My Huntsman build is too expensive!
I'd comment, but I think you and I have different things we are looking for in a Huntsman. Based on you power choices... maybe you would prefer to use a Crab?
-This Space Intentionally Left Blank.-
I gotta agree with ONEWHOBINDS. You should just go crab. While huntsman can use recharge ..that amount is very excessive....your not even close to soft cap on melee/aoe def. That is one expensive build that frankly doesnt look that effective.
Here is a much cheaper huntsman build that you can take a look at.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Achilles-ResDeb%(46)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(43)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(19), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Mental Training -- Run-I(A)
Level 24: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(27), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Immob/Rng(36), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(36)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(31), ShldBrk-Acc/EndRdx/Rchg(34), ShldBrk-%Dam(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(33), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34)
Level 35: Boxing -- Dmg-I(A)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(45), GftotA-Def/Rchg(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Maneuvers -- Krma-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
------------
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Aw, really? My goal here was locking down mobs and laying on the -resistance and damage while providing some passive team buffs. Mostly I'll be staying out of melee (only nipping in to use Shatter Armour on bosses and the like who've already been taunted), so I don't expect to need much Melee and AoE defence.
devil dingo, where am I going wrong, 'cos our power choices seem pretty similar though?
So yeah, I like your build (very cheap, awesome!), but it seems really tight on endurance (even after turning off ninja run and sprint)?
Cheers!
OMG! How like, totally kewl are these characters?!1
My current build is this, good buffs, happy little pets and fun as hell! Quite liked Venom 'nade, but couldn't deal with the redraw any longer.
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"Of all sad words of tongue or pen, the saddest are these. It might have been."
Aw, really? My goal here was locking down mobs and laying on the -resistance and damage while providing some passive team buffs. Mostly I'll be staying out of melee (only nipping in to use Shatter Armour on bosses and the like who've already been taunted), so I don't expect to need much Melee and AoE defence.
devil dingo, where am I going wrong, 'cos our power choices seem pretty similar though? So yeah, I like your build (very cheap, awesome!), but it seems really tight on endurance (even after turning off ninja run and sprint)? Cheers! |
One a slightly different subject. I have an io'd out 50 crab with 6 pets(call reinforcements is 7 seconds off perma) and i have a newly io'd out 50 demon mm. I ran the the same AE solo farm with both toons at the very same difficulty levels and i am amazed at how much easier and faster my crab does on that mission as opposed to my MM.
solution: you have two builds available use both. As you level up in Build A place any good IOs and sets that drop into your powers, use cheap frankenslotting etc. At 47 create Build B on your second build. Start filling it in while continuing to play using Build A. While billions might seem like a lot and seem like it takes forever, it goes much faster if you're having fun with a viable build. And you'd be surprised how many of the things you need drop or turn up from random merit/ticket rolls =).
Once Build B is finished, you can convert Build A into an exemplared build, or give yourself a crab/bane secondary.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Sort of a general question relating to this thread but, how do Huntsman builds workout in the long run? Do they end up getting left behind as far as damage and utility go? At a glance I really like the look of Dingo's build but does it reach a point when its silly to be huntsman and I should just pick Bane or Crab?
Sort of a general question relating to this thread but, how do Huntsman builds workout in the long run? Do they end up getting left behind as far as damage and utility go? At a glance I really like the look of Dingo's build but does it reach a point when its silly to be huntsman and I should just pick Bane or Crab?
|
You could take the same powers on a mace bane but you would spend a lot of time swapping between the mace and gun if you wanted to use any of the mace attacks.
Here is my huntsman build for reference - its not particularily cheap although I don't slot any purple set - the most expensive things are the miracle/numina's uniques and the single LoTG +recharge, which I bought with merits. It is softcaped to ranged def and at 40% to melee when cloaking device is suppressed:
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnight Carnage: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(27)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Combat Training: Defensive -- DefBuff-I(A)
Level 6: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), Achilles-ResDeb%(29)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(37)
Level 12: Venom Grenade -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(15), AirB'st-Dmg/EndRdx(15), AirB'st-Dmg/Rchg(17), Det'tn-Dmg/Rchg(17), Posi-Dmg/Rchg(34)
Level 14: Swift -- Run(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Heal-I(46)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(19), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(27), P'Shift-End%(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Mental Training -- Run(A)
Level 26: Super Jump -- Jump-I(A)
Level 28: Tactical Training: Assault -- EndRdx-I(A)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 32: Cloaking Device -- RedFtn-EndRdx(A), RedFtn-Def(34), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 38: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Vengeance -- S'dpty-Def/Rchg(A), RedFtn-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
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Globals: @Midnight Mystique/@Magik13
forget scrimping and saving on your build, just make so much inf price is irrelevant.
Ask the Market Forum how!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Wow guys, thanks!
Some really nifty looking builds there.
Looks like I'm definitely gonna have a bane for an alt build. Maybe PvP focused one for casual PvPs.
forget scrimping and saving on your build, just make so much inf price is irrelevant.
Ask the Market Forum how! |
OMG! How like, totally kewl are these characters?!1
Any help improving this build is much appreciated of course, but I'm also interested in throwing together a much cheaper build I can use while levelling and once I hit 50 (my dude is only level 20 at the moment, and I really don't have the billions required for this anyway).
I like supporting a team without skimping too much on the firepower.
Cheers for any help!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
OMG! How like, totally kewl are these characters?!1