Question about Super Strength/Willpower Brutes


Boerewors

 

Posted

Hello. I am a complete newb when it comes to playing Brutes so I have some questions.

I have a lot of experience playing Willpower with Scrappers and Tankers, but how is Willpower performance-wise for a Brute when combined with Super Strength?

I am still not 100% sold on Super Strength, but I have wanted to give it a try and my newest creation "Maiden Power" was made using these two sets. I have a build created in Mid's and it comes out pretty close to how my Spines/Willpower Scrapper performs (number-wise) albeit a little lower in some aspects because of some IOs not being present.

Anyway, some feedback on the power combo would be nice just so I do not waste my time on a character that I would never play.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Its a great combo. Willpower gives you quick recovery that helps to deal with SS's rage crash a bit better than most other sets. Alos, WP works even better on a brute thanks to having more health, which means you obviously can take more damage and is obviously better for your regen.

SS is a great set once you get footstomp. Before that, its all single target, which is fine solo, but can make you feel ineffective on teams. Footstomp give you great aoe damage and mitigation (and makes that ineffective on teams feeling go away, lol), and the kb works well with wp since it gives you time to regen damage while the baddies pick themselves up off the floor.

The biggest pains you will face with SS is leveling up to footstomp if you are on teams a lot and like aoes, and the rage crash that leaves you impotent for ten seconds every two minutes and creates enurance issues due to a sizeable end crash that can be difficult to mitigate. On the plus side, rage gives you a nice to hit buff that makes hitting high def targets a lot easier (FU ghosts, lol) and gives you more liberty in terms of slotting. If you like a powerful smashing set, like to see the screen shake and hear booming hits land, and enjoy making enemies fly around, you should enjoy SS overall. Performance wise, you'll do medium to good single target damage, and very good aoe damage after getting FS. Mitigation is mediocre until you get FS, then it's very good thanks to aoe kd.

The set is nothing like spines though, so if you're looking for that, you're barking up the wrong tree.


 

Posted

medium to good single target damage? I was fairly certain SS was in the top end for that kind of thing, due to Rage's permanent buff helping the set so much.


 

Posted

Thanks for your information. I kind of figured it would not be like my Spines/Willpower, but I figured it would have more regen since its closer to Tanker Willpower than Scrapper Willpower.

You pretty much addressed the question I wanted to know so thank you again.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Cyber hit most the points, I was going to say about the combo. The rage crash is the only downfall. but willpower midigates it better then most. One thing that no one hit on is with rage crash you also get a -20 to your Def and vs some NPC's that can be a killer for you even with all your regen. I still carry a few purples to pop if they are making my health go down bad after rage crashes. I sloted heavy on end and HP so dont suffer to bad with my blue bar. Recharge took a hit but I live with it.


 

Posted

Mine is in the mid 30's, and it is the second strongest AT (already) of
any I've ever played.

Footstomp is my next power, and I'm looking forward to it.

In the meantime, its ST attacks hit hard, and he's already darn near unkillable
(During respec testing, I stood him in a pack of 3 Red-con Arachnos Slicers,
and not only could they not kill him, they couldn't even hurt him - at all).

Mid's predicts 2600 HP, 80 regen/sec (RttC - 1 mob), and 50% S/L resist,
23% or so Def to the other types, by the time he hits L50 (slotted to the 9's).

The rage crash is nothing more than a minor pita - Quick Recovery + Stamina,
+ 2 Perf Shifter procs = no End issues - period.

During the few seconds of crash, I just cycle my quick attacks a couple
times, and then it's back to SMASH time.

The one "trick" with this guy is picking your foes... He's a demigod against
S/L types, and that's who he really enjoys beating up.. Other types,
can be more problematic, but nothing he hasn't been able to handle easily
up to this point.

So far, he's been a delight to play...

Have fun with yours.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Reflexx View Post
Cyber hit most the points, I was going to say about the combo. The rage crash is the only downfall. but willpower midigates it better then most. One thing that no one hit on is with rage crash you also get a -20 to your Def and vs some NPC's that can be a killer for you even with all your regen. I still carry a few purples to pop if they are making my health go down bad after rage crashes. I sloted heavy on end and HP so dont suffer to bad with my blue bar. Recharge took a hit but I live with it.
I couldn't help by laugh when I was playing her earlier. I was fighting some Longbow with +272% damage from Rage and Fury when suddenly I went from hitting them in the 150-400 range to 2. I look at my damage numbers and I am -9929.76% which just had me cracking up. I knew Rage has a crash from talking to friends and whatnot, but I didn't know it was that bad.

The -20% defense doesn't really worry because because I always carry half a tray of purples and greens because those are the most useful insps for how I play.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
I couldn't help by laugh when I was playing her earlier. I was fighting some Longbow with +272% damage from Rage and Fury when suddenly I went from hitting them in the 150-400 range to 2. I look at my damage numbers and I am -9929.76% which just had me cracking up. I knew Rage has a crash from talking to friends and whatnot, but I didn't know it was that bad.
Yep - the crash essentially zeroes damage output for a few seconds (depending
on how fast you can re-cycle rage).

It's for that reason, I switch to low-end, fast recharge attacks for a bit -
hate to waste a Big Hitter during the downtime.

Also, if you're monitoring the DMG number in combat attributes, be aware
that there is some lag (for me at least) between the crash ending (turning
back to green DMG numbers) and it actually working that way.

YMMV, but I find that one or two more quick attacks after the crash is
over, solves that little irritation for us twitchy types...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I am curious to ask you FourSpeed how you are getting 80 regen/sec on RttC with only 1 enemy in Mid's. On my mach build using the default 1 enemy I am only getting 63.6 regen/sec.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
I am curious to ask you FourSpeed how you are getting 80 regen/sec on RttC with only 1 enemy in Mid's. On my mach build using the default 1 enemy I am only getting 63.6 regen/sec.
I have a LOT of regen - ~760% iirc (I'm at work, so I can't see the Mid's plan for him atm)

Right now, in the mid L30's, he's generating ~45 HP/sec just standing around
(with nobody in RttC range), and he has plenty more slotting left to do yet.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
It's for that reason, I switch to low-end, fast recharge attacks for a bit -
hate to waste a Big Hitter during the downtime.
You can use powers like the nemesis staff or sand of mu during rage crash... those are not effected by damage buffs and debuffs. :9


 

Posted

Quote:
Originally Posted by Valkyrie_EU View Post
You can use powers like the nemesis staff or sand of mu during rage crash... those are not effected by damage buffs and debuffs. :9
Yep, that too is true, but they cost more end and they're slower... I typically
don't use them much at all, except for runners or guys that are whittled down
enough to kill with one shot.

Keep in mind, the entire time we're talking about is ~6-8 secs (at which point,
I can usually cast rage again). So, we're only talking about 2-3 attacks with
the quick hitters (Punch, Boxing, Haymaker).


Regards,
4

PS> In the previous post, I fibbed just a little bit...
Now that I'm home, I logged him in and checked - the 46 HP/sec is
@L35 with 1 mob in range (in St. Martial)...
It's ~28 /sec just standing around twiddling his thumbs...
The L50 regen number from the Mid's plan is 764% with ~2630 HP.


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Good ------ Great ------ Awesome, ----------------------------------------------------------> way over there is SS/WP.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Good ------ Great ------ Awesome, ----------------------------------------------------------> way over there is SS/WP.
Except hordes of ITF Romans will **** you, and so will hordes of the Nictus in the cave (even on my E/N capped WP brute) with a few lucky shots. SS/WP is not an "I Win" button ... for that, think /SR


 

Posted

It has it's weaknesses though. My 33 SS/WP brute gets eaten up while soloing +2level x2 missions if it is carnies (!Mark of Vitiation! and the end suck when they die), COT (not being able to hit much is nasty. When doing council, freaks and raiders it is easy mode.


@Boerewors

 

Posted

Quote:
Originally Posted by Boerewors View Post
It has it's weaknesses though. My 33 SS/WP brute gets eaten up while soloing +2level x2 missions if it is carnies (!Mark of Vitiation! and the end suck when they die), COT (not being able to hit much is nasty. When doing council, freaks and raiders it is easy mode.
As I mentioned earlier, who you fight matters... when I'm solo, I usually run
0/4, and haven't encountered any issues that he can't handle easily. I've not
found anyone (so far) he has trouble hitting, but I slot my attacks for 60/90
minimums (acc/dmg) and he has some global acc bonuses as well, so he's
acc softcapped against most PvE stuff...

But he truly excels against mobs that are primarily S/L types.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Yep, that too is true, but they cost more end and they're slower... I typically
don't use them much at all, except for runners or guys that are whittled down
enough to kill with one shot.

Keep in mind, the entire time we're talking about is ~6-8 secs (at which point,
I can usually cast rage again). So, we're only talking about 2-3 attacks with
the quick hitters (Punch, Boxing, Haymaker).


Regards,
4

PS> In the previous post, I fibbed just a little bit...
Now that I'm home, I logged him in and checked - the 46 HP/sec is
@L35 with 1 mob in range (in St. Martial)...
It's ~28 /sec just standing around twiddling his thumbs...
The L50 regen number from the Mid's plan is 764% with ~2630 HP.
I was about to ask you about that.

My Willpower tank has 3140hp, a ton of set IOs for +health and regen, Numina and Regenerative Tissue uniques, and she has about 65hp/sec standing alone and ~100 hp/sec with 1 enemy. For a level 30 to be so comparable I knew there was some kind of miscalculation happening.


 

Posted

Quote:
Originally Posted by FourSpeed View Post
Yep, that too is true, but they cost more end and they're slower... I typically
don't use them much at all, except for runners or guys that are whittled down
enough to kill with one shot.

Keep in mind, the entire time we're talking about is ~6-8 secs (at which point,
I can usually cast rage again). So, we're only talking about 2-3 attacks with
the quick hitters (Punch, Boxing, Haymaker).


Regards,
4

PS> In the previous post, I fibbed just a little bit...
Now that I'm home, I logged him in and checked - the 46 HP/sec is
@L35 with 1 mob in range (in St. Martial)...
It's ~28 /sec just standing around twiddling his thumbs...
The L50 regen number from the Mid's plan is 764% with ~2630 HP.
Very nice. Right now my planned build in Mid's has 696% regeneration at level 40 (RttC using 1 enemy) which comes out to 67 hp/sec and 2,304 total hit points. With RttC turned off she regenerates 42 hp/sec.

Smashing/lethal damage resistance is low because I did not bother taking fighting. Once she is converted to being a hero I hope Brutes are given the Tanker epics so that I can get Laser Beams (for concept reasons) and that should give me another 10% regen from the same slotting that I use in Hurl.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
For a level 30 to be so comparable I knew there was some kind of miscalculation happening.
Yep. Purely unintentional, faulty memory. Had the 46 number in my head,
just got the context off - that's why I checked it with the actual toon
when I got home.

Quote:
Smashing/lethal damage resistance is low because I did not bother taking fighting.
It'll typically be somewhere around 30% S/L resistance. Tough turns out to
be a Big factor there (at least, based on the Mid's numbers). In my plan,
I have it slotted with Gladiator's Armor (which I have in storage already,
waiting for him to get there ).

Toggling that on/off in Mid's switches S/L resistance from 34.6% to 52%.
Couple that with the high regen, and it's pretty easy to see how he's so
effective vs S/L types.

I'm generally not a huge fan of that pool (Boxing is meh, and the toggles
are spendy), but for this guy, it's well worth getting imho.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Stolid View Post
medium to good single target damage? I was fairly certain SS was in the top end for that kind of thing, due to Rage's permanent buff helping the set so much.

Misconception. Rage's buff only brings SS's damage dealing abilities up to par with competing sets, without rage SS is a bottom feeder damage wise.

In the scrapper forums, a member put together a best attack chain for single target damage. Using just the powersets attacks, SS finished 21st out of 28 from all scrapper/brute attack sets. Only electric, and two sets that don't even exist for brutes atm, broadsword and spines, finished behind SS. So using just the powersets powers, SS is actually sub par in terms of single target damage. Having said that, SS benefits more from attacks outside its own powerset thanks to the rage buff, so adding an attack like gloom to your chain really ups your dps, and you can fire off sands of mu and a nemesis staff while rage is crashing, which is why I upgraded my assessment to 'medium to good'.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
In the scrapper forums, a member put together a best attack chain for single target damage. Using just the powersets attacks, SS finished 21st out of 28 from all scrapper/brute attack sets.
That sounds like a neat thread. Can you post a link, please?




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Posted

Well here is the build I think I willl keep because it has a nice balance of s/l resistance with +rech and good regen.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Maiden Power: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), RgnTis-Regen+(31)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Regen/Rcvry+(5), Mrcl-Heal/EndRdx(50), Mrcl-Heal/Rchg(50), Mrcl-Heal(50)
Level 6: Fly -- Flight-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam(13)
Level 14: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37), Numna-Heal(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), ToHit-I(42), ToHit-I(42), ToHit-I(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-ResDam(23)
Level 24: Swift -- Flight-I(A)
Level 26: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(27), Numna-Heal(27), Mrcl-Heal/EndRdx(46), Mrcl-Heal/Rchg(46), Mrcl-Heal(48)
Level 28: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(42)
Level 30: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal(48)
Level 49: Heightened Senses -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 4.5% Max End
  • 44% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 292.4 HP (19.5%) HitPoints
  • MezResist(Immobilize) 16.5%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 60% (3.75 HP/sec) Regeneration



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"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)