Okay another Psy/EM thread but an Xpensive Build!!!
I had a wee look at your build and I hope you take this into consideration...
This build will have a few benefits over yours for the sake of saving 25 - 30% recharge...
1. Faster Movement
2. Better Regen,
3. Capped hp after DR
4. Hellofalot cheaper
5. Better Perception
6. Better Endurance
The reason I mention the endurance is actually the way you slotted Boostrange... usually a power that you leave on auto, End cost 13, recharge 21sec.. thats a drain of 0.6 /sec on top of your 1.49/s and if you use Snow storm, your Net gain is 0.69 ... Don't plan on attacking while thats up....
On My build below, Boost range = 0.39 making my Net gain while snowstorm is active 1.47 and the option to use Conserve would make the Net 2.3/s
Remember, with great recharge comes great endurance loss
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Mental Blast
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Apocalypse - Chance of Damage(Negative)
- (9) Gladiator's Javelin - Accuracy/Damage
- (11) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (11) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Kinetic Crash - Damage/Knockback
- (3) Kinetic Crash - Accuracy/Knockback
- (3) Kinetic Crash - Recharge/Knockback
- (5) Kinetic Crash - Recharge/Endurance
- (5) Kinetic Crash - Damage/Endurance/Knockback
- (7) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (15) Gladiator's Javelin - Accuracy/Damage
- (15) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (17) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Jumping IO
- (A) Devastation - Accuracy/Damage
- (27) Devastation - Accuracy/Damage/Recharge
- (27) Devastation - Accuracy/Damage/Endurance/Recharge
- (29) Gladiator's Javelin - Accuracy/Damage
- (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (31) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Luck of the Gambler - Recharge Speed
- (31) Karma - Knockback Protection
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (34) HamiO:Microfilament Exposure
- (34) HamiO:Microfilament Exposure
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (21) Miracle - +Recovery
- (21) Miracle - Heal
- (23) Miracle - Heal/Recharge
- (50) Regenerative Tissue - +Regeneration
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - Chance for +End
- (A) HamiO:Microfilament Exposure
- (36) HamiO:Microfilament Exposure
- (37) HamiO:Microfilament Exposure
- (37) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Karma - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance
- (40) Rectified Reticle - Increased Perception
- (A) Endurance Reduction IO
- (40) Knockback Distance IO
- (50) Knockback Distance IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Endurance
- (42) Sting of the Manticore - Accuracy/Interrupt/Range
- (42) Sting of the Manticore - Damage/Interrupt/Recharge
- (43) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Karma - Knockback Protection
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Steadfast Protection - Knockback Protection
- (46) Karma - Knockback Protection
- (A) Numina's Convalescence - Heal/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (48) Healing IO
- (48) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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Consciousness: that annoying time between naps.
No offense but that build posted above me isn't good in terms of offense. 3/3 slotted attacks which is not needed on an AT that can achieve capped hp without doing that and also such low recharge in your attacks and nearly no global reacharge bonus makes your chain very slow. Especially since there's no Psi Dart in there. Psi dart is way to good to pass up.
Also, wasting slots on regen is pointless in the current pvp system. Even regens don't slot for regen anymore.
You want high rech values in all your attacks to keep a nice fluent attack chain going.
If you're going to 3 slot BU and Aim at least put Membrane's in there so you enhance the +tohit aswell as the rech.
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
I must agree with Mortliance. Your build Donna may be cheaper but it is waayyyyy less effective. Your perception (idea) on the build you've posted is to stay alive much longer to at least repeat these spike attacks to get the villian down to a low HP whereas, my present build recently posted (and respecced) can kill much much faster with less having to follow and repeat the attacks to facematt'em down. I do appreciate your idea and effort but this post is "Okay another Psy/EM thread but an Xpensive Build!!!" LOL. With that being said, cost is (unfortunately way too expensive) everything to become the better Killer, Aider, Supporter, Taunter and etc.
Goon keeping it Gankster
Also, I forgot to mention of WHY your build isn't as much affective Donna.
#1) You have NO global damage. It is pretty much a MUST HAVE to be a good blaster, (specially in RV on Freedom).
#2) Although, I am not entirely sure just how much ACC one must or should have but I do feel that the +toohit on the build is way to low to be affective. To get some xtra global recharge it won't hurt to at least 5 slot BU & AIM with Adjusted Targetting IO's. Even with my present build, it tends to miss target.
#3) Way wasted slots on the Health bar too.
#4) You will need the greater endurance you've build around getting to retreat from failing to kill a well enhanced target who's attention is now turned on to you because of reason #1 above.
Although it has great KB proc peaking almost 47% proc, that will at least allow you to get away from someone you have tried to GET that may have a boosted KB power that can keep you grounded.
HEY TARDALOOOOOO how many ******* times you play on a **** server with pvp skills of a retarded elephant as proven by the completely retarded build posted up there.
|
No one ever teach you if you can't say anything nice then not to say anything at all??
Gtz to your parents, good job draggin you up btw.
Consciousness: that annoying time between naps.
Another Psy Em Blaster for PvP... hmmm, how sad. I guess if you can't beat them, join them.
Another Psy Em Blaster for PvP... hmmm, how sad. I guess if you can't beat them, join them.
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So why even comment what you have mentioned? Why even bother to peep into this post if its another Psy EM Blaster post? Maybe, this is the winning build yeah? That is whyyyyy you had to click on the post. Maybe you said maybe there is great advice on this post or maybe, just maybe, there will be a GAWDLY Build posted. HMmmmmmmmmm, LOL I know I would peep.
How's your Blaster doing btw?
Goon keeping it Gank-u-ster!!!
Okay let me repeat this: Okay another Psy/EM thread but an Xpensive Build!!!
So why even comment what you have mentioned? Why even bother to peep into this post if its another Psy EM Blaster post? Maybe, this is the winning build yeah? That is whyyyyy you had to click on the post. Maybe you said maybe there is great advice on this post or maybe, just maybe, there will be a GAWDLY Build posted. HMmmmmmmmmm, LOL I know I would peep. How's your Blaster doing btw? Goon keeping it Gank-u-ster!!! |
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
-Divine: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Psionic Dart GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
Level 1: Power Thrust Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dam%(9), Hectmb-Dmg/EndRdx(11)
Level 2: Mental Blast GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast HO:Nucle(A), ExStrk-Dam%(17), GJ-Dam%(17), GJ-Acc/Dmg(19), GJ-Acc/Dmg/End/Rech(19), GJ-Dam/End/Rech(21)
Level 6: Psychic Focus AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-Rchg(25)
Level 8: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29)
Level 10: Hasten RechRdx-I(A), RechRdx-I(29)
Level 12: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31), HO:Micro(39)
Level 14: Will Domination GJ-Acc/Dmg(A), GJ-Dam/Rech(33), GJ-Acc/Dmg/End/Rech(33), GJ-Dam%(33), GJ-Acc/End/Rech(34), GJ-Dam/End/Rech(34)
Level 16: Psionic Lance Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36)
Level 18: Combat Jumping LkGmblr-Rchg+(A), Zephyr-ResKB(37), Krma-ResKB(37)
Level 20: Super Jump Zephyr-Travel(A), HO:Micro(31), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(39)
Level 22: Acrobatics EndRdx-I(A)
Level 24: Hurdle Jump-I(A)
Level 26: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 28: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 30: Maneuvers LkGmblr-Rchg+(A)
Level 32: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 35: Boost Range EndRdx-I(A)
Level 38: Vengeance LkGmblr-Rchg+(A)
Level 41: Flash Freeze FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor SW-Def(A), SW-Def/EndRdx(45), SW-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46), Ksmt-ToHit+(46), Krma-ResKB(48)
Level 47: Hoarfrost Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50), S'fstPrt-ResKB(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
19% DamageBuff(Smashing)
19% DamageBuff(Lethal)
19% DamageBuff(Fire)
19% DamageBuff(Cold)
19% DamageBuff(Energy)
19% DamageBuff(Negative)
19% DamageBuff(Toxic)
19% DamageBuff(Psionic)
1.88% Defense(Fire)
1.88% Defense(Cold)
14.7% Defense(Energy) (in PvP)
14.7% Defense(Negative) (in PvP)
10.6% Defense(Ranged) (in PvP)
3.75% Defense(AoE)
102.5% Enhancement(RechargeTime) (in PvP)
37.5% Enhancement(Range) (in PvP)
78% Enhancement(Accuracy)
5% FlySpeed
158.1 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -33)
Knockup (Mag -33)
MezResist(Confused) 25% (in PvP)
MezResist(Held) 25% (in PvP)
MezResist(Immobilize) 25% (in PvP)
MezResist(Repel) 2000% (8% chance)
MezResist(Sleep) 25% (in PvP)
MezResist(Stun) 25% (in PvP)
MezResist(Terrorized) 25% (in PvP)
23% (0.38 End/sec) Recovery
32% (1.61 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
5.04% Resistance(Fire)
5.04% Resistance(Cold)
9.45% Resistance(Energy) (in PvP)
9.45% Resistance(Negative) (in PvP)
5% RunSpeed
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Your regen could be better and your defense is actually not good at all.
|
pro
Duel me.
I will work on my sig pic more when I have time.
Okay this is it!!! This is the build I went with after all the good advice.Thanks everyone.
It has a lot more KB protection, more damage and most important (after learning the good ole fashion 'hard-way', got the Cold Mastery back. Force Mastery isn't where it is if you play on Freedom. Most builds are decked out there =D. Anyhow, I am much pleased with it, I was abled to scoop up Psy Dart for dropping TF (sucks for a blaster) becuase its just a pretty animation that invite all AS'ers to a wonderful blaster buffet.
Check it out and critique please.
I am much pleased with it for the faster kills.
[*]23% DamageBuff(Lethal)
[*]23% DamageBuff(Fire)
[*]23% DamageBuff(Cold)
[*]23% DamageBuff(Energy)
[*]23% DamageBuff(Negative)
[*]23% DamageBuff(Toxic)
[*]23% DamageBuff(Psionic)
[*]10.3% Defense(Energy) (in PvP)
[*]10.3% Defense(Negative) (in PvP)
[*]6.56% Defense(Ranged) (in PvP)
[*]30% Enhancement(Range) (in PvP)
[*]92.5% Enhancement(RechargeTime) (in PvP)
[*]57% Enhancement(Accuracy)
[*]5% FlySpeed
[*]158.1 HP (13.1%) HitPoints
[*]5% JumpHeight
[*]5% JumpSpeed
[*]Knockback (Mag -36)
[*]Knockup (Mag -36)
[*]MezResist(Confused) 20% (in PvP)
[*]MezResist(Held) 20% (in PvP)
[*]MezResist(Immobilize) 20% (in PvP)
[*]MezResist(Repel) 1000% (10% chance, in PvP)
[*]MezResist(Sleep) 20% (in PvP)
[*]MezResist(Stun) 20% (in PvP)
[*]MezResist(Terrorized) 20% (in PvP)
[*]12.5% (0.21 End/sec) Recovery
[*]54% (2.72 HP/sec) Regeneration
[*]4.08% Resistance(Smashing)
[*]1.58% Resistance(Lethal) (in PvP)
[*]9.45% Resistance(Energy) (in PvP)
[*]9.45% Resistance(Negative) (in PvP)
[*]8% RunSpeed[/list]