Okay another Psy/EM thread but an Xpensive Build!!!


Borderline Boss

 

Posted

Okay, I know there are plenty of psy/em blaster build threads. However, I am posting my present build for pvp zones (mainly RV) and it is rather very expensive. I've pvp'ed alot with this toon and has achived great rep in a short period of time on Freedom's RV Zone, (on a good 'Hero' day) with it. I am much pleased with it compared to my sonic/device blaster because of the extra range alone with psi-blast > sonic, not alone even more range from the Gladiator's sets and the awesome Boost Range of EM. But the problem is, I feel something is missing where it can be even more deadlier. I don't team much with it but 75% of the time I'm rolling solo and planting faces.

I tried many times to tweak thisbuild and still dotil this day. I do know that Accro is a must have and that is included into the next respec. Please critique the build to your best of your skill.

[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]1.88% Defense(Fire)[*]1.88% Defense(Cold)[*]10.6% Defense(Energy) (in PvP)[*]10.6% Defense(Negative) (in PvP)[*]7.19% Defense(Ranged) (in PvP)[*]3.75% Defense(AoE)[*]30% Enhancement(Range) (in PvP)[*]102.5% Enhancement(RechargeTime) (in PvP)[*]81% Enhancement(Accuracy)[*]5% FlySpeed[*]171.7 HP (14.2%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -24)[*]Knockup (Mag -24)[*]MezResist(Confused) 20% (in PvP)[*]MezResist(Held) 20% (in PvP)[*]MezResist(Immobilize) 20% (in PvP)[*]MezResist(Repel) 1000% (10% chance, in PvP)[*]MezResist(Sleep) 20% (in PvP)[*]MezResist(Stun) 20% (in PvP)[*]MezResist(Terrorized) 20% (in PvP)[*]20% Perception[*]16.5% (0.28 End/sec) Recovery[*]52% (2.62 HP/sec) Regeneration[*]4.08% Resistance(Smashing)[*]1.58% Resistance(Lethal) (in PvP)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]9.45% Resistance(Energy) (in PvP)[*]9.45% Resistance(Negative) (in PvP)[*]8% RunSpeed[/list]


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Posted

That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from an el cheapo blaster.

Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, but blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy.

Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster).


 

Posted

Quote:
Originally Posted by Krytical View Post
That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from el cheapo blaster.

Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing on your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy.

Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster).
lolwhat

this was bad advice, almost everything


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Quote:
Originally Posted by Borderline Boss View Post
lolwhat

this was bad advice, almost everything
Listen to this guy. He knows what he's talking about.

He has three psi blasters.















































































All of which are bad.


 

Posted

Glad jav proc and 89% damage enhancement is better than ed capped damage enhancement. Between aim and bu with defiance figured in you will be riding on the dr damage cap most the time any ways. About the only thing you got right was the kb protection, you really do want at least 41 with acro on.


As for the actual build the panc proc is a huge waste of money. I would get psi dart over total focus. If you are going to do a monster recharge build I would dump the placate proc unless you are going to be dueling. Assault and no acro is pretty much the worst idea ever. I like having conserve for zones to deal with heat exhaustion.



I have seen you pvp some, most of your problem is kb protection and your insistence on standing still. Your movement skills need a lot of work.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Glad jav proc and 89% damage enhancement is better than ed capped damage enhancement.
Because it's hard to maximize both damage and procs


 

Posted

Quote:
Originally Posted by Krytical View Post
Because it's hard to maximize both damage and procs



Because the 6 slot bonus is better than doing both. Honestly, you are really wrong on this one.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Because the 6 slot bonus is better than doing both. Honestly, you are really wrong on this one.
I could understand if you argued for the KB bonus, but I don't see how your attacks coming up 0.02 secs faster and 7% global acc is better than maximizing the acc, dmg and procs of your attacks in the first place (while also getting range, %HP and %dmg in the process).

Unless of course you just want an expensive build for the heck of it.


 

Posted

Quote:
Originally Posted by Borderline Boss View Post
Krytical's best friend is paul, right there he is in no position to give advice.

Lol, I have 2 psi blasters and a rad blaster, all of which I play extremely better than you on any toon.

lolumad


 

Posted

Quote:
Originally Posted by Krytical View Post
I could understand if you argued for the KB bonus, but I don't see how your attacks coming up 0.02 secs faster and 7% global acc is better than maximizing the acc, dmg and procs of your attacks in the first place (while also getting range, %HP and %dmg in the process).

Unless of course you just want an expensive build for the heck of it.



You want to maximize acc and dam but you don't see how a acc bonus helps. You need need +hp on a blaster, lol. You already get the range bonus so that one is pointless. If I was doing a budget build it would be devas sure, and maybe a cent in it. This is not a budget build. And being psi blaster is pretty much about how fast you can fire your chain off and how many glad jav procs you got. I think its awesome that you don't think huge +rech doesn't matter any more, fact is though on a blaster it does. And your advice is pretty bad.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Expensive but so so at best.

Psi Dart is for the most part better than Mental Blast since you have three other attacks from 80 foot range. It activates faster and roots much less than MB. Double Proc Psi Dart 5 apocs (w/proc) + 1 glad jav proc. Drop total focus for psi dart.

Double Proc TK blast 4 Devs + Glad Jav + Explosive Strike procs

2 slots in Hurdle

Ditch Assault for Acro

Swap Micro's for the sets you are using in your travel powers. Keep KB IO's.

Get mag 45 KB

Really around 80% recharge on a blaster is good enough. Can shift slots around to up your KB and sacrifice some recharge for that.


 

Posted

Quote:
Originally Posted by ConFlict View Post
You want to maximize acc and dam but you don't see how a acc bonus helps. You need need +hp on a blaster, lol. You already get the range bonus so that one is pointless. If I was doing a budget build it would be devas sure, and maybe a cent in it. This is not a budget build. And being psi blaster is pretty much about how fast you can fire your chain off and how many glad jav procs you got. I think its awesome that you don't think huge +rech doesn't matter any more, fact is though on a blaster it does. And your advice is pretty bad.
Where have I said that acc bonuses don't help? I just don't think the benefits justify slotting a full set of javs unless you're going for the extra KB. There are other, cheaper alternatives to building an effective blaster (less recharge but more procs, better front loaded dmg, etc) but I guess I'm wasting my time since you have already established that your advice is vastly superior.


 

Posted

Quote:
Originally Posted by Krytical View Post
Where have I said that acc bonuses don't help? I just don't think the benefits justify slotting a full set of javs unless you're going for the extra KB. There are other, cheaper alternatives to building an effective blaster (less recharge but more procs, better front loaded dmg, etc) but I guess I'm wasting my time since you have already established that your advice is vastly superior.
and I have agreed, so it is vastly superior.


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Quote:
Originally Posted by Krytical View Post
Where have I said that acc bonuses don't help? I just don't think the benefits justify slotting a full set of javs unless you're going for the extra KB. There are other, cheaper alternatives to building an effective blaster (less recharge but more procs, better front loaded dmg, etc) but I guess I'm wasting my time since you have already established that your advice is vastly superior.


I saw in the thread title this was about cheaper alterntives so I get where you are coming from. Perhaps when you get what is going in you will get it. And pretty much my advice is always vastly superior, mostly because people like you really don't get it. But please keep telling people they need to be at 99 damage enhancement in an attack for it to be good. Unlimited budget build on a psi em would be 3 full sets of glad javs and the fourth attack I would and slot it with 5 apocs with proc and the glad jav damage proc. But I am sure you have better ideas so post away.



edited for lack of sleep


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
I saw in the thread title this was about cheaper alterntives so I get where you are coming from. Perhaps when you get what is going in you will get it. And pretty much my advice is always vastly superior, mostly because people like you really don't get it. But please keep telling people they need to be at 99 damage enhancement in an attack for it to be good. Unlimited budget build on a psi em would be 3 full sets of glad javs and the fourth attack I would and slot it with 5 apocs with proc and the glad jav damage proc. But I am sure you have better ideas so post away.



edited for lack of sleep
con you're team is practicing with us tonight, right?


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Supposed to be. I am stuck at work and don't have the lap top up and working here. Get hold of mac he is on or should be.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

We'll be on in a while, I guess, but the character copy tool not working has us pretty messed up at the moment.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by ConFlict View Post
Glad jav proc and 89% damage enhancement is better than ed capped damage enhancement. Between aim and bu with defiance figured in you will be riding on the dr damage cap most the time any ways. About the only thing you got right was the kb protection, you really do want at least 41 with acro on.


As for the actual build the panc proc is a huge waste of money. I would get psi dart over total focus. If you are going to do a monster recharge build I would dump the placate proc unless you are going to be dueling. Assault and no acro is pretty much the worst idea ever. I like having conserve for zones to deal with heat exhaustion.



I have seen you pvp some, most of your problem is kb protection and your insistence on standing still. Your movement skills need a lot of work.
Thanks Conflict and you are absolutely right. I will work on more KB proc and drop assault. But drop TF? I don't know because I was thinking on swapping the cold mastery pool for the Force Mastery. I was thinking that maybe FoN will help out here in close quarters. True I do sometimes tend to stand still alot however, I also move around alot too but I will work on that.

I am curious though, I've had PFF pre I-13 and it worked great along with FoN. This is why I may keep TF but I too can see now how Psi-Dartmay be more affective in defeating a few during those 8% HP remaining vills right before they Hibernate. Psi-Dart may prevent or help prevent that "Lucky Hibernate Moment" for those barely-made-it vills. LOL I will rework both builds for each Cold mastery and Force Mastery.


 

Posted

Okay, I did some switcing around, dropped Assault for Acro, and dropped TF for Psi-dart. BUT! I did drop the Cold Mastery for Force Mastery (not gaurantee to be in the next respec) but I was wondering about how affective will the Force Mastery will do in RV lvl 50 pvp zone compared with Hibernate. I can always depending on "temp phase" maybe.

[*]20.5% DamageBuff(Lethal)
[*]20.5% DamageBuff(Fire)
[*]20.5% DamageBuff(Cold)
[*]20.5% DamageBuff(Energy)
[*]20.5% DamageBuff(Negative)
[*]20.5% DamageBuff(Toxic)
[*]20.5% DamageBuff(Psionic)
[*]3% Defense(Smashing)
[*]3% Defense(Lethal)
[*]3% Defense(Fire)
[*]3% Defense(Cold)
[*]13.6% Defense(Energy) (in PvP)
[*]13.6% Defense(Negative) (in PvP)
[*]3% Defense(Psionic)
[*]3% Defense(Melee)
[*]10.2% Defense(Ranged) (in PvP)
[*]3% Defense(AoE)
[*]2.25% Max End (in PvP)
[*]22.5% Enhancement(Range) (in PvP)
[*]92.5% Enhancement(RechargeTime) (in PvP)
[*]57% Enhancement(Accuracy)
[*]5% FlySpeed
[*]194.3 HP (16.1%) HitPoints
[*]5% JumpHeight
[*]5% JumpSpeed
[*]Knockback (Mag -31)
[*]Knockup (Mag -31)
[*]MezResist(Confused) 20% (in PvP)
[*]MezResist(Held) 20% (in PvP)
[*]MezResist(Immobilize) 20% (in PvP)
[*]MezResist(Repel) 1000% (10% chance, in PvP)
[*]MezResist(Sleep) 20% (in PvP)
[*]MezResist(Stun) 20% (in PvP)
[*]MezResist(Terrorized) 20% (in PvP)
[*]20% Perception
[*]12.5% (0.21 End/sec) Recovery
[*]44% (2.21 HP/sec) Regeneration
[*]10% ResEffect(FlySpeed) (in PvP)
[*]10% ResEffect(RechargeTime) (in PvP)
[*]10% ResEffect(RunSpeed) (in PvP)
[*]2.5% Resistance(Smashing)
[*]9.45% Resistance(Energy) (in PvP)
[*]9.45% Resistance(Negative) (in PvP)
[*]1.58% Resistance(Toxic)
[*]1.58% Resistance(Psionic)
[*]8% RunSpeed
[/list]


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Posted

OH! I forgot to mention that the reason I am considering the Force Mastery because it seems I can cap out the resistance in Temp Invun to 75% which is maxed on Mids but anything over like up to 130% resistance seems to look like [drooool] great numbers so, I am considering. But I will hate to respec into that and its most def a LOLOLOLOL choice.

So the question is, just how viable is Force Mastery can be in the lvl 50 pvp zone? o.0


 

Posted

Much less than cold mastery, a little more than muntions mastery.


 

Posted

Having a resist shield is nice but PFF isn't always reliable so you'll want to grab Phase as well, which means you won't be able to fit Leadership unless you drop another power pool.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I'd rather grab Hibernoob than Phase. Leadership, specifically Tactics, on a Blaster = yum


 

Posted

Quote:
Originally Posted by Krytical View Post
That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from an el cheapo blaster.

Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, but blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy.

Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster).
Thanks Krytical, I must ask you how did you figure the 89% damage per attack. Maybe something I am not seeing nor looking at to learn this percentage yet. Also, you absolutely correct. Why have an expensive build but not the necessity KB Proc that should be determined with it? So far though, I have been KU by some gravity attack a few times in mid-air but haven't been KB but one time. The blaster may be the easiest of builds to make but to get that right, perfect build seems a bit difficult but I'ma get it.