Pee Wee PvP Night!


Acious_Nihilist

 

Posted

Can't wait for the next one! That was a blast!!


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

Posted

Quote:
Originally Posted by TFury View Post
Can't wait for the next one! That was a blast!!
Agreed, except for the round I thought using my Stone tank would be a good idea.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted


Alright folks, Pee Wee PvP with jet packs is a go for this Sunday! So please grab a jet pack before Sunday night.

Format
Matches will be set to Flyweight (level 6-11). We will try to complete a minimum of 3 10 minute matches, including some of the following:

-FFA
-Teams
-Partners

Maps
Unlike last week, we will be using open maps with space to fly around and pew pew, so they will not be random. Examples of maps that will be chosen are Graveyard, Perez Park, Atlas, etc.

Settings
- No Travel Suppression
- No Heal Decay
- Enable Non-Arena Temp Powers
- Small Inspirations Only

Hope to see you there!



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

Thanks for the fights. Fun times.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Amygdala View Post
Tonight there will be no Pee Wee PvP. Stay tuned for next week's theme.
blah.


 

Posted


When

Sunday, July 25th @ 7:30pm EST in Pocket D

Format

Three 10 minute matches minimum set up between melee ATs! This includes Scrappers, Tankers, Stalkers, and Brutes. (Yes I know other ATs have melee powers, but we're looking for classic melee ATs). Matches will be set to the usual level range of 6 to 11 (Flyweight) and include the following settings:

- No Travel Suppression
- No Heal Decay
- No Travel Powers
- Small Inspirations Only

As always, you don't actually have to be level 6 to 11. Level 50 characters are more than welcome, since the event will exemplar you.

Admission to the event will be on an invite only basis, as we don't want non-melee sneaking in! To join, simply show up and request an invite on your character by sending a tell to @Amygdala.

Hope to see you then.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

that IS a sweet screen shot



nice thigh shot too


 

Posted

Quote:
Originally Posted by Amygdala View Post
- 'Capture the Flag', where the flag is a player that must be defeated (still working out the details with this idea)
Like... for example random player starts with the flag, opposing team kills the flag, whoever killed the flag becomes the flag, the other team must then kill that player to get the flag back, whoever has flag at the end of the match wins? if i understand that right....

Did you ever try this out? That sounds really /really/ fun.


 

Posted

Quote:
Originally Posted by Dread_Shinobi View Post
Like... for example random player starts with the flag, opposing team kills the flag, whoever killed the flag becomes the flag, the other team must then kill that player to get the flag back, whoever has flag at the end of the match wins? if i understand that right....

Did you ever try this out? That sounds really /really/ fun.


There should be a set costume you change into when you become the flag.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Dread_Shinobi View Post
Like... for example random player starts with the flag, opposing team kills the flag, whoever killed the flag becomes the flag, the other team must then kill that player to get the flag back, whoever has flag at the end of the match wins? if i understand that right....

Did you ever try this out? That sounds really /really/ fun.
No I haven't tried it yet. It was just an idea that was rolling around in my head for a while, but couldn't settle on the rules mostly because I was trying to adapt the classic version of it (where you would have to get the flag from the opposing side and bring it back to your side) to a PvP match. I thought of using a map like the Cargo Ship map, and one player from each team stays at spawn point while the the other team tries to reach the other side and kill them. Once killed, the 'flag' would have to put the person that killed them on follow until they reached the other side.

Though I thought all that to be slightly too complicated. Your idea would be much simpler, if we could have whoever defeats the flag to announce it in Broadcast, then the other team knows who to target to get it back.

Maybe we could give it a try this week with melee ATs, because I think it would work well with them, as you would have to sprint and tackle people type thing.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

oo wait though.... thats actually a good plan using the cargo ship and kinda having it done face off style... that could work too ...


 

Posted

Quote:
Originally Posted by Amygdala View Post
No I haven't tried it yet. It was just an idea that was rolling around in my head for a while, but couldn't settle on the rules mostly because I was trying to adapt the classic version of it (where you would have to get the flag from the opposing side and bring it back to your side) to a PvP match. I thought of using a map like the Cargo Ship map, and one player from each team stays at spawn point while the the other team tries to reach the other side and kill them. Once killed, the 'flag' would have to put the person that killed them on follow until they reached the other side.

Though I thought all that to be slightly too complicated. Your idea would be much simpler, if we could have whoever defeats the flag to announce it in Broadcast, then the other team knows who to target to get it back.

Maybe we could give it a try this week with melee ATs, because I think it would work well with them, as you would have to sprint and tackle people type thing.
There is a simpler, though admittedly more set-intensive, way around the Capture the Flag issue:

Capture the Flag - Brainstorm

Two teams of 8 players.
Travel Suppression off
Diminishing Returns on
Heal Decay off

Have a bubbler (stop looking at me like that ) or Sonic be the flag. Why? Their AoE bubbles make them easier to spot. FFers also have PFF for whatever good that would do. Once they are captured, have them 'drop' their Sonic/Forcefield toggle to indicate capture. Have the capturing player announced in broadcast in the Arena and the hunt is on!

Assign points for:
i)X Points for capturing the original flag.
ii)Bonus points for the flag NOT being captured
iii)Points for returning the flag to your base

Or don't assign points at all and go with it!

Suggest map for this:

Cargo Ship
Perez Park
Outbreak

Map you shouldn't use:

Eden
(HEY GUYS, I HAVE THE FLAG. WHERE ARE YOU? AAAAAAAAAAAAAAAAAAAAGH FELL DOWN A CREVICE!!! /stuck /stuck)

Option II

Warburg

Why Warburg? Cos no one ever goes there except to farm...

How do you get it done?

Have a person from each side head toward the globe. Give general hints as to location and see if the other team can 'capture' them. Additionally, you can turn this into a King of the Mountain thing for who can hold the globe the longest.

I think the key here should be fun and seeing how long your flag can be kept alive.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Neuronia View Post
There is a simpler, though admittedly more set-intensive, way around the Capture the Flag issue:

Capture the Flag - Brainstorm

Two teams of 8 players.
Travel Suppression off
Diminishing Returns on
Heal Decay off

Have a bubbler (stop looking at me like that ) or Sonic be the flag. Why? Their AoE bubbles make them easier to spot. FFers also have PFF for whatever good that would do. Once they are captured, have them 'drop' their Sonic/Forcefield toggle to indicate capture. Have the capturing player announced in broadcast in the Arena and the hunt is on!

Assign points for:
i)X Points for capturing the original flag.
ii)Bonus points for the flag NOT being captured
iii)Points for returning the flag to your base

Or don't assign points at all and go with it!

Suggest map for this:

Cargo Ship
Perez Park
Outbreak

Map you shouldn't use:

Eden
(HEY GUYS, I HAVE THE FLAG. WHERE ARE YOU? AAAAAAAAAAAAAAAAAAAAGH FELL DOWN A CREVICE!!! /stuck /stuck)

Option II

Warburg

Why Warburg? Cos no one ever goes there except to farm...

How do you get it done?

Have a person from each side head toward the globe. Give general hints as to location and see if the other team can 'capture' them. Additionally, you can turn this into a King of the Mountain thing for who can hold the globe the longest.

I think the key here should be fun and seeing how long your flag can be kept alive.
Some great ideas in there! I've been thinking of other themed nights, e.g. all Defenders, where the bubble idea would really work nicely. Warburg would be nice, except for the level range. I want to try to keep it low level as an equalizer between players, since there are already more dedicated PvP events out there. Something to think about though.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

I don't know PvP, but I had an idea for your Capture the flag. However I'm not sure it would work depending on what can be done with the arena pvp system.

Is it possible to have 2 teams and 1 player neutral? (neutral as can be healed and damaged by both team?


 

Posted

Quote:
Originally Posted by ElectroHawk View Post
I don't know PvP, but I had an idea for your Capture the flag. However I'm not sure it would work depending on what can be done with the arena pvp system.

Is it possible to have 2 teams and 1 player neutral? (neutral as can be healed and damaged by both team?
This would probably only work in zones, and even then it might not due to the conning rules.

You might be able to make a 3-team Arena match and so on...they could certainly be damaged but probably not healed by anyone. Also, people quit matches if they drop from teams now, iirc. Not sure though.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by ElectroHawk View Post
I don't know PvP, but I had an idea for your Capture the flag. However I'm not sure it would work depending on what can be done with the arena pvp system.

Is it possible to have 2 teams and 1 player neutral? (neutral as can be healed and damaged by both team?
I was also thinking about a 3rd team when I was thinking about capture the flag at first, but the next thing that came to my mind was I probably wouldnt want to be all alone against 2 full teams for 10 minutes xD


 

Posted

Quote:
Originally Posted by Neuronia View Post
This would probably only work in zones, and even then it might not due to the conning rules.

You might be able to make a 3-team Arena match and so on...they could certainly be damaged but probably not healed by anyone. Also, people quit matches if they drop from teams now, iirc. Not sure though.
I guess it could still work while not being able to heal, the strategies would just be different.

2 teams of 8 and 1 "flag" (Force fielder preferably)
the goal is to "capture" the flag (kill it)

1 point to kill enemies
3 point to kill the "flag"

The flag turns PFF on for 10sec after a death to prevent spawn camping and then leaves the Dispersion Bubble on.

By doing it this way it would have been possible to force strategy play into the basic CTF since people are not just concerned about the flag but also the kills for and against. The Flag can keep scores of who killed him and announce the extra points at the end of the match.


 

Posted

I would totally be there if it weren't melee only >>


 

Posted

this is the 1st time its been melee only!

where have you been previous times? huh huh huh?