Positron AV


Chaos_String

 

Posted

No insp/temps/click accolades/no aidself

fire/traps corr. It was actually a much easier fight than I envisioned. Basically just break line of sight if he tags you and then get back in as soon as the debuff expires. Rain of Fire and seekers are usable even when you are hiding from him so time isn't totally wasted. He did almost take me out once when I strayed to far away from my strategy and he hit me twice in a row. Took a bit longer than expected, but my antivirus started running a scan and it made me lag out and drop PT out of range two times lol. Almost two full cycles of my patron pet, but he gets pretty greasy when he hits overload.





 

Posted

Good job! Positron is indeed one of the most difficult AVs ingame, right up there with States and Recluse


 

Posted

How do you pull up combat information about enemies?


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Power Analyzer MkIII - temp craftable power.


 

Posted

Great Job on soloing Posi. I have recently made a fire/traps myself was just wondering is you wouldnt mind posting ur build?


 

Posted

Nice! I've only been able to get him with my DM/Nin Stalker, and that took for-friggin'-EVER!


Too many alts to list.

 

Posted

Wow, I am impressed. I had a heck of a time beating the elite version on my Inv/SS tank, it was some odd mission that had an evil version of Manticore(?) in it to. Once he debuffed me, I was in big trouble.

Way to go man, you have some serious skill.


Protector: Tulare 50 Inv/SS/EM-ph1x3r 47 Bots/Traps
VIP: VIC-29(Traps/AR) - Corinth(Grav/FF) -Wrecka(Claws/SR)

 

Posted

Never managed to do him as 3+ myself . His overclock thingy along with his debuffs was a pita.


 

Posted

My live build is probably only 90% complete. The screens are hard to see, but I'm not softcapped to s/l or ranged yet and I am 30% shy of my planned global rech. But this is where I'm going with my next respec.

The only thing I would like to have and don't is firebreath. RoF+firebreath+fireball devastates x8 spawns. Unfortunately it would mean losing the pet which adds a bit of dps and occassional distraction vs AV's, which is more the purpose of this toon. It is totally useless fighting spawns though. That said it can still handle +1/8 and +2/8 (if I use some of the insp that rain down)

Click this DataLink to open the build!

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Posted

Quote:
Originally Posted by Terror1 View Post
Never managed to do him as 3+ myself . His overclock thingy along with his debuffs was a pita.
It really is. The first encounter I dropped him really easily (before my pet dismissed so ~4min), not sure why, but it didn't even feel like he had a godmode active (I actually looked him up to see what powers he has after lol). I expected to get my clocked cleaned so I didn't take any screens. I killed him again, but had the UI shut off. Then he killed me the next two attempts due to me playing poorly. The last run that I took images of he was really slippery in overclock mode and it took me forever to drop him, but it felt more like the fight he should have supplied as I had to be on guard through much of it.


 

Posted

Quote:
Originally Posted by Frosticus View Post
My live build is probably only 90% complete. The screens are hard to see, but I'm not softcapped to s/l or ranged yet and I am 30% shy of my planned global rech. But this is where I'm going with my next respec.

The only thing I would like to have and don't is firebreath. RoF+firebreath+fireball devastates x8 spawns. Unfortunately it would mean losing the pet which adds a bit of dps and occassional distraction vs AV's, which is more the purpose of this toon. It is totally useless fighting spawns though. That said it can still handle +1/8 and +2/8 (if I use some of the insp that rain down)
well, you could just lose provoke for firebreath and slot boxing with 4 kin combat to make up for the lost defense. but i dont know if you are somehow making use of provoke, my highest trapper was like 30.


 

Posted

Quote:
Originally Posted by Solo_One View Post
well, you could just lose provoke for firebreath and slot boxing with 4 kin combat to make up for the lost defense. but i dont know if you are somehow making use of provoke, my highest trapper was like 30.
I'm in debate regarding provoke. It is vital for some encounters. Some AV's despite me doing a metric ton more damage seem to prioritize my traps/summons as targets. Having an AV turn away from me and two shot my acid mortars and spider buddy constantly kind of sucks.

I also needed it to keep ghost of scrapyard from hightailing it to the other side of Sharkhead. I've only just started working my way through the GM's, but I think I will need it for several of them.


 

Posted

You don't really need Provoke against AVs, but it's a must for GMs


 

Posted

Forgot about this guy, he makes Positron look like a chump at using Radiation powers.

Anti-Matter:
Way more difficult that Posi, due to having rad infection and x-ray eyes (higher base acc than other rad attacks). So between me having to run out of range each time he put RI on me and him spamming x-ray and having it land often the encounter was considerably harder than Posi. It wasn't so much the debuff duration of x-ray as it is very short, but rather that it would prime me for his follow up attack that always seemed to be neutron bomb and that would debuff me forever






 

Posted

Odd, I found Antimatter much easier than Positron, what with him not having Overload and whatnot


 

Posted

Quote:
Originally Posted by Silverado View Post
Odd, I found Antimatter much easier than Positron, what with him not having Overload and whatnot
They were both jerks to face, but Posi's overload doesn't give extra status protection and it is typed def so webnade was still rolling 95% against him. So in the times I've taken him down now it just extends the fight, but doesn't make him any more difficult really.

Getting hit more often by Anti-Matter was more of a threat for me. That and the fact that FFGen moves so slowly so when I'd hightailing to outrange RI it would leave me unprotected for much of it.

For me being hit more often meant more time hiding from his line of sight which ended up with him escaping my immobs more often and losing his attention so that he worked over my summons more than Posi did. They are both annoying enough where I wanted to hit some of those huge def and red insp sitting in my tray and just tank and spank them heh.

Now Statesman on the other hand is presenting issues and I sort of wish I had aidself as he is just overwhelming me when he goes into blitz mode. I might try just letting him spaz out while unstoppable is up while I sit up on a big crate webnadding him only jumping down to put out another PT. We'll see.


 

Posted

Scirocco

This was a nail biter. He doesn't do a ton of -def, but it is auto hit and you can't hide from the dust devils that are almost perma. He's a pretty potent sapper too.

His only redeeming quality is that he does next to no (ranged) damage lol. Cause if he did he would have probably made short work of me. I shut scorp shield off to try and save end. Losing that overbuffed energy def may have been a mistake against his debuffs, but he had me struggling to breath much of the fight.







 

Posted

This is making me want to retool my Fire/Traps build to include taunts and generally be better for AV/GM soloing.

While I am able to solo AVs with my current build, no Taunt so I can't do GMs.

I'll have to have a play around in Mids and see what I can come up with. If I could get a build that could both solo AVs/GMs and decimate +2x8 spawns, I'd be very pleased indeed. Would be a pretty good use of the Glad Def unique I've been holding onto.


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Posted

Quote:
Originally Posted by Silas View Post
This is making me want to retool my Fire/Traps build to include taunts and generally be better for AV/GM soloing.

While I am able to solo AVs with my current build, no Taunt so I can't do GMs.

I'll have to have a play around in Mids and see what I can come up with. If I could get a build that could both solo AVs/GMs and decimate +2x8 spawns, I'd be very pleased indeed. Would be a pretty good use of the Glad Def unique I've been holding onto.
If you drop the pet from the build I posted in this thread for firebreath it could do all three tasks. I plow through +1/8 pretty easily though without FB and was working the wall faster than the shield brute I was near the other day in Cim. When I had FB up to +3's were pretty much toast from the aoe onslaught.

It is pretty fun setting a mish for x8 and making good time through it all and then dropping the AV at the end like they are a speed bump and nothing more.


 

Posted

This is probably a really daft question, but will Provoke stop mobs from scattering from Rain of Fire? I ask because I know Taunt/Provoke aren't enough to keep mobs in Burn, but RoF doesn't have nearly as high a mag avoid component as Burn does. I know Brutes/Tankers can keep stuff under rains, but they've also got a higher thread mod.

I can keep stuff in place on my current build using Web Envelope, but it's a pain because of the smallish radius and redraw.


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Posted

Hey Frosticus, I've been playing with your build and tweaking it for what I'd like to use my Fire/Traps for (AV/GM soloing and being able to decimate large spawns fast).

I wanted softcap s/l and ranged defense, sustainable endurance burn and 90+% recharge.

Here's what I've got so far. Pros: have Fire Breath and Caltrops for spawn melting, slightly higher recharge. Cons: not actually softcapped to ranged or s/l and can't see how to do so without sacrificing recharge.

Here's the chunk:

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It looks like endurance could be a concern though, with almost no end rdx in RoF. Looking back at your posts you said you only really had end issues with Scirocco because of the sapping. What's your attack chain? Blaze-Blast-Flares with Web Nade in the mix?

Edit: one thing I could do to get a little more (still not softcapped though) ranged defense would be to drop Caltrops for Web Cocoon (put Basilisks in) and drop Triage for Blazing Bolt (put Thunderstrikes in. Downside is of course that I lose the Triage regen. On the one hand, 10-20hp/sec doesn't seem like much at all, especially given how hard AVs hit when they do.

Edit 2: I'm an idiot, not actually softcapped to s/l either in that build. Bah. Can be if I did the Caltrops/Cocoon and Triage/Blazing trade and put the extra slot in Scorpion Shield. Hrmm. I really don't want to drop Triage and Caltrops. Caltrops does as much damage as RoF, albeit without the double Scourge and over 3x the time.

Edit the Third: Here's a chunk where I've got softcapped s/l and ranged, only had to lose Caltrops.

Edit the **** I lost count: Disregard the above. Swapped the Stamina slotting for 2 generic end mods. Only lose a small bit of hp, gain better recovery. Another change: Swapped Fire Breath for Caltrops, took Provoke at 47, 2 slotted it with Mockings. Took Blazing at 44, 5 slotted it with Manticores. That gives the power itself decent slotting, I get more recharge and ranged def.

Here is the most recent draft:

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Any and all input welcome


Support Guides for all Corruptor secondaries and Fortunatas
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Posted

Quote:
Originally Posted by Frosticus View Post
Now Statesman on the other hand is presenting issues and I sort of wish I had aidself as he is just overwhelming me when he goes into blitz mode. I might try just letting him spaz out while unstoppable is up while I sit up on a big crate webnadding him only jumping down to put out another PT. We'll see.
The problem with Statesman is that he SPAMS his godmode, the thing must literally have a 30 sec cooldown or so. Not to mention his Thunderous Fist Stomp he also likes to spam, which can one-shot your traps.

Recluse is much easier to taken down


 

Posted

Quote:
Originally Posted by Silas View Post
This is probably a really daft question, but will Provoke stop mobs from scattering from Rain of Fire? I ask because I know Taunt/Provoke aren't enough to keep mobs in Burn, but RoF doesn't have nearly as high a mag avoid component as Burn does. I know Brutes/Tankers can keep stuff under rains, but they've also got a higher thread mod.

I can keep stuff in place on my current build using Web Envelope, but it's a pain because of the smallish radius and redraw.
Yes provoke will keep them standing right next to you through RoF. The problem is it only hits 5, but if you tag the boss(es) of the spawn with it the minions will usually be dead before they can get out from under it anyway.


 

Posted

Quote:
Originally Posted by Silas View Post
I wanted softcap s/l and ranged defense, sustainable endurance burn and 90+% recharge.

Here's what I've got so far. Pros: have Fire Breath and Caltrops for spawn melting, slightly higher recharge. Cons: not actually softcapped to ranged or s/l and can't see how to do so without sacrificing recharge.

It looks like endurance could be a concern though, with almost no end rdx in RoF. Looking back at your posts you said you only really had end issues with Scirocco because of the sapping. What's your attack chain? Blaze-Blast-Flares with Web Nade in the mix?
If both seekers hit you get (7.2*2*.15 = 2.16 effective def) so if you swapped 4 pieces of Basiliks into PT you'd be softcapped to s/l/eng/ranged on the first build. A bit risky, but it's there.

My end usually doesn't move until they hit 50% and I go into more aggressive mode spamming rain of fire, making sure I only put out a PT every ~37 sec and forgoing seekers for the most part. Basically when I see the first tick of scourge I shift gears. Even so, pounding through godmodes and stuff like that is fine, the only time I have end issues is against sappers like Scirocco, Magus Mu Dakhan, Synapse, Neuron and such. Even then it has been manageable, just worrisome. Neuron tanked my end bar a couple times near the end, but it wasn't a huge issue. I have 3.58 eps recovery and use 0.51 for shields.

I use blaze>blast>flares>blast once and then blaze>blast>flares>webnade next. You don't get a lot of uniteruptted dps streaming chances though outside of easier AV's. When it is time to lay the traps out again I often put out a rain of fire so that I'm still doing some damage and I usually toss a blaze between each one. Probably not a huge gain for it, but makes me feel useful cause PT, mortar, and triage all take a long time to put down.

Quote:
Edit: one thing I could do to get a little more (still not softcapped though) ranged defense would be to drop Caltrops for Web Cocoon (put Basilisks in) and drop Triage for Blazing Bolt (put Thunderstrikes in. Downside is of course that I lose the Triage regen. On the one hand, 10-20hp/sec doesn't seem like much at all, especially given how hard AVs hit when they do.
Some form of healing is necessary. If you drop triage you are going to need aidself. Not only will you die much more often w/o Triage, your summons will too. While something like my fire/storm troller was able to kill a handful of AV's with no healing it did so because it sat at 80ft the whole time and only faced the weakest ranged attacks. You need to be prepared to eat a lot more damage on a trapper

Quote:
Here is the most recent draft:
any and all input welcome
I like your second build better. It looks like it will get stuck at about the same spot I am. AV's with confuse (or at least long duration confuse, as Lilitu wasn't an issue) will tear you apart. Non-positional psi attacks for the most part aren't an issue because they are so weak, but a spawn of rikti can be trouble cause the mesmerist will suppress your def which the others will be more than happy to take advantage of.

And AV's with fireball+firebreath will rock you as fire/aoe def is low. Those AV's (like Arch A, Envoy, Baphoment, The dragon, Infernal) usually have decent fire res too so you can't really soften their attacks up much. So they can be a handful. In the case of The Dragon, when he hits FE he can pretty much one shot you with consume, let alone any of his actual attacks lol. I'd be impressed with a Dragon take down even with insp on a fire/trapper

If you add inspirations to the mix then most problems will disappear.