Okay another Psy/EM thread but an Xpensive Build!!!
That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from an el cheapo blaster.
Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, but blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy.
Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster).
That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from el cheapo blaster.
Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing on your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy. Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster). |
this was bad advice, almost everything
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
Glad jav proc and 89% damage enhancement is better than ed capped damage enhancement. Between aim and bu with defiance figured in you will be riding on the dr damage cap most the time any ways. About the only thing you got right was the kb protection, you really do want at least 41 with acro on.
As for the actual build the panc proc is a huge waste of money. I would get psi dart over total focus. If you are going to do a monster recharge build I would dump the placate proc unless you are going to be dueling. Assault and no acro is pretty much the worst idea ever. I like having conserve for zones to deal with heat exhaustion.
I have seen you pvp some, most of your problem is kb protection and your insistence on standing still. Your movement skills need a lot of work.
Duel me.
I will work on my sig pic more when I have time.
Because the 6 slot bonus is better than doing both. Honestly, you are really wrong on this one.
Duel me.
I will work on my sig pic more when I have time.
Krytical's best friend is paul, right there he is in no position to give advice.
Lol, I have 2 psi blasters and a rad blaster, all of which I play extremely better than you on any toon.
lolumad
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
Because the 6 slot bonus is better than doing both. Honestly, you are really wrong on this one.
|
Unless of course you just want an expensive build for the heck of it.
I could understand if you argued for the KB bonus, but I don't see how your attacks coming up 0.02 secs faster and 7% global acc is better than maximizing the acc, dmg and procs of your attacks in the first place (while also getting range, %HP and %dmg in the process).
Unless of course you just want an expensive build for the heck of it. |
You want to maximize acc and dam but you don't see how a acc bonus helps. You need need +hp on a blaster, lol. You already get the range bonus so that one is pointless. If I was doing a budget build it would be devas sure, and maybe a cent in it. This is not a budget build. And being psi blaster is pretty much about how fast you can fire your chain off and how many glad jav procs you got. I think its awesome that you don't think huge +rech doesn't matter any more, fact is though on a blaster it does. And your advice is pretty bad.
Duel me.
I will work on my sig pic more when I have time.
Expensive but so so at best.
Psi Dart is for the most part better than Mental Blast since you have three other attacks from 80 foot range. It activates faster and roots much less than MB. Double Proc Psi Dart 5 apocs (w/proc) + 1 glad jav proc. Drop total focus for psi dart.
Double Proc TK blast 4 Devs + Glad Jav + Explosive Strike procs
2 slots in Hurdle
Ditch Assault for Acro
Swap Micro's for the sets you are using in your travel powers. Keep KB IO's.
Get mag 45 KB
Really around 80% recharge on a blaster is good enough. Can shift slots around to up your KB and sacrifice some recharge for that.
You want to maximize acc and dam but you don't see how a acc bonus helps. You need need +hp on a blaster, lol. You already get the range bonus so that one is pointless. If I was doing a budget build it would be devas sure, and maybe a cent in it. This is not a budget build. And being psi blaster is pretty much about how fast you can fire your chain off and how many glad jav procs you got. I think its awesome that you don't think huge +rech doesn't matter any more, fact is though on a blaster it does. And your advice is pretty bad.
|
Where have I said that acc bonuses don't help? I just don't think the benefits justify slotting a full set of javs unless you're going for the extra KB. There are other, cheaper alternatives to building an effective blaster (less recharge but more procs, better front loaded dmg, etc) but I guess I'm wasting my time since you have already established that your advice is vastly superior.
|
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
Where have I said that acc bonuses don't help? I just don't think the benefits justify slotting a full set of javs unless you're going for the extra KB. There are other, cheaper alternatives to building an effective blaster (less recharge but more procs, better front loaded dmg, etc) but I guess I'm wasting my time since you have already established that your advice is vastly superior.
|
I saw in the thread title this was about cheaper alterntives so I get where you are coming from. Perhaps when you get what is going in you will get it. And pretty much my advice is always vastly superior, mostly because people like you really don't get it. But please keep telling people they need to be at 99 damage enhancement in an attack for it to be good. Unlimited budget build on a psi em would be 3 full sets of glad javs and the fourth attack I would and slot it with 5 apocs with proc and the glad jav damage proc. But I am sure you have better ideas so post away.
edited for lack of sleep
Duel me.
I will work on my sig pic more when I have time.
I saw in the thread title this was about cheaper alterntives so I get where you are coming from. Perhaps when you get what is going in you will get it. And pretty much my advice is always vastly superior, mostly because people like you really don't get it. But please keep telling people they need to be at 99 damage enhancement in an attack for it to be good. Unlimited budget build on a psi em would be 3 full sets of glad javs and the fourth attack I would and slot it with 5 apocs with proc and the glad jav damage proc. But I am sure you have better ideas so post away.
edited for lack of sleep |
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
Supposed to be. I am stuck at work and don't have the lap top up and working here. Get hold of mac he is on or should be.
Duel me.
I will work on my sig pic more when I have time.
We'll be on in a while, I guess, but the character copy tool not working has us pretty messed up at the moment.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Glad jav proc and 89% damage enhancement is better than ed capped damage enhancement. Between aim and bu with defiance figured in you will be riding on the dr damage cap most the time any ways. About the only thing you got right was the kb protection, you really do want at least 41 with acro on.
As for the actual build the panc proc is a huge waste of money. I would get psi dart over total focus. If you are going to do a monster recharge build I would dump the placate proc unless you are going to be dueling. Assault and no acro is pretty much the worst idea ever. I like having conserve for zones to deal with heat exhaustion. I have seen you pvp some, most of your problem is kb protection and your insistence on standing still. Your movement skills need a lot of work. |
I am curious though, I've had PFF pre I-13 and it worked great along with FoN. This is why I may keep TF but I too can see now how Psi-Dartmay be more affective in defeating a few during those 8% HP remaining vills right before they Hibernate. Psi-Dart may prevent or help prevent that "Lucky Hibernate Moment" for those barely-made-it vills. LOL I will rework both builds for each Cold mastery and Force Mastery.
Okay, I did some switcing around, dropped Assault for Acro, and dropped TF for Psi-dart. BUT! I did drop the Cold Mastery for Force Mastery (not gaurantee to be in the next respec) but I was wondering about how affective will the Force Mastery will do in RV lvl 50 pvp zone compared with Hibernate. I can always depending on "temp phase" maybe.
[*]20.5% DamageBuff(Lethal)
[*]20.5% DamageBuff(Fire)
[*]20.5% DamageBuff(Cold)
[*]20.5% DamageBuff(Energy)
[*]20.5% DamageBuff(Negative)
[*]20.5% DamageBuff(Toxic)
[*]20.5% DamageBuff(Psionic)
[*]3% Defense(Smashing)
[*]3% Defense(Lethal)
[*]3% Defense(Fire)
[*]3% Defense(Cold)
[*]13.6% Defense(Energy) (in PvP)
[*]13.6% Defense(Negative) (in PvP)
[*]3% Defense(Psionic)
[*]3% Defense(Melee)
[*]10.2% Defense(Ranged) (in PvP)
[*]3% Defense(AoE)
[*]2.25% Max End (in PvP)
[*]22.5% Enhancement(Range) (in PvP)
[*]92.5% Enhancement(RechargeTime) (in PvP)
[*]57% Enhancement(Accuracy)
[*]5% FlySpeed
[*]194.3 HP (16.1%) HitPoints
[*]5% JumpHeight
[*]5% JumpSpeed
[*]Knockback (Mag -31)
[*]Knockup (Mag -31)
[*]MezResist(Confused) 20% (in PvP)
[*]MezResist(Held) 20% (in PvP)
[*]MezResist(Immobilize) 20% (in PvP)
[*]MezResist(Repel) 1000% (10% chance, in PvP)
[*]MezResist(Sleep) 20% (in PvP)
[*]MezResist(Stun) 20% (in PvP)
[*]MezResist(Terrorized) 20% (in PvP)
[*]20% Perception
[*]12.5% (0.21 End/sec) Recovery
[*]44% (2.21 HP/sec) Regeneration
[*]10% ResEffect(FlySpeed) (in PvP)
[*]10% ResEffect(RechargeTime) (in PvP)
[*]10% ResEffect(RunSpeed) (in PvP)
[*]2.5% Resistance(Smashing)
[*]9.45% Resistance(Energy) (in PvP)
[*]9.45% Resistance(Negative) (in PvP)
[*]1.58% Resistance(Toxic)
[*]1.58% Resistance(Psionic)
[*]8% RunSpeed
[/list]
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;723;1446;HEX;| |78DA9D93DB4E13511486F7F4406969ED89428102858AA52D9DB6EA85CA85090A460| |3A601AC261E486D2730499D69DA6904CF0FE095267A85273431317A6F7C151FC41B| |53D75EFF0C9178E7A4FDBF7D587BAD7FCFECBDB67B3128C4B3F342095D68D5BBDDA| |D25524BEB0CAEF5ACBAA59BC6C425D334D237D257B5FBE922E9AE95AED6AAE9A59E| |DE6AFA8410297BC1D67ADDD8D69A6AB5BBD7D8D11BC8937126377AEDB6D9B1D4654| |3EB6CEF6DADD50DBDDD6B7181E8656347EB6886A53A8D40D5345BEA465BD39A416E| |AE6AF5B66E6CA3B3A25B86D6ED869D99A6D6E9EEE8EDD8725B6FA82B66A7A1517A5| |9742F49F672F4DF10CED3F78A9C5B888A88A98C741E28000B8C9922E3DEDFAB1EB8| |78E62123FF8851790C3C019E3236295EB15729A8E54211178A6451248F2245F8302| |9DECDCBFA1EF75B4EE47907BC671CFF001C3066E9C57B11EEF216841C1A38821AA9| |CF76E12BF29A411528312265C64805696F32AE51BCDF76E1878B005C04E02208171| |1B818A10A4328E21A4A281CF09B7A9322F30BA080906D33B448F00871CCE14FCE31| |4021618488F03C7BF7D15014434AF40A35B22256E3EC833413C78C3BFE82D70FBF0| |45EC1D16B4694E2127686048C65E1284E33A398F18EBEE1E024369AC44653D86806| |1BCDEF13E26294568DD975C76CFFE30EB18F949BD1A5C109BBF2043E4516B8CEF55| |17912E7620AE7620AE762EAC8E1CBE05C0C53E569AC12D3D889459D59FB8DCD22F7| |3AE91CA2DC73073C74E223F009F8CCF84239E7EDB8F90867CBC5803880125F29AE6| |0BFA542898D2C94810A701287F714709AF18D54B5B3AB73FCDD4A05CE57AA00591E| |4CD29ECAF606CA393696F21C5E35FAD12356FF19A97A0E2F96507864C6E3DCB57ED| |F1FA11B81D9FF7DBE079D74FEF500E9A6942A895293AD5B526ECBEE1DD9AACBD65D| |290DD9EDFF083A86C367A4AFB352CE49599492207FE2B98CF4C92B332425282524E| |59894B0948894B8947129FB52FA7F00F474FE2F| |-------------------------------------------------------------------|
OH! I forgot to mention that the reason I am considering the Force Mastery because it seems I can cap out the resistance in Temp Invun to 75% which is maxed on Mids but anything over like up to 130% resistance seems to look like [drooool] great numbers so, I am considering. But I will hate to respec into that and its most def a LOLOLOLOL choice.
So the question is, just how viable is Force Mastery can be in the lvl 50 pvp zone? o.0
Much less than cold mastery, a little more than muntions mastery.
Having a resist shield is nice but PFF isn't always reliable so you'll want to grab Phase as well, which means you won't be able to fit Leadership unless you drop another power pool.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'd rather grab Hibernoob than Phase. Leadership, specifically Tactics, on a Blaster = yum
That build is unnecessarily expensive. I would never recommend slotting three full sets of javs, and the only time I'd slot 5 is if I was pushing really hard for extra KB protection. Which reminds me: why spend billions in a build if anyone with slotted knockback is gonna throw you around like a rag doll? If you want to spend $$$ on a build then you first priority should be to get 45 KB protection. Blasters are not hard to build or play, so that's about the only thing that's gonna set your build apart from an el cheapo blaster.
Also, you proc'ed all of your attacks, which is a good thing, but you're not maximizing your damage potential (all of your attacks are at 89% dmg). Normally I wouldn't worry about it, but blasters have one of the highest damage modifiers, so you definitely want to push for that extra 10% damage on each attack. I'm a big fan of slotting 4 devs (for %dmg) and 2 javs (extra range), with emphasis on damage and accuracy. Don't worry so much about recharge, your current recharge of 102% will get hammered by DR, so just get it to about 60% and focus on KB protection, damage and HP (which should be easy to cap on a blaster). |
Okay, I know there are plenty of psy/em blaster build threads. However, I am posting my present build for pvp zones (mainly RV) and it is rather very expensive. I've pvp'ed alot with this toon and has achived great rep in a short period of time on Freedom's RV Zone, (on a good 'Hero' day) with it. I am much pleased with it compared to my sonic/device blaster because of the extra range alone with psi-blast > sonic, not alone even more range from the Gladiator's sets and the awesome Boost Range of EM. But the problem is, I feel something is missing where it can be even more deadlier. I don't team much with it but 75% of the time I'm rolling solo and planting faces.
I tried many times to tweak thisbuild and still dotil this day. I do know that Accro is a must have and that is included into the next respec. Please critique the build to your best of your skill.
[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]1.88% Defense(Fire)[*]1.88% Defense(Cold)[*]10.6% Defense(Energy) (in PvP)[*]10.6% Defense(Negative) (in PvP)[*]7.19% Defense(Ranged) (in PvP)[*]3.75% Defense(AoE)[*]30% Enhancement(Range) (in PvP)[*]102.5% Enhancement(RechargeTime) (in PvP)[*]81% Enhancement(Accuracy)[*]5% FlySpeed[*]171.7 HP (14.2%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -24)[*]Knockup (Mag -24)[*]MezResist(Confused) 20% (in PvP)[*]MezResist(Held) 20% (in PvP)[*]MezResist(Immobilize) 20% (in PvP)[*]MezResist(Repel) 1000% (10% chance, in PvP)[*]MezResist(Sleep) 20% (in PvP)[*]MezResist(Stun) 20% (in PvP)[*]MezResist(Terrorized) 20% (in PvP)[*]20% Perception[*]16.5% (0.28 End/sec) Recovery[*]52% (2.62 HP/sec) Regeneration[*]4.08% Resistance(Smashing)[*]1.58% Resistance(Lethal) (in PvP)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]9.45% Resistance(Energy) (in PvP)[*]9.45% Resistance(Negative) (in PvP)[*]8% RunSpeed[/list]