A little advice on mind/fire duelist


BigSung

 

Posted

any advice on this build would be great...

yes i know skipping blaze wasnt the best idea, but after playing with him for a bit i noticed i hardly ever use blaze anyways

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Plct%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(13)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Apoc-Dam%(21), Apoc-Dmg/EndRdx(23), Apoc-Acc/Rchg(23)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), ExStrk-Dam%(39)
Level 4: Dominate -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg(15), UbrkCons-Dam%(17), GladNet-Dam%(19)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), GJ-Dam%(27), GJ-Acc/Dmg/End/Rech(27), GJ-Acc/Dmg(29)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(29), Clrty-RunSpd(31), Clrty-EndRdx(31)
Level 16: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(17), Ksmt-ToHit+(40), SW-Def/Rchg(48), SW-EndRdx/Rchg(48), SW-Def/EndRdx/Rchg(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(36), Numna-Heal(36), Mrcl-Rcvry+(39)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Super Jump -- Zephyr-ResKB(A), SprngFt-Jump(39), SprngFt-EndRdx(40), SprngFt-EndRdx/Jump(40)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 28: Maneuvers -- Krma-ResKB(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 32: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(48)
Level 35: Assault -- EndRdx-I(A)
Level 38: Swift -- Run-I(A)
Level 41: Water Spout -- LdyGrey-DefDeb/EndRdx(A), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(43), LdyGrey-%Dam(43)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-End/Res(45), GA-RechEnd(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Telekinesis -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run



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Posted

the recharge is pretty low - are u using the ios you have or not trying to use glad javs?


 

Posted

just off the top of my head --

take blaze
5 slot
mez with sleep purples
dominate with pvp hold ios
res sheild with pvp res ios

two slot your travels with 1 micro and 1 boz kb res
Don't 6 slot waterspout
two recharges in FE is enough if you boost recharge
3/2 slot your stamina for hp boost and --stamina
drop assult


 

Posted

If it was me... I would drop Manuevers and vengeance. 3 slot build up with membrane exposures. Add incinerate and Blaze and dont 6 slot waterspout. I would add another acop to flares or add it to blaze or incinerate. IMO ur Acc is low for a /fire. I know the Leviathan pool adds more survival to ur build , but with Fiery embrace Poisonous ray would be a lot better than water spout. But this is all my 2 cents btw since i havent finished speccing my 3 lvl 50 /fires. Later bud

If u want more help with ur build send me ur email in a PM in-game

This is Dirty Sparks btw


Quote:
Originally Posted by TrueDarkLord View Post
any advice on this build would be great...

yes i know skipping blaze wasnt the best idea, but after playing with him for a bit i noticed i hardly ever use blaze anyways

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Plct%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(13)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Apoc-Dam%(21), Apoc-Dmg/EndRdx(23), Apoc-Acc/Rchg(23)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), ExStrk-Dam%(39)
Level 4: Dominate -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg(15), UbrkCons-Dam%(17), GladNet-Dam%(19)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), GJ-Dam%(27), GJ-Acc/Dmg/End/Rech(27), GJ-Acc/Dmg(29)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(29), Clrty-RunSpd(31), Clrty-EndRdx(31)
Level 16: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(17), Ksmt-ToHit+(40), SW-Def/Rchg(48), SW-EndRdx/Rchg(48), SW-Def/EndRdx/Rchg(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(36), Numna-Heal(36), Mrcl-Rcvry+(39)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Super Jump -- Zephyr-ResKB(A), SprngFt-Jump(39), SprngFt-EndRdx(40), SprngFt-EndRdx/Jump(40)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 28: Maneuvers -- Krma-ResKB(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 32: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(48)
Level 35: Assault -- EndRdx-I(A)
Level 38: Swift -- Run-I(A)
Level 41: Water Spout -- LdyGrey-DefDeb/EndRdx(A), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(43), LdyGrey-%Dam(43)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-End/Res(45), GA-RechEnd(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Telekinesis -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run



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Posted

Here messed around with yours a bit and came up with this one.
disclaimer: I don't have a mind/fire(the only dom I have is a Fire/Psi built for farmz).
but here ya go:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

mindfire: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Plct%(A), FtnHyp-Sleep(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Sleep/Rchg(5)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Apoc-Dam%(21), Apoc-Dmg/EndRdx(23), Apoc-Acc/Rchg(23)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Dmg/Rchg(13), GJ-Dam/End/Rech(19), GJ-Dam%(36), GJ-Acc/Dmg(37)
Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(15), GJ-Dam%(15), UbrkCons-Dam%(17)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), GJ-Dam%(27), GJ-Acc/Dmg/End/Rech(27), GJ-Acc/Dmg(29)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(29)
Level 16: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(17), LkGmblr-Rchg+(31), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(36), Numna-Heal(36), Mrcl-Rcvry+(39), Mrcl-Heal(42), Mrcl-Heal/EndRdx(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(40)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(39)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Fiery Embrace -- HO:Membr(A), HO:Membr(40)
Level 28: Maneuvers -- Krma-ResKB(A), Ksmt-ToHit+(42), LkGmblr-Rchg+(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), Rec'dRet-Pcptn(33)
Level 32: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(37), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 35: Swift -- Run-I(A)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), GJ-Acc/Dmg(43), GJ-Dam%(46)
Level 41: Water Spout -- LdyGrey-%Dam(A)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-End/Res(45), GA-RechEnd(46), GA-3defTpProc(46)
Level 47: Hibernate -- Panac-EndRdx/Rchg(A), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(48), Panac-Heal/EndRedux(50)
Level 49: Telekinesis -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 4% Enhancement(Confused)
  • 55% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 30% Enhancement(Range) (in PvP)
  • 5% FlySpeed
  • 320.5 HP (31.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Confused) 20% (in PvP)
  • MezResist(Held) 20% (in PvP)
  • MezResist(Immobilize) 20% (in PvP)
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 20% (in PvP)
  • MezResist(Stun) 20% (in PvP)
  • MezResist(Terrorized) 20% (in PvP)
  • 20% Perception
  • 20.5% (0.34 End/sec) Recovery
  • 122% (5.18 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 5% RunSpeed



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|-------------------------------------------------------------------|


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by B_Witched View Post
the recharge is pretty low - are u using the ios you have or not trying to use glad javs?
I was trying to use IOs I already have


 

Posted

wouldnt it be more beneficial to slot mesmerize as an attack?


 

Posted

Quote:
Originally Posted by Psyrene View Post
Here messed around with yours a bit and came up with this one.
disclaimer: I don't have a mind/fire(the only dom I have is a Fire/Psi built for farmz).
but here ya go:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

mindfire: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Plct%(A), FtnHyp-Sleep(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Sleep/Rchg(5)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Apoc-Dam%(21), Apoc-Dmg/EndRdx(23), Apoc-Acc/Rchg(23)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Dmg/Rchg(13), GJ-Dam/End/Rech(19), GJ-Dam%(36), GJ-Acc/Dmg(37)
Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(15), GJ-Dam%(15), UbrkCons-Dam%(17)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), GJ-Dam%(27), GJ-Acc/Dmg/End/Rech(27), GJ-Acc/Dmg(29)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(29)
Level 16: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(17), LkGmblr-Rchg+(31), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(36), Numna-Heal(36), Mrcl-Rcvry+(39), Mrcl-Heal(42), Mrcl-Heal/EndRdx(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(40)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(39)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Fiery Embrace -- HO:Membr(A), HO:Membr(40)
Level 28: Maneuvers -- Krma-ResKB(A), Ksmt-ToHit+(42), LkGmblr-Rchg+(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), Rec'dRet-Pcptn(33)
Level 32: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(37), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 35: Swift -- Run-I(A)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(42), GJ-Acc/Dmg(43), GJ-Dam%(46)
Level 41: Water Spout -- LdyGrey-%Dam(A)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-End/Res(45), GA-RechEnd(46), GA-3defTpProc(46)
Level 47: Hibernate -- Panac-EndRdx/Rchg(A), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(48), Panac-Heal/EndRedux(50)
Level 49: Telekinesis -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 4% Enhancement(Confused)
  • 55% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 30% Enhancement(Range) (in PvP)
  • 5% FlySpeed
  • 320.5 HP (31.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -31)
  • Knockup (Mag -31)
  • MezResist(Confused) 20% (in PvP)
  • MezResist(Held) 20% (in PvP)
  • MezResist(Immobilize) 20% (in PvP)
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 20% (in PvP)
  • MezResist(Stun) 20% (in PvP)
  • MezResist(Terrorized) 20% (in PvP)
  • 20% Perception
  • 20.5% (0.34 End/sec) Recovery
  • 122% (5.18 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
i like ur build but why did u slot hamis in FE?


 

Posted

whoops, thought I fixed that before I posted it. Just make them 2 rech IO's.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Plct%(5)
Level 1: Flares -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg(11)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg/Rchg(36)
Level 4: Dominate -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(15), GladNet-Rchg/Hold(17), GladNet-Acc/EndRdx/Rchg/Hold(17), GladNet-Dam%(19), UbrkCons-Dam%(19)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(27)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 16: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
Level 18: Super Speed -- Zephyr-ResKB(A), HO:Micro(31)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal/EndRdx(48), Mrcl-Heal(50)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(33)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(34), Rec'dRet-Pcptn(34)
Level 28: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 30: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(39)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 35: Blazing Bolt -- ExtrmM-Acc/ActRdx/Rng(A), ExtrmM-Dmg/ActRdx/Rchg(39), ExtrmM-Acc/Rng/Rchg(40), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg(42)
Level 38: Blaze -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(42), GJ-Acc/Dmg/End/Rech(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(43)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-%Dam(45)
Level 44: Shark Skin -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(45), GA-3defTpProc(46), GA-RechEnd(46), S'fstPrt-ResKB(46)
Level 47: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Telekinesis -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run


 

Posted

ty for buildz guys really appreciate it!
watch out for Mentality of f1re running around haha


 

Posted

This is what i roll with.....

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(5), Apoc-Dmg/Rchg(5)
Level 1: Flares -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(31), GJ-Dam%(34), GJ-Dam/Rech(37), GJ-Acc/Dmg(40), GJ-Acc/End/Rech(43)
Level 2: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(7), GladNet-EndRdx/Rchg/Hold(29), GladNet-Rchg/Hold(29), GladNet-Acc/EndRdx/Rchg/Hold(31), GladNet-Acc/Hold(31)
Level 4: Mesmerize -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Blast -- GJ-Dam/End/Rech(A), GJ-Dam%(11), GJ-Acc/Dmg/End/Rech(11), GJ-Dam/Rech(13), GJ-Acc/Dmg(13), GJ-Acc/End/Rech(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Fiery Embrace -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(25)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(27)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Incinerate -- GS-%Dam(A), GS-Acc/Dmg/End/Rech(33), GS-Acc/End/Rech(33), GS-Acc/Dmg(33), GS-Dam/Rech(34), GS-Dam/End/Rech(34)
Level 35: Confuse -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf(36), CoPers-Conf/EndRdx(37), CoPers-Conf/Rchg(37)
Level 38: Blaze -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(39), GJ-Dam%(39), GJ-Dam/Rech(39), GJ-Acc/End/Rech(40), GJ-Acc/Dmg(40)
Level 41: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dam%(43), GJ-Dam%(43)
Level 44: Bile Spray -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Dam/Rech(45), JavVoll-Acc/Dmg(45), JavVoll-Dam%(45), JavVoll-Dam/End/Rech(46), JavVoll-Acc/End/Rech(46)
Level 47: Shark Skin -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), GA-3defTpProc(48), S'fstPrt-ResDam/EndRdx(48), Aegis-ResDam/EndRdx(50), Aegis-ResDam(50)
Level 49: Water Spout -- HO:Enzym(A), Achilles-ResDeb%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run


Leader of the NITES of DARKNESS VG
Rank 1 on Pinnacle
Season 1 Pinnacle Cup Champion
The King of TF/SF speed runs
Have you joined the X-Funk fan club yet? I bet you have.

 

Posted

Quote:
Originally Posted by Funk_X View Post
This is what i roll with.....
yeah, HP is awfully low at 1369 with accolades. KB is only 30. Don't like slotting ss and sj like that, would rather use 2 micro's and the botz kb io.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by Psyrene View Post
yeah, HP is awfully low at 1369 with accolades. KB is only 30. Don't like slotting ss and sj like that, would rather use 2 micro's and the botz kb io.
x-funk pinnacle skillz.


 

Posted

lolpinn lolfunk


 

Posted

Quote:
Originally Posted by sendmeatimecardBarrier View Post
my advice is to roll a psi/em.
I haz a psi/em
l
l
l
l
V


 

Posted

brb, I don't use blaze.


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
but after playing with him for a bit i noticed i hardly ever use blaze anyways
..Wait, what? Why would you not use the most damaging attack you have? I don't understand..


 

Posted

Quote:
Originally Posted by Jay-D View Post
..Wait, what? Why would you not use the most damaging attack you have? I don't understand..
it does literally like 10 more dmg than fireblast but half the range, with enough recharge u can cycle flares and fireblast


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
it does literally like 10 more dmg than fireblast but half the range, with enough recharge u can cycle flares and fireblast
How're you getting those numbers? Blaze and Fire Blast (both slotted for 99% dam for simplicity) in Mids on PvP mode do 327 and 280 respectively.

Unless, of course, when you said literally you didn't actually mean literally :3


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
How're you getting those numbers? Blaze and Fire Blast (both slotted for 99% dam for simplicity) in Mids on PvP mode do 327 and 280 respectively.

Unless, of course, when you said literally you didn't actually mean literally :3
ding.

truedarkbad has zero idea what he's talking about.
in fact, im pretty sure he's psycho_jas' alt account.


 

Posted

Quote:
Originally Posted by Silas View Post
How're you getting those numbers? Blaze and Fire Blast (both slotted for 99% dam for simplicity) in Mids on PvP mode do 327 and 280 respectively.

Unless, of course, when you said literally you didn't actually mean literally :3
I dint actually mean literal