Originally Posted by Tangler
Taunt gets such a bad rap; it's an awesome set mule.
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Brute as damage
I don't even understand, in a game with Masterminds with Bodyguard, people are still complaining about taking the Alpha. On my Demons/Storm, I tank. Not the brute. Sure, the brute may try and steal my aggro, but screw him. He doesn't have Hurricane.
I don't even understand, in a game with Masterminds with Bodyguard, people are still complaining about taking the Alpha. On my Demons/Storm, I tank. Not the brute. Sure, the brute may try and steal my aggro, but screw him. He doesn't have Hurricane.
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That's why I like Villains. Everyone has options and (hopefully) doesn't need to actually rely on one person being Mr Meatshield.
Also lol at you saying you run in with your Dom, use an AoE immob, get the aggro of the entire spawn and promptly die. That's like the archetypal example of a bad Controller or Dom.
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Also this was just an example. If an Corruptor throws in his fireball its the same result... and most Corruptor secondary's dont have hard control either.
A Brute only needs to 'tank' insofar as taking alphas because that's the most effective way to build Fury.
A good Brute is going to have the aggro of most, if not all, of a spawn anyway because they're running in, dropping their AoEs which have punchvoke and running their Taunt auras (either for damage or survivability). They do this because a) as above, aggro = MOAR FURY and b) because Brutes are a damage AT. Anything worth 'tanking' like AVs or whatever is going to be 'tanked' by the Brute punching it in the face. |
After something like ~10 seconds one could assume the brute should have enough time to build up aggro and that its save to throw an immob into the mobs without worrying. Hard CC isnt ready for every spawn during leveling you know...
Also this was just an example. If an Corruptor throws in his fireball its the same result... and most Corruptor secondary's dont have hard control either. |
Most Corrupters have something they can do to help themselves out, either by debuffing the enemy in question, buffing themselves, healing themselves or some form of mez. Or they could just stick to their single target attacks if they are really struggling that much, and reserve Fireball as a finishing move once the spawn has been thinned out a tad. Fire is no slouch in the single target department either. Blaming others because you cannot adjust your playstyle is just wrong.
After something like ~10 seconds one could assume the brute should have enough time to build up aggro and that its save to throw an immob into the mobs without worrying. Hard CC isnt ready for every spawn during leveling you know...
Also this was just an example. If an Corruptor throws in his fireball its the same result... and most Corruptor secondary's dont have hard control either. |
But this is not what most of those "I dont want to tank" brutes do, they behave like some kind of squishy.
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Also, learn to multi-quote and don't triple post.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It's time to face facts, you are as bad or worse of a dom/corr player as you feel these alleged "don't want to tank" brutes are.
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AOE Immobs are a waste of End if they aren't back-up to a harder form of mez, you'd be better off not doing anything at all. All most AOE immobs is interfere with other players forms of controls like knockdowns. |
They prevent knockback and keep the enemies from runing out of burn patches, tornados etc. they also prevent enemies like longbow eagles scattering through the whole room.
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Like I said, if you've got a good reason to be using them then use them, sparingly. A Brute using his Epic Immob to keep things in Burn is sensible. A Huntsman using his because he's about to use his grenades is sensible. Spamming them as a Domi "because you don't have any hard CC available" is just dumb button mashing.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I never judged anyone here, if you want FACTS here are some for you:
1) "I'am not tanking I'am bruteing" is nothing more then nitpicking. One doesn't even need that so much hated Taunt Button to tank in this game (although taking it will surely benefit a lot of teams). If you run in there first and stomp on the ground you are already tanking at least 10 enemies which is more then half of most spawns.
2) A brute which doesn't want aggro because he thinks he is some kind of damage dealing squishy and has a hard time staying alive only because of aoe damage alone is a bad brute.
3) Most brutes with this "I dont have to tank" mindset fall into that category.
4) You don't even have to discuss something like this with a good brute because he knows having at least the biggest chunk of the aggro is part of his AT. Thats why they get aggro auras, thats why they get punchvoke and thats also why they can pick an AoE Taunt in their primary.
5) I never judged anybody, I just made my definition of a bad brute and spoke out my opinion.
6) I'am sure most posters in this thread dont even fall into "category 2" and yet I'am the target for some stupid "brute is not a tank zealotry" and I'am being told I'am such a bad player and what not.
7) Honestly, I dont care about point 6 because I knew it would come down to this even before I wrote my first post in this thread. But its amusing none the less.
Personally when I play any of my brutes, I don't think about tanking. All I care about is filling my comic book role of a brute and killing everything as fast and as stylish as possible.
I run in first because I want enough aggro to get my fury up so I can kill them all as fast as possible. Not to protect my team.
A Brutes role is simply SMASH!!
I play my brutes solo the same way I play on teams. Now, I'm a little considerate as i won't leave ones behind or run into the mob or go the wrong way like I may when I'm solo, but I kind of ignore my teammates. I'm a brute, my job is to smash em, nothing more.
The Pros will always stay alive and the noobs will always die. I play on a team assuming everyone can take care of themselves, as I can on any of my toons. If someone dies, it's their own fault. Going back to taunt them off of them just slows me down and makes me smash less.
A good brute kills everything, a good tank protects their team.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
1) "I'am not tanking I'am bruteing" is nothing more then nitpicking. One doesn't even need that so much hated Taunt Button to tank in this game (although taking it will surely benefit a lot of teams). If you run in there first and stomp on the ground you are already tanking at least 10 enemies which is more then half of most spawns.
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Tanking is about continuely soaking up aggro, focusing on rounding it all up at the expense of doing maximum damage, pulling it off their fellows and generally trying to act as a giant Hate Sponge.
Brutes tend to just jump in and then fighting away and don't really care about grabbing every single screed of aggro, they just want enough enemies around them to hit them and be hit by them in order to keep that Crackbar nice and high so they can make the pretty Orange Numbers as big as possible.
Brutes are pretty flexible in terms of what they can do, so you'll tend to have every breed of Brute from the Tank-and-taunt bot to the single-minded Fury-whores who are enslaved by The Bar and do its bidding.
I will agree with you that there's nothing worse than a wussie reluctant Brute / Tank. Especially if they use the word "Pull" (unless the team has already messily wiped once at the same point and this is the return from Hospital trip).
1) "I'am not tanking I'am bruteing" is nothing more then nitpicking. One doesn't even need that so much hated Taunt Button to tank in this game (although taking it will surely benefit a lot of teams). If you run in there first and stomp on the ground you are already tanking at least 10 enemies which is more then half of most spawns.
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2) A brute which doesn't want aggro because he thinks he is some kind of damage dealing squishy and has a hard time staying alive only because of aoe damage alone is a bad brute.
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3) Most brutes with this "I dont have to tank" mindset fall into that category.
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4) You don't even have to discuss something like this with a good brute because he knows having at least the biggest chunk of the aggro is part of his AT. Thats why they get aggro auras, thats why they get punchvoke and thats also why they can pick an AoE Taunt in their primary.
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5) I never judged anybody, I just made my definition of a bad brute and spoke out my opinion.
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6) I'am sure most posters in this thread dont even fall into "category 2" and yet I'am the target for some stupid "brute is not a tank zealotry" and I'am being told I'am such a bad player and what not.
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This is fact, however it is untrue. If you didn't care, you wouldn't have typed it, nor taken the time to fool yourself by typing "point seven."
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Taking the Alpha != Tanking.
Tanking is about continuely soaking up aggro, focusing on rounding it all up at the expense of doing maximum damage, pulling it off their fellows and generally trying to act as a giant Hate Sponge. |
Back then before there was this aggro cap I would agree with you that bruteing and tanking is different, but not in the current game.
Problem is there is this little thing called "aggro cap". If you dive in first with your aggro aura and open with some kind of aoe attack which hits 10 targets you are most likely to hit the aggro cap of 16 enemies. Its impossible to tank absolutely everything, no matter how hard you try.
Back then before there was this aggro cap I would agree with you that bruteing and tanking is different, but not in the current game. |
So you're saying that since the aggro cap came in Tanks are in fact Bruting?
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I play both AT's the same way: I charge in first, I use my AoE's and then I focus with single target attacks on the bosses until the AoE's are ready again. When I see someone is in trouble or there are some adds while I'am not at the aggro cap I will use my Taunt. Concerning tanking there isnt much more one could do right now.
Problem is there is this little thing called "aggro cap". If you dive in first with your aggro aura and open with some kind of aoe attack which hits 10 targets you are most likely to hit the aggro cap of 16 enemies. Its impossible to tank absolutely everything, no matter how hard you try.
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I charge in first, I use my AoE's and then I focus with single target attacks on the bosses until the AoE's are ready again. When I see someone is in trouble or there are some adds while I'am not at the aggro cap I will use my Taunt. Concerning tanking there isnt much more one could do right now.
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Many tank powers, especially those found in ancillary pools, afford controls, either knockdown, sleep, or hold. These enemies are not attacking teammates and therefor sufficiently "tanked."
Once at the aggro cap, new enemies can be added by shedding aggro of old enemies. By attacking hard targets like bosses more often and using heavy attacks to finish minions quickly, the most dangerous aggro around can be effectively controlled.
These are the things that constitute tanking. Effective aggro control throughout the encounter. Taking the alpha and dishing out damage is what brutes do, and is not tanking.
tl;dr Learn to play, Valkyrie.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
One could say that... but thats just nitpicking again ;p
I play both AT's the same way: I charge in first, I use my AoE's and when I see someone is in trouble or there are some adds while I'am not at the aggro cap I will use my Taunt. Concerning tanking there isnt much more one could do right now. |
As a Domi I personally see Adds as more my problem than the Brutes (since either of my Domis tends to have a few AOE tricks up their sleeves which will slow a bunch of adds right down). A Taunt with a cap of 5 targets doesn't compare.
Many tan powers, especially those found in ancillary pools, afford controls, either knockdown, sleep, or hold. These enemies are not attacking teammates and therefor sufficiently "tanked."
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Once at the aggro cap, new enemies can be added by shedding aggro of old enemies. By attacking hard targets like bosses more often and using heavy attacks to finish minions quickly, the most dangerous aggro around can be effectively controlled. |
tl;dr Learn to play, Valkyrie. |
Yeah... and you tell me something about pigeon holeing again. If bruteing isnt tanking then CC sure as hell isnt. Also, I'am not alone on a team and throwing around gimped mag2 CC is a total waste because thats the job of controllers and dominators.
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Enforcing some sort of misguided idea that a brute needs to tank is pigeonholing. A brute's job is to kill things as fast as possible. Aggro is merely a tool he uses to reach maximum fury.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Advising a tanker to supplement his attacks with crowd control abilities is not pigeonholing. The tanker's job is to keep mobs from attacking his teammates, and he should use all tools that are available to him to do so.
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So only a vast amount of 4 powersets is capable to fulfil your grant vision of "tanking". If CC was part of a tankers job he would have it as his secondary instead of attacks.
Enforcing some sort of misguided idea that a brute needs to tank is pigeonholing. |
It is pigeonholeing because the only powersets capable to CC on a scale which would make a difference are Dark Armor, Stone Melee, Ice Melee and the Stone Ancillary Pool.
So only a vast amount of 4 powersets is capable to fulfil your grant vision of "tanking". |
Electric Melee and War Mace have disorient and knockdown in AoE varieties.
Ice Melee has -recharge, AoE knockdown, AoE sleep, and a hold.
Axe has knockdown and knockup in quantity.
Energy melee has stackable stuns and some AoE stun.
Dual Blades has AoE knockdown as well as tohit debuffs.
Energy Mastery has the cone knockdown.
Ice Mastery has -recharge in heaps.
Fire melee and Pyre mastery are the only sets without extra mitigation, which is part of their design.
Since you don't seem to understand: I do not claim CC is a part of a tankers job. It is one available tool for the tanker to do his job.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Sure something like footstomp can knock some enemies down, but it will only buy something like ~3 seconds at best. You will also add those enemies to your aggro list because you attacked them, which means you will lose some others which where already on your tail, making everything only more chaotic.
Enemies which ignore you due to aggro cap also tend to scatter, which means you would have a realy hard time hiting all of them with the footstomp or whatever else. KB would make it even harder to distinguish which enemies are pointing their guns at you or someone else standing behind you.
It would be much more effective to simply use this footstomp to actually kill some of those 16 enemies around you and then just taunt those which are attacking your team mates.
The fact you even mention single target CC or even CC with a CHANCE to proc is even more silly... seriously, are you trying to tell me a good tanker should behave like some kind of pseudo Flash which is running around with super speed from one enemy to another in hopes his hit will knock that enemy down or stun it?
I understand your desire to point out stuff which seems "skilled" and wasnt considered by me to make me look bad, but this is just silly...