Positron AV


Chaos_String

 

Posted

Quote:
Originally Posted by Frosticus View Post
If both seekers hit you get (7.2*2*.15 = 2.16 effective def) so if you swapped 4 pieces of Basiliks into PT you'd be softcapped to s/l/eng/ranged on the first build. A bit risky, but it's there.
Yeah, I think I'll go with the second build. Will tweak it some more. Seekers are fantastic and all, but I'd rather not be dependant on them for softcapping.

Quote:
Originally Posted by Frosticus View Post
My end usually doesn't move until they hit 50% and I go into more aggressive mode spamming rain of fire, making sure I only put out a PT every ~37 sec and forgoing seekers for the most part. Basically when I see the first tick of scourge I shift gears. Even so, pounding through godmodes and stuff like that is fine, the only time I have end issues is against sappers like Scirocco, Magus Mu Dakhan, Synapse, Neuron and such. Even then it has been manageable, just worrisome. Neuron tanked my end bar a couple times near the end, but it wasn't a huge issue. I have 3.58 eps recovery and use 0.51 for shields.
Alright, cool. My build has a touch more recovery and the same end use for shields. So it should be fine.

Quote:
Originally Posted by Frosticus View Post
I use blaze>blast>flares>blast once and then blaze>blast>flares>webnade next. You don't get a lot of uniteruptted dps streaming chances though outside of easier AV's. When it is time to lay the traps out again I often put out a rain of fire so that I'm still doing some damage and I usually toss a blaze between each one. Probably not a huge gain for it, but makes me feel useful cause PT, mortar, and triage all take a long time to put down.
Yeah, I always aim to keep Blaze permanently recharging It's just such an absurdly good attack. Wanting to use it as often as possible is why I put the 6th slot with an end rdx in, if I'm using Blaze every 3ish seconds I'm saving 2 end every few seconds. It's how I've got the tier3 blasts slotted on almost all my Corrs that have Apocs, it adds up and is very noticeable.


Quote:
Originally Posted by Frosticus View Post
Some form of healing is necessary. If you drop triage you are going to need aidself. Not only will you die much more often w/o Triage, your summons will too. While something like my fire/storm troller was able to kill a handful of AV's with no healing it did so because it sat at 80ft the whole time and only faced the weakest ranged attacks. You need to be prepared to eat a lot more damage on a trapper.
Yeah, there's no way I can fit Aid Self into my build. I'll stick with Triage, especially since that also helps my traps. Being able to double stack it for some of the time is also a really nice bonus. Even though PGT will flatline the AVs regen, time spent using Aid Self is time not spent trowing fiyah. Laying the longish traps is already dead time, I'd rather have the regen constantly working for me.


Quote:
Originally Posted by Frosticus View Post
I like your second build better. It looks like it will get stuck at about the same spot I am. AV's with confuse (or at least long duration confuse, as Lilitu wasn't an issue) will tear you apart. Non-positional psi attacks for the most part aren't an issue because they are so weak, but a spawn of rikti can be trouble cause the mesmerist will suppress your def which the others will be more than happy to take advantage of.
Yeah. I'm not too fussed about not being able to solo all AVs or occasionally having to pop an insp.

Quote:
Originally Posted by Frosticus View Post
And AV's with fireball+firebreath will rock you as fire/aoe def is low. Those AV's (like Arch A, Envoy, Baphoment, The dragon, Infernal) usually have decent fire res too so you can't really soften their attacks up much. So they can be a handful. In the case of The Dragon, when he hits FE he can pretty much one shot you with consume, let alone any of his actual attacks lol. I'd be impressed with a Dragon take down even with insp on a fire/trapper

If you add inspirations to the mix then most problems will disappear.
Heh, while I could probably shift some stuff around to softcap my fire/cold defense, I'd rather not lose the recharge I've got. Especially not just for a few AVs.

Have you ever played around with Caltrops? I'm wondering how it is damage-wise. Looking at the enhanced numbers, it does about as much as RoF, albeit over 3x the time and without Scourge, (I think? Pretty sure Caltrops don't Scourge, but even if they do I highly doubt they double Scourge like RoF ), and over a smaller area.

I'm thinking for damage over time it'd be great in conjunction with RoF, especially since I can stack it. For normal spawns it'd help stuff stay in RoF too as well as stack with RoFs slow.

I ask mainly because Fire Breath does great damage, but doesn't really mesh well with how I tend to play my Trapper. Which is mostly in melee range for toebombing unless I'm fighting an AV or something. So hopping out to hit a spawn with Breaths slow animation would bug me. Hoping Ball+RoF+Caltrops will be enough to defeat a +2x8 spawn in decent time.

Any other tweaks/improvements you can think of for the build?

Cheers for the input


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
Yeah, I always aim to keep Blaze permanently recharging It's just such an absurdly good attack. Wanting to use it as often as possible is why I put the 6th slot with an end rdx in, if I'm using Blaze every 3ish seconds I'm saving 2 end every few seconds. It's how I've got the tier3 blasts slotted on almost all my Corrs that have Apocs, it adds up and is very noticeable.
Yep if blaze is ready to go and I'm doing something else, then I'm not doing it right. The exception is RoF when they are getting low, but at that point those two attacks need to be used every single time they are ready imo.
Quote:
Yeah, there's no way I can fit Aid Self into my build. I'll stick with Triage, especially since that also helps my traps. Being able to double stack it for some of the time is also a really nice bonus. Even though PGT will flatline the AVs regen, time spent using Aid Self is time not spent trowing fiyah. Laying the longish traps is already dead time, I'd rather have the regen constantly working for me.
Triage is good. I'm at 30.xx hp/sec with it and jump up to 47 hp/sec when it stacks. If you get a bad string of like 3 hits landed in a row then it doesn't get the job done, but for how often they typically land an attack it is more than enough. 71 AV's and counting w/o aidself or insp and triage is a large part of the equation.

Aidself with the equivalent of 3 SO's healing and 3 SO's rech make it 27.76 hp/sec healing. Of course it provides burst healing, which is pretty valuable sometimes. But it is less powerful than triage and you only need to drop TB every 90 sec to get that performance compared to using aidself every 14.75 seconds. They both cast slowly, but aidself is a major parasitic loss on your dps.

Quote:
Heh, while I could probably shift some stuff around to softcap my fire/cold defense, I'd rather not lose the recharge I've got. Especially not just for a few AVs.
Exactly. While an amazing toon, fire/traps isn't quite the ideal combo for every situation. Fortunately the times it isn't the answer are pretty rare. I more just letting you know as an FYI which ones will put up a big hurdle. It kind of bothered me at first that they are better at playing with fire than I am. Actually, it still bothers me lol.

Quote:
Have you ever played around with Caltrops? I'm wondering how it is damage-wise. Looking at the enhanced numbers, it does about as much as RoF, albeit over 3x the time and without Scourge, (I think? Pretty sure Caltrops don't Scourge, but even if they do I highly doubt they double Scourge like RoF ), and over a smaller area.

I'm thinking for damage over time it'd be great in conjunction with RoF, especially since I can stack it. For normal spawns it'd help stuff stay in RoF too as well as stack with RoFs slow.

I ask mainly because Fire Breath does great damage, but doesn't really mesh well with how I tend to play my Trapper. Which is mostly in melee range for toebombing unless I'm fighting an AV or something. So hopping out to hit a spawn with Breaths slow animation would bug me. Hoping Ball+RoF+Caltrops will be enough to defeat a +2x8 spawn in decent time.

Any other tweaks/improvements you can think of for the build?

Cheers for the input
I haven't extensively played around with trops on live, but I have looked closely at the numbers. It is worthwhile against a single target like an AV, procs only help to make it more so.

Against a group, it is hard to say from a damage perspective. If the group is alive by the time RoF ends I'm not happy. If you throw it out right away though you'd still be getting 20-25 secs worth of it even in the scenario I just described. And more damage is more damage.

Whether it is better than FB or could fill the role? I like FB because it bursts them down into range for RoF to start scourging faster. I hate the animation and the fact that I need to jump out of the spawn to use it. All I can say is ymmv and you'll probably have to play around to see if it works for you.

Further tweaks to the build? You may find you want Triage more heavily slotted at some point, or you may not. If you end up dieing a lot then that would be what I look to. It isn't going to net you a lot though. I don't think you need the end red in Blaze. What I'm bidding on right now is a full set of Apoc's. More damage and 5% psi def to help fill one of the only holes in the build. My current slotting simulates what it will be though with only 35% end red (33% w/ apocs).

Lastly if you don't have the cloud senses already bought then stay the hell away from bidding on them! I still am waiting for my bids to fill lol. The acc/end/rech one only fills like 4 per month and it cost 200 merits An acceptable substitution that I'm using right now is stupefy.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Yep if blaze is ready to go and I'm doing something else, then I'm not doing it right. The exception is RoF when they are getting low, but at that point those two attacks need to be used every single time they are ready imo.
Yeah, I really, really love Fire for Corrs. Main reason I'll still be using Corrs for soloing even if Defenders get Fire Blast.

Quote:
Originally Posted by Frosticus View Post
Triage is good. I'm at 30.xx hp/sec with it and jump up to 47 hp/sec when it stacks. If you get a bad string of like 3 hits landed in a row then it doesn't get the job done, but for how often they typically land an attack it is more than enough. 71 AV's and counting w/o aidself or insp and triage is a large part of the equation.

Aidself with the equivalent of 3 SO's healing and 3 SO's rech make it 27.76 hp/sec healing. Of course it provides burst healing, which is pretty valuable sometimes. But it is less powerful than triage and you only need to drop TB every 90 sec to get that performance compared to using aidself every 14.75 seconds. They both cast slowly, but aidself is a major parasitic loss on your dps.
Yup, gonna stick with Triage. Helps teams too. When I did a RSF with my Fire/Traps for Marshall double-stacked Triage was very noticeable for our survivability during the Vindicators and FP fights.

Quote:
Originally Posted by Frosticus View Post
Exactly. While an amazing toon, fire/traps isn't quite the ideal combo for every situation. Fortunately the times it isn't the answer are pretty rare. I more just letting you know as an FYI which ones will put up a big hurdle. It kind of bothered me at first that they are better at playing with fire than I am. Actually, it still bothers me lol.
Clearly, they need a nerf and Fire Blast needs a buff I would settle for Fireball doing Blaze damage and the endurance/recharge costs on RoF being halved, kthx.

Quote:
Originally Posted by Frosticus View Post
I haven't extensively played around with trops on live, but I have looked closely at the numbers. It is worthwhile against a single target like an AV, procs only help to make it more so.

Against a group, it is hard to say from a damage perspective. If the group is alive by the time RoF ends I'm not happy. If you throw it out right away though you'd still be getting 20-25 secs worth of it even in the scenario I just described. And more damage is more damage.

Whether it is better than FB or could fill the role? I like FB because it bursts them down into range for RoF to start scourging faster. I hate the animation and the fact that I need to jump out of the spawn to use it. All I can say is ymmv and you'll probably have to play around to see if it works for you.
I think what I'm gonna do is copy my Fire/Traps and my Fire/Fire Dom both over to Test, since I want to try things out with both of them. I'll see how Trops is for damage with RoF. Breath bothers me for the same reasons it does you, so I'll have to see if I can get away with it.

The Fire/Fire Dom experiment is more sinister

Quote:
Originally Posted by Frosticus View Post
Further tweaks to the build? You may find you want Triage more heavily slotted at some point, or you may not. If you end up dieing a lot then that would be what I look to. It isn't going to net you a lot though. I don't think you need the end red in Blaze. What I'm bidding on right now is a full set of Apoc's. More damage and 5% psi def to help fill one of the only holes in the build. My current slotting simulates what it will be though with only 35% end red (33% w/ apocs).
I'm not sure I can slot Triage any more without losing recharge or defense. If I had slots spare, (maaaybe the end rdx from Blaze?), I'd probably put them in there. As it stands, every power has had to scrap and fight with tooth and nail for every slot it has

Quote:
Originally Posted by Frosticus View Post
Lastly if you don't have the cloud senses already bought then stay the hell away from bidding on them! I still am waiting for my bids to fill lol. The acc/end/rech one only fills like 4 per month and it cost 200 merits An acceptable substitution that I'm using right now is stupefy.
You're not the boss of me! brb, bidding on Cloud Senses a/e/r's.

Nah, seriously though, I might just go for Stupefys for the time being as you say. The KB proc would irritate me though. I do think merit prices on a lot of the non-super pricey recipes are pretty stupid.

200 merits for an obscure accurate tohit debuff triple or a LotG 7.5? lol wat


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Triage is decent. I ended up being the only source of healz against the vindicators cause the ice/dark crashed and everyone was all worried. We just rushed them and no one died. Helps that all of them have flatlined regen and we were all softcapped so with all the aoe spam they all drop in very close succession.

We had the /dark for the final Phalanx mish though. Whether it was needed or not who's to say as we managed a decent split of them.

Be sure to let us know how the trops testing works out.

Regarding stupefy in seekers, I don't think I've every seen them knock anything back. I get the feeling it rolls the proc when they are summoned and even if you put the recticle right in the spawn they summon up a bit away from it. I might play around with it a bit more and see what's what.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Regarding stupefy in seekers, I don't think I've every seen them knock anything back. I get the feeling it rolls the proc when they are summoned and even if you put the recticle right in the spawn they summon up a bit away from it. I might play around with it a bit more and see what's what.
When the proc goes off in Seekers, it's rolled as they are summoned, but it doesn't affect the enemies, it affects YOU. If you have a -KB IO, then you will never notice it unless some other knockback hits you during the same server tick.

Edit: wait, that can't be right. The KB in Seekers is mag 6 and -KB from IOs is only mag 4. Perhaps the issue isn't getting hit by other KB in the same server tick, but summoning the seekers close to yourself. In any case I have on very rare occasions seen myself get knocked back just as I summon Seekers, but certainly not as often as the 20% proc would suggest. Off to the game to experiment with this.

Edit 2: okay, looking through my combat logs, I am seeing this:

You activated the Seeker Drones power.
HIT Cerulean Songbird! Your Seeker Drones power is autohit.
Cerulean Songbird HITS you! Seeker Drones power was autohit.
You knockdown Cerulean Songbird

The last line isn't always there; only when the proc check succeeds. However, I have been unable to reproduce the effect of actually being knocked down/back. At first I thought that this was clearly because the knockback magnitude is less than my knockback protection. But I used ouroboros to exemp to level 24, six levels below my lvl 30 Karma -KB but still high enough to use Seekers. Again I was able to produce "You knockdown Cerulean Songbird" but not the actual effect of being knocked down/back.

But, I *know* I have on a handful of occasions experienced it in actual combat situations. I summon the Seeker Drones and for no visually evident reason, I fly back a short distance and land on my kiester.

Suffice it to say, though, that I summon a LOT of Seeker Drones and have only experienced this phenomenon a few times. I don't know why it happens when it happens and not when I'm trying to make it happen. But I'm 100% sure that when the proc check succeeds and the knockback happens, it happens to you, and not to the enemies.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
When the proc goes off in Seekers, it's rolled as they are summoned, but it doesn't affect the enemies, it affects YOU. If you have a -KB IO, then you will never notice it unless some other knockback hits you during the same server tick.

Edit: wait, that can't be right. The KB in Seekers is mag 6 and -KB from IOs is only mag 4. Perhaps the issue isn't getting hit by other KB in the same server tick, but summoning the seekers close to yourself. In any case I have on very rare occasions seen myself get knocked back just as I summon Seekers, but certainly not as often as the 20% proc would suggest. Off to the game to experiment with this.
You are right, but you have to be near them for it to happen. I've had a handful of times where I'd just fly back for no conceivable reason and my combat log wouldn't say anything about it. I just shrugged it off, but now that I think about it it happens when I'm near where I summon them. I only have 4pts kb protection.

So ya, I'd never notice it fighting spawns cause I always summon seekers from range to eat the alpha, but occasionally fighting an AV up close I call them up and I go for a short ride heh.

That's one mystery solved.


 

Posted

Quote:
Originally Posted by Frosticus View Post
You are right, but you have to be near them for it to happen. I've had a handful of times where I'd just fly back for no conceivable reason and my combat log wouldn't say anything about it. I just shrugged it off, but now that I think about it it happens when I'm near where I summon them. I only have 4pts kb protection.

So ya, I'd never notice it fighting spawns cause I always summon seekers from range to eat the alpha, but occasionally fighting an AV up close I call them up and I go for a short ride heh.

That's one mystery solved.
But when I was testing this while ago, I was summoning them at my feet. Yet I still couldn't reproduce the knockback effect. Again, I'm not sure what's up with this, but I do know that it never knocks back the enemies and once in a blue moon knocks me back.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
But when I was testing this while ago, I was summoning them at my feet. Yet I still couldn't reproduce the knockback effect. Again, I'm not sure what's up with this, but I do know that it never knocks back the enemies and once in a blue moon knocks me back.
Ya I dunno, just that I've flow back a few times, but the only time it has happened is when I've been near my target/spawn point of the seekers.

IMO though I'm actually glad it targets me instead of the spawn with the kb. It would have the potential of causing pretty severe scatter and getting a set of cloud sense is a challenge redside.


 

Posted

Quote:
states
does he have leap?


 

Posted

Quote:
Originally Posted by Terror1 View Post
does he have leap?
i think he only flies. leaping doesnt make sense for npcs because the ai is too dumb to make use of it.