Energy Aura for Brutes?


Bullet Barrage

 

Posted

How is this set these days? Worth taking or too much of a pain in the bum? The numbers seem underwhelming and not a lot of wiggle room in power choices.

I haven't played EA since CoV was released so I thought I might give it try instead of rolling up yet another WP Brute.

Can Energy Drain be used instead of having to go Health/Stamina? I'm thinking not, but that's just a gut feeling. And what about Energy Cloak? Worth the cost for that piddly extra defense? Conserve Power seems like an easy skip due to the ridiculous recharge time. Can you successfully skip the passives, or is that just gonna leave you even more squishy?


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
How is this set these days? Worth taking or too much of a pain in the bum? The numbers seem underwhelming and not a lot of wiggle room in power choices.

I haven't played EA since CoV was released so I thought I might give it try instead of rolling up yet another WP Brute.

Can Energy Drain be used instead of having to go Health/Stamina? I'm thinking not, but that's just a gut feeling. And what about Energy Cloak? Worth the cost for that piddly extra defense? Conserve Power seems like an easy skip due to the ridiculous recharge time. Can you successfully skip the passives, or is that just gonna leave you even more squishy?
The problem with defensive-based armors is that they require you to take pretty much all the passives. In this case, the passives in EA will help your resistance a lot, I would recommend taking it. As for Stamina, you'll need it because of all your toggles.

Ever since IO's came out, defensive armors have a hard time measuring up to resistance-based armors. Main reason is that it's extremely easy to get defensive bonuses from IO's for resistance armors, however, it's pretty difficult or even impossible to get decent resistance bonuses from defensive-based armors.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
How is this set these days? Worth taking or too much of a pain in the bum? The numbers seem underwhelming and not a lot of wiggle room in power choices.

I haven't played EA since CoV was released so I thought I might give it try instead of rolling up yet another WP Brute.

Can Energy Drain be used instead of having to go Health/Stamina? I'm thinking not, but that's just a gut feeling. And what about Energy Cloak? Worth the cost for that piddly extra defense? Conserve Power seems like an easy skip due to the ridiculous recharge time. Can you successfully skip the passives, or is that just gonna leave you even more squishy?
Too much a pain in the bum. Typed Defense proves no protection versus Toxic(there is no Toxic type defense), and only Energy Cloak proves any Psi defense.

Energy Drain provides some Endurance, but not enough to eschew Stamina; It's Heal is pathetic.

The Smash/Lethal/Negative Defense is lower than the Fire/Cold. It appears to count on the fact you will take the passives.

The best power of the set is the Tier 9, but it's designed as a panic button. It crashes and takes away all your End.

I long ago abandoned my /EA brute; after discovering even set bonuses couldn't help it.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Sigh... I guess it's back to Willpower.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Too much a pain in the bum. Typed Defense proves no protection versus Toxic(there is no Toxic type defense), and only Energy Cloak proves any Psi defense.

Energy Drain provides some Endurance, but not enough to eschew Stamina; It's Heal is pathetic.

The Smash/Lethal/Negative Defense is lower than the Fire/Cold. It appears to count on the fact you will take the passives.

The best power of the set is the Tier 9, but it's designed as a panic button. It crashes and takes away all your End.
On the upside, Energy Drain provides enough endurance to run forever and ever in most situations when you have Stamina and some decent endredux slotting, and it's pretty simple to get through the T9 crash by popping a blue and a few defensive inspirations, Energy Drain'ing a mob, and plowing right on. The set isn't unplayably bad, especially if you take Aid Self.

I'd be hard-pressed to not call it the weakest option available to Brutes, though. I still managed to get mine to 50. Having a high-mitigation primary like Stone/ really helps, and EA fortunately provides the endurance bonuses to deal with Stone/ and some Fighting toggles. Ironically, I think the set would do a lot better heroside, where you don't have to deal with the psi/toxic horde that is Arachnos every other mission.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

It would be really nice if they improved the other sets up to Willpower level. What good is having them if none of them are any fun to play? If building a character is like having teeth pulled then something is wrong.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
It would be really nice if they improved the other sets up to Willpower level. What good is having them if none of them are any fun to play? If building a character is like having teeth pulled then something is wrong.
Well, see, I find Willpower excruciatingly boring. But EA could certainly use a buff.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Well, see, I find Willpower excruciatingly boring. But EA could certainly use a buff.
It *IS* boring, hence why I wanted to go with something else for a change. But every set I look at all I see are the glaring flaws that I know are going to annoy the hell outta me (all of which, besides Energy and Electric, I've already played and are very familiar with)

Dark Armor - no KB protection, VERY end heavy
Fiery Aura - no KB protection, mediocre resistances, very little exotic protection or debuff resistances
Invulnerability - no build flexibility
Shield Defense - no self heal, very little build flexibility
Stone Armor - way too wonky for me
Super Reflexes - no build flexibility, no heal, and not a great performer either.

So I'm again left with Willpower. I do want to try Electric at some point, but it doesn't fit for the character. Was thinking of an Electric/Electric Stalker for that.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
It *IS* boring, hence why I wanted to go with something else for a change. But every set I look at all I see are the glaring flaws that I know are going to annoy the hell outta me (all of which, besides Energy and Electric, I've already played and are very familiar with)

Dark Armor - no KB protection, VERY end heavy
Fiery Aura - no KB protection, mediocre resistances, very little exotic protection or debuff resistances
Invulnerability - no build flexibility
Shield Defense - no self heal, very little build flexibility
Stone Armor - way too wonky for me
Super Reflexes - no build flexibility, no heal, and not a great performer either.

So I'm again left with Willpower. I do want to try Electric at some point, but it doesn't fit for the character. Was thinking of an Electric/Electric Stalker for that.
Electric is different between Brutes and Stalkers, and with the ability to customize it might work for you. With Dark Armor, one can slot KB prot IO's.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

I have one, Stone Melee/Energy Aura and farm Nemesis with it. Fully slotted with Kinetic Combats and anything that gave me +Defense though, probably wouldn't be too good "out of the box" I suppose.

Probably not Tier 1 if you were a power gamer type, but very enjoyable for me personally.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Electric is different between Brutes and Stalkers, and with the ability to customize it might work for you. With Dark Armor, one can slot KB prot IO's.
The only difference I see between the Brute and Stalker versions of Electric Armor is a swap for Lightning Field and Hide. And a slightly larger heal in Energize.

Yeah, I know you can slot KB IOs, I do in my Dark and Fire characters, but it's still a pain as 1.) they aren't cheap, and 2.) you need at least 3 of them for decent protection.

Sometimes I just want something that works great out of the box.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
The only difference I see between the Brute and Stalker versions of Electric Armor is a swap for Lightning Field and Hide. And a slightly larger heal in Energize.

Yeah, I know you can slot KB IOs, I do in my Dark and Fire characters, but it's still a pain as 1.) they aren't cheap, and 2.) you need at least 3 of them for decent protection.

Sometimes I just want something that works great out of the box.
Nah, 1 covers most, 2 covers near everything else. True, they aren't cheap.

Great out of the box? Really, nothing is that.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

So strong, and pretty!

Someone had too, sorry, as for being serious, it's not that good in a preformance sense, but I like it because it keeps me on my toes.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Nah, 1 covers most, 2 covers near everything else. True, they aren't cheap.

Great out of the box? Really, nothing is that.
I've found that 2 is fine unless you're going up against EBs or AVs, and then not so much. A Longbow Ballista will knock you around like a ping pong ball with just 2.

Willpower is pretty close to great out of the box. You often don't need Health or Stamina, the mez protection comes early, you get all sorts of exotic resistances, and a nice balance of layered protection with very few holes (lack of debuff resistances for slows and end drain being the biggies, but a Winter's Gift can work here). Slotting can be a bit tricky, but IOs can help (you don't even need full sets, just the "more % in less slots" advantage, so it's cheap).


 

Posted

I just got an Fire/ EA brute to 50. Very fun to run. And I have him soft-capped to all but negative energy and did so reasonably (for me).

Energy Cloak gives the same defense as Weave for slightly lesser end usage and its defense value doesn't suppress like Stealth. Speaking of the Fighting Pool....

Tough is a better choice than the passive, Dampening Field, as it gives more smashing/ lethal resist. Weave is a no-brainer also then. 2 more toggles you say? Don't forget you have Energy Drain to fuel your blue bar.

Energy Drain... Slot it for heal, recharge, end red, then end mod, in that order. Keep at least 2 or 3 foes around you for a full blue bar. Maxed for recharge and with Hasten, it can be up every 22 secs or so. Comparable to Healing Flames in recharge and possibly a better total HP heal depending on how many foes you have around you. What really hurts it is that the heal comes at the end of the end drain, end refill, and animation.

Energy Protection... To me, it was skippable. Since smashing/ lethal is the predominant damage type, I decided this was the flaw in my build but....

Overload... Tier 9 giving +def and a slight HP increase. If you are already nearly capped to all, is it necessary? I took it but at lvl 49 and I may respec out of it and possibly take Energy Protection.

Conserve power... Total crap. Energy Drain fulfills your needs for end recovery. If you don't want to take Stamina, then sure, take Conserve Power instead.

Anywho, these are my thoughts upon leveling an EA brute. Not too hard to softcap; not as easy as SR; easier and cheaper than Shields. The plus side to EA, you get an auto-hit self-heal/ recovery power built into the set unlike SR, Shield, and WP.


 

Posted

Quote:
Originally Posted by Mr_Body View Post
I just got an Fire/ EA brute to 50. Very fun to run. And I have him soft-capped to all but negative energy and did so reasonably (for me).

Energy Cloak gives the same defense as Weave for slightly lesser end usage and its defense value doesn't suppress like Stealth. Speaking of the Fighting Pool....

Tough is a better choice than the passive, Dampening Field, as it gives more smashing/ lethal resist. Weave is a no-brainer also then. 2 more toggles you say? Don't forget you have Energy Drain to fuel your blue bar.

Energy Drain... Slot it for heal, recharge, end red, then end mod, in that order. Keep at least 2 or 3 foes around you for a full blue bar. Maxed for recharge and with Hasten, it can be up every 22 secs or so. Comparable to Healing Flames in recharge and possibly a better total HP heal depending on how many foes you have around you. What really hurts it is that the heal comes at the end of the end drain, end refill, and animation.

Energy Protection... To me, it was skippable. Since smashing/ lethal is the predominant damage type, I decided this was the flaw in my build but....

Overload... Tier 9 giving +def and a slight HP increase. If you are already nearly capped to all, is it necessary? I took it but at lvl 49 and I may respec out of it and possibly take Energy Protection.

Conserve power... Total crap. Energy Drain fulfills your needs for end recovery. If you don't want to take Stamina, then sure, take Conserve Power instead.

Anywho, these are my thoughts upon leveling an EA brute. Not too hard to softcap; not as easy as SR; easier and cheaper than Shields. The plus side to EA, you get an auto-hit self-heal/ recovery power built into the set unlike SR, Shield, and WP.
So what sets did you use to soft cap defense?


 

Posted

So I've been playing around with a */EnA Brute at level 41 and I can confirm the basic set is crap. I dropped like a fly on +1/+3 missions (diff +1, # of critters +3). Any Brute should be able to easily handle such a mission without any trouble. This was with every power except Conserve Power, and all defense and resistances slotted up except Energy Cloak. I also had Combat Jumping for a smidgen of extra defense.

Then I went back and used what Mr Body described as a template. I dropped Overload and took Tough and Weave. Put 3 resistances in Tough and 2 defenses in Weave and Cloak (I ran out of slots). Unlike Mr Body's build I kept both the passives.

The difference is astounding. He went from dropping like a rock to bulldozing thru mobs. Mind you I frequently had to use inspirations, especially Lucks, for large difficult spawns. But considering I was using only white SOs I was pretty damned happy. Slotting in IOs, even if just for better %s instead of sets bonuses will only make things even better (though I still wouldn't mind some more defense to reduce the reliance on Lucks so much). Endurance management wasn't all that bad. Yeah, you burn thru it like a cheap ***** thru JLo perfume, but Energy Drain keeps you pretty good. The only time it falters is when you're facing single critters. But if that's the case you can click off Tough and Weave to save some juice.

I suspect things might get dicey when facing an EB or AV, as you get a lot less from Energy Drain when fighting one critter. The heal portion of it isn't great, but I have it 3 slotted for heal and with at least 3 critters you get a nice chunk of health. With 3 recharges it comes up every 33 seconds or so, which isn't bad.

Overall I would say I'm pretty happy. Is it the end-all-be-all of Brutes? Nah. But it was pretty fun to play, and a lot more active than Willpower.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
It would be really nice if they improved the other sets up to Willpower level. What good is having them if none of them are any fun to play?
The problem with statements like this is they're subjective. For instance, many people love VEATs or Illusion controllers. I can't stand them. Am I right, or are they?

/EA was my first Brute, and first villainside 50. For me, it was fun to play. (Then again, getting mistaken for a Stalker was amusing to me, as well - as was pre-I13 PVP and watching people trying to TP Foe me over and over.) It was also pre-IOs.

I still take the character out and run around with it a bit. Strongest thing out there? Nah. Do I care? Nope. I'm not out to compare spreadsheets with people.


 

Posted

All sets should have a fairly similar level of performance (I'd say the Devs have already largely accomplished that). That way, it's never a choice of performance vs fun (just like how in CoX, unlike most MMOs, it's not a choice of performance vs outfit).

I found my DM/EA Stalker fairly boring and squishy (as compared to both a NB/Regen and EM/Nin- the first entirely prebuff, and the second mostly, while the DM/EA was entirely post Stalker & EA buff), and it got abandoned at 23, and deleted about a year later (a few days ago, actually).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
Then I went back and used what Mr Body described as a template. I dropped Overload and took Tough and Weave. Put 3 resistances in Tough and 2 defenses in Weave and Cloak (I ran out of slots). Unlike Mr Body's build I kept both the passives.

The difference is astounding. He went from dropping like a rock to bulldozing thru mobs. Mind you I frequently had to use inspirations, especially Lucks, for large difficult spawns. But considering I was using only white SOs I was pretty damned happy.
This is about my experience. Taking Tough and Aid Self really helped my /EA's survivability.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Captain Fabulous View Post

Then I went back and used what Mr Body described as a template. I dropped Overload and took Tough and Weave. Put 3 resistances in Tough and 2 defenses in Weave and Cloak (I ran out of slots). Unlike Mr Body's build I kept both the passives.
This is also my experience. I have Tough on mine (no Weave) and have slotted Kinetic Combats and one of the Stun sets adds +Defense (forget the name at the moment)...I have around 43% Smashing Defense and a good amount of Lethal/Fire Defense too. These days I farm Battle Maiden mobs in AE when I want easy mode or Nemesis when I want to pay attention to gameplay, fun stuff.

Lavish Glory on Infinity if you want to see my setup.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
So what sets did you use to soft cap defense?
Here's my build if you are still interested: Psi and Neg aren't soft-capped but still good for my tastes. And I don't run Tough all the time, only if I'm taking a real beating or fighting Cimerorans.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Gartz: Level 50 Mutation Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), F'dSmite-Acc/Dmg/Rchg:35(17), F'dSmite-Acc/EndRdx/Rchg:40(50)
Level 1: Kinetic Shield -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(5), DefBuff-I:35(5)
Level 2: Cremate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), F'dSmite-Acc/Dmg/Rchg:35(17), F'dSmite-Acc/EndRdx/Rchg:40(46)
Level 4: Power Shield -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(7), DefBuff-I:35(7)
Level 6: Swift -- Empty(A)
Level 8: Incinerate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(9), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), F'dSmite-Acc/Dmg/Rchg:35(15), F'dSmite-Acc/EndRdx/Rchg:35(40)
Level 10: Entropy Shield -- EndRdx-I:35(A)
Level 12: Kick -- F'dSmite-Acc/Dmg:35(A)
Level 14: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
Level 16: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(39), ResDam-I:35(40)
Level 18: Breath of Fire -- Det'tn-Acc/Dmg:35(A), Det'tn-Dmg/EndRdx:35(19), Det'tn-Dmg/Rchg:35(19), Det'tn-Acc/Dmg/EndRdx:35(25), Det'tn-Dmg/EndRdx/Rng:35(34)
Level 20: Stamina -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(21), Efficacy-EndMod/Acc:35(21)
Level 22: Energy Cloak -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(23), DefBuff-I:35(23)
Level 24: Weave -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(25), DefBuff-I:35(33)
Level 26: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(39)
Level 28: Energy Drain -- Mrcl-Heal/Rchg:35(A), Mrcl-Heal/EndRdx/Rchg:35(29), Dct'dW-Heal:35(29), Dct'dW-Rchg:35(31), Dct'dW-Heal/EndRdx/Rchg:35(34), Dct'dW-Heal/Rchg:35(39)
Level 30: Hasten -- RechRdx-I:35(A), RechRdx-I:35(31)
Level 32: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), F'dSmite-Acc/EndRdx/Rchg:40(40), F'dSmite-Acc/Dmg/Rchg:40(43)
Level 35: Build Up -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(36), GSFC-ToHit/Rchg/EndRdx:35(36), GSFC-Rchg/EndRdx:35(36), GSFC-ToHit/EndRdx:35(37), GSFC-Build%:35(37)
Level 38: Taunt -- Mocking-Rchg:35(A), Mocking-Taunt:40(46), Mocking-Taunt/Rng:40(48), Mocking-Taunt/Rchg:40(50), Mocking-Taunt/Rchg/Rng:40(50)
Level 41: Electrifying Fences -- Det'tn-Acc/Dmg:40(A), Det'tn-Dmg/EndRdx:40(42), Det'tn-Dmg/Rchg:40(42), Det'tn-Acc/Dmg/EndRdx:40(42), Det'tn-Dmg/EndRdx/Rng:40(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(45), Posi-Dmg/Rchg:40(45), Posi-Acc/Dmg/EndRdx:40(45), Posi-Dmg/Rng:40(46)
Level 47: Summon Striker -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-Acc/Rchg:30(48)
Level 49: Overload -- HO:Membr(A)
------------
Level 1: Brawl -- F'dSmite-Acc/Dmg:35(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Posted

I've got soft-capped defense for all but Psi (yes, I soft-capped Neg.) on my DM/EA brute. With the AoE heal and Siphon Life, he became pretty darn tough. Also, he was hella-fun to play!

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(46)
Level 1: Kinetic Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def(42)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/Dmg/Rchg(21)
Level 4: Power Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(36)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/EndRdx/Rchg(19), F'dSmite-Acc/Dmg/Rchg(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Dct'dW-Heal/EndRdx(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(34)
Level 22: Energy Cloak -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def(36)
Level 24: Shadow Maul -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Rchg(45)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(34)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Rchg(31), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Boxing -- EndRdx-I(A)
Level 32: Midnight Grasp -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(37), S'ngH'mkr-Acc/Dmg(40), S'ngH'mkr-Dmg/EndRdx(40), S'ngH'mkr-Dmg/EndRdx/Rchg(40), RtngG-Acc/Rchg(42)
Level 35: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-ResDam(39), S'fstPrt-ResDam/Def+(43)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(43), S'dpty-Def/Rchg(48)
Level 44: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Det'tn-Dmg/Rchg(46), TotHntr-Acc/Rchg(46), HO:Perox(48)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 14.3% Defense(Smashing)
  • 14.3% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.63% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 9% Max End
  • 4% Enhancement(Heal)
  • 6% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 134.9 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.8%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 16% (1 HP/sec) Regeneration
  • 8.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 15% RunSpeed


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
Super Reflexes - no build flexibility, no heal, and not a great performer either.
/em boggle

SR has less build flexibility than other sets, sure (you can really only get away with skipping Elude, if you softcap), but it is by no means a poor performer. Softcapped defense to all vectors, the only set to achieve 95% defense debuff resistance, Confuse protection, a taunt aura in Evasion (Brutes only, unfortunately), in-set +recharge and slow resist, and scaling resists that work wonderfully with a Brute's higher HP. Not having a heal isn't at all a big deal if you carry a few greens around (basically combine anything that isn't an orange or red into a green and you're set) or are Dark Melee.

The only thing that's somewhat diminished the value of SR is Shields.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
/em boggle

SR has less build flexibility than other sets, sure (you can really only get away with skipping Elude, if you softcap), but it is by no means a poor performer. Softcapped defense to all vectors, the only set to achieve 95% defense debuff resistance, Confuse protection, a taunt aura in Evasion (Brutes only, unfortunately), in-set +recharge and slow resist, and scaling resists that work wonderfully with a Brute's higher HP. Not having a heal isn't at all a big deal if you carry a few greens around (basically combine anything that isn't an orange or red into a green and you're set) or are Dark Melee.

The only thing that's somewhat diminished the value of SR is Shields.
I wasn't taking IO potential into account. I was going solely by SO performance. I have a MA/SR Scrapper, and while she's fun to play she's kinda squishy. It's not possible to add Tough/Weave like I did with /EA cause there is no end recovery power to fuel the extra toggles. As it is she tends to be a bit end-heavy already.

And she's not even close to soft-capped defense with SOs and a few common IOs (IIRC, low 30s). But yeah, if you put in the effort to pick up a bunch of +def sets SR can be pretty mighty.