Keybind Help


elvnsword09

 

Posted

Hey all,
I have an idea for an RP character, but need some help with keybinds to make it work. I would like to make [ ' / into binded keys for diffrent colors of speech bubbles, one yellow and white letter, one white and black letter, and one black and white letter... The idea is a tribute to Deadpool but done with a more simple aspect. A mercenary with three distinct personalities... yellow and white, like deadpool is the introspective, and perceptive persona, white and black is normal neutral, and black and white is the killer...
Anyone willing to help with these keybinds, I would be very grateful.
thanks,
Elvnsword


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Posted

Last I heard, the code for coloring a speech bubble via binds was borked.


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Posted

Since they broke the ability to color speech bubbles via binds a few issues back, the only way I can think of would be to have 3 seperate options files, each exactly the same except for the section where you set the window colors.

You would need to use /optionsavefile yellow.txt for the yellow & white bubble, and then bind whatever key you want to make your speech bubble that color as /bind <KEY> optionloadfile yellow.txt

Every time you pressed one of the bound keys, it would reload your Options settings, and should only change your speech bubble color.

Of course, if you make any changes to your options, you'll have to re-save each file so that they'll load your changes...




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Posted

Last I remember the color tags are broken for direct to speech binds but still work if you use them in combination with the begin/start (can never remember which it is) chat command as a header for what you will type. Also I believe color tags will work for direct to speech in custom popmenus.


 

Posted

Quote:
Originally Posted by Kheldarn View Post
Since they broke the ability to color speech bubbles via binds a few issues back, the only way I can think of would be to have 3 seperate options files, each exactly the same except for the section where you set the window colors.

You would need to use /optionsavefile yellow.txt for the yellow & white bubble, and then bind whatever key you want to make your speech bubble that color as /bind <KEY> optionloadfile yellow.txt

Every time you pressed one of the bound keys, it would reload your Options settings, and should only change your speech bubble color.

Of course, if you make any changes to your options, you'll have to re-save each file so that they'll load your changes...
This is what I have recommended to people in the past as well, but to expand on that.. after you make the custom option files, you can edit the custom option file to exclude everything except for the chat bubbles. That way it wont screw around with any of your other settings.

The previous thread was doing something similar, where the user wanted to press a key to change to a different costume and change the default bubble color at the same time. Once the "change personality" key is pressed, you can just chat normally using that color, then press the other personality key to change back.


 

Posted

There is an option /option_set ChatBubbleColor1 and -2, I thought would have done what was requested.

I tried setting it to different values, and they are accepted as such, but no matter what value I give it set the colour to black.

Does anyone know if this function also isn't working, or am I just doing something wrong.


 

Posted

Quote:
Originally Posted by panthera View Post
There is an option /option_set ChatBubbleColor1 and -2, I thought would have done what was requested.

I tried setting it to different values, and they are accepted as such, but no matter what value I give it set the colour to black.

Does anyone know if this function also isn't working, or am I just doing something wrong.
In an earlier thread, we were discussing that as well. We found the results to be kinda iffy. Even if you saved an option file to try to get the number of the color you want to use in your command, it was coming up with different results. Apparently the game reads the number in the file differently than it reads the number in that command... so we settled it was easier to use the option-file technique instead. That way was quicker, easier, and more predictable.