War Mace / Shield Defense build needing review
Sorry, don't have time to check out your build properly right now. But at a glance I'd say your main AoEs are underenhanced with just Eradicates in there and you don't have nearly enough spare endurance to run an attack chain.
Here's my own Warmace/Shield build, for what it's worth.
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OMG! How like, totally kewl are these characters?!1
I capped out Defense but I have no clue on Brutes or War Mace, and only slightly informed on Shield Defense.
I am not coming from a lot of money and figured I would save merits for the high end stuff. EG the IOs in health and such. Stealth was my magic key to getting me to Defense Cap. I have 7 slots left over to play with but not sure where even to go with them. Clobber is pretty much empty but not sure if I should go DPS or Taunt with it. Anyone with some insight would be greatly appreciated |
For the slotting, both pulverize and clobber need to be slotted like an attack. There will be endurance problems if you use a lot of obliteration and eradication IO sets because they are designed for nukes and don't have much endurance reduction.
I modified your build. Please see below. If you don't have a lot of inf, I don't think the Numina and Miracle sets are essential. If you skip those, I think my build should be quite affordable.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def(13), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(46)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- S'dpty-Def(A), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(11)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40)
Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), Numna-Heal/Rchg(46), Numna-Regen/Rcvry+(46), Numna-Heal(48)
Level 12: Active Defense -- HO:Cyto(A), HO:Cyto(15)
Level 14: Kick -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(42)
Level 20: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(50)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(40)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Swift -- Run-I(A)
Level 30: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-End%(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 15.5% Defense(Ranged)
- 17.1% Defense(AoE)
- 5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 185.5 HP (12.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 5.5%
- 5% (0.08 End/sec) Recovery
- 34% (2.13 HP/sec) Regeneration
- 1.89% Resistance(Fire)
- 1.89% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
- 2.5% XPDebtProtection
Twilight, your build is a huge improvement over the OP's, but I'm surprised you left Stamina at level 38. WM/SD is not what I'd call an endurance-light combo and based on my experience with both sets, I'd strongly recommend that the OP take Stamina at 20.
I'd also recommend pulling a slot from Phalanx Fighting and one from Hasten and put a couple of common resist IOs in Deflection to increase the S/L resistance. Otherwise, it's a good build, and I completely agree that CJ is a better choice than Stealth. (To the OP, CJ and Stealth provide about the same amount of defense, but Stealth has a much higher end cost, a movement penalty, and the defense bonus suppresses in battle.)
Here's the power order I'd recommend, I hope you find it helpful!
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Pulverize -- Empty(A)
Level 1: Deflection -- Empty(A)
Level 2: Jawbreaker -- Empty(A)
Level 4: Battle Agility -- Empty(A)
Level 6: True Grit -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Active Defense -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Swift -- Empty(A)
Level 16: Against All Odds -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Super Speed -- Empty(A)
Level 24: Whirling Mace -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Phalanx Fighting -- Empty(A)
Level 30: Build Up -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Shield Charge -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Grant Cover -- Empty(A)
Level 49: Combat Jumping -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey thanks for all the great responses. I get the concepts of doing the builds but I never played a Brute before. And of course out of many of the choices I end up picking one of the most high endurance builds.
I never thought about the IO choices in terms of Nuke type IOs as Twilight Snow pointed out. I'm learning something new every day with these builds which is cool.
I will repost a fix build as recommended
EDIT
I'm sorry, it's my fault Twilight Snow picked Stamina at that level. I just tossed the build together with the powers I wanted or needed and not really looking at what levels the powers where put in. Nonetheless the builds everyone posted are on spot and much better without a doubt.
This is a great thread for those looking to learn on what to do and not to do with a build.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I recently rolled this build. I like it, but it attacks very slowly, and I find myself using Sands of Mu, more than usual with this build. Any suggestions on some good attack chains? What is this build best suited for?
Thanks!
Sorry, don't have time to check out your build properly right now. But at a glance I'd say your main AoEs are underenhanced with just Eradicates in there and you don't have nearly enough spare endurance to run an attack chain.
Here's my own Warmace/Shield build, for what it's worth. Code:
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Here's a variation on Oreso's build.
A little less resistance, but 53.8% recharge as opposed to 15%, bash is fully functional and you get a Super Jump.
As a side note, I would probably just go with 3 piece LoTGs for the +HP bonus, but I kept the GoTAs that Oreso put in for the extra recovery.
@Oreso: You really do not need the Taunt IO in AAO. AAO is one of the strongest taunt auras in the game, and as a brute with no less than 2 full on PBAoEs, a melee cone, AAO, Shield Charge AND Taunt the power - you really have no reason to use a Taunt IO there.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Alley: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dam%(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(42)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17), Mako-Dam%(39), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17), Numna-Regen/Rcvry+(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 22: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), GftotA-Def/EndRdx(23), GftotA-Def(25)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Taunt -- Taunt-I(A)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(46)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(50)
Level 49: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Playing around with a War Mace / Shield Defense build since many are running around with Demons.
I capped out Defense but I have no clue on Brutes or War Mace, and only slightly informed on Shield Defense.
I am not coming from a lot of money and figured I would save merits for the high end stuff. EG the IOs in health and such. Stealth was my magic key to getting me to Defense Cap. I have 7 slots left over to play with but not sure where even to go with them. Clobber is pretty much empty but not sure if I should go DPS or Taunt with it.
Anyone with some insight would be greatly appreciated
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Pulverize
- (A) Razzle Dazzle - Accuracy/Recharge
- (17) Razzle Dazzle - Endurance/Stun
- (43) Razzle Dazzle - Accuracy/Endurance
- (43) Razzle Dazzle - Stun/Range
- (43) Razzle Dazzle - Accuracy/Stun/Recharge
- (45) Razzle Dazzle - Chance of Immobilize
Level 1: Deflection- (A) Defense Buff IO
- (48) Defense Buff IO
- (48) Defense Buff IO
Level 2: Jawbreaker- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (17) Touch of Death - Chance of Damage(Negative)
Level 4: Battle Agility- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (48) Red Fortune - Endurance
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Clobber- (A) Trimuphant Insult - Taunt
- (50) Trimuphant Insult - Taunt/Recharge
- (50) Trimuphant Insult - Chance to Disorient
Level 10: True Grit- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
Level 12: Active Defense- (A) HamiO:Cytoskeleton Exposure
- (15) Empty
Level 14: Kick- (A) Accuracy IO
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Whirling Mace- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
Level 20: Phalanx Fighting- (A) Defense Buff IO
- (50) Defense Buff IO
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Endurance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
Level 24: Weave- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
Level 26: Shatter- (A) Eradication - Damage
- (27) Eradication - Accuracy/Recharge
- (27) Eradication - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Chance for Energy Damage
Level 28: Swift- (A) Run Speed IO
Level 30: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Healing IO
- (31) Numina's Convalescence - Heal
Level 32: Crowd Control- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
Level 35: Shield Charge- (A) Eradication - Damage
- (36) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
Level 38: Stamina- (A) Endurance Modification IO
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - Chance for +End
Level 41: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 47: Grant Cover- (A) Defense Buff IO
Level 49: Stealth- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives