Super Zentai/Mecha Pack!
I must say, despite being a Manga/Anime fan, I'm not really in favour of this and I probably wouldn't buy it despite already having all the Super-boosters so far.
The reason? Well I play this game as a massive super-hero fan, I'd like to see it stick mostly to it's roots rather than become even more influnenced by other genres (even if they are somewhat related).
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I must say, despite being a Manga/Anime fan, I'm not really in favour of this and I probably wouldn't buy it despite already having all the Super-boosters so far.
The reason? Well I play this game as a massive super-hero fan, I'd like to see it stick mostly to it's roots rather than become even more influnenced by other genres (even if they are somewhat related). |
Curiousity...
How is it that super-heroes from other countries aren't included in the superhero genre? I'm not saying we need the big-eyes effect, but I'm saying that this could help draw in fans of other superhero groupings as well, i.e. the Dino-men/Power-ranger/Kamen-Rider fan types of ages long past(Personally I think they're a bit silly, but that's just me, superheroes in tights performing silly poses are always a bit odd-waaaaaait).
But that's why it would also include a wide variety of hero-oriented material from the genre. Something to make the expansion pack worth the 10 bucks to everyone that looked over it.
Perhaps it might even include a Power Armor secondary powerset for Scrappers/primary for tanks, which would grant two costume slots to start with(the second would be required to use the Armor slots for the chest and legs(And yes, this is a common theme among American superheroes as well)), the first power of the set being "Transform". Several powers in the set could be used to increase damage, increase total HP, speed up healing, all passive(always on) when the Transform power is active, but the transform power would severely reduce the endurance recovery rate, basically increasing your surviveability, but decreasing your long-term battle effectiveness. At higher level(perhaps tier 9), an endurance recovery power could be made available for the transformed set, which would allow you to slot endurance recovery enhancements, granting you the ability to work in battle in a more long term way.
Curiousity...
How is it that super-heroes from other countries aren't included in the superhero genre? I'm not saying we need the big-eyes effect, but I'm saying that this could help draw in fans of other superhero groupings as well, i.e. the Dino-men/Power-ranger/Kamen-Rider fan types of ages long past(Personally I think they're a bit silly, but that's just me, superheroes in tights performing silly poses are always a bit odd-waaaaaait). But that's why it would also include a wide variety of hero-oriented material from the genre. Something to make the expansion pack worth the 10 bucks to everyone that looked over it. Perhaps it might even include a Power Armor secondary powerset for Scrappers/primary for tanks, which would grant two costume slots to start with(the second would be required to use the Armor slots for the chest and legs(And yes, this is a common theme among American superheroes as well)), the first power of the set being "Transform". Several powers in the set could be used to increase damage, increase total HP, speed up healing, all passive(always on) when the Transform power is active, but the transform power would severely reduce the endurance recovery rate, basically increasing your surviveability, but decreasing your long-term battle effectiveness. At higher level(perhaps tier 9), an endurance recovery power could be made available for the transformed set, which would allow you to slot endurance recovery enhancements, granting you the ability to work in battle in a more long term way. |
Curiousity...
How is it that super-heroes from other countries aren't included in the superhero genre? |
Perhaps it might even include a Power Armor secondary powerset for Scrappers/primary for tanks, which would grant two costume slots to start with(the second would be required to use the Armor slots for the chest and legs(And yes, this is a common theme among American superheroes as well)), the first power of the set being "Transform". Several powers in the set could be used to increase damage, increase total HP, speed up healing, all passive(always on) when the Transform power is active, but the transform power would severely reduce the endurance recovery rate, basically increasing your surviveability, but decreasing your long-term battle effectiveness. At higher level(perhaps tier 9), an endurance recovery power could be made available for the transformed set, which would allow you to slot endurance recovery enhancements, granting you the ability to work in battle in a more long term way.
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My point was that COH is roughly based on the same kind of lore/universe/style that the major comic book publishers have, in my own opinion, I'd like to see it stay there.
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and don't forget, power rangers aren't super heroes they are rip offs of voltron.
The mecha/power ranger thing... I have no problem with, though I think a good number of them can probably be made in game *now.* I probably wouldn't use the pack, but I don't have anything against it. (Though things like the "shoulder blades," well, I wouldn't hold my breath - re-animating the entire set?)
Adding buffs/debuffs to costume pieces, though? No. No thanks. If I want my abilities tied to wearing the Awesome Underwear of Armortron and the Frilly Codpiece of Doom, I'll go play Aion. One of the strengths of this game is that the customization has absolutely *no* effect on your powers. I'd rather not see that change, ever.
I wouldn't use it, but I can see possibilities of it being a decent seller.
Dec out.
I have a sentai character, but I've been able to realize him pretty well in-game with the existing pieces (especially once they added half-helmets with goggles/visors, back in one of the single-digit issues). Not really seeing the need.
And a firm NO to costumes having any actual effects or bonuses. Keep it all cosmetic, thanks.
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I have a sentai character, but I've been able to realize him pretty well in-game with the existing pieces (especially once they added half-helmets with goggles/visors, back in one of the single-digit issues). Not really seeing the need.
And a firm NO to costumes having any actual effects or bonuses. Keep it all cosmetic, thanks. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
a jet pack isn't a costume piece though. it is a power. a travel power to be precise that has to be toggled on/off.
Yes, actually.
While I'm glad that I'm now able to buy an endless supply of work-anywhere jetpacks (for the cost of about an uncommon piece of salvage each), the temp power is slower than my ex-Sky Raider's slotted, level-scaled Flight. So rather than respeccing out of the latter, I continue to rely on it most of the time and only turn on the Raptor Pack for RP, costume contests, etc.
What would be absolutely ideal for me would be to be able to buy or unlock a costume piece for the back slot (ala capes, wings etc) which animates when I activate Flight and Hover, but does not in itself convey those powers. However, I'm very aware that this is a highly ideosyncratic need/request, and so I haven't bothered to make a thread for it.
My characters at Virtueverse
Faces of the City
Apparently a lot of you misread my second posting. The bit about "Costume changes making a difference for powers" ONLY applies to the theoretical inclusion of the "Transformation" secondary powerset, which would apply boosts, and grant one extra costume slot for the armor transformation.
Okay, then let me vote "no" on that second posting/idea specifically.
NO.
My characters at Virtueverse
Faces of the City
Apparently a lot of you misread my second posting. The bit about "Costume changes making a difference for powers" ONLY applies to the theoretical inclusion of the "Transformation" secondary powerset, which would apply boosts, and grant one extra costume slot for the armor transformation.
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A jetpack is not a costume piece. A jetpack is a temporary power. When/if we ever get jetpacks in game as costume pieces, I'd expect to see them animate with the appropriate powers, yes - but not be the *source of* those powers, or a buff/debuff.
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https://secure.ncsoft.com/cgi-bin/St...tem&item_id=73
That jetpack is completely unique to that mini-booster.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Apparently a lot of you misread my second posting. The bit about "Costume changes making a difference for powers" ONLY applies to the theoretical inclusion of the "Transformation" secondary powerset, which would apply boosts, and grant one extra costume slot for the armor transformation.
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and snow, the jet pack, just like the jump packs and raptor pack are not costume pieces. if they were they would stay out after you turned them off. they are temp powers.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
My point is that while you might see a jetpack as a travel power, others might see it as a costume option. The fact that some people in this thread cannot see that is showing a disregard of other people's opinions.
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Do you see an option for "Jetpack?" No? Then it's not a costume option.
Do you see a power in your tray or powers list for some sort of Jetpack? Yes? Then it's a power.
Does a costume option have any impact on performance? Can you fly because you have a cape or wings? No. Can you fly because you have rocket boots? No. Those are costume options, not travel powers.
Can you have two capes on your back at once? No. Why? Because it's one costume "anchor point."
Can you have a cape and a jetpack on at the same time? Yes. Why? One's a costume piece, one's a temporary power with a graphical representation that "anchors" there.
Once they have an ability tied to them - such as the goldbricker or sky raider jet packs - they become temporary powers. You may like using them as "part of" your costume, that's fine, but that doesn't make them a costume option from the game's POV.
Edit: When people come here and ask for jetpacks, do they ask for "Jetpacks as a costume option" or "MORE jetpack costume options?" They ask for the first - which is a pretty good indication they don't see temp powers as costume options, either.
Go to the tailor.
Do you see an option for "Jetpack?" No? Then it's not a costume option. Do you see a power in your tray or powers list for some sort of Jetpack? Yes? Then it's a power. Does a costume option have any impact on performance? Can you fly because you have a cape or wings? No. Can you fly because you have rocket boots? No. Those are costume options, not travel powers. Can you have two capes on your back at once? No. Why? Because it's one costume "anchor point." Can you have a cape and a jetpack on at the same time? Yes. Why? One's a costume piece, one's a temporary power with a graphical representation that "anchors" there. Once they have an ability tied to them - such as the goldbricker or sky raider jet packs - they become temporary powers. You may like using them as "part of" your costume, that's fine, but that doesn't make them a costume option from the game's POV. Edit: When people come here and ask for jetpacks, do they ask for "Jetpacks as a costume option" or "MORE jetpack costume options?" They ask for the first - which is a pretty good indication they don't see temp powers as costume options, either. |
I wish I had a Goldbricker Jet Pack to fly around with instead of just flying
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So I've noticed that there're a lot of little hidden inspirations for certain costume components in the game. Perhaps it'd be nice to see even more little ones, like a Sentai mask! Specifically, a Detail 2 part done in shiny metallic, as a set of fake lips that do not move. Additionally, the japanese giant-robot helms could be added to the set(check Gundam, Gaogaigar, and others for a relative representation of these), along with the V-fins for the head, and other additions. Additionally, this pack could include other power-armors inspired by japanese animation, including components to build the Bio-Booster armor from the Guyver(it really didn't change much between Japan and the US movies...) series.
The set could be finished out with a set of beam-oriented weapons, as well as semi-anime inspired weaponry as well(Elbow mounted blades for dual-blade scrappers, for instance), and new costume change emotes of a similar nature(see Danzaivar of the Eretsvaju title).
I'm sure there're a lot of additional ideas that could come into play with this idea. Let's hear all of yours, everyone!