Some Advice on my Plant/Storm Build please


Argentae

 

Posted

@Hercules

What are you specifically trying to get out of IOs? Does your toon have any problem areas that you are trying to mitigate?


 

Posted

Quote:
Originally Posted by saltyhero13 View Post
@Hercules

What are you specifically trying to get out of IOs? Does you toon have any problem areas that you are trying to mitigate?
No real problems areas - maybe a little more damage when soloing...


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Hmm. Don't have a lot of time at the moment, but my .02 Inf:

- Get Tornado. If you're thinking of dropping Air Superiority anyways, that's a good spot for it. Lose the slots in Snow Storm and slide them over to the 'nado- it does very nice things for your damage, and makes a decidedly handy panic button.

- I'd suggest swapping the Touch of Lady Greys for Analyze Weakness in Freezing Rain, mostly because I prefer the bonuses, but also because FR does take an accuracy check. The Achilles' Heel proc is quite nice in Freezing Rain as well- an extra 20% -res is nothing to sneeze at, and it can be comfortably subbed in for the Analyze Weakness proc.

- The purple Immobilize set in Carrion Creepers is a phenomenal waste. Creepers do a crapton of damage; I've got Ragnarok planned for 'em, with the Impeded Swiftness proc taking place of the Chance for Knockdown, since that's quite spectacularly useless in Creepers

- If you could squeeze another three slots from someplace and put one each into your APP stuff, adding one more from each of the sets you've got slotted in them, you could get another 17.5% global recharge. Certainly wouldn't hurt, I'm thinking. Maybe the sixth slots from Entangle, Strangler, and Roots? >.>

- Slotting Roots for damage is actually a viable option; I've got a Posi's Blast set in mine, complete with proc, heh... I actually put the purple sets in Entangle and Strangler.

- If you're taking Superspeed for stacking with Steamy Mist for full invis, you can save yourself a power pick and just use a Celerity +Stealth, or Unbounded Leap +Stealth. Maybe sub in the Spirit Tree or O2 Boost?

Anyways, not sure how much all this will help or not, but there you have it.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
- Get Tornado. If you're thinking of dropping Air Superiority anyways, that's a good spot for it. Lose the slots in Snow Storm and slide them over to the 'nado- it does very nice things for your damage, and makes a decidedly handy panic button.
I think I tried this at one point, but wasnt impressed with it. Seems to be fairly disparaged in the boards as well. I'll think about it...

Quote:
- I'd suggest swapping the Touch of Lady Greys for Analyze Weakness in Freezing Rain, mostly because I prefer the bonuses, but also because FR does take an accuracy check. The Achilles' Heel proc is quite nice in Freezing Rain as well- an extra 20% -res is nothing to sneeze at, and it can be comfortably subbed in for the Analyze Weakness proc.
I'll give this a try.

Quote:
- The purple Immobilize set in Carrion Creepers is a phenomenal waste. Creepers do a crapton of damage; I've got Ragnarok planned for 'em, with the Impeded Swiftness proc taking place of the Chance for Knockdown, since that's quite spectacularly useless in Creepers
Good suggestion... although Ragnarok is a VERY expensive set.

Quote:
- If you could squeeze another three slots from someplace and put one each into your APP stuff, adding one more from each of the sets you've got slotted in them, you could get another 17.5% global recharge. Certainly wouldn't hurt, I'm thinking. Maybe the sixth slots from Entangle, Strangler, and Roots? >.>
The 6th slot from Strangler is doable - hate to lose the other ones though.

Quote:
- Slotting Roots for damage is actually a viable option; I've got a Posi's Blast set in mine, complete with proc, heh... I actually put the purple sets in Entangle and Strangler.
The defense bonuses from the current set are just too hard to give up.

Quote:
- If you're taking Superspeed for stacking with Steamy Mist for full invis, you can save yourself a power pick and just use a Celerity +Stealth, or Unbounded Leap +Stealth. Maybe sub in the Spirit Tree or O2 Boost?
I think I'll keep SS - hate powers that I have to keep activating over and over.

Quote:
Anyways, not sure how much all this will help or not, but there you have it.
Thank you.

Now, if I can just figure out how to do all this without burning 2 or 3 respecs.... and saving the enhances for resell.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quick comments:

  • Tornado gets better mileage when groups are packed in tight (as does Lightning Storm). If you are an active "Herd"icane-er this might work for you. I also use it for an Achilles Proc.
  • At low levels Roots provides decent AoE damage; at higher levels its quickly overshadowed by other AoE. I personally didn't slot for damage but would most likely have selected Posi if I wasn't maxed out on the recharge bonus.
  • In your pursuit of damage I would recommend moving slots around to powers that take +recharge sets. As mentioned above you have a few sets that are sitting with four slots but can offer some global recharge with extra slotting and different set selection.
  • Procs in Freezing Rain and Carrion Creepers will give you a damage boost. I think Mezzosoprano recently reported that procs accounted for 40% of his builds damage output.

Quote:
Originally Posted by Hercules View Post
Now, if I can just figure out how to do all this without burning 2 or 3 respecs.... and saving the enhances for resell.
You can always copy to test before burning a respec on live.

Here is my current build that I am still tweaking since I transitioned from Stone Mastery into Ice Mastery. It may give you some ideas on alternate power selection and slotting.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1422;715;1430;HEX;|
|78DA9D944B4F13511886CFF442E9055A28152814CACD722DB0F3B2301134C14052A|
|9612594B10CA5499936ED90C8CE1FE042F1828A6EDD2A101074E50F70A7C47FA1D1|
|1F50BFEF7BA716B74ED2F739E7CCFB5DCE99992EDC9F0D28F5E09AD2423305BD52C|
|9CC144DAB5C2C148CB27B41CFE5B3CDB3BA99CD9BB978BA942FE72D8F522A5EF7D4|
|ECC9544137ADDAACF79CE1FAD6FA7A326D15CB9B99F4D6E666D1A45C2D73E686513|
|64C2B591BF852454A922E19C65A408637F39669542A98CC1B7A89C2FCB853C8E736|
|ACD08D523E9B9CCB1A9905BD6219E5ED0E6A6C847E079AB2AFAA537D752815538E6|
|FC099C0F55DB05AF72915254CAB7D5AC26AD5A53DD278C9F55830B823483C158C3E|
|131C923A6DBB13F63EF8061195806F0251FD74746E495F75B8C7A460C33F38A29B1|
|E3B9F67D9C14B8D2B4046D0BC0AE8822CD9BDC8E7F2B66BBC275F07109282813010|
|111C93FAEDFDFAEDBA54AD091954D3B02CADD13408973BF899EA8455E88B940B353|
|83977EB5B29113D117B0F127928510B12692D4B52AEF51621A10C8D53A0C9F08924|
|6A3B053E0A3A8E05D13E49D448892248E48CECCA9D0B3BC013D89F6346BE76BBF37|
|6ECEF84B4D3AED47984EEF6F050B6651FA3E87C1C9DFB284397FD9A74A508FDAAFB|
|36B028E8490BBCE48BD94F2D864A1338DE491CEF2969AF5DB7172716FF214DC67F0|
|1BF057D3F05398DB3C2DE0FFB00EC03300C206A10511B641FB2ED43BB8A8FF4E24B|
|E015B02748BC10BCA367346CDB87611F790D206A0451A388DA27FB987DDC63D8DC3|
|836378ECD4DB4090EC897B4DF8AE4A19CDF248E78F25830FD01C0D94EE3AD784F51|
|53F61B3785A56ED7B98FAE4A979A3FBFE2943DA75C7F3F43A58929563755BDA1FAF|
|83FAF53FAC74305EFA28FF40E4B8A445BE2D15D96659EAEF048E7D13D962C4FAB9F|
|02B5068297B8AFCB2C5758AEB244B8BF87ECF4F0E7E66709B034B134B30459422C6|
|19628CB1B96EA1F839904E6|
|-------------------------------------------------------------------|
Good Luck with your build Herc!


 

Posted

Well- this is my final build (have everything, but need nine bubbles to fifty as I type this). Obviously, I'm going for the 'kill everything before it gets me' option.

Click this DataLink to open the build!

Proccing Carrion Creepers is a somewhat cheaper, and still quite good, way to go for setting them up for damage (they'll take Impeded Swiftness, Trap of the Hunter, and Explosive Strike, if memory serves- the Positron's Blast and Kinetic Combat ones can be slotted, but don't proc off the vine-flails, as I understand it, reducing their usefulness somewhat).

Also, if you put the Stealth IO in Sprint, you can just leave Sprint turned on and keep Stealth active- it basically becomes slow superspeed at that point.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Proccing Carrion Creepers is a somewhat cheaper, and still quite good, way to go for setting them up for damage (they'll take Impeded Swiftness, Trap of the Hunter, and Explosive Strike, if memory serves- the Positron's Blast and Kinetic Combat ones can be slotted, but don't proc off the vine-flails, as I understand it, reducing their usefulness somewhat).
Does anyone know if the Javelin's Volley damage proc would work with each lighting strike in lighting storm?
Edit: Never mind, that's a targeted AOE, although it could potentially work with creepers...


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

I'd be very leery of targeted AoE procs in Creepers- they don't seem to work properly, except on the first firing of the power.

One interesting use I saw of Lightning Storm procs (and one I would use myself if I had the spare slot, but sadly don't, as I'm going purple-crazy... and have already bought the bloody things >.<) was putting a Devastation: Chance to Hold proc in there. I may actually still do that, debating on whether or not I want the extra control or the extra damage and that bit of Psychic defense. But given that the Lightning Storm strikes are actually AoE, it works surprisingly well- saw a lot of Tesla Cages during those fights.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Originally Posted by TeChameleon View Post
I'd be very leery of targeted AoE procs in Creepers- they don't seem to work properly, except on the first firing of the power.

One interesting use I saw of Lightning Storm procs (and one I would use myself if I had the spare slot, but sadly don't, as I'm going purple-crazy... and have already bought the bloody things >.<) was putting a Devastation: Chance to Hold proc in there. I may actually still do that, debating on whether or not I want the extra control or the extra damage and that bit of Psychic defense. But given that the Lightning Storm strikes are actually AoE, it works surprisingly well- saw a lot of Tesla Cages during those fights.
I use the Chance for Hold proc in Lightning Storm on most of my Stormies. It has a chance to hit with each lightning strike, and Tesla Cages pop up frequently.

Leveling up, I usually frankenslot Lightning Storm with 2 each from Entropic Chaos, Thunderstrike and Devastation, with Dam/Rech and Dam/EndRdx/Rech from each set (except the Chance for Hold proc in Devastation). It gives some decent Regen and Recovery.

I would never skip Tornado. Over time, Tornado puts out a lot of damage when you add up all those DoTs. Add in the fact that it seems to be Autohit, and it is really useful. (I think City of Data lists it at 1.3 accuracy, but it seems to hit even better than that -- I find that it is one of the best powers to use when a Paragon Protector has fired off his MOG.) Tornado does enough damage to offset the Regen on most AVs. Plus, Tornado makes a good "panic button" power when the team gets overrun or when Mez is flying all over the place.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by TeChameleon View Post
- The purple Immobilize set in Carrion Creepers is a phenomenal waste. Creepers do a crapton of damage; I've got Ragnarok planned for 'em, with the Impeded Swiftness proc taking place of the Chance for Knockdown, since that's quite spectacularly useless in Creepers
You don't want to do it that way. Ragnarok will only enhance the damage of the throw vines portion of the power.

There was a post int he guides section where whetherbygoode (not sure on spelling) did testing on Creepers. As it stands, not only do the procs only work on the portions which accept sets of that type, but also the enhancement % from any set IO only benefits that portion. So the throw vines is a single-targe ranged damage power, and will not benefit for the accuracy or damage from a Posi Blast set IO put into Creeper.

What he recommended based on his testing was to use acc/dam hami-os combined with the slow and immobilize procs and generic recharge IOs to maximize the benefit to the power. Since the hami-os will benefit all sub-powers and the slow has the highest chance to go off as it triggers on every action the pseudo-pet takes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

... good bloody hell.

Thanks for the catch, Gavin, that power is infuriatingly difficult to figure out how to slot.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Yeah, I remember when we caught that. Seems like it hasn't been fixed yet.

I have a Plant/Storm at 50. No IO sets, though some Procs. Played and slotted correctly, it should be heavy on control and a very violent damage set (as in, people will notice).

I know the "conventional wisdom" of PUGs is to ignore Tornado, but a Plant/* Controller can ignore that advice with impunity. Entangle, Roots, and Carrion Creepers all apply a -Knockback Debuff that will prevent unwanted KBs. Similarly, the Giant Fly Trap also does Entangle (and seems to prefer the power), adding another source of -KB. This means you should slot Tornado up with as much damage as possible and feel free to unleash it, even if the Tank yells at you. Keep it under control, and you can prove to a PUG that Tornado is a meat-grinder, not a mob-scatterer.

Any Controller who skips the AOE Hold in favor of Tough/Weave is a fool. Period. Sorry, but it's true. The AOE Holds are worth considerably more than the paltry amount of +Resistance and +Defense given by the Power Pool Powers, and they don't cost you three power slots and an extra power pool choice. You're a Controller. Rely on your control powers for defense. You won't need either +Resistance or +Defense if you're doing your job correctly.

Similarly, a */Storm Controller ignores Thunder Clap at her or his own peril. It's another AOE control power, on top of the ones given in your primary. It's got a relatively quick recharge time and a decent duration. Sure, it's minions-only, but sometimes, that's what you need.

Also, to address the complaint that the AOE Holds rarely hit--it pays to understand how the Accuracy Modifiers in the game work. Most AOE controls have an Accuracy Modifier of 0.8 (compared to your average power's 1.0). They're going to miss most of the time, and you're going to need to slot them for Accuracy more than you'd like. I always slot mine with three ACC (or the equivalent) because if I'm reaching for a 0.8 Accuracy Modifier AOE Control, I want it to hit everything it can.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Quote:
Played and slotted correctly, it should be heavy on control and a very violent damage set (as in, people will notice).
Mostly because they can no longer see

Agreed on T-Clap, although I will add the caveat that it makes a poor 'panic button' power- it simply doesn't animate fast enough, and the stun is applied at the end of the animation >.<

Why yes, I have died (repeatedly) in mid-animation of the bloody power. Bitter? Me?


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

I took it fairly late in my build. There are other priorities that should take precedence over Thunder Clap. However, it's still good to have on a team for greater AOE control when Vines is down and things aren't so dangerous that you would want to use Seeds of Confusion.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Quote:
I know the "conventional wisdom" of PUGs is to ignore Tornado, but a Plant/* Controller can ignore that advice with impunity. Entangle, Roots, and Carrion Creepers all apply a -Knockback Debuff that will prevent unwanted KBs.
That hasnt been my experience -- I've tried the power on "the wall" in Cimerora and at least half the mobs are knocked over the side. I consider it to be an AV/EB DOT power only. I also pull it out during RWZ raids, where KB doesnt really matter.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
That hasnt been my experience -- I've tried the power on "the wall" in Cimerora and at least half the mobs are knocked over the side. I consider it to be an AV/EB DOT power only. I also pull it out during RWZ raids, where KB doesnt really matter.
Sounds like you either hit the target cap or you have low accuracy in Roots. To avoid this type of scatter, at least when I'm farming +*/x8, I typically wont use Tornado until I have two applications of Roots on the spawn.


 

Posted

It always works for me, and I've been doing it on teams for a very, very long time.

Roots has an Accuracy Modifier of 0.9, so if you haven't slotted it appropriately for Accuracy, it's generally going to miss (67.5% chance to hit even-level foes unslotted).

The -Knockback is 100%, provided the power hits, and it lasts 12 seconds against an even-level foe.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Gotta say, Herc, I'm in agreement with Salty and CB here- Tornado is an integral part of my attack chain on my Plant/Stormie, and I've also used it on the Cimeroran Wall, with the usual good results.

... if you're interested, my usual attack chain is Carrion Creepers-Seeds of Confusion-Roots-Freezing Rain-Tornado-Lightning Storm-Roots/Whatever's Needed. It makes an impressive mess :3

One possibility as to your troubles on the Cim Wall- it may be that some of the Romans got off their Shout of Command buffs, neutralizing your Roots.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

That shouldn't neutralize the -KB, though. In fact, it should bolster it.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Hmm... according to Paragonwiki, there's no -KB component to Shout of Command. And I'm not sure... really, reeeeeally not sure... but I think that if your Roots/Entangle aren't sticking, the -KB isn't applied either.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Originally Posted by TeChameleon View Post
Hmm... according to Paragonwiki, there's no -KB component to Shout of Command. And I'm not sure... really, reeeeeally not sure... but I think that if your Roots/Entangle aren't sticking, the -KB isn't applied either.
Shout of Command only negates the immobilization effect of Roots, the -KB still applies.

Warwolves work in a similar fashion. You can't immobilize them with Roots but the -KB still takes effect where Tornado wont scatter them.


 

Posted

Uhm... and understand, this is me relying on my admittedly fuzzy and imprecise memory... I'm fairly certain that my loathing of Warwolves on my Plant/Stormie is precisely because the -KB doesn't take effect when I try to Root them, and they get flung in all directions. I suppose I could go test this, but at the moment I should have been in bed an hour and a half ago. If anybody else feels like testing it, feel free :/


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Originally Posted by TeChameleon View Post
Uhm... and understand, this is me relying on my admittedly fuzzy and imprecise memory... I'm fairly certain that my loathing of Warwolves on my Plant/Stormie is precisely because the -KB doesn't take effect when I try to Root them, and they get flung in all directions. I suppose I could go test this, but at the moment I should have been in bed an hour and a half ago. If anybody else feels like testing it, feel free :/
Its quite possible. They still run around like madmen from the Tornado afraid effect. Definitely worth testing.

I do know it works consistently when used in conjunction with a hold (the plant holds have no -kb) but that is expected.

I was fighting Warwolves last night on the A Hero's Hero arc and noticed that some of them would not get flung by Tornado. It could very well be be that one application of Roots alone may not suffice requiring several applications. I had Creepers out the whole time and this could be skewing results. It also appeared that Creepers is capable of immobilizing them completely when it summons the creeper immobilize portion of the power. I don't know if this is a bug or if Creepers has a very high magnitude on its immobilization effect. I don't know if creepers has -kb in it though.

I'll retest this some more when I'm done with the arc.


 

Posted

Quote:
Originally Posted by TeChameleon View Post
Gotta say, Herc, I'm in agreement with Salty and CB here- Tornado is an integral part of my attack chain on my Plant/Stormie, and I've also used it on the Cimeroran Wall, with the usual good results.

... if you're interested, my usual attack chain is Carrion Creepers-Seeds of Confusion-Roots-Freezing Rain-Tornado-Lightning Storm-Roots/Whatever's Needed. It makes an impressive mess :3

One possibility as to your troubles on the Cim Wall- it may be that some of the Romans got off their Shout of Command buffs, neutralizing your Roots.
I've been experimenting a bit, and found that I have to apply at least two powers before unleashing tornado. So, roots + creepers, etc. And I've been most impressed, I'm tearing through the wall at a good clip - not to mention it's fun watching all the chaos.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )