Plant/Kin Farmer? --HELP!


Coh_Man

 

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Originally Posted by Nemu_ View Post
Here you go:
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45.8 Psi Def
46.1 Ranged Def
64% S/L resist
Most importantly, better slotting on key powers like transfusion and transference.
No stamina though, but that's what transference is for.
Lost a lot of recharge.
Roots much weaker for damage (it's the highest DPS AoE for Controllers).
Carrion Creepers much weaker (no accuracy or procs).
Can't maintain a triple stack of Siphon speed (needs to have sub 20 sec recharge).
Range defense is a bit iffy if you can't fly or at least Hover. Thats kinda the idea, float above the enemy out of range of melee attacks and use ranged defense to protect you from ranged attacks. No Hover means no protection from knockdown either.

About all you have is better slotted Transfusion and Transference (which is really needed with no Stamina). Is it really necessary to have a non chain attack with a 1.17 cast time and 2.71 cool down to be ultra accurate? In addition my Transference has a cool down of 10 seconds. Do you often empty 50% of you end bar every 10 seconds?

My one slightly updated with 1 LOTG to give perma Hasten and much better AoE:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!


 

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39% global acc isn't going to be stellar for transfusion. Perma hasten just lets you miss it more.

You are building for the sake of set bonuses and sacrificing quite a bit of performance. Not saying that I'm not doing the same (for example carrion creepers). But I believe your slotting on transfusion is a way graver mistake than my loss of recharge or lack of damage in creepers (hello FS)


 

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Hearing all u not it alls complain and criticize each other thinking u know anything; has brought me to this conclusion.... I have determined that it is useless to ask for any help on this site. the guy asked for help with his build and all u can do is chastize him. its just totally ridiculous.


 

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Well said veryseldom...thats why i hardly ever post here as well. With over 80 lvl 50s so far I dont need or care for anyones help anyway...they know nothing


120 level 50s and counting

 

Posted

Quote:
Originally Posted by Nemu_ View Post
39% global acc isn't going to be stellar for transfusion. Perma hasten just lets you miss it more.

You are building for the sake of set bonuses and sacrificing quite a bit of performance. Not saying that I'm not doing the same (for example carrion creepers). But I believe your slotting on transfusion is a way graver mistake than my loss of recharge or lack of damage in creepers (hello FS)
Yeah but just how much do you use Transfusion? Do you really stand around spamming it?

The whole point of Hover and softcapped Range Def is to not get hit. If you are still taking large amounts of damage then something is wrong.


 

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Originally Posted by Frosticus View Post
/kin/stone is nice because you don't need to bother grinding any accolades thx to perma dullpain.
It IS nice, but I prefer it for the + smash/lethal defense shield in order to soft cap and thus not even bother with perma "dull pain". I've even gotten over the look of the shield by now.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

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Originally Posted by Max_zero View Post
Yeah but just how much do you use Transfusion? Do you really stand around spamming it?

The whole point of Hover and softcapped Range Def is to not get hit. If you are still taking large amounts of damage then something is wrong.
AV/GMs, hard content, teams, it gets used enough.

Hover and ranged defense will make you sturdy but they won't make you impervious (hello rularuu). They can and will fail you, and what then?


 

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Quote:
Originally Posted by SBeaudway View Post
It IS nice, but I prefer it for the + smash/lethal defense shield in order to soft cap and thus not even bother with perma "dull pain". I've even gotten over the look of the shield by now.
Ya the shield is more important than earth's embrace, but EE will let you do a lot more than without it and the convenience factor is nice.

Grinding accolades takes ridiculously long and /kin/stone lets you avoid it, which is pretty nice.


 

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Quote:
Originally Posted by Nemu_ View Post
AV/GMs, hard content, teams, it gets used enough.

Hover and ranged defense will make you sturdy but they won't make you impervious (hello rularuu). They can and will fail you, and what then?
Even then I can still float out of melee range and heal (heal radius is 20 yards). You are trying to heal while standing on foot 20 yards away from the enemy. Heaven forbid something uses a knockdown attack while you are trying to heal.


 

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theres so much bad and wrong in this thread its not legit to post in here anymore


 

Posted

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Originally Posted by Max_zero View Post
Even then I can still float out of melee range and heal (heal radius is 20 yards). You are trying to heal while standing on foot 20 yards away from the enemy. Heaven forbid something uses a knockdown attack while you are trying to heal.
I included a few zephyr kb IOs for that, and I can tell you've never fought rularuu. Floating out of melee range won't save you against them, try a few shard TFs.


 

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Quote:
Originally Posted by Nemu_ View Post
I included a few zephyr kb IOs for that, and I can tell you've never fought rularuu. Floating out of melee range won't save you against them, try a few shard TFs.
Are Rularuu the only enemy you fight? Not exactly the most common enemy are they? Of course Hover will protect against every other enemy...plus far inferior offense (especially AoE) against everyone.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
I included a few zephyr kb IOs for that, and I can tell you've never fought rularuu. Floating out of melee range won't save you against them, try a few shard TFs.
Rularuu don't care about defense. At all. The eyeballs have enough tohit to bypass most everyone's defense. I've seen them shred defense based tanks. The best way to deal with them is a nice hard dose of control.


 

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Does Fulcrum affect the Creepers? My 'lil Plant/Kin is only 33 atm but i cant say i've noticed siphon power making any difference to their damage. If it doesn't then would someone mind explaining briefly where the farming damage comes from on this combo?


 

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Originally Posted by Scotsmania View Post
Does Fulcrum affect the Creepers? My 'lil Plant/Kin is only 33 atm but i cant say i've noticed siphon power making any difference to their damage. If it doesn't then would someone mind explaining briefly where the farming damage comes from on this combo?
Yes it buffs creepers, but that isn't that relevant other than when you refresh them as they show up to the fight kinda late once they are already out and following you mob to mob.

The damage comes from the fact that roots does double the base damage of other aoe immobs.

The speed of a plant/kin comes from roots, creepers and seeds.