High Defense Doms..anyone else?
I don't need Def i have holds.
Defiant's GoEH/MILITIS METUS
I softcapped my Fire/Fire Dom to smashing/lethal. Still got permadom, but it was a pretty expensive build. Definitely worth it though.
Here's the datachunk if anyone is interested:
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The Melee Teaming Guide for Melee Mans
I have a s/l softcapped perma earth/fire. It is pretty beastly.
The def lets you take on much harder scenarios without much increase in perceived difficulty. It's also nice for solo'ing as you don't have to worry so much about lockdown and can just blast, which usually results in significantly faster defeats.
My ice/psi has had s/l softcap (~35% to energy and 20ish to everything else) since before the dom changes, that combined with the regen from drain psyche and the stacking -rech from psi and arctic air meant that any actual control was for the team's benefit not mine.
I have a s/l softcapped perma earth/fire. It is pretty beastly.
The def lets you take on much harder scenarios without much increase in perceived difficulty. It's also nice for solo'ing as you don't have to worry so much about lockdown and can just blast, which usually results in significantly faster defeats. |
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
So out of boredom I took my old Plant/Thorn dom (my first 50) and retrofitted him into a defense based dom. I don't use MIDS but was able to get the numbers below with minimal spending. (The goal was to see if it could be done without breaking the bank, etc.. )
I have around - 41% Energy DEF - 34% Smashing/Lethal DEF - 22% Range DEF - 27% Neg Energy DEF - 13% (Melee, PSI, etc...) I'm pretty surprised at how survivable he against some enemy groups (Council,COT, Freaks...) and how vulnerable he can be to others (Carnies..I hate you...). Power Pools taken for defense were Black Scoripion, Fighthing, and Leaping. Link below with screenie of the build. Plant Thorn Defense build I'm not really looking to redo the build, it works for what I use it for (running the The Code Merlin arc). I'm just curious if anyone else is using dom builds that are primarily high defense and not Permadom. Permadom get's a lot of attention, but with the recent reworking of Doms, high defense or +Damage builds seem like they would be just as useful. And probably more attainable (i.e cheaper). |
The plant/thorns I just wanted to max ranged defense for completely safe tossing of seeds of confusion.
The earth/earth was intended to be a mini-tanker. ~30% ranged/melee def, 50% S/L res, with godmode, demonic, stony, and guardian on top of dominator controls... pretty darned survivable.
My plant/thorn:
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Countess von Stachel: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(31)
Level 1: Thorny Darts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Dmg/EndRdx(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 4: Fling Thorns -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(5), Det'tn-Dmg/EndRdx(7), Det'tn-Dmg/EndRdx/Rng(15), Det'tn-Dmg/Rchg(46)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(13), Mlais-Acc/Conf/Rchg(13), Mlais-Dam%(21)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 12: Swift -- Run-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(46)
Level 22: Thorn Burst -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(23), Erad-Dmg(31), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(48)
Level 24: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(34), Posi-Dam%(50), ExStrk-Dam%(50)
Level 28: Thorntrops -- Posi-Dam%(A)
Level 30: Roots -- TotHntr-Acc/EndRdx(A)
Level 32: Fly Trap -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Dmg(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Acc/EndRdx(34)
Level 35: Ripper -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Erad-Dmg(36)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(42)
Level 44: Soul Drain -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(45), Erad-Dmg/Rchg(45), Erad-Dmg(46)
Level 47: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(48)
Level 49: Stealth -- GftotA-Run+(A), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run
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Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Daydream Meadows: Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(11), Lock-Acc/EndRdx/Rchg/Hold(11), Lock-%Hold(17)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 4: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(27)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 8: Swift -- Run-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(17)
Level 14: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(34)
Level 16: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(34)
Level 22: Heavy Mallet -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(25), T'Death-Dam%(43)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- Lock-Rchg/Hold(A), Lock-%Hold(34), Lock-EndRdx/Rchg/Hold(50)
Level 28: Seismic Smash -- Mako-Dam%(A), Mako-Acc/Dmg(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(31), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(40)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(40), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Weave -- RedFtn-EndRdx/Rchg(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(40)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/Rchg(43)
Level 44: Power Sink -- EnManip-Stun%(A), Efficacy-EndMod/Rchg(45), P'Shift-EndMod/Rchg(45), Efficacy-EndMod/EndRdx(46)
Level 47: Summon Guardian -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc(48), SvgnRt-PetResDam(48), SvgnRt-Acc/Dmg/EndRdx(50), SvgnRt-Acc/EndRdx(50)
Level 49: Surge of Power -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run
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If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
I have two.
The plant/thorns I just wanted to max ranged defense for completely safe tossing of seeds of confusion. The earth/earth was intended to be a mini-tanker. ~30% ranged/melee def, 50% S/L res, with godmode, demonic, stony, and guardian on top of dominator controls... pretty darned survivable. |
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
Softcapped S/L defense and Permadom without Hasten is where it's at.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I aim for Ranged and AoE Defense. Some things just don't stay held(like EB's)
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
So out of boredom I took my old Plant/Thorn dom (my first 50) and retrofitted him into a defense based dom. I don't use MIDS but was able to get the numbers below with minimal spending. (The goal was to see if it could be done without breaking the bank, etc.. )
I have around
- 41% Energy DEF
- 34% Smashing/Lethal DEF
- 22% Range DEF
- 27% Neg Energy DEF
- 13% (Melee, PSI, etc...)
I'm pretty surprised at how survivable he against some enemy groups (Council,COT, Freaks...) and how vulnerable he can be to others (Carnies..I hate you...).
Power Pools taken for defense were Black Scoripion, Fighthing, and Leaping. Link below with screenie of the build. Plant Thorn Defense build
I'm not really looking to redo the build, it works for what I use it for (running the The Code Merlin arc). I'm just curious if anyone else is using dom builds that are primarily high defense and not Permadom. Permadom get's a lot of attention, but with the recent reworking of Doms, high defense or +Damage builds seem like they would be just as useful. And probably more attainable (i.e cheaper).
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi