Shivan Strike


3Mile

 

Posted

Okay, I know I'm known for not caring about PVP. I was trying to figure out some way to combine badging and PVP to get some activities going, and I thought the mini-games might be a good excuse.

How about a brawl over shivans? We could get a couple groups trying to collect a full team's worth of shivans in a set amount of time.

One of the main hurdles I see is balance. One hero vs a dozen villains isn't fun, neither is one villain vs a dozen heroes. Another hurdle is skill level. While there are some really skilled PVPers on Triumph, I would hazard a guess that most are not.

Thoughts?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Okay, I know I'm known for not caring about PVP. I was trying to figure out some way to combine badging and PVP to get some activities going, and I thought the mini-games might be a good excuse.

How about a brawl over shivans? We could get a couple groups trying to collect a full team's worth of shivans in a set amount of time.

One of the main hurdles I see is balance. One hero vs a dozen villains isn't fun, neither is one villain vs a dozen heroes. Another hurdle is skill level. While there are some really skilled PVPers on Triumph, I would hazard a guess that most are not.

Thoughts?
bloody bay isn't the way to go. the RV AVs would be better simply because they run at 50.

balance is would only be a hurdle if people don't show up

skill isn't a hurdle. i13 took out any form of skill pvp had. the only way one player can have an advantage over another is that player 1 has a greater knowledge about the (broken and stupid) pvp system, which anyone can read up on, or go ask in the pvp section.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

I'm down for either, hell I'm down for randomness in wb too. Anything to get some people interested in pvp on this server >.>


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

The only reason I wasn't suggesting RV was because getting enough people to be able together to both PVP and take down the heroes would be very hard to do at the start. Shivans or Nukes would be better enticements as players not only get a badge if they needed it, they'd get a temp power that they can use later.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The only reason I wasn't suggesting RV was because getting enough people to be able together to both PVP and take down the heroes would be very hard to do at the start. Shivans or Nukes would be better enticements as players not only get a badge if they needed it, they'd get a temp power that they can use later.
not really, to get a good, fun experience, there needs to be a minimum of 10 people (8 for kb will do but 5v5 is better) you could easily have 7-8 people trying to kill AVs while the other 2 try and grief them, so to speak, and kill them. so basically team of 8 vs 2 and AVs. and an, albeit small, chance for purple drop.


However, if the point is to just get people into the zone and introduced to pvp mechanics, it doesn't really matter what level or the activity is. but there is a point were, I atleast, would like to move from doing pve in a pvp zone to doing pvp in a pvp zone/arena. most of the kickball we do, is very respectable and the pver's we've brought on said they had a blast and got badges during. yea the system is different and makes no sense, certain ATs are better than others, and it gives no rewards ios aside (TY devs for i13) but doing pvp can be fun by itself and is something different from far too repetitive PvE game. At the very least i'd be nice to expose everyone to once then help who ever enjoy's it. even if we only get 6 more people who would enjoy consistantly pvping, thats more than we have now and is a start (big enough to be fun small enough to be freedumb)


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
not really, to get a good, fun experience, there needs to be a minimum of 10 people (8 for kb will do but 5v5 is better) you could easily have 7-8 people trying to kill AVs while the other 2 try and grief them, so to speak, and kill them. so basically team of 8 vs 2 and AVs. and an, albeit small, chance for purple drop.
If you get enough people (with enough focus), the zones can be fun. I always found the best turn out was in Siren's. Between the bounties and the helping the NPCs in the hotspots, there's enough to keep it interesting but not enough at stake to get people's panties in a bunch.

The whole nuke thing in WB can get totally frustrating for some people when they get their codes stolen and everyone just ends up slugging it out on the beach anyway. RV can be decent with pillboxes, but with the AVs, people always end up crying because they want the badge and don't want the opposing side interfering with them getting it.

Just my thoughts.


Arc 185502: Who Killed Snow Globe? a mini mystery Put together the clues to solve the case!

Arc 22832: And Hell Hath No Fury (extreme)
Will you be the key to the Knives of Artemis' survival? or the instrument of their destruction?

 

Posted

Pvp's been around long enough. I'm really not going to bother with getting nukes, or getting shivans. If people want to pvp they will, if they don't... well they won't. I'm just going to give up, and "gank" anyone I see if I even bother to be in a zone :P

Not really worth it to try and bring people into the "game" this late.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Azrhiaz View Post
If you get enough people (with enough focus), the zones can be fun. I always found the best turn out was in Siren's. Between the bounties and the helping the NPCs in the hotspots, there's enough to keep it interesting but not enough at stake to get people's panties in a bunch.
Hmm. That is a good point.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Hmm. That is a good point.
No it's not. Having people pve in a pvp zone does not promote pvp.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Azrhiaz View Post
If you get enough people (with enough focus), the zones can be fun. I always found the best turn out was in Siren's. Between the bounties and the helping the NPCs in the hotspots, there's enough to keep it interesting but not enough at stake to get people's panties in a bunch.
Quote:
Originally Posted by Snow Globe View Post
Hmm. That is a good point.
Quote:
Originally Posted by TamakiRevolution View Post
No it's not. Having people pve in a pvp zone does not promote pvp.
The good point was that people wouldn't "get their panties in a bunch" because they are not losing out on a nuke, shivan, or difficult AV badge.

In Siren's Call there is less distractions. Maybe there should be a new level 50 PVP zone that mirrors what happens in Siren's Call.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The good point was that people wouldn't "get their panties in a bunch" because they are not losing out on a nuke, shivan, or difficult AV badge.

In Siren's Call there is less distractions. Maybe there should be a new level 50 PVP zone that mirrors what happens in Siren's Call.
People would get their panties in a bunch in sc just as fast as other zones with real pvp :\ I've just come to the conclusion that pvp will never happen here besides the few people I know. No one comes to triumph for pvp. I mean I'd still be down for zone events, but I'm not going to kid myself and think people will all of a sudden want to pvp because of them :P


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
No it's not. Having people pve in a pvp zone does not promote pvp.
this.

the real problem I have with this idea is that all it accomplishes is getting people, assuming you can in fact get people, which I would be amazed if you could consistently, in zone the one time for shivans or nukes or whatever. all that mini game/temp BS does nothing to promote pvp, which should be the ultimate goal here.

the most advantageous way to combine pvp with badges while promoting pvp would be the arena badges with kickball.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Deleted since chans are back up.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Deleted since chans are back up.
And down, and up, and down again. Someone stop this roller coaster I'm getting sick.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I don't mind pvp when it's balanced vis-a-vie Hero count/ Villain count and sporting and mixed builds. Nothing sucks the fun out of it faster when it's one or 2 heroes vs 5-6 stalkers, or mind doms which seem to be the build to beat these days.

I was in RV a few weeks ago on my DP/Dev blaster and I got nailed right off by a group of villains, but then one actually switched to a hero buffer and it was quite fun when it became more balanced at 2 heros vs 3 vills.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
And down, and up, and down again. Someone stop this roller coaster I'm getting sick.
Seriously :P I've had to harass random people in zones because of this. I joined the game to talk to people >.>


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

I really want to work on my PVP badges on Kay. I still need 50 pillboxes and last heavy badge, and need to launch that rocket like 7 more times in WB. I also wouldn't mind getting more RV badges on my other toons, and I still need Posi on my main villain.

There's so much to do in PVP zones besides PVP yet people are too afraid of PVP to go to them, and I know I'm one of those people. I think it's evident because there were tons of people at the Dev Event last Tuesday for the RV badges saying it was too hard to get them otherwise, and here we had practically the whole server there.

I know we do MS Raids a lot, but we should be able to do the same thing in RV. Just form up teams in the base and do it. We aren't going to get anywhere with getting the server interested in PVP if we don't first get people to go there. I mean, what if we had not only a full team of heroes, but a full team of villains trying to compete against each other for pillboxes, etc. Group PVP like that might be fun, not like the 1 vs 1 scenario I keep imagining in my head where I'm a squishy emp troller against a stalker trying to easily gank me.


@Kay Parfait, Twenty-One 50s, Arc ID: 71880



 

Posted

I'm all for promoting it for those that do enjoy the competitive nature of PVP in games in general. Even in other games and console games usually when i'm playing with my buds it's Co-Op things, I just enjoy that stuff more than competitive. The only game that comes to mind is Left 4 Dead 2 that I play competitively and even that it's all about teamwork and knowing your roles on the team. I'm sure if it was some team based fun, I'd come along and try out some PvP, most of my toons are of the not so powerful variety being a lot of defenders and trollers. But if it was team oriented whether it be in PvP Zones or Arena, i'd give it a shot. Then again finding a time when i'm able to actually stay up late to hours when people are on is another story since with work from 2-10 am, i'm usually sleeping by 6 pm. =(


I loves me some Kay Parfait! <3


 

Posted

Quote:
Originally Posted by Kay_Parfait View Post
I mean, what if we had not only a full team of heroes, but a full team of villains trying to compete against each other for pillboxes, etc. Group PVP like that might be fun, not like the 1 vs 1 scenario I keep imagining in my head where I'm a squishy emp troller against a stalker trying to easily gank me.
Waaay back when RV was just about to go live I got on test and tried it out. There were a ton of players on both sides in the zone and you could play for a long time without running into the same opponent twice. That was fun.

On live it's more like I enter the zone and I might see one or two people on each side in the /whoall list that are yakking away on broadcast and trading jabs with each other. Once they notice someone new is in the zone (aka fresh meat), they all switch sides to gank the slow kid for one easy kill after another. Not that I mind being attacked in a PvP zone - that's the nature of the area - but when I get killed by the same two characters over and over long before their timeout on gaining any rep from the kill expires, it feels about like the digital equivalent of getting an atomic wedgie from the resident bully every time you pass him in the hallway in junior high. There's just no entertainment value in that.

For all the ******** and moaning I've seen over the years about how the PvP zones are dead, I haven't once seen any of the people complaining make an effort to actually include someone new when they enter the zone. Maybe if they sent a tell and asked the newbie if they'd like to join the PvP on their side instead of switching to overload the opposing side and gang up, there might be a little more interest. And perhaps that does happen, but I've never seen it. (I base this only on my own observations collected over the years in the PvP zones. Most recently the observations were made over a significant number of hours spent last fall in RV getting all the pillbox and heavy badges the hard way.)

Regardless of whether the system is "broken" or not, if you don't try to include people who are just trying out PvP for the first time, they're going to very quickly decide that it isn't for them. The system can't be held accountable for that. I've always picked up on a predominantly elitist attitude from hard-core PvPers (not all, but most), and I have no desire to deal with those attitudes (not in PvP, and not in PvE). Maybe it's better now that all the hard-core PvPers have moved to Freedom, but the aftertaste is still very, very bitter.

Convince me I'm mistaken.

I think if you're looking to introduce new people to PvP, a badging event like this might be a good start. The more people you get in the zone on each side, the more opportunity you introduce for incidental run-ins with other players. Some may decide they don't like it, but some people might decide they're more interested in the PvP than they are in working on the badges. Those are the people you're trying to look for to get PvP going. But if those people never step into the zone to begin with, how are they going to know they like it?

Meh. That turned into a much longer post than I'd intended...


The Players' Guide to the Cities

 

Posted

Quote:
Originally Posted by PC_guy View Post
the only way one player can have an advantage over another is that player 1 has a greater knowledge ...
... or when someone has Parkinson's ...


 

Posted

Quote:
Originally Posted by B_Samson View Post
Waaay back when RV was just about to go live I got on test and tried it out. There were a ton of players on both sides in the zone and you could play for a long time without running into the same opponent twice. That was fun.

On live it's more like I enter the zone and I might see one or two people on each side in the /whoall list that are yakking away on broadcast and trading jabs with each other. Once they notice someone new is in the zone (aka fresh meat), they all switch sides to gank the slow kid for one easy kill after another. Not that I mind being attacked in a PvP zone - that's the nature of the area - but when I get killed by the same two characters over and over long before their timeout on gaining any rep from the kill expires, it feels about like the digital equivalent of getting an atomic wedgie from the resident bully every time you pass him in the hallway in junior high. There's just no entertainment value in that.

For all the ******** and moaning I've seen over the years about how the PvP zones are dead, I haven't once seen any of the people complaining make an effort to actually include someone new when they enter the zone. Maybe if they sent a tell and asked the newbie if they'd like to join the PvP on their side instead of switching to overload the opposing side and gang up, there might be a little more interest. And perhaps that does happen, but I've never seen it. (I base this only on my own observations collected over the years in the PvP zones. Most recently the observations were made over a significant number of hours spent last fall in RV getting all the pillbox and heavy badges the hard way.)

Regardless of whether the system is "broken" or not, if you don't try to include people who are just trying out PvP for the first time, they're going to very quickly decide that it isn't for them. The system can't be held accountable for that. I've always picked up on a predominantly elitist attitude from hard-core PvPers (not all, but most), and I have no desire to deal with those attitudes (not in PvP, and not in PvE). Maybe it's better now that all the hard-core PvPers have moved to Freedom, but the aftertaste is still very, very bitter.

Convince me I'm mistaken.

I think if you're looking to introduce new people to PvP, a badging event like this might be a good start. The more people you get in the zone on each side, the more opportunity you introduce for incidental run-ins with other players. Some may decide they don't like it, but some people might decide they're more interested in the PvP than they are in working on the badges. Those are the people you're trying to look for to get PvP going. But if those people never step into the zone to begin with, how are they going to know they like it?

Meh. That turned into a much longer post than I'd intended...
I have to say I agree.

Devs have made things infinitely worse by making PvP "profitable".


 

Posted

Quote:
Originally Posted by B_Samson View Post
Waaay back when RV was just about to go live I got on test and tried it out. There were a ton of players on both sides in the zone and you could play for a long time without running into the same opponent twice. That was fun.
I would LOVE to do something like that. 50 heroes and 50 villains running around Rv would be great fun.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by mintmiki View Post
I would LOVE to do something like that. 50 heroes and 50 villains running around Rv would be great fun.
I've tried to do PvP but in my condition it's just not really feasible. Besides, getting 50 villains on at once on Triumph is difficult enough much less in RV.


 

Posted

ya know im slowly becoming as apathetic to this as tam is. if you get an event going i'll gladly join up, sure. but i still don't think promoting pve in a pvp zone is going to encourage/help pvp at all because the system is so different and people will get pissed of when, as too be expected, a pve toon will get ganked in a pvp scenario and then chalk it up as them sucking or something like that when that more than likely isn't the case.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
ya know im slowly becoming as apathetic to this as tam is. if you get an event going i'll gladly join up, sure. but i still don't think promoting pve in a pvp zone is going to encourage/help pvp at all because the system is so different and people will get pissed of when, as too be expected, a pve toon will get ganked in a pvp scenario and then chalk it up as them sucking or something like that when that more than likely isn't the case.
it is the case for me

I'm phail at pve most of the times too, i blame the rig, internets at mah house, and lack of funds/motivation to improve either.

me = fat kid picked last at kickball

at the same time, i don't mind showing up every once in a while to pvp stuff. I've even tried to make a pvp toon (mental/sonic blaster), but lvling him became annoying. Stuff that's really good at single target takes a long time to solo up to 50. my poor little blackbird is still lvl14.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.