What would be the best improvement?


Aggelakis

 

Posted

What do you guys think is the main thing that annoys people and should be immediately addressed? My pet peeve is stability. I'm tired of crashing every time I run the RSF and try to enter the final mission for the first time of that run. I'm tired of mapserving. I'm tired of lag (the valley in the ITF comes to mind). I run on a high-end computer that I keep upgrading thinking that if I have a faster computer the game will run faster and all of these things will either go away or be greatly diminished. That hasn't been my experience. I don't run in ultra mode because I think it would only exacerbate the situation. I know that this a problem on the server side because it always seems to happen under the same circumstances. I hope that this issue will be addressed soon.


 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
What do you guys think is the main thing that annoys people and should be immediately addressed?
I'm getting mightily annoyed that starting up the game doesn't trigger a bevy of lovely, immoral young women knocking on my door asking if they can help me out with anything...

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WHAT?



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My pet peeve is stability. I'm tired of crashing every time I run the RSF and try to enter the final mission for the first time of that run.
Check your memory utilization after each of your missions. If you start leaking into 1.5+ GB territory, take the time to restart. You're going to crash. PERIOD.

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I'm tired of lag (the valley in the ITF comes to mind). I run on a high-end computer that I keep upgrading thinking that if I have a faster computer the game will run faster and all of these things will either go away or be greatly diminished.
There are a couple areas throughout the game that just cause your machine to come to a screeching *** halt. Luckily there aren't THAT many of them. I'm not sure what the devs could do about lag hill other than creating special cape-less Cimeroran mobs specifically for Lag Hill or significantly depopulating the zone instance.

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That hasn't been my experience. I don't run in ultra mode because I think it would only exacerbate the situation.
It might. It might not.

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I know that this a problem on the server side because it always seems to happen under the same circumstances.
Simply because something happens predictably doesn't mean it's server side issues.

Note: I'm not saying it IS NOT a server side issue. Just that you have no data to support your hypothesis.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
I'm getting mightily annoyed that starting up the game doesn't trigger a bevy of lovely, immoral young women knocking on my door asking if they can help me out with anything...

...


...


WHAT?

Lol, yeah that annoys me to no end also.

Quote:
Originally Posted by Hyperstrike View Post
Simply because something happens predictably doesn't mean it's server side issues.

Note: I'm not saying it IS NOT a server side issue. Just that you have no data to support your hypothesis.
I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side.


 

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Quote:
I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side.
this is not data to support your claims.

as for the itf lag hill, pull the enemy down to the first bridge. no lag.

as for crashing, try /unloadgfx after a few missions and see if that helps.


 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
Lol, yeah that annoys me to no end also.

I should have also mentioned that it doesn't just happen to me. It happens to most if not all of the people that I have talked to. That means it's server side.
No. No it doesn't.

Again, simply because behavior of a network client app is reproducible across multiple hardware and software platforms and network configurations doesn't mean the problem is the server.

I do this (network architecturing, implementation, and oversight) for a living. Please at least believe I MIGHT know what I'm talking about.



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Posted

Quote:
Originally Posted by Sharker_Quint View Post
this is not data to support your claims.

as for the itf lag hill, pull the enemy down to the first bridge. no lag.

as for crashing, try /unloadgfx after a few missions and see if that helps.

If he's memory leaking in the 1.3-1.5GB range, it'll only delay a crash for a very short time, if it does anything at all.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
No. No it doesn't.

Again, simply because behavior of a network client app is reproducible across multiple hardware and software platforms and network configurations doesn't mean the problem is the server.

I do this (network architecturing, implementation, and oversight) for a living. Please at least believe I MIGHT know what I'm talking about.
So what is the problem? What's the solution? If it's not on the server side and I have a bad*** rig how can this be solved? My assumption is that these types of problems stem from too many things going on in one place. Correct me if I'm wrong but I think the devs need to either find a way to prevent these things from clogging up the server or get servers that can handle the load. Here's my specs I believe that I have a system that should be more than capable of handling my share of the load:

Windows XP home edition (32 bit)
LSP 750 watt ps
MSI K9N SLI V2 mobo
Amd 9650 2.3 GhZ quad-core cpu
EVGA GTX 260 gpu (1 fan)
2 GB Ram
Corsair H50 liquid cooling system
12 mbps download cable isp

I realize that this isn't the hottest system there is but it should be more than enough. Btw, I do pull the Gen's out of the valley of lag in the ITF. I do use /unloadgfx and /sync whenever I start to lag. I realize that from time to time my cable company has issues but for the most part it is very reliable.


 

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Quote:
12 mbps download cable isp
That may be what is advertised, but have you actually verified that you have access to that bandwidth? Many ISP's nowadays (if not most) employ packet shaping in an effort to control server loads at peak times, or as in some cases I've run into over the years, just because they can. Not saying its always the cause, but its another thing to consider when you're mapserving or lagging. It's not always just either you or the game. Oftentimes there are issues between you and the game.


As for the rest of your stats, you're pretty much in the same boat as I am for the most part, although you do have a somewhat better graphics card (radeon 5750 here). Yet aside from lag valley on the ITF and the odd mapserver (usually due to me downloading torrents or otherwise eating up network resources), I don't seem to have as big a problem as you apparently do. And at any rate, network instability, connection issues and such are par for the course when you play an MMO.


 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
So what is the problem?
In some cases, the performance stutter might be attributed to poor level and/or enemy visual design placing inordinate load on even high-end video cards.

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What's the solution? If it's not on the server side and I have a bad*** rig how can this be solved?
Even now, there are aspects of this 6-year old game that still cause problems. Solving some of them may take reworking the problem areas.

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My assumption is that these types of problems stem from too many things going on in one place.
True. However that doesn't mean it's the server that isn't handling it.

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Correct me if I'm wrong but I think the devs need to either find a way to prevent these things from clogging up the server or get servers that can handle the load.
Easily said. Not always easily done.

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Here's my specs I believe that I have a system that should be more than capable of handling my share of the load:
I have a similar setup to yours, Intel 2.5 Ghz quad vs your AMD, 8GB of RAM, and 64-bit XP.

I also have a 2.4 Ghz Quad with an 8600 running Win7 at work that I test on as well as my 2.5 Ghz laptop and it's mobile nVidia chip.

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I realize that this isn't the hottest system there is but it should be more than enough.
Again, there are specific areas of the game that will grind your system to a halt simply because of the specific loads the game client is placing on the machine.

I've done testing of SLI GTX 470's and there's still areas in lower Cap Au Diable that cause rubberbanding.

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Btw, I do pull the Gen's out of the valley of lag in the ITF. I do use /unloadgfx and /sync whenever I start to lag. I realize that from time to time my cable company has issues but for the most part it is very reliable.
Again, in some cases we're not dealing with one, overriding issue. We're dealing with a nasty pudding of several issues stacking up (kinda like debuffs), to cause problems.



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Posted

Quote:
Originally Posted by GhoulSlayer View Post
Windows XP home edition (32 bit)
LSP 750 watt ps
MSI K9N SLI V2 mobo
Amd 9650 2.3 GhZ quad-core cpu
EVGA GTX 260 gpu (1 fan)
2 GB Ram
Corsair H50 liquid cooling system
12 mbps download cable isp
Just putting this out there, but I found that (in one of my older systems) upgrading my ram was THE biggest performance booster for CoH. I'd try getting at least another gig into that, if it's an option. I'd say two; But then you start running into the limitations of a 32bit OS...


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Posted

Quote:
Originally Posted by Fulmens View Post
I know a couple immoral women, but none in Chicago or Florida. Sorry.
Do I know you irl? I live in Florida and I'm going to spend the summer in Chicago. Either we know each other or this is just a funny coincidence.


 

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Quote:
Originally Posted by Pyber View Post
That may be what is advertised, but have you actually verified that you have access to that bandwidth? Many ISP's nowadays (if not most) employ packet shaping in an effort to control server loads at peak times, or as in some cases I've run into over the years, just because they can. Not saying its always the cause, but its another thing to consider when you're mapserving or lagging. It's not always just either you or the game. Oftentimes there are issues between you and the game.


As for the rest of your stats, you're pretty much in the same boat as I am for the most part, although you do have a somewhat better graphics card (radeon 5750 here). Yet aside from lag valley on the ITF and the odd mapserver (usually due to me downloading torrents or otherwise eating up network resources), I don't seem to have as big a problem as you apparently do. And at any rate, network instability, connection issues and such are par for the course when you play an MMO.
Yes, I have verified this several times at speedtest.com. Like I said, there are times when it doesn't run up to par but for the most part they are very reliable.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
I'm getting mightily annoyed that starting up the game doesn't trigger a bevy of lovely, immoral young women knocking on my door asking if they can help me out with anything...
At first glance, I read that as "immortal women", and thought you had some kind of Highlander fetish.


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Posted

Collision detection.
Urgh.
Imagine this: You're a stalker doing a mission in a Circle of Thorns cave. You have seven people in your group, with three of them being masterminds. Now, each of the masterminds has six pets out, meaning that you have to navigate over twenty people to try to get to the enemies, and by the time you get to most of them they're dead.
Now, imagine that being a true story that happened to me the day before yesterday, and you understand why I want collision detection either removed for pets or gotten rid of completely.


 

Posted

I've never run into anything like the OP. But, my graphics card, even with the graphics cranked down to N64 mode, can't handle the Rikti on the dirt hill in Talos.

And since, something, I've changed too much recently, either i17 or Win7 or both, Sometimes the computer crashes. Not the game, I get a frozen screen and a tight loop of whatever sounds were happening at the time. Not changing zones, not in combat, usually just doofing around, and of the six or so times it's happened, only once on a team. Always in a zone and not a mission map.

Evil Clown faction maybe?


 

Posted

Quote:
Originally Posted by Soupnazi View Post
Collision detection.
Urgh.
Imagine this: You're a stalker doing a mission in a Circle of Thorns cave. You have seven people in your group, with three of them being masterminds. Now, each of the masterminds has six pets out, meaning that you have to navigate over twenty people to try to get to the enemies, and by the time you get to most of them they're dead.
Now, imagine that being a true story that happened to me the day before yesterday, and you understand why I want collision detection either removed for pets or gotten rid of completely.
Mastermind Pets are pushable.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Mastermind Pets are pushable.
Pushable? You mean by running into them I can make them move? That still doesn't really help.


 

Posted

I haven't had any issues running in a straight line for the next spawn when there are a group of masterminds around. Takes me about two seconds.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Well, I don't know what was up with me then. Might have been the fact that since I was in a narrow cave, there was nowhere for the pets to get pushed.