why cant u use super speed to walk on water or on walls
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Skipping over the fact that the game engine simply doesn't support water-running or wall-running. (Really, that's pretty much the only answer that needs to be given, but...)
If you really look at it, characters in the CoX world SHOULD NOT be able to run across water or run up the sides of buildings just via super-speed.
The top speed cap for running is 92.5 mph.
Now, I don't know how fast you'd actually have to be going to completely defy gravity and run up the side of a building, but I do know that it's a heck of a lot faster than 92.5 mph.
I can get my car up to the mid 90's if I want to and I really don't see it skipping it's way across the ocean or up the sides of buildings anytime soon .......
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
It's all that piping and uneven stuff on the bottom of the car. Try it with something smoother...
ok, that won't work either.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
considering all the improvements this game needs, not to mention new power sets, story arcs etc.....i guarantee running up the walls of a building...which provides basically no use other than to put a smile on a geek's face...is near the end of most people's "want" list.
it actually isn't on my list at all. seriously, what would this accomplish? nerd A: hey guys, watch this! ---nerd A runs up the side of a building--- nerd B: whoa, that was cool! nerd C: ok guys, you've been taking turns running up buildings for like 15 mins now...you wanna do some missions? |
[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]
Sounds like what happens when someone is on the Frostfire map for the first time.
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Seriously I went on a walkabout with a new charecter the other day in a few new teams, asking if anyone wanted to do frostfire in hollows, I got 3 tells asking what the hollows was and almost too many to count asking who frostfire was and if it was an AE arc :/
Is there really a newbie at the bottom of this dogpile anymore?
Hi. Welcome to City of Heroes. I agree that wallwalking would be cool (maybe even for more than the first 15 minutes.) It was really cool the VERY FIRST TIME I played this game when I jumped over a bus stop, lengthwise, without touching it. It "put a smile on a geek's face." I don't notice it so much six years later, but I remember.
But I don't want people to have to reprogram every vertical surface in the game. We've got a really good physics setup in this game- we almost never get guys stuck in/behind the walls and floor anymore- and I don't want to mess with this particular good thing. It took years of hard programming work to get there. I was the guy with Teleport Foe, joining teams to pull that one last guy out of the wall and then go back to my own stuff. I don't want to go there two hundred times more with Recall Friend when some superspeeder gets stuck in the groin of some vault in Oranbega somewhere. Again.
There are things I never thought I'd see that are, in fact, now in the game. Animated tails. Colored powers. But those things make a REALLY BIG difference to a WHOLE LOT of players, or they're relatively easy [sic] to implement.
What you're asking for is, I'm given to understand, a lot of work. It's 15 minutes of fun for almost everyone, and then they go do a mission.
In other words: What they said.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.