Please fix xp/inf punishment for "Release Captive" feature in AE!
They said with the patch they were working on a more elegant solution to come out either with or after GR is live.
If you can't handle that then "F you" no one is making you stay. |
We currently plan to implement a solution in issue 17 or soon thereafter (and I mean actual soon and not Soon) . We can't go into detail about what exactly is planned, but it will alleviate the current issue that many of you are having, which is finding your normal arcs are rewarding little experience.
Dr. Aeon |
I17 or shortly there after not GR or shortly thereafter. But it doesn't really matter what they said because I think you are all right. This aint getting fixed till GR and probably still not till i19.
I just hope this doesn't becoming a running joke like pvp, base raiding and the cathedral of pain and nothing is ever actually done cause it got nerfed into crap or possibly taken offline completely.
Thank you for your responses.
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Clebstein points fingers: It's a result of exploiting, but the devs are still at fault for fixing the exploit in a way that nerfs non-exploitative arcs. |
Dec out.
It was a quick band-aid until they could fix it right. What did you want them to do, just leave it 'til then?
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It would be understandable if they had made this a quick fix, but it's been almost two months with non-exploitative arcs having their rewards nerfed. That's ridiculous.
Those arcs aren't broken, they just don't give you all the xp.
And I'd hazard a guess that "band-aid" or "wait" WERE the only choices or they probably wouldn't have done it that way.
Dec out.
Has no one read the update on this? Black Scorpion and Dr Aeon are working with the other developers on a suitable solution.
It was originally intended to be a short-term fix. Then people found out that it wasn't just allies with powers that affected rewards but, nonsensically, destructible objects and custom 'Person'/all escorts/hostages too.
Shortly before i17 hit live, Dr Aeon made a post to say that the fix needed more work and would probably be going live alongside Going Rogue (possibly issue 18, possibly longer).
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In similar news, I'm still smarting that the 'Lead To' objectives only work for Lead To mission exit and Lead To the location of another NPC (but if the NPC you're leading the escort to moves, the lead to location doesn't change so in effect you are leading the escort to the place where the NPC originally spawned...). SO the 'amazing' Lead To objectives update in i17 was, well, poor.
Arctic_Princess should look up: Has no one read the update on this? Black Scorpion and Dr Aeon are working with the other developers on a suitable solution. It was originally intended to be a short-term fix. Then people found out that it wasn't just allies with powers that affected rewards but, nonsensically, destructible objects and custom 'Person'/all escorts/hostages too. Shortly before i17 hit live, Dr Aeon made a post to say that the fix needed more work and would probably be going live alongside Going Rogue (possibly issue 18, possibly longer). |
Dec out.
in the AE who cares about XP/Inf its all about the fun and story lines. (and when i say who cares i dont actually mean it..its more..shut up and enjoy the many arcs there).
If its not tht good..dont have any in.
Exactly, thank you Clebstein. I think they should have waited to make an appropriate change to solve whatever problem they had instead of destroying rewards across the board and then saying, "Too bad, dismantle your arc." I swear to God, if whoever let this f-up pass was a contractor, and they needed to replace windows in a building - they would bring a crane with wrecking ball!
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Those days are gone, we ruined it.
They aren't coming back, the player base can't be trusted not to abuse the system.
--edit--
Also to fix your little analogy they didn't take out the wall, they boarded up the window to prevent break ins and weather damage till the new frame and glass was available.
If we didn't have a significant portion of the player base abuse the crap out of exploits they wouldn't have to use temporary fixes at all. The good will they extended early in the game life was ruined with Winter Lord farming, dumpster herding and other shenanigans; it was killed when AE was released and the farms trampled the intended use use of the system.
Those days are gone, we ruined it. They aren't coming back, the player base can't be trusted not to abuse the system. --edit-- Also to fix your little analogy they didn't take out the wall, they boarded up the window to prevent break ins and weather damage till the new frame and glass was available. |
The analogy is fine as is. I apologize for not explaining. Exploiters were using the "Ally" feature somehow to farm or whatever (windows that need to be replaced in a building). Instead of fixing the ally problem (taking the broken window out with hand tools and such and replacing it with a new window), The a "fix" was put in place that penalized the use of most NPC's - such as my beloved captives, who just say their lines and scurry away rendering any arcs with dialogue unplayable by a team (smashing a BIG F-ING wrecking ball to the building to remove the window, which damages other parts of the structure as well.)
Also, please see posts by MegaJoule and Clebstein, they have articulated this situation very well and put in some good thoughts.
BlueMalik can get a shovel: Exactly, thank you Clebstein. I think they should have waited to make an appropriate change to solve whatever problem they had instead of destroying rewards across the board and then saying, "Too bad, dismantle your arc." |
Dec out.
Best bet would be to PM a dev with a link to the suggestion and include in detail the suggestion (including feedback that modified it.).