Tough/Weave for Bots/Traps


anonymoose

 

Posted

Is it required/needed?


 

Posted

Not really.

I went speed, leadership, medicine, presence, mu personally.

My prot bots are slotted for def, so bubbles, FFG, aura IOs, their def is right up there.

I however, live off of bodyguard mode and Mu sheild... never needed anything more.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Neofusion View Post
Is it required/needed?
I've taken another route to survivability- softcap myself and pets, run on bodyguard mode.

I'm softcapped with ffg + black scorpion patron shield + protector bot shield.

Don't forget to toss 2 +DEF IOs in the protector bot.

My pets are softcapped with ffg + prot bot shields + maneuvers + the pet +DEF proc.

This setup is very survivable but I haven't tried tough/weave so I can't directly compare.


 

Posted

This is what im thinking for leveling atm its DO/SO i intend to work on the IO's later.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Neobot 001: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), EndRdx(17)
Level 1: Web Grenade -- Acc(A), Immob(5), Immob(7), EndRdx(7)
Level 2: Caltrops -- Dmg(A), Dmg(25), Slow(43), RechRdx(46)
Level 4: Triage Beacon -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), RechRdx(29)
Level 6: Equip Robot -- EndRdx(A)
Level 8: Maneuvers -- DefBuff(A), DefBuff(13), DefBuff(13), EndRdx(15)
Level 10: Hasten -- RechRdx(A), RechRdx(19), RechRdx(21)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Run(A)
Level 16: Acid Mortar -- Acc(A), Dmg(17), Dmg(19), Dmg(21), RechRdx(23)
Level 18: Health -- Heal(A), Heal(25), Heal(31)
Level 20: Stamina -- EndMod(A), EndMod(23), EndMod(31)
Level 22: Protector Bots -- Acc(A), Acc(27), Dmg(33), Dmg(33), DefBuff(34), DefBuff-I(34)
Level 24: Recall Friend -- EndRdx(A)
Level 26: Force Field Generator -- DefBuff(A), DefBuff(27), DefBuff(29)
Level 28: Poison Trap -- Hold(A), Hold(33), Slow(36), Slow(36), RechRdx(37), RechRdx(39)
Level 30: Assault Bot -- Acc(A), Acc(31), Dmg(34), Dmg(36), Dmg(37), EndRdx(37)
Level 32: Upgrade Robot -- EndRdx(A)
Level 35: Trip Mine -- Acc(A), Dmg(40), Dmg(40), Dmg(43), RechRdx(48)
Level 38: Tactics -- ToHit(A), ToHit(39), ToHit(39), EndRdx(40)
Level 41: Static Discharge -- Acc(A), Acc(42), Dmg(42), Dmg(42), EndMod(43), EndMod(46)
Level 44: Detonator -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46)
Level 47: Vengeance -- Heal(A), Heal(48), DefBuff(48), DefBuff(50)
Level 49: Charged Armor -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 1: Ninja Run



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Posted

Quote:
Originally Posted by Neofusion View Post
Is it required/needed?

Bodyguard mode gives 75% damage resistance. Do you really need more?


 

Posted

OP, there are so many things better than kick/tough/weave


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Neofusion View Post
Is it required/needed?
What for? As a mastermind you shouldnt be getting hit anyways. The only time critters even look at me is if I some how screw up and all the pets die, which is very unlikely to happen in the first place. In sense its like a pain mastermind taking the medicine pool when its clearly not needed.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

I don't know, I took it. It allows me to softcap to all 3 positions with 1 bot bubble.

It's not needed but it's nice to be able to take on most things the game can throw at you.


 

Posted

I tank-mind with mine anything that moves, without tough/weave, and even manage to toss in self heals from medicine pool during fights with relative ease... and that's just with FFG and Prot bots (slotted for def).

It's really not needed... by any strech of the imagination.

If you were trying to to a Def based MM, sure, but then I'd be a Thugs/Traps with leadership, cj, Scorp and weave....... 49.2 before enforcer buffs....

I suddenly understand all the thugs/traps...


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Resistance limits:http://paragonwiki.com/wiki/Limits

Soft Cap Defense explained: http://boards.cityofheroes.com/showthread.php?t=185167

Towards bottom of page for Bodyguard mode:http://cityofheroes.wikia.com/wiki/Mastermind

Lets just assume you have 50% resistance across the board. Now lets assume since you went resistance you couldn't max out your defense.. Common sense tell us if your building up in one direction you will not have enough to go in another direction. But lets assume your crafty enough to get 25% defense, again across the board..

So you have 50% resistance and 25% defense..

Lets use the example given in the bodyguard link. it's round numbers and easy to figure out.. Bodyguard mode is going to give you 40 points of damage out of 100 point damage attack. Your resistance will take away half of that.. So your down to 20 points of damage..

So lets say a equal level minion is going to do 20 points of damage if he connects with a hit on you..

The defense thread I linked says at 25% defense a minion has basically a very good chance to hit you once out of every 4 swings and good probability to hit you twice out of 5 swings.. For argument sake we will use the lower 1 out of 4.

So again we break it down.. Every 4th swing your getting 20 points of damage.. with bodyguard mode and 50% resistance and 25% defense..

Your fighting 6 equal level minions.. So your taking 120 points of damage every 4th swing. 6 x 20 = 120..

Now lets reverse this.. Your at 45% defense cap and I will say 10% resistance.. Both across the board..

So now each minion when they connect will hit you for 36 points of damage. 100 points damage minus bodyguard gives you 40 minus 10% resistance = 36..

Each minion at 45% defense has a 1 in 13 chance to hit you..

So 6 minions at after 13 swings hit you for 216.. 6 x 36 = 216..

Lets say each swing takes 1 second..

In 13 seconds..

45% defense 10% resistance you get hit for 216 points of damage..

25% defense 50% resistance you get hit for 360 points of damage.

In 10 seconds my trip mine and bots would have killed every minion..

I didn't even get into fighting +2 bosses, because simply the numbers would be much higher and at a lower defense you would be getting hit much more then 1 in 4...

At 25% AV's would 1 shot your tier 1 pets. Which would then result in you getting even more damage because less pets to divide bodyguard mode with.. A second hit by a AV would probably kill your tier 2 pets.. I think at this point your pretty much in a bad place.

I cannot tell you how many times my pets have died and I just stood there resummoning my pets while being attack by 10 or 15 mobs.. Do I get hit.. Of course.. Do I eat some greens and a purple to make sure. Of course. Do I not bother even summoning the pets and just keep spamming Trip mine and Poison Traps until I cleared out a few.. I sure do..

End results I do not need my pets to survive. I need my pets to do more damage.. That is it.. Otherwise I could solo slowly by just using the Traps set powers and no pets.

But you do not need me to tell you all of this.. Test it yourself..

Bring up your combat monitor and monitor all your defenses.. Get yourself to the 25% defense range ( Eat a purple luck to boost your defenses ) and go find a even con mob or a bit higher.. For now put the pets on passive and get the aggro. See how many times he hits you.. Then while fighting the same mob eat another purple to bring your defenses to 45% and see how much you get hit then.. You do not need to do this 100x.. Just enough until you get the point that you will see a lot of misses once your at 45% ..

I would try to find a melee type NPC since smash and lethal are the easiest defenses to raise.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Interesting.

I don't care enough to debate it though.

All I can say is... I tank AVs with a bots/traps/mu with medicine, speed, leadership and presence.

As long as this is possible, a debate at min maxxing is the equivlent of deciding which road you want to take from Los Angeles to get to San Francisco... the direct route or the scenic; both will get you there, but which will you have more fun driving?

It all boils down to personal preference.

Good info none the less.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Wassabi View Post
Interesting.

I don't care enough to debate it though.

All I can say is... I tank AVs with a bots/traps/mu with medicine, speed, leadership and presence.

As long as this is possible, a debate at min maxxing is the equivlent of deciding which road you want to take from Los Angeles to get to San Francisco... the direct route or the scenic; both will get you there, but which will you have more fun driving?

It all boils down to personal preference.

Good info none the less.
Your absolutely correct.. Your making up for what I missing..

I have a 50 Robot Force Field. Which I would consider is "My Old Build" since I never understood defense ( Not saying you don't. I just didn't get it and happen to go another route by luck ) I went the route of healing my pets.. So what I wasn't doing in one direction I make up with healing the pets. Again I was lucky, I just built to what I thought worked and it just happen to work out.

But I am in the process of respecing yet again, to more of a tanker mind approach because it is just working well for me. I do think the resistance heal approach is good for someone who likes to really control his pets.. CoV came out 1 year after CoH came out I think, Mastermind was my first real toon on villain side.. I think I just got tired of trying to control the pets too much. And that is where I think I ran into issues where I wanted more control options over the pets.. Which in turn got me annoyed ( for the lack of a better term ) because I couldn't or they just didn't have any. Personally I wish they would allow you to break down the command even further. So you can determine what Stay, Defense and Aggressive mean to you. But of course that is a whole other thing..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

"control" over pets is an illusion...

If you saw the things they do behind your back when you're not looking... you'd know that.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues