Jet Pack from Recipe vs. Raptor Pack


Adeon Hawkwood

 

Posted

Everyone knows (or should) that the Raptor Pack is a temporary power that allows a character to fly, albeit somewhat slowly. Said Raptor Pack is obtainable by completing 3 radio/newspaper missions and then successfully completing a Safeguard/Mayhem mission before level 10 (at level 10, I believe the Zero-G pack is awarded because the Safeguard/Mayhem mission offered is the Kings Row version, the next step up).

Fairly easy process. It gets you XP, Prestige if that applies, Influence or Infamy, and possibly Enhancement or Inspiration drops. Maybe Salvage drops. Don't know about recipes at that level, but I don't think so. Then, when you get the Raptor Pack, you get 2 full hours of Flight time, which you whittle away minute by minute. Lasts a good long time, in my experience; so much so that I have level 50 characters that still have time left on their original Raptor Pack (from lack of use, not because I hit level 50 inside a week).

Easier still, especially with a richer alt emailing the funds to a poorer low-level alt, a low-level character can carefully make his way to Grandville or the Shadow Shard via Peregrine Island and buy a Raptor Pack for a mere $10,000 Influence/Infamy. This also lasts 2 hours, and (correct me if I'm wrong) even a level 1 character can get this temporary power. If that character is careful.

But now it's possible to get the Jet Pack temporary power recipe, either via a drop or the auction houses. It does require 4 pieces of salvage to craft, 2 of which are Tier 3 Uncommon (!), but the real reason I'm scratching my head (okay, the real two reasons) is the crafting cost and the amount of Flight time.

$40,000 to craft? Really? Why? Why so high? For that price, you can buy four Raptor Packs, for a total Flight time of 8 hours.

Once you get the salvage and craft the recipe, you find that you only get 30 minutes of Flight time. Again, why?

I can think of only 2 sets of characters that might need either a Raptor Pack or this Jet Pack recipe: lower-level characters that haven't taken Flight yet, or characters who don't take Flight at all, and want the Raptor Pack/Jet Pack for vertical movement, during the few times they might need it.

Setting aside the idea of what the salvage might cost you, you can spend your $40,000 on 4 Raptor Packs that give you 8 hours of Flight time, or $40,000 to craft the Jet Pack recipe, which gives you 30 minutes of Flight time. For the same amount, you get only 6.25% of the Flight time (with the Jet Pack recipe) you could have had with Raptor Packs.

Don't quote me, but I think the addition of the Jet Pack recipe is a recent thing. Who decided this useless (when you consider the alternatives) thing would be added to the game? Is this a true money sink? Anyone who does the math won't craft the Jet Pack recipe, therefore I submit that the addition of the Jet Pack recipe was a waste of time, no matter that it likely took very little time to actually cobble it together (probably the Dev effort could be measured in minutes).

Again, and yet again, I ask: why?

Does anyone know the reasoning behind this?


M. Bison: For you, the day Bison graced your village was the most important day of your life. But for me...it was Tuesday.
-- Street Fighter (1994)

McClane: Hey, thanks for saving my daughter's life.
Farrell: What was I going to do?
McClane: That's what makes you "that guy."
-- Live Free or Die Hard (2007)

 

Posted

40k isn't alot.

Because you can carry two.

Same with Hyperphase and Ethereal Shift.


 

Posted

It's 40k inf...


 

Posted

Quote:
Originally Posted by Postagulous View Post
Because you can carry two.
Based on the info in the OP's post, those two would still only have half the flight time of one regular raptor pack.

The jetpack receipe is recent. I didn't know what was involved in crafting one, but if what the OP says is true, it doesn't seem like the costs of crafting one vs the alternatives make much sense. Does it look different? That could be a factor for some.


 

Posted

Quote:
Originally Posted by Postagulous View Post
40k isn't a lot.
Fixed.



Fight My Brute

 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
Does it look different? That could be a factor for some.
It's the same model as the Raptor pack and Sky Raider pack.


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Posted

Quote:
Originally Posted by Red_Raccoon View Post
Based on the info in the OP's post, those two would still only have half the flight time of one regular raptor pack.

The jetpack receipe is recent. I didn't know what was involved in crafting one, but if what the OP says is true, it doesn't seem like the costs of crafting one vs the alternatives make much sense. Does it look different? That could be a factor for some.
Nope, they look identical.

You'd craft one as a spare. Like a spare tire on a car. You could need it. I've had one run out on me before I knew about the other. 40k and I have a power just sitting on the shelf, there if I need it.

Ethereal Shift and Hyperphase are even more divergent than the flying tools here. Hyperphase is free for running a 2 minute patrol mish that can be run up to three times in your toon's career. Ethereal Shift is a crafted temp. ES gives you only five 30 second phase shifts where Hyperphase give you 30 minutes in 30 second chunks [60]. I keep both on my main scrapper, using ES until it's gone then changing to HP. Afterward, I'll go craft another.

Klatteja, if you think 40k is big money. Send me an email at @Postagulous and I'll send you 10m. But only if you craft a Jet Pack and get a Raptor.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Klatteja, if you think 40k is big money. Send me an email at @Postagulous and I'll send you 10m. But only if you craft a Jet Pack and get a Raptor.
I agree that 40K is chicken feed. I'm sure that most of us here could craft the Jet Pack recipe hundreds of times. And I further admit that this issue is very trivial; if I think the Jet Pack/Raptor Pack flight time discrepancy is an issue, then I don't buy and craft a Jet Pack recipe. Case closed.

The issue isn't the money involved. The issue is one paying the same price for the same power, yet the one (4 Raptor Packs) lasts 8 times as long as the other (a single Jet Pack).

Again, the issue is trivial. I crafted the Jet Pack recipe today and won't do so again. Lesson learned for me. Even so, I absolutely don't get why this addition to the game is so much less attractive than what we already have. Who among the Devs thought this was the right price for the given amount of time?


M. Bison: For you, the day Bison graced your village was the most important day of your life. But for me...it was Tuesday.
-- Street Fighter (1994)

McClane: Hey, thanks for saving my daughter's life.
Farrell: What was I going to do?
McClane: That's what makes you "that guy."
-- Live Free or Die Hard (2007)

 

Posted

I'd buy and craft the recipe simply because i'm too lazy to go all the way to FBZ to get one on every one of my toons


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basically, if you see a miki on Triumph, it's probably cute and it's probably me.

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Posted

OK, I totally understand now.

And one more thing irritating about Temp powers...why can't we see what they do before we craft them? And why can't we see what we need to craft them until we have them in our hands?

Baseball bat ftl.

Hand grenade and the one that's Energy Blaster's cone are good though.


 

Posted

Quote:
Originally Posted by Klatteja View Post
Easier still, especially with a richer alt emailing the funds to a poorer low-level alt,
Just stepping in because statements like this encourage wrong thinking. The two large insps you get in the tutorial reliably sell for between 50k and 100k. Since the raptor pack is only 10k, and the recipe is only 40k, you have double to triple the funds required at level 1 on every character except for a VEAT with no need to have an alt email funds.

Not to mention the ability to pull common IO recipes off the market for 100 inf and sell them to a vendor for up to 100k inf. Since I'm talking about commons there is an infinite supply from the crafting tables so you're not doing anything to hurt availability.

@Postagulous
Quote:
And one more thing irritating about Temp powers...why can't we see what they do before we craft them? And why can't we see what we need to craft them until we have them in our hands?

Baseball bat ftl.

Hand grenade and the one that's Energy Blaster's cone are good though.
The envenomed dagger is near godlike with its -regen for fighting AVs and GMs. Just amazing. The Stun grenade is situationally useful enough that I make those.

The backup radio is fun. Not a shivan, but solid. Too bad it's so expensive to craft.

All said though, I really with the crafted jet pack had different graphics. Day job pack, raptor pack, crafted pack, and redside sky raider pack are all identical. Very lame.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Are there not 3 tiers of Jetpack recipes, like there is with the St Louis and Hand Grenades?
For example, I have 2 Hand grenade recipes on a level 50 character that was doing flashbacks: one costs 2,500 to craft and uses tier 2 salvage, the other costs 10,000 inf and uses tier 3.

Edit: Just checked the markets, and there are 3 tiers of Jetpack, the lowest tier costs 2500 inf to craft and uses tier 1 salvage.


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
Based on the info in the OP's post, those two would still only have half the flight time of one regular raptor pack.
Well you can actualyl only have one of the craftable ones. The point I think the poster was making is that you can have both the Raptor Pack and the craftable one. This could be useful if, say, you log on for a Hami raid and realize that your Raptor Pack is almost empty and you don't have time to go to the Shard for a new one. It's a pretty limited application but it does exist. Although I would say the main usage is to get a pack for a mew character without needing to trek to PI or do a safeguard mission.


 

Posted

It does make totally obsolete the purchaseable 30 day Jetpack power... but I've not seen one of those in game for MONTHS nor have I seen any mention of it. Maybe the best thing would be to make the 30 day purchase pack a permause like the other booster pack powers



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

I miss my Jingle Jet.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I miss my Jingle Jet.
This!!

Why can't we craft this?? Though... I'm glad we can craft the Plasmatic Taser!! Energy Torrent on any toon?? Yes please!!!11eleventy!!1


"every defender needs to fight. I don't care if you have to use BRAWL!"

 

Posted

Quote:
Originally Posted by Postagulous View Post
I miss my Jingle Jet.
I just got one as a late present, so I have one for all this month. WooHoo!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Wird_ View Post
This!!

Why can't we craft this??
Or at the very least, why not change it from 30 days real time to 2 hours actual usage like the Raptor Pack?


 

Posted

Quote:
Originally Posted by Postagulous View Post
Nope, they look identical.

You'd craft one as a spare. Like a spare tire on a car. You could need it. I've had one run out on me before I knew about the other. 40k and I have a power just sitting on the shelf, there if I need it.

Ethereal Shift and Hyperphase are even more divergent than the flying tools here. Hyperphase is free for running a 2 minute patrol mish that can be run up to three times in your toon's career. Ethereal Shift is a crafted temp. ES gives you only five 30 second phase shifts where Hyperphase give you 30 minutes in 30 second chunks [60]. I keep both on my main scrapper, using ES until it's gone then changing to HP. Afterward, I'll go craft another.

Klatteja, if you think 40k is big money. Send me an email at @Postagulous and I'll send you 10m. But only if you craft a Jet Pack and get a Raptor.

you don't need to craft a spare just get the Day Job version



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Postagulous View Post
I miss my Jingle Jet.

Double this! I was just thinking that, as I read through the thread.

But I also like that it's a special thing for the holiday season. I wouldn't want to see it become too everyday.

And to the OP, I've encountered a number of situations (well..ok, a few anyway) where I would have liked to have been able to "gift" a jetpack/jumppack to a lowbie friend (or complete stranger), once I had one and didn't need another, or had some other travel power (like on a Kheld) and didn't need it at all.

That's what's nice about the recipie, I can give it to someone who will really use it, rather than it going to waste.


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Double this! I was just thinking that, as I read through the thread.

But I also like that it's a special thing for the holiday season. I wouldn't want to see it become too everyday.

And to the OP, I've encountered a number of situations (well..ok, a few anyway) where I would have liked to have been able to "gift" a jetpack/jumppack to a lowbie friend (or complete stranger), once I had one and didn't need another, or had some other travel power (like on a Kheld) and didn't need it at all.

That's what's nice about the recipie, I can give it to someone who will really use it, rather than it going to waste.
You can try. They might get 290 prestige, or a snowman or a rock, but you can try, once per year anyway.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
you don't need to craft a spare just get the Day Job version
I have other day jobs I go for. WW, Vanguard, Cop, Pocket-D...no time for even the base TP. I'm sure not wasting my logout time getting a Raptor I can buy for 10k that'll last me until I'm 40.

[And the only time I'd really ever worry about the thing going out is in the Shard, and when I fall to my death I'm right with the vendor.]

I mostly craft a spare because I can. Same thing with carrying around all those candy canes.


 

Posted

Quote:
Originally Posted by Postagulous View Post
And one more thing irritating about Temp powers...why can't we see what they do before we craft them? And why can't we see what we need to craft them until we have them in our hands?
Argh, I totally agree with you there. Very annoying.


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Posted

Quote:
Originally Posted by mintmiki View Post
I'd buy and craft the recipe simply because i'm too lazy to go all the way to FBZ to get one on every one of my toons
This.

I had no idea the Jet Pack recipe existed, I will be using that from now on.

40k is nothing. 10k is nothing. So therefore 40k = 10 k = same cost :-)