Shield Charge changes it's still gonna be a monster, so don't worry about that. Oh and I need to emphasize ShredMonkey's comment. Once you play an IO'd to the gills FM/SD... it's gonna be hard to make anything else without feeling like you just took 5 steps backwards. Enjoy!

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(29)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(45), LkGmblr-Rchg+(45), RedFtn-EndRdx(46)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(25)
Level 4: Battle Agility -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(7), RedFtn-Def(13), LkGmblr-Rchg+(15), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(31), LkGmblr-Def(37), LkGmblr-Rchg+(42)
Level 8: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(37), Numna-EndRdx/Rchg(37), Numna-Heal/EndRdx/Rchg(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(43)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), RechRdx-I(23), Sciroc-Dam%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(42), RechRdx-I(42)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), RechRdx-I(50), Posi-Dam%(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

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Originally Posted by Neogumbercules View Post
Oh and I need to emphasize ShredMonkey's comment. Once you play an IO'd to the gills FM/SD... it's gonna be hard to make anything else without feeling like you just took 5 steps backwards.
I'm playing my L50 cheapo leveling-build Fire/Shield these days, and I'm ALREADY feeling the obsolescence of my other characters, at least in the "turn brain off and kill everything" department. I just can't stop killing stuff. Alexei goes almost as fast, but doesn't have a taunt aura, so I get more lame runners. I feel like I should be leveling something, you know, doing something "useful". But it's just so satisfying. I really need to IO him out for real. Eh, I have bids in on the expensive stuff. It'll happen eventually.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by SPiNE View Post
Personally, I would recommend trying Spines, since you don't have a Spines Scrapper yet. If anything, Spines is pretty well-rounded, decent single-target dps as well as AoE. Spines also offer 2 AoE's so you don't necessarily have to get Fireball, which means you can go with Body Mastery to help with the endurance problem.
I add my two cents to the Spines idea.

I have a level 44 Spines/Elec. She is a monster. She eats Rikti and Carnies for lunch and can hold her own in Romanland.

I have Tough and Body Mastery, never turn FA off, and still have wonderful endurance...err...unless I forget to turn off Ninja Run and fight with it on

She is a ton of fun

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

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Quote:
Originally Posted by McCharraigin View Post
I add my two cents to the Spines idea.

I have a level 44 Spines/Elec. She is a monster. She eats Rikti and Carnies for lunch and can hold her own in Romanland.

I have Tough and Body Mastery, never turn FA off, and still have wonderful endurance...err...unless I forget to turn off Ninja Run and fight with it on

She is a ton of fun

Lisa.
I just can't seem to get into the spines powerset. I've tried it, and I don't want to offend anybody, but I just think that the animations and spines in general are just plain ugly. Not saying that its a bad set, just hate the look of it - which for me translates into not being able to enjoy playing it. Which is really the main reason I never even considered the set. Each to their own I guess


 

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Originally Posted by Werner View Post
I'm playing my L50 cheapo leveling-build Fire/Shield these days, and I'm ALREADY feeling the obsolescence of my other characters, at least in the "turn brain off and kill everything" department. I just can't stop killing stuff. Alexei goes almost as fast, but doesn't have a taunt aura, so I get more lame runners. I feel like I should be leveling something, you know, doing something "useful". But it's just so satisfying. I really need to IO him out for real. Eh, I have bids in on the expensive stuff. It'll happen eventually.
This just makes me plain excited, and is great to hear - mine is now sitting around 43, and gathering / crafting up sets ready for when it hits 47. I've been pretty lucky so far with drops - so I have 3/5 ragnarok's, full set of Mako's, full set of Gaussians, and 3 of the LOTG set. Granted there are still some of the expensive ones still left to obtain, like the Miracle etc.., but overall its looking good for when I hit 47 - hopefully in about 2 days time.

Havn't been this excited about a toon in a while, so thats a nice refreshing change! Also nice to know that it won't just be lumped as a farming toon, but will be able to participate effectively in anything I want to do with it - for the most part. Rambling now, will stop, must .. go ... level .. some .. more .... <twitch>!


 

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Originally Posted by Fury Flechette View Post
Fire/Shield's endurance issues can be kept under control. The biggest killer in a farming scenario is actually FSC since a lot of folks slot it with 6 Obliterations for both the recharge and the melee bonus. If you slot it something a lot more endurance friendly (Sciroccos, Multi-Strikes, purple set), you can keep your endurance under control. Fireball can also eat up a lot of end as well too, but as long as you slot a decent amount of end redx, it isn't an issue.
I took and modified slightly one of Fury's fire/shield builds (the expensive one).

I'm not fully IO'd out, still trying to get a couple things here and there, about 36% defense globally. Very fast to take mobs down the times I've run with her. The dot can be a little annoying but I just tend to do more target switching to account for it.

I've also taken a fire/wp to 50. Need to go back and IO that one out a bit differently to up some of the defenses, but it's a fun build to break out from time to time. That and running with a good kin, I saw GFS hit for 1200 damage on a crit.


 

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I keep seeing people mention a threat/taunt power when refering to a farming FM/SD build - which power are they talking about - I hate runners.

The only one that I see in most builds that could come close is the Confront power, but I think thats only single target taunt.

Am I mis-reading / misinterpreting here, or am I missing something? (which is highly likely, because I've perfected the technique of missing things!)


 

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Originally Posted by Shazaym View Post
I keep seeing people mention a threat/taunt power when refering to a farming FM/SD build - which power are they talking about - I hate runners.
It's AAO and it's a toggle, and it's a magnificent taunt aura as well as a huge damage boost. My shield scrappers don't worry about runners.


 

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Originally Posted by Fury Flechette View Post
It's AAO and it's a toggle, and it's a magnificent taunt aura as well as a huge damage boost. My shield scrappers don't worry about runners.
I apologize for being completely dense here When I look at the info for AAO it says that its self +DMG, and foe -DMG, but theres no mention of taunt / threat generation - unless by pure virtue of it being a "debuff" tool it attracts them in. Or is it something that needs to be slotted for? Just not understanding the mechanic of how it works - not saying it doesn't, but I like to know why.