/kin advice?


blueruckus

 

Posted

Mainly i want to know about endurance. With a self +endurance power do I need stamina? Do I need to end reduce powers?

About Primaries:

Is Dual pistols any good? I would think about paying the money to get that early if it is not just a novelty set.

Fire? Best AoE primary?

ty!


 

Posted

I would still take stamina. My Fire/Kin burns through his blue bar pretty quickly once he gets the Siphon Speeds rolling (not to mention Hasten and set bonuses). While it is probably possible that you can go without, I think it is far too convient of a power to pass up.

Archery is best for AoE with Fire being second, though you may prefer Fire as it has faster casting times, especially for the 3rd tier blast.


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Posted

Quote:
Originally Posted by Dark_Inferno View Post
Mainly i want to know about endurance. With a self +endurance power do I need stamina? Do I need to end reduce powers?

About Primaries:

Is Dual pistols any good? I would think about paying the money to get that early if it is not just a novelty set.

Fire? Best AoE primary?

ty!
I personally wouldn't forgo stamina. I have a couple 50 kin's and I don't think I'd want to have them w/o stamina, but that's just me (could just be my playstyle though..I run a lot of toggles and don't focus on edurance reduction in my attacks).

As for primaries, I don't use dual pistols...I've tried, but I personally just cannot get into the set. It's nice if you can get into it as it has a number of possible side effects that could make life easier for you (slow, -damage, knockdown, or just more damage), but the animation times just drive me bonkers (I like fast animations). I personally LOVE my dark\kin, but it's not one of the BIG orange number makers like fire (that'd be your answer about AoE...fire is hands down the top for a kin's damage primary). Dark blast gives me some nice options in -tohit, cone immob, and an AoE disorient, which makes it relatively 'safe' for a kin.

I you have a concept for dual pistols I'd say go for it. If you're going to buy GR anyways, might as well buy it now and get your character going. Pistols has some really good things going for it, but I think it's one of those sets where either you LOVE it or you don't.


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Posted

Thanks guys.

Yeah, I would rather pay for GR later and if Fire is still a good choice I think I will go with that. TY also about Stamina. It stays in.


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
Thanks guys.

Yeah, I would rather pay for GR later and if Fire is still a good choice I think I will go with that. TY also about Stamina. It stays in.
Just remember that fire is ZERO damage mitigation....so be prepared to die....a lot. Later on if you IO it out to softcap though...it'll be quite solid.


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Posted

as mentioned, mitigation is a key missing from /kin. if you plan to do much soloing then i would recommend air superiority for mob juggling. it allows you to close in and utilize transfusion on a regular basis without nearly as much return fire, and it's available early. hover is also a good choice for a /kin using siphon speed. indoors this makes a huge difference in combat, allowing you to hover over a mob out of range of melee while firing off transfusion/transference/fulcrum while in a team with little return fire.

up until you get transference, stamina is definitely recommended and slotted. after that reduce the number of slots, and use io's to maximize it. you'll still cruise through endurance with the number of buffs everyone will be screaming for, and the attacks you'll still want to use ;p


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Posted

Do siphons stack? I am having a hard time testing this. Are Siphon Speed and Siphon Power the same? If I have enough recharge can I have an overlap where I get double the bonus for a short while?

ty!


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
Do siphons stack? I am having a hard time testing this. Are Siphon Speed and Siphon Power the same? If I have enough recharge can I have an overlap where I get double the bonus for a short while?

ty!
siphon speed is essentially self speed boost without the endurance gain, as well as a speed/recharge debuff on tha target. typical conditions would let you stack it approx 3 times.

siphon power debuffs the target by (iirc, at work right now ;p ) 10-15%, and buffs local team members by the same amount. it will also stack.

definitely not the same thing.

gl/hf


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Posted

Quote:
Originally Posted by spice_weasel View Post
siphon speed is essentially self speed boost without the endurance gain, as well as a speed/recharge debuff on tha target. typical conditions would let you stack it approx 3 times.

siphon power debuffs the target by (iirc, at work right now ;p ) 20%, and buffs local team members by the same amount. it will also stack.

definitely not the same thing.

gl/hf
Fixed it for ya


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Posted

Ive never taken stamina with any /kin... that being said, I could see taking it until 35 and respecing out, after transference, Stamina is a ffa action, just hit the tap and fill up the cup. On a build with hasten and 2 50 recharge IOs, your looking at 10 second recharge, my current DP/kin can pop it every 7.27 without any siphon speeds stacked, drops to 6.35 with 3 stacked... minimal.. but the point being, 3 power picks to achieve what you could do with 1 power, and heck, miss every once in a while, its not that big a deal, you couldnt have blown all your END in 6 seconds.

I suppose it's nice to have that little bit of backup, but at a point its like wearing a parachute to go hang gliding.


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Posted

Quote:
Originally Posted by Wassabi View Post
Ive never taken stamina with any /kin... that being said, I could see taking it until 35 and respecing out, after transference, Stamina is a ffa action, just hit the tap and fill up the cup. On a build with hasten and 2 50 recharge IOs, your looking at 10 second recharge, my current DP/kin can pop it every 7.27 without any siphon speeds stacked, drops to 6.35 with 3 stacked... minimal.. but the point being, 3 power picks to achieve what you could do with 1 power, and heck, miss every once in a while, its not that big a deal, you couldnt have blown all your END in 6 seconds.

I suppose it's nice to have that little bit of backup, but at a point its like wearing a parachute to go hang gliding.
Transference recharges fast and refills your end bar which is fantastic, but I still slot for good end rdx, get recovery bonuses and take Stamina on my Kins for one reason.

The more +rec/end rdx you have, the less you need to hit Transference. With Kin being as busy as it is, you have to prioritize. The more you have to hit Transference, the less you're doing other awesome Kin stuff.


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Posted

Do tell, what other awesome kin stuff might you be doing that would interfere? And I say this in jest mostly. While transference isnt just youre friend, it's a groups friend, other than the heal and FS when up, the occassional ID.... most your time is spent outside the kin pool!


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Posted

Quote:
Originally Posted by Wassabi View Post
Do tell, what other awesome kin stuff might you be doing that would interfere? And I say this in jest mostly. While transference isnt just youre friend, it's a groups friend, other than the heal and FS when up, the occassional ID.... most your time is spent outside the kin pool!
With SB on everyone, I generally only need to use Transference for myself or for when someone just nuked.

The other things would be using the heal when needed, spamming Siphon Speed, Fulcrum Shift but also, as you say, outside the Kin pool. Dropping my AoEs and Cosmic Burst between kinning stuff.

Kinning is busy. If you're not busy when kinning, you're not kinning hard enough


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Posted

I have a DP Kin at 50 with S / L Defense cap and something else I think. Not home to give you a straight answer. But I can tell you I am soloing +1 +8 missions and AE missions. Again not that it means much, but its decent when I want to solo and get some tickets. The build is cheap also.

I will say sometimes the KB of DP is nice. especially with the Tier 3 attack which is Knock down at the end. Think it is called Hail of bullets. When stuff goes bad and many are getting hurt, I jump into the crowd and use to to knock many of the mobs down and then use a heal to hopefully get some players back up.

Though I use either the Fire for extra DPS that does not do KB or the Debuff one. I just find no use for the cold attack. Either I Debuff to help the team or help do damage.

I do not find the damage lacking of DP as some may say, but it could be because I am using FS before opening up with my AOE's having a 10 stack helps the dps.


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Posted

I'm partial to Ice/ as one of the synergiest (I know that's not a real word, but it gets the idea across) primaries for a /kin. It's got decent AOE in the form of Ice Storm and if you have a second kin in ur team to speed boost and transference u, it will outshine all the other primaries with its T9 nuke. Also the -Recharge from Ice powers and Web Envelope from ur patron pool gives u some excellent mitigation for when ur soloing. Plus u get 2 holds for pesky bosses.

Softcapping Ice/Kin for S/L def is cheaper than dirt. Makes it quite easy to farm 0/8 if ur so inclined.

One of the issues I have with DP is the redraw, which gets especially annoying when recasting web envelope all the time. I like Fire too but it's not as cheap a softcapping build.


 

Posted

AR/Kin is nice.

Lot's of AoE (5 powers total, counting ignite) and mitigation in KB. I can keep enemies juggled with buckshot, slug, grenade. Plus, AR's snipe is the most gratifying especially when you get 1 shot kills with fulcrum. Also, if you pick up any immobilize patron powers, a fulcrum'd Ignite patch deals some insane damage.

I know Fire receives a lot of praise for being the AoE/Damage king, but I'm, personally, putting in my vote for AR.

One more thing, with all the KB in the set, you can cheaply 6-slot for Kinetic Crash which give +7.5% recharge and 3(4?, dont recall) points of KB reduction.


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