The Blue Eating Ember Demon


Bookkeeper_Jay

 

Posted

I recently hit 32 (and earlier, 33) on my DS/Dark MM. I love the sudden burst of AOE, cone, and the team-heal!

However, since applying Abyssal Empowerment, my Ember Demon runs out of endurance in what feels like less than 10 seconds during a fight. I'm currently set to +1/x5, and I can take it on like a champ. The only problem is, 6-8 seconds into a fight and my Ember Demon runs out of endurance and just sits there taking damage.

Anyone else notice this, or have an idea to fix me having to feed the tired guy blues all the time?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Slot em with endurance reductions.

It a) reduces endurance nessesary to cast b) reduces the endurance they require for their powers. c) team with any set that can boost recovery.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Wassabi View Post
Slot em with endurance reductions.

It a) reduces endurance nessesary to cast b) reduces the endurance they require for their powers. c) team with any set that can boost recovery.
I was told that slotting endurance only reduces the endurance it costs to summon them, not their individual attacks.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Nope, slotting end reduction in the pet summoning powers actually does reduce the end cost of the pet's powers as well as the cost to summon them. Just 1 SO would probably make a big difference.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
he eats endurance like he eats souls.
Haha, I like that.


 

Posted

For the best results mix in a Damage/Accuracy/Endurance enhancement, and then substitute an Accuracy IO for an Accuracy/Damage enhancement if they're being stubborn even after the first one didn't work. That way you keep a good amount of accuracy and you aren't sacrificing an entire slot to endurance.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
For the best results mix in a Damage/Accuracy/Endurance enhancement, and then substitute an Accuracy IO for an Accuracy/Damage enhancement if they're being stubborn even after the first one didn't work. That way you keep a good amount of accuracy and you aren't sacrificing an entire slot to endurance.
Frankenslotting is your friend. I have a couple pet damage slots in my Demon Prince and four Pacing of the Turtles for slows, accuracy, damage, and endurance. Slow enhancement in partial recipe enhancements makes a difference in my demon prince's aura without sacrificing too much accuracy and damage.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Be glad you're not Robotics/. Protector Bots are just as bad (if not worse) with Endurance, except there's two of them.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Be glad you're not Robotics/. Protector Bots are just as bad (if not worse) with Endurance, except there's two of them.
Oddly enough I have a 41 Bots/Pain, and I've never seen my bubblebots have endurance issues.

Quote:
Originally Posted by Psylenz View Post
Frankenslotting is your friend. I have a couple pet damage slots in my Demon Prince and four Pacing of the Turtles for slows, accuracy, damage, and endurance. Slow enhancement in partial recipe enhancements makes a difference in my demon prince's aura without sacrificing too much accuracy and damage.
I'll strongly consider that. Usually I just use regular IO's until I hit 45+, but maybe starting early with some insane slotting will do me some good.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I always either frankenslot MM pets or just 6-slot them with Blood Mandate (great set bonuses and ED capped accuracy and damage plus end reduction). The only thing you have to keep in mind is that pet powers only benefit from enhancements that apply to that power. For instance, a Slow set Acc/Slow IO would not provide any +accuracy enhancement to powers with no Slow component, and Pet Damage IOs do not affect non-damaging powers. That means that unless things have changed adding a Pet Damage set EndRed IO (like the Blood Mandate Acc/Damage/End) will not reduce the endurance costs of the Ember Demon's heals or shield powers since those deal no damage. It will affect the attacks though, and those are usually the highest end drain.

Once you hit level 50 you may want to slot a couple of Heal/End Hami-Os. HOs apply to all powers a pet has, so they would give you a nice heal boost while completely eliminating any endurance woes.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Psylenz View Post
Frankenslotting is your friend. I have a couple pet damage slots in my Demon Prince and four Pacing of the Turtles for slows, accuracy, damage, and endurance. Slow enhancement in partial recipe enhancements makes a difference in my demon prince's aura without sacrificing too much accuracy and damage.


You may not get very many bonuses, but you'll perform at your peak. Psy and I are in agreement on this one. Frankenslotting is your best bet for some very satisfying results and I *do* mean some very satisfying results.


 

Posted

Quote:
Originally Posted by StrykerX View Post
I always either frankenslot MM pets or just 6-slot them with Blood Mandate (great set bonuses and ED capped accuracy and damage plus end reduction). The only thing you have to keep in mind is that pet powers only benefit from enhancements that apply to that power. For instance, a Slow set Acc/Slow IO would not provide any +accuracy enhancement to powers with no Slow component, and Pet Damage IOs do not affect non-damaging powers. That means that unless things have changed adding a Pet Damage set EndRed IO (like the Blood Mandate Acc/Damage/End) will not reduce the endurance costs of the Ember Demon's heals or shield powers since those deal no damage. It will affect the attacks though, and those are usually the highest end drain.

Once you hit level 50 you may want to slot a couple of Heal/End Hami-Os. HOs apply to all powers a pet has, so they would give you a nice heal boost while completely eliminating any endurance woes.
I know the combat screens can sometimes be wrong, but...



A little hard to see, but that is a pet damage set in Demon Prince and Shiver's END cost is reduced (which does no damage). I also took the following one.



This one is from enchant demon which appears to not only affect it's cost, but also the cost of the powers it grants. Now Demon Prince and Enchant Demon here both have the same end reduction, but I double checked my other pets which have more, and their upgrade powers reflect the 34.8% in Enchant Demon as well. I personally didn't know that end redux in the upgrades affected the powers they grant themselves, but there it is. Again, could be a display issue. Not only that, but if the upgrade powers did affect them that way, why can't we slot for other aspects, such as ACC in them? Looks a little odd anyway...


 

Posted

Enchant Demon is definitely a display bug. Slotting a MM upgrade power never affects the pet, it only affects the upgrade power itself. The upgrade will cost less endurance to cast but the powers granted by it are only affected by the enhancements in the pet power itself.

The easy way to test whether Pet Damage sets affect Shiver is to slot Summon Demon Prince with only Pet Damage set IOs, including some accuracy, and then monitor the Demon Prince's combat statistics when fighting +0 mobs. If the Last Hit Chance reading is unchanged after he uses Shiver then the pet damage IOs are applying to non-damaging powers (and everyone slotting a Lich can rejoice ) but if it shows a lower to-hit chance than the damaging attacks you'll know the IOs are not applying.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

We that's no fun...



That snippet was against +0s and it definitely shows that the ACC isn't getting applied to Shiver since it has a base ACC of 1.00. The combat log shows 85%, but the other 10% is from Supremacy. Looks like I may have some more slotting to consider.


 

Posted

I was afraid that was still the case. My standard (pre-50) slotting for pets with non-damaging control powers is one generic Accuracy IO of the highest level I can slot, then Pet Damage IOs and generic Slow / Hold / Fear / whatever for the rest. If I ever get a MM with such a pet to 50 I'd probably swap to a mix of IOs and Hami-Os since HOs / SHOs apply to all pet powers.

In the Demon Prince's case, every power except Frozen Aura has a Slow component, so a mix of Slow and Pet Damage sets could work. I'd suggest two Acc/Dam, two Dam/End (from the same sets), and two Acc/Slow IOs. That gives ED capped accuracy for all but Frozen Aura, pretty good accuracy for Frozen Aura, ED capped damage for all attacks, and plenty of end reduction. Plus you get two minor set bonuses (I'd go with Blood Mandate and Brilliant Leadership since they offer regen and recovery as the two-piece bonus).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636