Do Smash/Lethal resistance always accompany one another?
Bots, as you mention, do indeed take good smashing damage while resisting lethal heavily. Zombies I think are the same, in reverse.
Lethal is significantly more frequently resisted than smashing. Robots are a clear example, as they resist smashing but not lethal
For a detailed breakdown, check out this spreadsheet by Culex.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Rock and Crystal DE similarly are weak to smashing damage, but resist lethal. On the other hand, the Plant and Mushroom DE are weak to lethal, but resist smashing.
http://www.fimfiction.net/story/36641/My-Little-Exalt
What about powers for players? Is it safe to imagine that any smash resistance power is going to have an equal lethal resistance portion to it?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I think all the powers do, but some of the IO set bonuses are resistance for only one type. In fact, I think most of them. Defense is paired, but resistance is usually alone.
|
Powers, on the other hand, are commonly unpaired. In fact, I believe only the Smashing+Lethal pair is universal; for every individual piece of the other pairs, there is an exception to the pairing (Ice Armour and Fiery Aura for the Fire+Cold pair, Electric Armour and Dark Armour for the Energy+Negative pair, right off the top of my head. There're others.)
EDIT: I just skimmed the IOs, and I'm only partially right. Most IO bonuses are paired, but there are a few exceptions of singular resistance bonuses.
The only disparities for players I can think of are:
Increase Density - buffs Smashing and Energy resistance (but not lethal)
Parry - increases Lethal Defence (but not smashing)
I know that for players, Smash/Lethal resistances usually come together within a single power, but what about NPC's?
For some reason, I can't help but think that critters resist lethal damage a lot more often than they do smashing damage, am I wrong? I'm pretty sure that robots and such resist lethal a lot more than they do smash. Can someone clarify this matter for me? Thanks!