Level 50 Lowbie TFs
My understanding of the mobs is that they are made at predefined levels. Did this change recently? I am not aware of it if it has.
An example are the Rikti which show up at lvl30, even if you are in a lvl29 mission.
So for Clocks and other mobs (Tsoo, Vahz, Sky Raiders, etc.), they don't exist at 50 and would have to be made.
Plus the TFs, trials like the one in the hollows, and SFs (can't forget those) are set up around the power sets you have in that range. Just look now having the extra powers when exemp'ing down how much easier these S/TFs are. A group of 50's would just fly through these events for easy rewards.
And even if scaled up using Giant Monster code or just manually, low level mobs do not have the inherent resistances or extra powers to compete with level 50 player characters.
This would make such TFs ripe for farming.
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Mmm, interesting concerns...
Somehow I was thinking the scaling would work as it does in AE, but it is possible that some mobs are hard-wired and thus not automatically scalable, and correctly so would require some work to make them scalable.
Agreed if the mobs would not scale up power variety wise, the TFs would likely be too easy and farmable beyond belief! But if they can be scaled as the are done in an AE manner, so would their powers. On the other hand, the pragmatist in me thinks that so what if they don't get any more powers, at the end even at level 50 all the mobs end up using are one to four powers anyways, the very same they would have used at level 15.
Stormy
It's pretty simple, really: Who's harder to fight, Hellions or Malta? As the other posters have said, it has to do with scaling and balance issues. Still, I'm all for new content.
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My understanding of the mobs is that they are made at predefined levels. Did this change recently? I am not aware of it if it has.
An example are the Rikti which show up at lvl30, even if you are in a lvl29 mission. |

That is how scaling works in AE. You can't make a level 50 Hellion. You could make a custom critter with fire blast/melee powers, and dress them like Hellions, but they aren't Hellions.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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This would only work with a few of the TF/SF in the game.
Citadel
Manticore
Terra volta (Freakshow and Rikti)
Numina(I think)
Treespecs(though I don't remeber whose in the first one)
Ice Mistral
New enemies!
This solves the problem. put new enemies into the lower-level enemy groups with a level range of 45-53. Use them exclusively for the revamped TFs.
The story works at any level range.
-Rachel-
Heh, they're not "plug and play". It would require designing and balancing them for those levels. In other words, just like creating brand new characters. A lot more work than I imagine you think it is.
Dec out.
Heh, they're not "plug and play". It would require designing and balancing them for those levels. In other words, just like creating brand new characters. A lot more work than I imagine you think it is.
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That's the same general interface the Devs use, for the most part. I don't have the link on hand, but I recall, plainly, a Dev commenting that they needed a GUI for the backend mission design and decided to spruce it up for players to use, too. Voila, birth of the MA.
So yeah. They could, conceivably, construct enemies just like we do. There'd be some balancing required, but applying the powers and costumes are quick enough.
-Rachel-
If we're at the point that they're making new enemies, I'd rather they spent the effort on something totally new.
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Nope! I'm well aware of how much effort it took, before the advent of the MA...
That's the same general interface the Devs use, for the most part. I don't have the link on hand, but I recall, plainly, a Dev commenting that they needed a GUI for the backend mission design and decided to spruce it up for players to use, too. Voila, birth of the MA. So yeah. They could, conceivably, construct enemies just like we do. There'd be some balancing required, but applying the powers and costumes are quick enough. -Rachel- |
Secondly, the act of making a decent NPC is all about the balance, not about the tools required to place pre-existing powers within a critter framework. And that's even if we assumed they should be using existing powers which, for new enemies, is debatable. Secondly, you've seen what simply grabbing powers off powersets as the system suggests produces - variable-strength enemies, who are often either pathetic or far too strong for their level range. "Some balancing required," within this context, is an understatement.
I'm not against making new enemies for new encounters. I just don't want level 50 Hellions.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just to point out, I like the idea. Also, some TFs might actually pull it off - afterall, there's several lowbie groups that make a reappearance in the higher levels, like Family or Clockwork.
So, while I wholly agree that it would take time, effort and the inevitable balancing, each of the groups in task forces could get the Lv45-50 treatment, where existing mobs are granted more powers and other tweaks to make them more on par with levelcapped characters.
Just an idea, anyway.
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Mmm..
Interesting considerations indeed, but I would point out just because the enemy group is lower leveled bracketted, it does not make them lame. I would offer the Vazhilok, I certainly was happy to outgrow them, ha ha ha.
While if effort is going to be made to make new enemies, why not make a new TF to go with it, ya, I go aong with that, I want lots of new level 50 TFs! But somehow, I am leaning to believe that regtrofitting old TFs to become level 50 would be less work. In fact, if the TFs could be made more scalable, then they could be done at any number of levels, and be much more fun for players of all levels as opposed as say a Positron where mobs are only level 15-16; it would be nice a level 10 group could engage Positron mobs at level 10-11; but also a group say level 17 could try it out on the new flex Positron and find mobs level 17-18.
Stormy
But somehow, I am leaning to believe that regtrofitting old TFs to become level 50 would be less work.
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Of course, I still haven't quite grasped the importance of doing low level TFs at high levels in the first place.
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i go with this idea
i mean the only real changle for my l 50 is the stateman TF but fighting synaps as a L50 with baddies that are also L50 can you say BitCHslap ouch
plus i would by with this idea
I'd rather they make Exemping not strip away your powers, but rather just scale their effects down appropriately by level. ( this idea on it own is a super thought)
Hi:
It occurred to me as I saw so many players complain of lack of level 50 TFs to do, why not take the lowbie TFs and simply scale then to 50?
Imagine, if you would, going to Positron, Synapse, etc as a level 50 and Positron gives you the choice to go Classic (level 10-15) or avant guarde (50).
If you choose classic, then your 50 is scaled down to 15 with 20th powers and life goes on as normal.
If you choose Avant Guarde, you get the exact same missions, but you retain your level 50 powers and abilities; but the mobs are now scaled to be level 50 or more as per the TF settings. This way you can enjoy the old content from a different perspective and still enjoy the powers and abilities you worked so hard to attain; also you can get purple recipies as well (he he he).
I believe the game engine already allows for scaling, so it may not be too difficult to have the upper level variant of the TF.
I would agree its a cheesy way to add level 50 content, but its simple and actually would be fun too.
Stormy