Do Smash/Lethal resistance always accompany one another?


Derangedpolygot

 

Posted

I know that for players, Smash/Lethal resistances usually come together within a single power, but what about NPC's?

For some reason, I can't help but think that critters resist lethal damage a lot more often than they do smashing damage, am I wrong? I'm pretty sure that robots and such resist lethal a lot more than they do smash. Can someone clarify this matter for me? Thanks!


 

Posted

Bots, as you mention, do indeed take good smashing damage while resisting lethal heavily. Zombies I think are the same, in reverse.


 

Posted

Lethal is significantly more frequently resisted than smashing. Robots are a clear example, as they resist smashing but not lethal


 

Posted

Quote:
Originally Posted by Silverado View Post
Lethal is significantly more frequently resisted than smashing. Robots are a clear example, as they resist smashing but not lethal


Other way around.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post


Other way around.
Which kinda makes sense, I think. Cutting up metal junk is tough...but breaking it? Sure!


 

Posted

Rock and Crystal DE similarly are weak to smashing damage, but resist lethal. On the other hand, the Plant and Mushroom DE are weak to lethal, but resist smashing.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

What about powers for players? Is it safe to imagine that any smash resistance power is going to have an equal lethal resistance portion to it?


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post


Other way around.
Yes, durr. Brainfart


 

Posted

Quote:
Originally Posted by SPiNE View Post
What about powers for players? Is it safe to imagine that any smash resistance power is going to have an equal lethal resistance portion to it?
I think all the powers do, but some of the IO set bonuses are resistance for only one type. In fact, I think most of them. Defense is paired, but resistance is usually alone.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I think all the powers do, but some of the IO set bonuses are resistance for only one type. In fact, I think most of them. Defense is paired, but resistance is usually alone.
Not any more. Actually, I think the same time Defence types got paired, Resistance types did as well. Same pairing as the defence sets (Smashing+Lethal, Fire+Cold, Energy+Negative). Psionic remains unpaired for both Resistance and Defence.

Powers, on the other hand, are commonly unpaired. In fact, I believe only the Smashing+Lethal pair is universal; for every individual piece of the other pairs, there is an exception to the pairing (Ice Armour and Fiery Aura for the Fire+Cold pair, Electric Armour and Dark Armour for the Energy+Negative pair, right off the top of my head. There're others.)

EDIT: I just skimmed the IOs, and I'm only partially right. Most IO bonuses are paired, but there are a few exceptions of singular resistance bonuses.


 

Posted

The only disparities for players I can think of are:

Increase Density - buffs Smashing and Energy resistance (but not lethal)
Parry - increases Lethal Defence (but not smashing)