War Mace / Shield Defense build needing review


Deus_Otiosus

 

Posted

Playing around with a War Mace / Shield Defense build since many are running around with Demons.

I capped out Defense but I have no clue on Brutes or War Mace, and only slightly informed on Shield Defense.

I am not coming from a lot of money and figured I would save merits for the high end stuff. EG the IOs in health and such. Stealth was my magic key to getting me to Defense Cap. I have 7 slots left over to play with but not sure where even to go with them. Clobber is pretty much empty but not sure if I should go DPS or Taunt with it.

Anyone with some insight would be greatly appreciated

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment

Villain Profile:
Level 1: Pulverize

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (17) Razzle Dazzle - Endurance/Stun
  • (43) Razzle Dazzle - Accuracy/Endurance
  • (43) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Accuracy/Stun/Recharge
  • (45) Razzle Dazzle - Chance of Immobilize
Level 1: Deflection
  • (A) Defense Buff IO
  • (48) Defense Buff IO
  • (48) Defense Buff IO
Level 2: Jawbreaker
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (15) Touch of Death - Damage/Endurance/Recharge
  • (17) Touch of Death - Chance of Damage(Negative)
Level 4: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Clobber
  • (A) Trimuphant Insult - Taunt
  • (50) Trimuphant Insult - Taunt/Recharge
  • (50) Trimuphant Insult - Chance to Disorient
Level 10: True Grit
  • (A) Doctored Wounds - Heal/Endurance
  • (45) Doctored Wounds - Endurance/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Doctored Wounds - Heal
Level 12: Active Defense
  • (A) HamiO:Cytoskeleton Exposure
  • (15) Empty
Level 14: Kick
  • (A) Accuracy IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Mace
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 20: Phalanx Fighting
  • (A) Defense Buff IO
  • (50) Defense Buff IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Endurance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 26: Shatter
  • (A) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Eradication - Chance for Energy Damage
Level 28: Swift
  • (A) Run Speed IO
Level 30: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Healing IO
  • (31) Numina's Convalescence - Heal
Level 32: Crowd Control
  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Chance for Energy Damage
Level 35: Shield Charge
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Chance for Energy Damage
Level 38: Stamina
  • (A) Endurance Modification IO
  • (39) Performance Shifter - EndMod
  • (39) Performance Shifter - Chance for +End
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 47: Grant Cover
  • (A) Defense Buff IO
Level 49: Stealth
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Sorry, don't have time to check out your build properly right now. But at a glance I'd say your main AoEs are underenhanced with just Eradicates in there and you don't have nearly enough spare endurance to run an attack chain.

Here's my own Warmace/Shield build, for what it's worth.

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Cheers!


OMG! How like, totally kewl are these characters?!1

 

Posted

Quote:
Originally Posted by plainguy View Post
I capped out Defense but I have no clue on Brutes or War Mace, and only slightly informed on Shield Defense.

I am not coming from a lot of money and figured I would save merits for the high end stuff. EG the IOs in health and such. Stealth was my magic key to getting me to Defense Cap. I have 7 slots left over to play with but not sure where even to go with them. Clobber is pretty much empty but not sure if I should go DPS or Taunt with it.

Anyone with some insight would be greatly appreciated
The power choice is ok. I would pick combat jumping instead of stealth.

For the slotting, both pulverize and clobber need to be slotted like an attack. There will be endurance problems if you use a lot of obliteration and eradication IO sets because they are designed for nukes and don't have much endurance reduction.

I modified your build. Please see below. If you don't have a lot of inf, I don't think the Numina and Miracle sets are essential. If you skip those, I think my build should be quite affordable.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping

Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def(13), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(46)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- S'dpty-Def(A), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(11)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40)
Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), Numna-Heal/Rchg(46), Numna-Regen/Rcvry+(46), Numna-Heal(48)
Level 12: Active Defense -- HO:Cyto(A), HO:Cyto(15)
Level 14: Kick -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(42)
Level 20: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(50)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(40)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Swift -- Run-I(A)
Level 30: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Stamina -- EndMod-I(A), P'Shift-EndMod(39), P'Shift-End%(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 17.1% Defense(AoE)
  • 5% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 10% FlySpeed
  • 185.5 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 5.5%
  • 5% (0.08 End/sec) Recovery
  • 34% (2.13 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 15% RunSpeed
  • 2.5% XPDebtProtection


 

Posted

Twilight, your build is a huge improvement over the OP's, but I'm surprised you left Stamina at level 38. WM/SD is not what I'd call an endurance-light combo and based on my experience with both sets, I'd strongly recommend that the OP take Stamina at 20.

I'd also recommend pulling a slot from Phalanx Fighting and one from Hasten and put a couple of common resist IOs in Deflection to increase the S/L resistance. Otherwise, it's a good build, and I completely agree that CJ is a better choice than Stealth. (To the OP, CJ and Stealth provide about the same amount of defense, but Stealth has a much higher end cost, a movement penalty, and the defense bonus suppresses in battle.)

Here's the power order I'd recommend, I hope you find it helpful!

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Pulverize -- Empty(A)
Level 1: Deflection -- Empty(A)
Level 2: Jawbreaker -- Empty(A)
Level 4: Battle Agility -- Empty(A)
Level 6: True Grit -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Active Defense -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Swift -- Empty(A)
Level 16: Against All Odds -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Super Speed -- Empty(A)
Level 24: Whirling Mace -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Phalanx Fighting -- Empty(A)
Level 30: Build Up -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Shield Charge -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Grant Cover -- Empty(A)
Level 49: Combat Jumping -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hey thanks for all the great responses. I get the concepts of doing the builds but I never played a Brute before. And of course out of many of the choices I end up picking one of the most high endurance builds.

I never thought about the IO choices in terms of Nuke type IOs as Twilight Snow pointed out. I'm learning something new every day with these builds which is cool.

I will repost a fix build as recommended

EDIT

I'm sorry, it's my fault Twilight Snow picked Stamina at that level. I just tossed the build together with the powers I wanted or needed and not really looking at what levels the powers where put in. Nonetheless the builds everyone posted are on spot and much better without a doubt.

This is a great thread for those looking to learn on what to do and not to do with a build.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I recently rolled this build. I like it, but it attacks very slowly, and I find myself using Sands of Mu, more than usual with this build. Any suggestions on some good attack chains? What is this build best suited for?

Thanks!


 

Posted

Quote:
Originally Posted by oreso View Post
Sorry, don't have time to check out your build properly right now. But at a glance I'd say your main AoEs are underenhanced with just Eradicates in there and you don't have nearly enough spare endurance to run an attack chain.

Here's my own Warmace/Shield build, for what it's worth.

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Cheers!



Here's a variation on Oreso's build.

A little less resistance, but 53.8% recharge as opposed to 15%, bash is fully functional and you get a Super Jump.


As a side note, I would probably just go with 3 piece LoTGs for the +HP bonus, but I kept the GoTAs that Oreso put in for the extra recovery.



@Oreso: You really do not need the Taunt IO in AAO. AAO is one of the strongest taunt auras in the game, and as a brute with no less than 2 full on PBAoEs, a melee cone, AAO, Shield Charge AND Taunt the power - you really have no reason to use a Taunt IO there.



Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Alley: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dam%(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(42)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17), Mako-Dam%(39), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(17), Numna-Regen/Rcvry+(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 22: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), GftotA-Def/EndRdx(23), GftotA-Def(25)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Taunt -- Taunt-I(A)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(46)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(50)
Level 49: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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