SS and EM for Scrappers!!
I could deal with Spines losing its slows, I'd much rather it keep its toxic DoT as well as Impale's immobilize its very handy. On the other hand I'd be willing to lose Impale's immobilize for higher single target damage
Virtue: @Santorican

Dark/Shield Build Thread
I think the greater issue is that all the low-mag immobs and most of the slows can afford to go away. It basically has three times the secondary effects that a set should have.
BU has a base recharge of 90 seconds and 10 second duration. Ignoring animation time (which would further increase the recharge requirement), you're assuming 350% +recharge (381% factoring in recharge). Are you honestly that obtuse as to use a completely unrealistic level of recharge as your gauge for balance? I have a remarkably strong feeling that you're simply finding the point of equivalence beforehand and then assuming it's realistic.
Try pulling it down to a more realistic uptime ratio... like 20%. Brute: 35.03 + (4.17 * (.8^1)) + (4.17 * (.8^2)) +(4.17 * (.8^3)) 43.17 total base damage 43.17 * (1 + .95 + 1.5 + (.8 * .2)) = 155.84 Scrapper: (52.55 * 1.07) + (6.26 * (.8^1)) + (6.26 * (.8^2)) +(6.26 * (.8^3)) 68.45 total base damage 68.45 * (1 + .95 + (1 * .2)) = 147.18 And that's assuming averaged contribution, which isn't exactly realistic, unless you've got BU on autocast. Don't try to call out my math when you can't even get your assumptions to a realistic level. |
The ATs are still balanced against each other and your inability to prove your case remains plain for all to see. In other words, still blowing hot air.
Be well, people of CoH.

Says the guy who thinks that the devs would have proliferated a broken set in the first place. You're not only blowing hot air, you're having court in the sauna.
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If SS is broken, it needs to be fixed so that it can be ported. If it's not, it can be ported now. Disprove that statement or shut the fark up.
Be well, people of CoH.

Virtue: @Santorican

Dark/Shield Build Thread
Where have I said that? So much lying on these boards lately. So sad that misrepresenting what other people have posted is the only way weak-minded people know how to debate.
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Horse ****. If tanks are balanced against scrappers who are balanced against brutes, then powerset A will be balanced amongst them all.
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If SS is broken, it needs to be fixed so that it can be ported. If it's not, it can be ported now. Disprove that statement or shut the fark up. |
I'm still amused that you think I'm blowing air when you're doing anything I am only worse. Hypocrisy looks really good on you.
One factor I've not seen mentioned, (unless I fail at reading in which case apologies), is that not only does KO Blow hit really hard, it's got several very desireable and strong side effects.
Headsplitter does high damage and high chance for KD. GFS does high damage and more damage, (well, it is Fire Melee ), MG does high damage and an immobilize in addition to the standard DM -tohit, Seismic Smash does high damage and has the hold component, ditto for TF but with stun, etc.
KO Blow does high damage, has high MAG KU, has a guaranteed hold as well as 13' range.
The Melee Teaming Guide for Melee Mans
Brutes != Scrappers != Tankers. They each use mechanics and attributes differently. If you ignore that, you're demonstrating a disturbing level of noobishness for something that is supposed to know how the game works. |
Of course, you're completely ignoring any evidence I bring up with Shield Defense which should be glaringly obvious evidence that each set uses the mechanisms in question in entirely different manner. |
This fact in no way discounts my statement that a balanced attack set can be proliferated between the ATs without issue.
Your repeated attempts to dodge this and repeated failures to argue against it are pathetic. Own up to the fact that you attacked my statement without rational cause or slink away with your tail between your legs.
Be well, people of CoH.

Was castle going to change the things in spines or was he just talking about them?
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I got the feeling that he finds spines to be one big mess and that he would go in quite heavy with the rebalancing and most people wouldn't appreciate that.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I'd really like to peer into the mind of the developers and try to figure out their thought process on a lot of these sets. Its almost as if they woke up one day and decided they were going to create some caddywhompus set that is Spines lol.
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Castle and co seem to have a much better grasp of game balance than the old crew imo.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
You are horrible at debate. Never did I say tanks equal scrappers. I said that they are BALANCED against each other. Can you post anything that isn't an obvious misinterpretation of the person's posts that you're arguing against?
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You gave no evidence of anything. I have already stated, repeatedly, that I am fully aware that scrappers benefit more from damage buffs and that this fact is PART OF the balance put in place between these three archetypes. |
You readily admit that +dam is stronger in the hands of Scrappers yet assume that, if a set has large amounts of +dam present to offset low base numbers, it's going to perform adequately for Brutes and not be completely overblown for Tankers. Powerset balance is not simply a question of looking at a single set of AT modifiers and running a single calculation. The number of AT mods, and how they affect the balance of a set when it's transferred from one AT to another, is huge.
This fact in no way discounts my statement that a balanced attack set can be proliferated between the ATs without issue. |
You cannot prove that this isn't true.
If anything, I can prove it is true by simply pointing out Shield Defense and the vast disparity in performance between the various ATs. Scrappers completely obliterate any seeming of balance with Shield Defense, unless you really want to make the claim that Scrappers getting 40% more damage when Brutes are only getting 20% even though they have the exact same survivability capabilities is balanced.
Your repeated attempts to dodge this and repeated failures to argue against it are pathetic. Own up to the fact that you attacked my statement without rational cause or slink away with your tail between your legs. |
(edit: Why would I leave anyway? I'm having loads of fun learning just how little you actually know about the game. This is fun!)
Balance is a question of equality. If you honestly think that all ATs use the same mechanics in the same way, you're deluding yourself. |
And that point of balance between each of the different archetypes (a balance that is, itself, debatable when you consider the capabilities of Brutes in the presence of buffs rather than only ever considering solo performance) would actually apply to this discussion if the mechanics that each AT uses differently were actually equalized in the mechanisms that powersets actually use. |
And we're not debating whether the archetypes on the whole are actually balanced against each other. Once again, you're attempting to dodge the actual debate by introducing a new one. It's a tactic you lean on heavily in every debate you get into.
You readily admit that +dam is stronger in the hands of Scrappers yet assume that, if a set has large amounts of +dam present to offset low base numbers, it's going to perform adequately for Brutes and not be completely overblown for Tankers. Powerset balance is not simply a question of looking at a single set of AT modifiers and running a single calculation. The number of AT mods, and how they affect the balance of a set when it's transferred from one AT to another, is huge. |
Except that it does. Your stern lack of the ability to see that doesn't change the fact. SS is a set that relies on large amounts of +dam to be viable. It's roughly balanced (though on the top end of performance) for Tankers and Brutes because they get less from +dam than Scrappers do. Scrappers get more from the very mechanic that is needed to give SS viable performance so Scrappers are going to get better performance from SS than Tankers or Brutes would. You cannot prove that this isn't true. |
Are you starting to understand the concept of powerset equivalence yet? The same is going to hold true for SS and a port to scrappers. If rage is breaking the set too much, it's going to be nerfed for ALL archetypes. This is how it should be. This has been my point all along and you damn well know it.
Try it yourself. I've got more than a few data points to support my claim. You've got a smattering of completely off-topic numbers and simplistic calculations that ignore the actual capable disparities between the various ATs and focus entirely upon those single variable calculations where the fundamental equivalence between the ATs is largely present. You don't want to look at any numbers that prove you wrong. If anything, you should slink away since you honestly believe that you can Brutes and Scrappers are exactly the same, and assume that a simplistic analysis is all that you need to prove it. (edit: Why would I leave anyway? I'm having loads of fun learning just how little you actually know about the game. This is fun!) |
Be well, people of CoH.

Did you get your debate skills in seminary? Balance doesn't mean that all is equal.
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Did you get your view of seminary by listening to ******* atheists that have no clue what real seminary is like (keep in mind, I'm a rather die-hard atheist, though I'm not so convinced of my own views to think that every seminary is a ridiculous neo-con religious indoctrination institute)?
What mechanics are used differently? They all use their respective damage caps in the same way. They all use damage buffs the same way, regardless of the fact that scrapper mods mean scrappers get more off a buff. They all use mitigation caps the same way. |
And we're not debating whether the archetypes on the whole are actually balanced against each other. Once again, you're attempting to dodge the actual debate by introducing a new one. It's a tactic you lean on heavily in every debate you get into. |
Hell, if anything, you're the one that continually attempts to dodge the debate by trying to bring my ability to debate into question or suggesting that anything I say is without substance (even though you do it just as much, if not more than me). You're attempting to call into question the validity of my argument by specifically attacking me rather than the argument. The entirety of your counterargument has been "nu-uh!" and "prove it!", ignoring the fact that I've given you evidence.
YOUR failure lay in the fact that you can't accept, nor show otherwise, that SS in a straight port to scrappers would not be overpowered in comparison to the other scrapper attack sets without also showing that SS is overpowered for brutes and tanks. |
Your best effort was to throw out "but... but... but... Shield AAO!!!!" Guess what will happen if Castle and Co decide that AAO is overpowered? It's going to be nerfed across the board. It's not going to just be nerfed for scrappers. |
Are you starting to understand the concept of powerset equivalence yet? The same is going to hold true for SS and a port to scrappers. If rage is breaking the set too much, it's going to be nerfed for ALL archetypes. This is how it should be. This has been my point all along and you damn well know it. |
Data points you can't or won't show. Imagine that. For having nothing to back up your idiotic assertions you sure do talk a good game. |
Of course, I already showed you Fire Melee. I also showed you Shield Defense. You didn't didn't like either of those, for whatever reason, even though the devs have actually shown that they have no problem changing powers for specific ATs rather than changing the entire powerset for all ATs if a power is too strong for only one of them (which pretty well disproves your claim that the only way the devs would handle such a situation would be to). I could show you new numbers that show how well Scrappers could break Super Strength even more. No matter what, though, you wouldn't care. You've already determined that you are correct, and, regardless of what anyone says, you're going to push write on through and call people idiots, dismiss absolutely everything that isn't supporting you, and demonstrate exactly why you have about as much place in a comprehensive balance analysis as Fire Minded.
*yawn* More of the same spew. How expected, Umbral. I gave you rebuttals to your failed attempts to use FM and AAO to provide your case. You dodged them as you dodge everything else you can't actually refute.
Shoot me a PM some time when you're ready to show me your vast mathematical construct that gives evidence to your claims. Until then, I'm done wasting my time with your baseless egotism and ignorance.
Be well, people of CoH.

The difference between using the same evidence as me and using the same evidence as me intelligently is rather large. You bring up Billz' numbers and then simply state wrong information that can readily be negated by the information your attempting to quote. In your previous post, you stated that "(Super Strength) comes in TENTH for scrapper" when, in the very list you posted, it comes in fourth (Energy, Claws, Fire, then Strenght). You're not doing yourself any favors by saying things that are simply blatantly wrong.
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Even worse, you're not even capable of realizing that there is a difference from trusting a set of given numbers and providing criticism for a set of given numbers (and the specific ways in which they're flawed) and then using the fact that the only numbers that aren't artificially inflated are already better than average for performance. What's probably the saddest thing, however, is that you're utterly incapable of understanding what balance could even possibly be. If something significantly outperforms the average in absolutely every single category (ST, AoE, end efficiency, secondary effects), you are not stumbling upon a question of whether the set is "good". You are stumbling upon the answer as to whether the set is "balanced". If it's outperforming the average in all categories (and, irregardless of what you think, it is known that it does), it is not balanced. You can have "good" and still be balanced, but, since it's too good (which, admittedly, is a qualitative rather than quantitative assessment because the devs have never set a definitive line as to what "too good" is) it's simply not. |
And if we use your definition of overpowered, again I ask, what is your opinion of claws, since it is a set that has above average performance in every category you mentioned? I'm thinking there are several sets that are above average in each category for the at's said powersets are available for, that doesn't guarantee said powerset is overpowered or imbalanced. A math wizard like yourself should understand the fact two things can be balanced in 3 categories, even if one is above the baseline in all 3 categories and one is below in 2 and above in one.
I dare you to ask Castle (or anyone else that actually understands what the concept of balance entails) whether he thinks that SS is a well balanced set. I am willing to bet more than most that he would agree with me rather than you. |
Now, if you really want to get into the realm of "omg Umbral thinks so much of himself! he's a stuck up jack-*** that thinks everyone else is an idiot", I can play ball in this area. I am smarter than you. It's readily apparent. The fact that my arguments are both more cogent and supported than yours and that I've mastered subtleties of the arguments that you're apparently incapable of even getting the basic gist of further gives evidence to my claims. Even more, the fact that I've gotten specific changes through based exclusively on my suggestions further lends credence to it. |
I readily admit that I'm a jack-***, but that does nothing to curtail the fact that I'm intelligent. Humility has nothing to do with intelligence and, honestly, I don't see a point in wasting energy explaining to you, yet again, why you're wrong, what you don't understand, and why you should really just shut up and let the big boys talk. I'll explain it once, but, if you're not able to grasp it after the first time (much less the first ten times, as I know we've had this argument numerous times) there's not much point in having a conversation where I talk to you on an even level when it's apparent you're not. |
Life is not fair. All are not equal. You are not special, no matter how many times your mother told you. Statistics indicates that there is a very substantial likelihood that I'm smarter than you. Empirical evidence has demonstrated it to be true. Get over it. |
I found the constant rage crashing to be far more a nuisance than to be worth it.
I find the statements of its massive aoe output to be overstated. |
Is FS a great power? Absolutely, but again, it's the only real aoe SS has, it comes late in the game, and competing sets have competitive or better aoe abilities, and they get them earlier.
Okay...why is the fact that Rage works on all powers that big of a deal?
Last I knew, Soul Drain, Build Up, Follow Up, and Blinding Feint ALL worked on any power used while their buffs were up. Now with Follow Up and Blinding Feint, I guess one would argue, you wouldn't want to add in the redraw, as that would lower your DPS (curious though, is Gloom a great attack for a Claws Brute to take?), but Build Up and Soul Drain are less likely to worry about redraw (as long as Build Up is being used by a non weapon based set/spines). Second, while I love Billz chart, because it gives an idea of what the sets are capable of, his test was more about Brute/Scrapper disparity than anything else. Scrap Energy 151 3.3 Scrap Claws 149.6 2.9 Scrap Fiery 149.3 3.1 Scrap Strength 142.1 2.9 Scrap Dark 141.6 3.1 Scrap Martial Arts 141.5 3.6 Scrap Warmace 141 3.7 Scrap Dual Blades 136.3 3.5 Scrap Stone 131.8 3.5 Scrap Katana 128.6 3.2 Scrap Battleaxe 123.3 3.2 Scrap Broadsword 121.7 3.1 Scrap Electric 103.6 2.9 Scrap Spines 80.1 1.6 *Brute Strength 127.3 2.9 I look at that list and my thought is...hmmm...Super Strength came in 4th place, but really it's SO CLOSE to Dark, Martial Arts, and Warmace...that the fact it's not NEARLY as overpowered as anyone thinks it will be. That's less than 1 DPS difference between Martial Arts and Super Strength. MARTIAL ARTS! The set everyone usually thinks needs a bit more tweak. So you go into the other factors of...AOE. What does this make me see...BUFF DRAGON TAILS AOE! Give it the same numbers as Foot Stomp for END/RCH/DMG and increase it's Radius to at least 10ft if not 15ft like Foot Stomp. I'm thinking 10ft, and just say Footstomp gets the extra 5ft for it being a Tier 9 AOE. If it's ported, will it become a popular Scrapper Primary? Well...OF COURSE! It's not going to be popular because it's OP. If it's ported over unchanged, with Scrapper Mods, it's going to be popular because SCRAPPERS WILL BE BETTER WITH SUPER STRENGTH THAN ANY OTHER AT. That's no different than now with Elec/Shield being considered better on Scrappers than Brutes. I also don't think that list took into consideration, Rage's NO DMG period. With no damage going on, wouldn't that lower the DPS a bit? Billz would have to answer if he did that or not, as I just don't know. Biilz also didn't include a Scrapper Super Strength version on first list, so no idea how it ends up there with high recharge, but then, that first list also used Gloom in the chain, which Scrappers don't have access to. And I still can't help but agree with Billz. If it's not OPed on the other ATs, it shouldn't be OPed for Scrappers. It'll be a top performer for Scrappers, but it won't be THE TOP PERFORMER for Scrappers. It may turn into the TOP ALL AROUND SET for scrappers, but some set has to take that spot. |
And I agree with bill's assertion that if the powers that be decide SS can't be ported to scrappers without massive revision, and that it's 'broken' with scrappers, then I don't see how one could claim it's not broken for other at's as well. Then again, the powers that be think its ok for one at to have the ability to do better damage and have superior surivability over another similar at.
Having said that, wasn't fire melee tweaked a bit when it was ported? I know claws got changed when it was ported to brutes. So if it gets a few tweaks to make it work better with a different at, that's not necessarily a big deal.
BillZ: Oh, no, my young friend. You will find that it is you who are mistaken... about a great... many... things.
Umbral: ...
BillZ: Ah yes, Super Strength. Much like Fire Melee. By now you must know your Fire Melee can never be returned to just Tankers. So will it be with Super Strength!
BillZ: Perhaps you refer to the imminent rage that will be on forums? I assure you, we are quite safe from your friends here!
Umbral: Your overconfidence is your weakness.
BillZ: Your faith in your friends is yours!
Umbral: You're gravely mistaken, you won't convert me as you did other forumites.
BillZ: Good... your hate has made you powerful. Argue with me with all your hatred and your journey towards the dark side will be complete.
I don't know and I don't care if a direct port of Scrapper Super Strength would be overpowered. I'll worry when they actually port it. But this particular comment really jumped out at me.
The list you posted shows it fourth for Scrappers, not tenth. The rest are Brutes. One of the Scrapper sets beating it hasn't been ported yet, and another is Fire, which has a secondary effect of more damage, so in a sense should be the "overpowered" damage set. Only Claws actually seems interesting to me. And not to take anything away from Bill Z Bubba's analysis, but you're basically looking at a single data point, a single attack chain, a single way of slotting every power. That's only barely more informative than "I played it to 50, and I didn't feel like it did very good damage" or "Werner did a top end tank DPS comparison and Super Strength got the highest DPS of the four sets he picked to look at." None of these data points are particularly relevant in isolation. None of them say much about overall balance. Look, you might be completely correct. You were right about Katana. I was wrong. But looking at a single data point, even if it is correct and supports your argument, does NOT equal "there can be no argument". There can absolutely be argument. You may have noticed people arguing. You may have noticed valid points on both sides. Or maybe you haven't. |
True, I didn't mean to imply that I was completely dismissing the entire opposing argument. What I meant was, in terms of that chart (assuming the info was correct), and in terms of just single target damage (something I noted several times, since there is no info on overall aoe ability, and overall aoe ability is something much harder to calculate and display using statistics), I find it hard to argue that a direct port of scrapper SS is overpowered when brute MARTIAL ARTS would outdamage it.
I gave you rebuttals to your failed attempts to use FM and AAO to provide your case. You dodged them as you dodge everything else you can't actually refute.
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Your "rebuttal" for the Shield Defense argument is, and I quote, "exactly fark all to the topic at hand"? If your argument of "all that matters is AT mods" argument held any water, you'd actually have something to say about that. How is that a rebuttal? Your "rebuttal" is, literally, a dismissal. Did you learn the meaning of the term "rebuttal" from a 5 year old?
Your counter-argument to FM is similarly ludicrous. You claim, explicitly, that the Brute and Scrapper versions are exactly the same, which they largely are. Of course, you make no counterargument for their relative levels of effectiveness beyond the whole, you know, "they're there so they're balanced" argument that you've rehashed over and over. Looking at your own numbers should tell you something about whether Brute FM is overpowered: of all of the top contenders of the Brute ST sets, it deals the most damage for the least endurance while simultaneously providing some of the best AoE dps around, which is similarly better and more efficient thanks to that whole "Brutes use DoTs better than anyone else" issue.
Until then, I'm done wasting my time with your baseless egotism and ignorance. |
Side note: Texans fighting each other in this thread.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

I was saying 'SS for scrappers' comes in tenth place on the chart I was discussing, obviously. I'm surprised I have to explain that to someone as brilliant as you think yourself to be, lol.
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The saddest thing is, you seem to claim that SS significantly outperforms the average in absolutely every single category, when we're looking at things that show this is simply not true. Brute SS is clearly below average in single target output looking at the evidence at hand. |
And if we use your definition of overpowered, again I ask, what is your opinion of claws, since it is a set that has above average performance in every category you mentioned? |
Compare this to Super Strength: moderate to excellent ST performance (especially when you give it to Scrappers rather than Brutes), excellent AoE performance (footstomp anyone?), and excellent hard and soft control (every power either stuns, holds, or knocks).
The comparison between the two isn't exactly strong.
Before you attempt to call me out on my information, make sure you get yours right.
I think what Billz is saying (actually I know what he's saying) is:
If SS is 'balanced' for brutes and tanks it should be considered balanced for scrappers.
If SS is not considered balanced for scrappers then it is not in its current form actually balanced for brutes or tanks.
We have some evidence supporting this:
Dark Melee, Dual Blades and Elec Melee
We have some evidence contradicting this:
Fire Melee*
*It is worth noting that Fire Melee wouldn't have been unbalanced if directly ported using the tanker model, it just wouldn't have been 'fun' given the way brutes and scrappers are envisioned to play. Or at least not fun until very late level.
What's up in the air is all the remaining sets:
Stone Melee, EM, SS, Spines, Kat, BS, Claws, Ice Melee, Axe and Mace
I can safely say that:
Kat, BS, Claws, Ice Melee, Axe and Mace are all numerically safe to port around. However, ice similar to fire melee tank version won't be 'fun' as the devs see it. Kat and BS generate defense in numbers that the devs may not be comfortable giving brutes/tanks at this time, but from a damage veiwpoint they are fine. And claws may just not be seens as 'tanky' by the devs, which was addressed somewhat in the brute version as it feels heavier than the scrapper version.
Axe and Mace are fine to port, but share a lot in common with BS from damage numbers to animations, but I suspect they will be the next to come scrapper way. You'll notice though that any AT with axe/mace does not have BS.
Spines are kind of a mess.
SS, EM, SM are all flagged as having extreme attacks coupled with extreme mitigation (yes even EM when it comes to single targets). A set like SM is clearly going to dethrone Broadsword as the 'hard hitting' scrapper set while also providing significantly more mitigation. Suffice to say there is a bit more involved in some of these ports than just referencing the theoretical dps calculations (though they are of value).
Castle's comments on spines were pretty spread, but he did note that there were too many secondary effects, that redraw's influence on its damage was hard to balance against, and that daring to fix it was a headache too great to contend with right now. You see the pissing and moaning that the Shield thread generated to get an idea of why he thinks that.