Have Certain Toggle Powers Reactivate After Stuns Wear Off
http://paragonwiki.com/wiki/Toggle_Suppression
Powers that affect enemies will untoggle when mezzed. This won't change. It was a deliberate design implementation.
Powers that don't affect enemies will, most of the time, remain toggled on, and sometimes (but not always) the effects will suppress while mezzed.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
http://paragonwiki.com/wiki/Toggle_Suppression
EDIT: CURSE YOU AGGIE!
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Toggle Suppression is stupid and should be removed.
Aww, I forgot my asbestos suit. I'm gonna get burned, aren't I?
So you'd rather them go back to having all toggles turn off? Because they're certainly unlikely to make it so that mezzes do next to nothing.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Whether they are unlikely to do that or not, I will always argue that it is the right choice.
So you'd rather them go back to having all toggles turn off? Because they're certainly unlikely to make it so that mezzes do next to nothing.
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NPCs with mezzes aren't fun.
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For you, maybe not. For me, they make me actually have to use tactics in a game that is already remarkably easy.
Whether they are unlikely to do that or not, I will always argue that it is the right choice.
NPCs with mezzes aren't fun. |
Mezzes and debuffs of ridiculous length are another story, of course. But mobs should have some mezzes and debuffs, otherwise there's no way they could compete with heroes.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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That's fine. The mezzes still don't have to be toggle-dropping "I Win" buttons to give you your challenge and tactics. Just being unable to act for X seconds is a pretty big detriment to start with. You don't need to have cascade defence failure to go along with it.
For you, maybe not. For me, they make me actually have to use tactics in a game that is already remarkably easy.
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It's bad enough that I can't do anything for the next 5 seconds thanks to that hold that got through; why should the rest of the group get a free shot on top of that?
If the only way NPCs can keep up with heroes is having a small random chance of killing the hero outright (which is often the end result of getting mezzed, at least for me), then your game's been designed poorly from the start.
I absolutely cannot stand losing because a small random chance went against me.
Losing because I bit off more than I can chew? That I can handle.
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You do realize that mezzes don't DROP toggles unless they affect enemies, right?
The mezzes still don't have to be toggle-dropping "I Win" buttons to give you your challenge and tactics. Just being unable to act for X seconds is a pretty big detriment to start with. You don't need to have cascade defence failure to go along with it.
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You do realize that SUPPRESSED toggles still retain any defense/resistance they give, right?
You do realize this makes you look like you're talking out your butt, right?
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
break frees, break frees and break frees. insps can be combined even when mezzed.
thanks for saying what I was thinking.
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I'm sorry, what part of "Toggles that are suppressed will continue to drain endurance and provide mez protection, but all other attributes will shut off." means you keep your defence and resistance? Neither of those are mez protection.
You do realize that SUPPRESSED toggles still retain any defense/resistance they give, right?
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EDIT: Aaaaand, I just tested it in game, proving, as usual, that I am right and people telling me I have my facts wrong are the ones who are wrong. My Fire/Dark just ran into a bunch of Bane Spiders with 24% ranged defence (half that from set bonuses, half from Weave and Shadowfall). After a hold hit, she dropped to 12% ranged defence - the defence bonus from her suppressed toggles stopped being applied.
So, who's talking out of their butt?
That also confused me. If a toggle suppresses, it no longer provides its buffs unless that buff is mez protection/mez resistance. Only in PvP does a toggle still retain its buffs under toggle suppression.
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Hate to do this to you Aggie, but this is not true at all. It's even stated so in the link you provided. The only thing a suppressed toggle retains is mez protection.
You do realize that SUPPRESSED toggles still retain any defense/resistance they give, right?
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This is why Ghost Widow is so lethal. Her magnitude 100 hold is a DoT, so when it hits the tank, all his resistances go away, and he is nothing but a bag of HP that slowly dwindles.
Ghost Widow (and likewise Reichsman, but not so much because his stun doesn't have a DoT) is my only gripe. Mag 100 is ridiculous. I can understand being overcome by a ton of gunslingers and them stacking enough holds on you. But Ghost Widow should not have a lucky one shot kill.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The other night I was working my Ice/Ice Blaster with the Cold Mastery set. In that set I have Frozen Armor. Now as a Blaster, I know there are certain powers that you can continue to use even after you get frozen, stunned or immobilized. This, from what I gathered, is unique to a Blaster and no other Archetype has this ability.
Since my Frozen Armor is a toggle power, I will always leave it on while in battle along with my Combat Jumping. I noticed that when I got stunned, it appeared that my Frozen Armor turned off and when my stun wore off, my Frozen Armor turned on automatically again. Now, either I was imagining this or this is a toggle power that will reactivate after stuns wear off which I thought was cool.
There is another power, Chilling Embrace, that I unrespeced out of since every time I would have it active and got stunned, frozen or immobilized, it would shut off and not come back on. I would have to remember to reactivate this power again which can be a pain if you are in the heat of battle. This was also a problem with my Dual/Elect Blaster with her Lightning Field. Every time you got whacked around and stunned, it would deactivate. So, I removed it for that very reason being that it was a pain to remember to turn it back on again. I know we are given one "auto" activation which I use for my Hasten when it recharges back up, even though Hasten is a non-toggle power.
So, with that being said, why is it not practical to have certain toggle powers reactivate, like Frozen Armor, after the stun wears off? If that power is intended to be on all the time while in battle or in missions and is inherent for that particular archetype, then why should you be forced to remember to turn it back on again? My suggestion would be to have it reactivate once the stun, freeze or immobilize wears off then when the mission is over, you can manually turn it off until you need it again. What do you guys think?