Please fix xp/inf punishment for "Release Captive" feature in AE!


Aett_Thorn

 

Posted

Quote:
Originally Posted by BlueMalik View Post
Just curious, does anyone from the development team read these threads for feedback?
No way to know for certain. Past history indicates devs have posted in this forum, so they may read it on occasion.

Best bet would be to PM a dev with a link to the suggestion and include in detail the suggestion (including feedback that modified it.).


 

Posted

Quote:
Originally Posted by LISAR View Post
They said with the patch they were working on a more elegant solution to come out either with or after GR is live.

If you can't handle that then "F you" no one is making you stay.
actually they said and I quote

Quote:
Originally Posted by Dr. Aeon View Post
We currently plan to implement a solution in issue 17 or soon thereafter (and I mean actual soon and not Soon™) . We can't go into detail about what exactly is planned, but it will alleviate the current issue that many of you are having, which is finding your normal arcs are rewarding little experience.


Dr. Aeon

I17 or shortly there after not GR or shortly thereafter. But it doesn't really matter what they said because I think you are all right. This aint getting fixed till GR and probably still not till i19.

I just hope this doesn't becoming a running joke like pvp, base raiding and the cathedral of pain and nothing is ever actually done cause it got nerfed into crap or possibly taken offline completely.


 

Posted

Thank you for your responses.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Blame the exploiters.
It's a result of exploiting, but the devs are still at fault for fixing the exploit in a way that nerfs non-exploitative arcs.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
If author's missions aren't about raking in as much rewards as possible then they have no reason to care if the rewards are lower. The fix didn't go in and change the story they are telling.
I'll take door number 3: missions that have a good story and give good but not exploitive rewards.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Quote:
Clebstein points fingers:

It's a result of exploiting, but the devs are still at fault for fixing the exploit in a way that nerfs non-exploitative arcs.
It was a quick band-aid until they could fix it right. What did you want them to do, just leave it 'til then?


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
It was a quick band-aid until they could fix it right. What did you want them to do, just leave it 'til then?
"Don't fix it" and "Break normal arcs" aren't the only options.

It would be understandable if they had made this a quick fix, but it's been almost two months with non-exploitative arcs having their rewards nerfed. That's ridiculous.


 

Posted

Those arcs aren't broken, they just don't give you all the xp.

And I'd hazard a guess that "band-aid" or "wait" WERE the only choices or they probably wouldn't have done it that way.


Dec out.

 

Posted

Has no one read the update on this? Black Scorpion and Dr Aeon are working with the other developers on a suitable solution.

It was originally intended to be a short-term fix. Then people found out that it wasn't just allies with powers that affected rewards but, nonsensically, destructible objects and custom 'Person'/all escorts/hostages too.

Shortly before i17 hit live, Dr Aeon made a post to say that the fix needed more work and would probably be going live alongside Going Rogue (possibly issue 18, possibly longer).

***

In similar news, I'm still smarting that the 'Lead To' objectives only work for Lead To mission exit and Lead To the location of another NPC (but if the NPC you're leading the escort to moves, the lead to location doesn't change so in effect you are leading the escort to the place where the NPC originally spawned...). SO the 'amazing' Lead To objectives update in i17 was, well, poor.


 

Posted

Quote:
Arctic_Princess should look up:

Has no one read the update on this? Black Scorpion and Dr Aeon are working with the other developers on a suitable solution.

It was originally intended to be a short-term fix. Then people found out that it wasn't just allies with powers that affected rewards but, nonsensically, destructible objects and custom 'Person'/all escorts/hostages too.

Shortly before i17 hit live, Dr Aeon made a post to say that the fix needed more work and would probably be going live alongside Going Rogue (possibly issue 18, possibly longer).
Quoted in post #27. Which doesn't mean someone with an ax to grind will actually read it and/or believe it.


Dec out.

 

Posted

in the AE who cares about XP/Inf its all about the fun and story lines. (and when i say who cares i dont actually mean it..its more..shut up and enjoy the many arcs there).

If its not tht good..dont have any in.


 

Posted

Quote:
Originally Posted by Clebstein View Post
"Don't fix it" and "Break normal arcs" aren't the only options.

It would be understandable if they had made this a quick fix, but it's been almost two months with non-exploitative arcs having their rewards nerfed. That's ridiculous.
Exactly, thank you Clebstein. I think they should have waited to make an appropriate change to solve whatever problem they had instead of destroying rewards across the board and then saying, "Too bad, dismantle your arc." I swear to God, if whoever let this f-up pass was a contractor, and they needed to replace windows in a building - they would bring a crane with wrecking ball!


 

Posted

Quote:
Originally Posted by BlueMalik View Post
Exactly, thank you Clebstein. I think they should have waited to make an appropriate change to solve whatever problem they had instead of destroying rewards across the board and then saying, "Too bad, dismantle your arc." I swear to God, if whoever let this f-up pass was a contractor, and they needed to replace windows in a building - they would bring a crane with wrecking ball!
If we didn't have a significant portion of the player base abuse the crap out of exploits they wouldn't have to use temporary fixes at all. The good will they extended early in the game life was ruined with Winter Lord farming, dumpster herding and other shenanigans; it was killed when AE was released and the farms trampled the intended use use of the system.

Those days are gone, we ruined it.

They aren't coming back, the player base can't be trusted not to abuse the system.


--edit--

Also to fix your little analogy they didn't take out the wall, they boarded up the window to prevent break ins and weather damage till the new frame and glass was available.


 

Posted

Quote:
Originally Posted by LISAR View Post
If we didn't have a significant portion of the player base abuse the crap out of exploits they wouldn't have to use temporary fixes at all. The good will they extended early in the game life was ruined with Winter Lord farming, dumpster herding and other shenanigans; it was killed when AE was released and the farms trampled the intended use use of the system.

Those days are gone, we ruined it.

They aren't coming back, the player base can't be trusted not to abuse the system.


--edit--

Also to fix your little analogy they didn't take out the wall, they boarded up the window to prevent break ins and weather damage till the new frame and glass was available.
I agree, farmers and exploiters have been a problem or most of us, you can read what I said about them in post #23. But as I and others have said in response to a tired statement like that is - sure a percentage of the player base is at fault for exploiting features of the game for unfair benefit. I don't think anyone has disputed this. The point is, the DEVS are at fault for making destructive changes that destroys interest in non-exploitive arcs, such as mine.
The analogy is fine as is. I apologize for not explaining. Exploiters were using the "Ally" feature somehow to farm or whatever (windows that need to be replaced in a building). Instead of fixing the ally problem (taking the broken window out with hand tools and such and replacing it with a new window), The a "fix" was put in place that penalized the use of most NPC's - such as my beloved captives, who just say their lines and scurry away rendering any arcs with dialogue unplayable by a team (smashing a BIG F-ING wrecking ball to the building to remove the window, which damages other parts of the structure as well.)
Also, please see posts by MegaJoule and Clebstein, they have articulated this situation very well and put in some good thoughts.


 

Posted

Quote:
BlueMalik can get a shovel:

Exactly, thank you Clebstein. I think they should have waited to make an appropriate change to solve whatever problem they had instead of destroying rewards across the board and then saying, "Too bad, dismantle your arc."
Except they didn't say "dismantle your arc". That's YOUR choice, and a pretty poor one if the only difference is some xp.


Dec out.