What would be the best improvement?
What do you guys think is the main thing that annoys people and should be immediately addressed?
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WHAT?
My pet peeve is stability. I'm tired of crashing every time I run the RSF and try to enter the final mission for the first time of that run. |
I'm tired of lag (the valley in the ITF comes to mind). I run on a high-end computer that I keep upgrading thinking that if I have a faster computer the game will run faster and all of these things will either go away or be greatly diminished. |
That hasn't been my experience. I don't run in ultra mode because I think it would only exacerbate the situation. |
I know that this a problem on the server side because it always seems to happen under the same circumstances. |
Note: I'm not saying it IS NOT a server side issue. Just that you have no data to support your hypothesis.
I'm getting mightily annoyed that starting up the game doesn't trigger a bevy of lovely, immoral young women knocking on my door asking if they can help me out with anything...
... ... WHAT? |
I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side.
I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side. |
as for the itf lag hill, pull the enemy down to the first bridge. no lag.
as for crashing, try /unloadgfx after a few missions and see if that helps.
Lol, yeah that annoys me to no end also.
I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side. |
Again, simply because behavior of a network client app is reproducible across multiple hardware and software platforms and network configurations doesn't mean the problem is the server.
I do this (network architecturing, implementation, and oversight) for a living. Please at least believe I MIGHT know what I'm talking about.
this is not data to support your claims.
as for the itf lag hill, pull the enemy down to the first bridge. no lag. as for crashing, try /unloadgfx after a few missions and see if that helps. |
If he's memory leaking in the 1.3-1.5GB range, it'll only delay a crash for a very short time, if it does anything at all.
No. No it doesn't.
Again, simply because behavior of a network client app is reproducible across multiple hardware and software platforms and network configurations doesn't mean the problem is the server. I do this (network architecturing, implementation, and oversight) for a living. Please at least believe I MIGHT know what I'm talking about. |
Windows XP home edition (32 bit)
LSP 750 watt ps
MSI K9N SLI V2 mobo
Amd 9650 2.3 GhZ quad-core cpu
EVGA GTX 260 gpu (1 fan)
2 GB Ram
Corsair H50 liquid cooling system
12 mbps download cable isp
I realize that this isn't the hottest system there is but it should be more than enough. Btw, I do pull the Gen's out of the valley of lag in the ITF. I do use /unloadgfx and /sync whenever I start to lag. I realize that from time to time my cable company has issues but for the most part it is very reliable.
12 mbps download cable isp |
As for the rest of your stats, you're pretty much in the same boat as I am for the most part, although you do have a somewhat better graphics card (radeon 5750 here). Yet aside from lag valley on the ITF and the odd mapserver (usually due to me downloading torrents or otherwise eating up network resources), I don't seem to have as big a problem as you apparently do. And at any rate, network instability, connection issues and such are par for the course when you play an MMO.
What's the solution? If it's not on the server side and I have a bad*** rig how can this be solved? |
My assumption is that these types of problems stem from too many things going on in one place. |
Correct me if I'm wrong but I think the devs need to either find a way to prevent these things from clogging up the server or get servers that can handle the load. |
Here's my specs I believe that I have a system that should be more than capable of handling my share of the load: |
I also have a 2.4 Ghz Quad with an 8600 running Win7 at work that I test on as well as my 2.5 Ghz laptop and it's mobile nVidia chip.
I realize that this isn't the hottest system there is but it should be more than enough. |
I've done testing of SLI GTX 470's and there's still areas in lower Cap Au Diable that cause rubberbanding.
Btw, I do pull the Gen's out of the valley of lag in the ITF. I do use /unloadgfx and /sync whenever I start to lag. I realize that from time to time my cable company has issues but for the most part it is very reliable. |
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
I'm getting mightily annoyed that starting up the game doesn't trigger a bevy of lovely, immoral young women knocking on my door asking if they can help me out with anything... |
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@Boltcutter in game.
That may be what is advertised, but have you actually verified that you have access to that bandwidth? Many ISP's nowadays (if not most) employ packet shaping in an effort to control server loads at peak times, or as in some cases I've run into over the years, just because they can. Not saying its always the cause, but its another thing to consider when you're mapserving or lagging. It's not always just either you or the game. Oftentimes there are issues between you and the game.
As for the rest of your stats, you're pretty much in the same boat as I am for the most part, although you do have a somewhat better graphics card (radeon 5750 here). Yet aside from lag valley on the ITF and the odd mapserver (usually due to me downloading torrents or otherwise eating up network resources), I don't seem to have as big a problem as you apparently do. And at any rate, network instability, connection issues and such are par for the course when you play an MMO. |
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Collision detection.
Urgh.
Imagine this: You're a stalker doing a mission in a Circle of Thorns cave. You have seven people in your group, with three of them being masterminds. Now, each of the masterminds has six pets out, meaning that you have to navigate over twenty people to try to get to the enemies, and by the time you get to most of them they're dead.
Now, imagine that being a true story that happened to me the day before yesterday, and you understand why I want collision detection either removed for pets or gotten rid of completely.
I've never run into anything like the OP. But, my graphics card, even with the graphics cranked down to N64 mode, can't handle the Rikti on the dirt hill in Talos.
And since, something, I've changed too much recently, either i17 or Win7 or both, Sometimes the computer crashes. Not the game, I get a frozen screen and a tight loop of whatever sounds were happening at the time. Not changing zones, not in combat, usually just doofing around, and of the six or so times it's happened, only once on a team. Always in a zone and not a mission map.
Evil Clown faction maybe?
Collision detection.
Urgh. Imagine this: You're a stalker doing a mission in a Circle of Thorns cave. You have seven people in your group, with three of them being masterminds. Now, each of the masterminds has six pets out, meaning that you have to navigate over twenty people to try to get to the enemies, and by the time you get to most of them they're dead. Now, imagine that being a true story that happened to me the day before yesterday, and you understand why I want collision detection either removed for pets or gotten rid of completely. |
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I haven't had any issues running in a straight line for the next spawn when there are a group of masterminds around. Takes me about two seconds.
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Well, I don't know what was up with me then. Might have been the fact that since I was in a narrow cave, there was nowhere for the pets to get pushed.
What do you guys think is the main thing that annoys people and should be immediately addressed? My pet peeve is stability. I'm tired of crashing every time I run the RSF and try to enter the final mission for the first time of that run. I'm tired of mapserving. I'm tired of lag (the valley in the ITF comes to mind). I run on a high-end computer that I keep upgrading thinking that if I have a faster computer the game will run faster and all of these things will either go away or be greatly diminished. That hasn't been my experience. I don't run in ultra mode because I think it would only exacerbate the situation. I know that this a problem on the server side because it always seems to happen under the same circumstances. I hope that this issue will be addressed soon.