to be elec/dark or elec/kin, that is the question.
I personally have a Elec/Dark Corruptor, and I can honestly say that its a far better choice then Elec/Kin.
Heres a few reasons I consider valid as to why.
1) You can take the Alpha like a Tanker using Dark Miasma.
2) You dont have to be in Melee range for any of your powers like Kinetics requires you to be.
3) You get a Heal Bot/Tanking Pet at lvl 38.
4) Your Heal is Ranged and can be easly used in teams because your the Ancor for the heal radius.Where as /Kin would only benifit those in Melee Range of the Ancored target.
4) Twilights Grasp is a Ranged Heal and doesnt fail to go off should the enemy die while its being cast.A major draw back of Kinetics is Transfusion will fail to go off if you trigger it as a enemy dies.
5) Youd need a Agro Magnet to get the full force of /Kin's Fulcrum Shift.Where as with Dark Miasma, you need no help at all.Or a team for that matter.
Hope these are helpful reasons.
It depends on what you want to do. /Dark is certainly better at keeping you alive and keeping the team safe. /Kin is certainly better at keeping the enemies dead. I'd mention Elec/Kin can be an effective sapping build but the actual usefulness of sapping is.... difficult to quantify. Anyway, do you want to debuff the enemies and keep yourself safe or go "balls to the wall" and hope your massive damage buffing can kill everything before you get killed?
Oh and if you hate recasting the same buff every 90 seconds on your entire team that's something to consider.
Go dark if you want to debuff and have good control.
Go kin if you want to deal stupid amounts of damage and have the team do the same.
Neither is "better" than the other. I have a 33 /Dark Corrupter and a 50 /Kin Corrupter. I have another 33 Dark/ Defender so I know the sets pretty well Dark is considerably more survivable and will protect your team well. Kin will amplify your damage to phenomenal levels.
With weave/combat jumping or hover/scorpion shield/manouvers and a small amount of IOs, you can get your Kin Corruptor up to the soft cap for smashing/melee so the survivability issue really is less an issue.
Do you want to keep everyone on your team safe or do you want your team to kill every spawn in a heartbeat? Both sets are simply amazing and fun... I would say Dark gets fun earlier than Kinetics, however.
i just recommended elec/kin to my new friend. i really like repel and was looking for more input. he's stuck on elec as primary but open for whatever is the easiest for secondary. remember, he's brand new so i'd rather have him fight about what buttons to push than fight a bad power combo
thanks
So i want a corr with elec blast but im torn between dark and kin
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/dark is also very useful for teams, but not as much as /kin IMO.
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I personally have a Elec/Dark Corruptor, and I can honestly say that its a far better choice then Elec/Kin.
Heres a few reasons I consider valid as to why. 1) You can take the Alpha like a Tanker using Dark Miasma. 2) You dont have to be in Melee range for any of your powers like Kinetics requires you to be. 3) You get a Heal Bot/Tanking Pet at lvl 38. 4) Your Heal is Ranged and can be easly used in teams because your the Ancor for the heal radius.Where as /Kin would only benifit those in Melee Range of the Ancored target. 4) Twilights Grasp is a Ranged Heal and doesnt fail to go off should the enemy die while its being cast.A major draw back of Kinetics is Transfusion will fail to go off if you trigger it as a enemy dies. 5) Youd need a Agro Magnet to get the full force of /Kin's Fulcrum Shift.Where as with Dark Miasma, you need no help at all.Or a team for that matter. Hope these are helpful reasons. |
2) Elec already has one power in melee, and the powers in kin that require melee will keep you alive quite well while there.
3) Healbot, that's what he's for. Not the -tohit or the holds or anything that doesn't require you to follow him around to get benifits from. And once again, tanking pet? You have teamed with some bad tankers.
4) Kin already has you in melee, so you do benefit from it. And transfusion animates almost twice as fast as twilight grasp, so it will heal you quicker if it's needed.
4again?) Not much to argue there, I haven't tested the dead target thing on dark as much. Never seems to be a problem on my kin/elec though. If the target is that close to dying, heal off of another one. And if the only target left is that close to dying, you don't need the heal that badly.
5) To get the full force. But let's say you still hit 3 enemies with it. That's still a 100% damage buff. That's like adding an extra 3 slots of dmg. And with the difficulty slider, you can easily add enemies.
I'm not saying /dark would be a bad choice, but don't expect to be able to tank with one, or have a reliable healbot spamming green numbers if you make one. And don't think melee range equals instant death for corruptors either. Especially the ones who can debuff enemy damage while similtaneously buffing their own to kill the threat faster.
Since no one has answered the question, Voltaic Sentinel: Yes. That little spark will save your butt more times than you can consider.
As for Dark vs Kin, I'll have to agree with others who suggest that this might come down to a team/solo question. The two sets are pretty different in playstyle and focus.
I will say that getting elec/dark will get you two pets - which can make you feel like a mini-MM, which might be cool. However, that will be later in the game. /Kin also has a few arguably skippable powers - which can free things up for your build. I also enjoy the sapping aspect if elec/kin, but not everyone is down with it.
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So i want a corr with elec blast but im torn between dark and kin, both offer very good buffs and debuffs but im unable to make a decision. Dark seems to be the 'safest' option being able to set up with fearsome stare and pretty nice def. Bit unsure about Volatic Sentinel, not sure if it is all that useful. Any advice would be great.
Thankyou.
Thankyou.