Issue xx : The Little Things..


Aett_Thorn

 

Posted

It occurred to me while travelling through Steel, as I watched a myriad of poor hapless citizens not walking, not running, but 'sliding' around.. that I would be more than happy with an issue devoted not to new content or shinyness but instead devoted to tweaking all of the little inherent QOL bugs/glitches/issues. Such as the aforementioned roller-skating citizens, or my window opacity resetting itself every time I zone, or being unable to utilize the 'globe' symbol for base design.. Just the little things.

If in fact this wasn't substantial enough, there could be new content as well to go along with the theme and maybe expand SG emblems, or street signs on the corners, or an idea that might perhaps stand by itself ; Coalition Beacons. I shall elaborate should the concept not be self-explanatory.

The concept behind Coalition Beacons would be having the ability to use a base teleporter to beam to a Coalition Base without having to exit your base and re-enter the portal selecting the Coalition Base you want to go to. Granted, not a huge endeavor, but as the main theme here is 'little things' I think it fits. Obviously, should you or your Coalie break the Coalition, the Beacon becomes inactive. Nevertheless, I thought it might be kewl.


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Posted

As often as this suggestion is brought up, you'd think there might be some merit to the pervasive "Bug Fix Issue." You would be mistaken.

As for the beacons...
1) How does one rather small addition like that (that might not be technically possible), constitute enough extra to be called an issue?
2) How often do people really need to exit straight to a different SG base anyway?



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Posted

Well, this gets brought up every now and again. However, the answer remains the same:

The people who can find and fix the various bugs aren't the same people that are making new content/powersets. As such, if there was an issue devoted to just fixing bugs, there may be a lot of people at Paragon Studios (like the art department) just sitting on their hands, not doing anything.

As such, I fully support them trying to get bug fixes in as they can, but not making a whole issue devoted to bug fixing.


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Posted

If such an issue would help solve even a single bug faster, then I would /sign it. However, as the above poster already mentioned, new content and bug fixing are handled by different people/departments, so an issue like that would make little to no sense.


 

Posted

Considering how many people have been screaming their insides out about how there has been "no new content" since, like, Issue 7 or something, I'd say such an Issue would be incredibly poorly received.


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Originally Posted by Arcanaville View Post
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Posted

I just wonder what some of the bug fixing staff are doing, sometimes.
I mean, the Snake Cave mission maps in mercy are STILL borked, no matter how many times I /bugged it.

Are square rocks normal to you? Square terrain? I think not...someone turned the smoothing maps off by accident, methinks...


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Snake Cave mission maps in mercy are STILL borked

<snip>

Are square rocks normal to you? Square terrain?
Now I've created many lowbie villians but I've never noticed this, what maps are you talking about? Which contact/mission have these strange maps?


 

Posted

Quote:
Originally Posted by Dragon_Surge View Post
It occurred to me while travelling through Steel, as I watched a myriad of poor hapless citizens not walking, not running, but 'sliding' around.. that I would be more than happy with an issue devoted not to new content or shinyness but instead devoted to tweaking all of the little inherent QOL bugs/glitches/issues. Such as the aforementioned roller-skating citizens, or my window opacity resetting itself every time I zone, or being unable to utilize the 'globe' symbol for base design.. Just the little things.

If in fact this wasn't substantial enough, there could be new content as well to go along with the theme and maybe expand SG emblems, or street signs on the corners, or an idea that might perhaps stand by itself ; Coalition Beacons. I shall elaborate should the concept not be self-explanatory.

The concept behind Coalition Beacons would be having the ability to use a base teleporter to beam to a Coalition Base without having to exit your base and re-enter the portal selecting the Coalition Base you want to go to. Granted, not a huge endeavor, but as the main theme here is 'little things' I think it fits. Obviously, should you or your Coalie break the Coalition, the Beacon becomes inactive. Nevertheless, I thought it might be kewl.
Not enough for an issue but certainly enough for several patches. Issues shouldn't be used for such trivial matters only. They should be robust and chock-full of cool stuff to do, leaving you with a full belly and a desire to burp and ask for the dessert cart once more.


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Posted

Quote:
Originally Posted by Marsha_Mallow View Post
Now I've created many lowbie villians but I've never noticed this, what maps are you talking about? Which contact/mission have these strange maps?
When you get the missions to go into the caves on mercy island to deal with the snakes you will see many of the rocks are blocky. They used to be smooth then a few issues back they turned to blocky.


 

Posted

yes - it's annoying - the rocks used to be so much better.
But they have fixed the npcs in the Vault, who are once again sitting on the chairs not standing in them, so there's always hope.