Stamina vs Physical Perfection (Regrettable Respec methinks)


ClawsandEffect

 

Posted

Point and laugh me!

I used my Freespec yesterday to switch up a few power choices for my level 45 Broadsword/Regen scrapper. She had the Weapons Mastery pool but was running into Endurance issues. Targeting Drone was nice but I didn't really use Caltrops as I thought I would. I also had an IO set that I wanted to use somehow and needed an extra attack power (if only to use as a mule).

So I dropped Revive, picked up Slash (slotted with my IO set), picked up Focused Accuracy, and then grabbed Physical Perfection. Stamina problems, see ya later! Or not...

So does Physical Perfection pretty much suck?

Or a better question would be, am I stupid? I have/had Swift and Health already. Why didn't I just use my power pick at 44 to pick up Stamina?

Time to burn my vet spec?


 

Posted

Quote:
Originally Posted by Ob1Shinobi View Post
Point and laugh me!

I used my Freespec yesterday to switch up a few power choices for my level 45 Broadsword/Regen scrapper. She had the Weapons Mastery pool but was running into Endurance issues. Targeting Drone was nice but I didn't really use Caltrops as I thought I would. I also had an IO set that I wanted to use somehow and needed an extra attack power (if only to use as a mule).

So I dropped Revive, picked up Slash (slotted with my IO set), picked up Focused Accuracy, and then grabbed Physical Perfection. Stamina problems, see ya later! Or not...

So does Physical Perfection pretty much suck?

Or a better question would be, am I stupid? I have/had Swift and Health already. Why didn't I just use my power pick at 44 to pick up Stamina?

Time to burn my vet spec?
burn a vet spec or go run a respec trial.

Physical Perfection has half the regeneration power of health, and half the recovery power of Stamina. This does not mean that the power sucks though. It's very useful for builds based on SO's with endurance issues, such as Dark Armor, Ice Armor, or Stone Armor, and very useful for builds that rely on regeneration, such as Regeneration and Willpower.

Something else to consider with what you posted about your build is that Focused Accuracy is one of the heaviest end-drains in the game, with a whopping base pull down of .78 endurance per second. Even if you slot recovery into ED (92%-98%), you'll still be yanking down .40+ endurance per second.

Another issue with Focused Accuracy is that it went through a genuine nerf a few issues back. It used to boost a players to-hit buff by enough to punch through Defense heavy types like Rikti Drones, Cimerorans, and Vengeance Stacked Nemesis. The power was changed to give a minor to-hit buff, and a major accuracy boost, which according to the developers, was supposed to deliver the same effect in PvE. Only... it doesn't. If you slam the to-hit buff into an ED capped 54.2%, you'll still only be pushing 7.71% to-hit boost off of a 5% base. As an accuracy power, Tactic's offers a base 7% boost, confuse protection and resistance, and terrorize resistance, with a lower endurance cost, while affecting an entire team. That being said, Tactic's lacks resistance to To-Hit debuffs, lacks a flat accuracy boost, and it's perception buff / perception debuff resistance is lower.

I've written about this before, but my personal take on the matter is that who-ever rebalanced the Focused Accuracy numbers did so by averaging out the overall accuracy boost against all enemies level 44+ avatars could encounter, rather than realizing that Focused Accuracy's extreme endurance drain was supposed to be used as a tool against a specific sub-set of enemies. I'm not entirely convinced Focused Accuracy is worth taking over Tactics now unless you are going up against enemies like Arachnos that can wipe out to-hit and percentage values.

So while yes, the Focused Accuracy changes do mean that the power performance pretty much the same against Praetorians, Carnival of Shadow, Malta, Devouring Earth, and Rularuu... it pretty much sucks against the high-level enemy types it was supposed to be a counter for.

***

Now, in your ideal build, as a regen, you really want the pool powers Health, Stamina, AND Physical Perfection.

A slotted Stamina, slotted Quick Recovery, and an unslotted bonus from Physical Perfection, should be enough to drive even the most ludicrously recharged attack builds you could put together.

As a regen's power is their regeneration, you really want to take every opportunity you have to pull in more regeneration and increase your HP cap. For that, Physical Perfection is just another way to boost your regen rate even higher.


 

Posted

The whole point of Physical Perfection on a Regen is that you can drop the Stamina pool entirely and get Hasten and more defense through Manuevers. The sweet part about Physical Perfection is to get another tasty Performance Shifter +End proc. With two PerfShift procs (one in QR and one in PhysPerf) you should be fairly well off.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by je_saist View Post
Now, in your ideal build, as a regen, you really want the pool powers Health, Stamina, AND Physical Perfection.
That depends. If you get Stamina when you're already perfectly endurance sustainable, you're not doing yourself any good. Health is, itself, not entirely useful because */Regen. You already get laughably outrageous damage recovery capabilities. Health is a drop in the bucket and largely useless.

Quote:
A slotted Stamina, slotted Quick Recovery, and an unslotted bonus from Physical Perfection, should be enough to drive even the most ludicrously recharged attack builds you could put together.
Or simply be overkill, which, considering what you can get if you forgo the Fitness pool, is a bad thing. 99% of the time, you don't need all 3 of those powers if you're built intelligently. Getting the roughly 3 end/sec passive recovery that most attack strings need to manage endurance sustainability is a joke when using a set as endurance light as */Regen.

Quote:
As a regen's power is their regeneration, you really want to take every opportunity you have to pull in more regeneration and increase your HP cap. For that, Physical Perfection is just another way to boost your regen rate even higher.
This is blatantly wrong. Please, know what you're talking about rather than attempting to logic something out with your preconceived notions of effectiveness.

Where */Regen is concerned, you don't need more regen. You've already got loads of it, and, unlike damage mitigation mechanisms like defense and resistance, the comparative benefits of getting more actually decrease the more of it you have. What */Regen actually gets the most out of (survivability wise) is damage mitigation. In the context of builds, this means defense. When you're packing 100 hp/sec damage recovery (regen combined with heals), getting an extra 1 hp/sec healing isn't going to do anything substantial for you (it's a 1% increase in survivability). In the same case, if you get some defense or resistance (assuming you have none because that's the worst case scenario), you going to decrease the amount of incoming damage that your damage is going to be acting upon and thereby increase the effectiveness of your existing regeneration in a multiplicative manner.

A */Regen build that focuses almost entirely on regeneration can stack maybe 130 hp/sec damage recovery without IH on. A */Regen build that focuses on getting defense, however, will only manage roughly 100 hp/sec while taking roughly half the damage that the regeneration focused build takes, giving it, functionally 150 hp/sec.

As for +hp, the notion that */Regen should, in any sense, aim for it, is a joke. Slotted Dull Pain combined with the passive accolades will put you within a single set bonus of the hp cap. Dull Pain is permanent with only 55% +rech and slotted Hasten. Even without perma DP, the uptime on the power is high enough that any +hp set bonus you get is going to provide nothing for a large majority of the time (Dull Pain has a base uptime of 33%; ~65% with enhancements; ~80% with slotted Hasten).

The only things that substantially benefit a */Regen IO build are recharge (for increasing both damage capability along with survivability thanks to increases to damage recovery and damage mitigation thanks to higher uptime and lower cycle times on the click powers) and defense (because resistance set bonuses are so pitiful). Anyone that tells you that */Regen should try to get more regeneration is either stupid or lying. Optimize what you get in the set, but don't aim to get more outside of it: the cost:benefit just isn't worth it.


 

Posted

There is a thought that surprisingly hasn't occurred to me. I've been so ingrained with the notion that the Fitness pool is always necessary (which in most cases I believe it is). And I've been so focused trying to strengthen my regeneration that I never thought to work on mitigation.

What would be the most obvious choice? Kick/Tough/Weave?


 

Posted

psssst, Umbral, show them your BS/Regen build.


 

Posted

Quote:
Originally Posted by Warkupo View Post
psssst, Umbral, show them your BS/Regen build.
"Cheap" version (i.e. no purps, no PvPs)

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(11), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), LkGmblr-Def(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Heal-I(50)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Run+(40), GftotA-Def/EndRdx(43)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(42), GftotA-Def/EndRdx(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(46), EndMod-I(46)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



Expensive version (i.e. purps and PvPs are used)

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Panac-Heal(34), Panac-Heal/+End(36)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(40), GftotA-Def/EndRdx(40)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), GftotA-Run+(43), GftotA-Def/EndRdx(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(50)
Level 49: Resilience -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



Both are softcapped to melee defense with a single application of parry and should be able to get more than 200 DPS with their ST attack strings (been a while since I checked, but the expensive one can definitely get more than 200) and decent enough AoE damage thanks to Whirling Sword. Notice that their regeneration rates are actually quite "low" in appearance (not even 600% for either), but I can assure you that they'll outsurvive builds that stacks gobs upon gobs of regen without taking any defense.


 

Posted

Nice build Umbral, how about this tweak on your build? I think you'll like the numbers. (yes it's 2 billion inf more)

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!


Code:
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Posted

2 BILL! not everyone has a vest made out of money you know.......


 

Posted

A vest made of money and cigars made of money in it's money pouch you mean surely.

I personally would not build that regen but, theoretically, the 'best you can make it' build is a fun thing to put together. =)


 

Posted

I aim for all of the above on my regen builds.

I look for regen and max HP bonuses along with my defense and recharge. If you poke around in Mid's a little bit you'll find a number of sets that offer more than one of those bonuses. You'll end up acquiring regen and HP bonuses by accident while chasing defense and recharge.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

WP does not need Phys Pefection. Heck, it doesn't need Stamina if you get QR. If you take Stamina, QR, and PPerf...where did your mother and I go wrong?


 

Posted

Umbral, I noticed that you skipped Slice (but great build BTW). Do you miss it? I like to hit Build Up, Whirling Sword, Slice, and then clean up. I also use it as a filler in my chain.

I suppose with the recharge bonuses, along with Hasten (which I've skipped), you don't have many gaps in your attack chain for it, eh?


 

Posted

Quote:
Originally Posted by Ob1Shinobi View Post
Umbral, I noticed that you skipped Slice (but great build BTW). Do you miss it? I like to hit Build Up, Whirling Sword, Slice, and then clean up. I also use it as a filler in my chain.

I suppose with the recharge bonuses, along with Hasten (which I've skipped), you don't have many gaps in your attack chain for it, eh?
I skipped Slice on my BS scrapper as well (mine's Dark Armor). It's not a bad attack, but in order to do what I wanted to do with the build something had to go to make room, and Slice got the axe. Guessing Umbral's reasoning on it is probably the same.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Postagulous View Post
WP does not need Phys Pefection. Heck, it doesn't need Stamina if you get QR. If you take Stamina, QR, and PPerf...where did your mother and I go wrong?
WP might not, but wp/leadership/fighting/speed/leaping/body might...


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
WP might not, but wp/leadership/fighting/speed/leaping/body might...
I don't think it will.

[Edit: I have Stamina and QR with Endmod in the 90s on both.]

My bar never moves with me freaking out constantly and I run 8 toggles. HPT, IW, CJ, RttC, MoB, Tough, HS, and Weave.

There's no need to have FA if you take HS, which you should. I also slot the Rectified Retucule Unique in Build-Up, mostly for the 1.88 S/L Def, and maybe the 20% will help even over the 60% of Hightened Senses. Same as FA but with some good defense in there.


 

Posted

Quote:
Originally Posted by Postagulous View Post
WP does not need Phys Pefection. Heck, it doesn't need Stamina if you get QR. If you take Stamina, QR, and PPerf...where did your mother and I go wrong?
I, for one, can never have enough Recovery. Physical Perfection is the icing on a Stamina+QR torte.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Postagulous View Post
I don't think it will.

My bar never moves with me freaking out constantly and I run 8 toggles. HPT, IW, CJ, RttC, MoB, Tough, HS, and Weave.

There's no need to have FA if you take HS, which you should. I also slot the Rectified Retucule Unique in Build-Up, mostly for the 1.88 S/L Def, and maybe the 20% will help even over the 60% of Hightened Senses. Same as FA but with some good defense in there.
I thought we were going for tohit... not perception. And obviously it also depends on your melee set.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
I thought we were going for tohit... not perception. And obviously it also depends on your melee set.
True.


 

Posted

Quote:
Originally Posted by Ob1Shinobi View Post
Point and laugh me!
Done.

If you have some money to burn, I'd drop that endurance sucking Focus Accuracy and snag some accuracy IO bonuses instead. It's a an endurance vampire. After adding maybe 15% additional accuracy to my DB/WP scrapper, I never needed FA. I eventually dropped it for Physical Perfection, and I haven't had problems with my endurance since. On A DUAL BLADES Scrapper!


Too many alts to list.

 

Posted

I use a slightly modified version of Umbral's build, and once you get your recharge values up you realize you don't actually need Slice as Whirling Sword will be recharging so quickly that using Slice becomes superfluous. Which is not saying that slice is at all a bad attack; I miss it when I SK below Disembowel. It simply isn't needed at the end of the build, however.

I don't particularly care for Focused Accuracy. With IO's already able to buff acc values so high without sacrificing other aspects of your powers you're better off just running Tactics which offers comparable accuracy without assassinating your endurance.

Consider also that Tactics effects the entire team (within radius), who usually need the accuracy boost at the same time as you do.

My DB/Willpower scrapper didn't *have* an epic pool, though he did still take stamina. I might see the appeal in going the physical perfection route if Willpower needed to fit in Hasten alongside Combat Jumping, Maneuvers, and Weave, but WP simply doesn't benefit as greatly from Hasten because Willpower only has one power that would benefit from it to any great effect and that is your self rez. Everyone knows that self rez's are for quitters~

That being said, the character never made it past level 30 because I decided he wanted to be a brute instead. Darkest Night is just too sexy.


 

Posted

Quote:
Originally Posted by GeminiProject View Post
Nice build Umbral, how about this tweak on your build? I think you'll like the numbers. (yes it's 2 billion inf more)
Eh, I'm not a big fan of dropping Panacea into Integration or Recon. For Recon, you're losing out on all important +rech and for Integration, you're paying out extra slots for some largely useless set bonuses. The +hp is nice, but, I don't really see it being worth it. You're gaining some global bonuses, but losing some substantial enhancement values in specific powers that I would be wary of doing.

I'd still prefer the build I gave even though it manages less global recharge for the simple reason that it manages better enhancement values in the important powers. If I really wanted to crank out the recharge as much as possible, I'd probably just scavenge up some slots to 5 slot Boxing for a purp set.

Something that I'd warn you against, even so, is pulling those slots out of IH and MoG for ET. MoG and IH are both powers that you definitely want to get to at least the redzone of recharge for.


 

Posted

Quote:
Originally Posted by Ob1Shinobi View Post
Point and laugh me!

, picked up Focused Accuracy,
Why?

Conserve power beats it hands down,
everything Focused Accuracy has to offer can be better achieved through a few cheap IOs,
(yes, even it's PvP benefits) And all without the End hassles.


 

Posted

After watching this thread and picking up on some good advice, I think I have a plan...

I'm dropping Slice, the Fitness Pool (Swift and Health), Revive, and Focused Accuracy

I'm picking up the Fighting Pool (Kick, Tough, Weave), Manuevers, and Tactics. I will stick with Physical Perfection *after* picking up Conserve Power. My thinking on sticking with Physical Perfection is that it will help with both Regeneration and Recovery in between fights. Conserve Power will help me push through those big, drawn-out battles.

My previous build was very general - it attempted to do a lot of things but wasn't great at any one of them. This new build will allow me to stand toe-to-toe more with foes during spurts of fighting. */Regen Scrappers recover and regenerate quickly, so a little cool-down between fighting large mobs isn't that big of a deal to me at the expense of being tougher *during* those fights.

Sound logic?


 

Posted

Quote:
Originally Posted by Reyne_Maker View Post
Why?

Conserve power beats it hands down,
everything Focused Accuracy has to offer can be better achieved through a few cheap IOs,
(yes, even it's PvP benefits) And all without the End hassles.
The only thing that FA provides that you can't get anywhere else is something that I actually enjoy: the tohit debuff resistance. It's not insignificant either (69.2% at 50). That's the only thing that generally makes me tredipatious about using Tactics instead of it: FA let's you laugh at large scale tohit debuffing (like Shadows, CoT ghosts, etc). Tactics is nice, but, the fact that it costs more endurance (not really needed on a */Regen since you have QR and likely PP or Stamina, even less needed on an IO'd build that has the PS procs) and buffs the team (largely redundant since 99% of people build themselves to have a 95% chance to hit even with SOs) aren't really hugely stellar differences, as I see it. As I see it, they're largely interchangeable.