I'm a little concerned...


Bill Z Bubba

 

Posted

Quote:
Originally Posted by MunkiLord View Post
My rep overall for that post is positive somehow. I iz confused about that. I really thought that post would get me a ton more neg rep comments. Guess I was wrong.
Perhaps you should bad mouth the Issue and game some more if it bother you.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
You missed me talking to Postitron on the EU test server on release night
I think he was starting to loose cool, and im quite surprised I didnt get punched through the glass floor, actually XD
Assuming there is a truth to that statement, and not just a fun comment, what were the focal points of discussion?

Be glad you didn't get punched through the PD glass floor. You could be out there for a while. Ever wonder what that trucker did to tick Posi off?


 

Posted

Quote:
Originally Posted by NarfMann View Post
The reason people whine and complain when there's a new update is that they love the game, and are worried about its future. So obviously, the only reason there are can be so few complaints is that people have stopped caring about our beloved game!
i noticed this thread a couple days ago and i agree with this post ,but i would like to add i think people in general do care about this game "alot" but the devs just haven't added anything really worth to keep people's interest since around issue 12-13 things started to go south.

i know i started to lose interest with issue's that revolved around changes to pvp ,dayjobs?, Architect entertainment , change your power colors ...mix match power set's or the new shadows and shiny windows issue.

whatever happened to the coming storm? ...or the moonbase...or that thing where you could view your character from the webpage i forgot it's name...but it was in development.

or what about i don't know maybe upgrading the existing maps for missions like say a new maps to run threw cept the same sewer cave and office building cet feeling fancy and updating the ui every other issue >.>

10,000 people dropped by when issue 17 hit the 28 of april ....i'm guessing people are waiting for going rouge because well it is actually something new for a change .

but for me, i resubbed today because of boredom ,not because of the new issue last time a new issue actually did interest me was issue 10 invasion.


 

Posted

I did my QQing about the issue in Beta testing and the tech forums. No need to repeat myself now that the devs are apparently working on the problem.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by minago View Post
i noticed this thread a couple days ago and i agree with this post ,but i would like to add i think people in general do care about this game "alot" but the devs just haven't added anything really worth to keep people's interest since around issue 12-13 things started to go south.

i know i started to lose interest with issue's that revolved around changes to pvp ,dayjobs?, Architect entertainment , change your power colors ...mix match power set's or the new shadows and shiny windows issue.
Well, OP, I hope this puts your mind at ease now.

Because for myself, the most fun I've had with the game has been since I16. People always quick to dismiss new additions because they don't offer "moar stuff," completely ignoring how much value things like power customization add to the game. I don't remember the last time I made a new character and DIDN'T fiddle with power colours. The Demon Summoner I (obviously) made would not have been HALF as cool with that sickly greenish-yellow fire that comes as default, but looks monumentally better with the snowy-blue fire he has now. I'm sure someone will think my fire is butt ugly, because he liked his tar black fire, instead. That alone shows you how much potential such an addition has.

What's a new mission arc going to do by comparison? I'll play it once, it'll take me a day, maybe two, and then I'm back to square one. Power customization, on the other hand, is something I benefit from and use all the time.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Because for myself, the most fun I've had with the game has been since I16. People always quick to dismiss new additions because they don't offer "moar stuff," completely ignoring how much value things like power customization add to the game.
i remember back when issue 11 dropped and people said the same thing about how much "value the issue was" and back then i couldn't understand why people said that .

i'll break down ...both issue faults

issue 11
added absolutely nothing to the game in fact it took alot from the game itself previously you had to take certain routes to visit certain contacts if you wanted certain badges or you would miss out i remember visiting red tomax's site trying to do the best course of action to receive certain missions.

which made not all contacts available on one play threw on the path to 50 ...you needed either to shout in zones or talk too friends if they had certain missions which added some challenge to the game .

also note you didn't have access to all the contacts or missions you had actual variety plus hidden contacts..

when issue 11 dropped all that went away missions and contacts could easily be re done what made it worse is they actually gave you badges for doing the flashback missions

inadvertently doing all the content available in the game ...nothing was new anymore .


issue 16

adds nothing either far as content being able to change the colors too powers ....and that's it .

and the Enhanced Difficulty Options which itself just alienates teams more and is basically only good really for someone that's farming .


for real go back and check the issue's and you can see a trend in the quality of issue's

http://paragonwiki.com/wiki/Issue_10

issue 10 was awesome ..then it progressively got into the realms of more detail went into costume packs than actual issues.

but like i said i expect going rouge to pull people back into the game.


 

Posted

Quote:
Originally Posted by minago View Post
i remember back when issue 11 dropped and people said the same thing about how much "value the issue was" and back then i couldn't understand why people said that .

i'll break down ...both issue faults

issue 11
added absolutely nothing to the game in fact it took alot from the game itself previously you had to take certain routes to visit certain contacts if you wanted certain badges or you would miss out i remember visiting red tomax's site trying to do the best course of action to receive certain missions.

which made not all contacts available on one play threw on the path to 50 ...you needed either to shout in zones or talk too friends if they had certain missions which added some challenge to the game .

also note you didn't have access to all the contacts or missions you had actual variety plus hidden contacts..

when issue 11 dropped all that went away missions and contacts could easily be re done what made it worse is they actually gave you badges for doing the flashback missions

inadvertently doing all the content available in the game ...nothing was new anymore .


issue 16

adds nothing either far as content being able to change the colors too powers ....and that's it .

and the Enhanced Difficulty Options which itself just alienates teams more and is basically only good really for someone that's farming .


for real go back and check the issue's and you can see a trend in the quality of issue's

http://paragonwiki.com/wiki/Issue_10

issue 10 was awesome ..then it progressively got into the realms of more detail went into costume packs than actual issues.

but like i said i expect going rouge to pull people back into the game.
Best route to take for...badge missions?

That's what it reads like you're saying. And if that's the case you can still do that. Or, you can go through and then go back on any mission badges you passed up alongthe way.

Not only that, but Oro gives new content as well. So, it's win win!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by minago View Post
when issue 11 dropped all that went away missions and contacts could easily be re done what made it worse is they actually gave you badges for doing the flashback missions
Good riddance to bad rubbish.

Quote:
issue 16

adds nothing either far as content being able to change the colors too powers ....and that's it
So you didn't get what you wanted and now you get to proclaim what's worthwhile and what isn't? Sorry, but I'm not going to agree that easily the best Issue in the game was crap just because your run-on sentence says so.

Quote:
and the Enhanced Difficulty Options which itself just alienates teams more and is basically only good really for someone that's farming.
To quote Spoony: "Yes! I CAN call ********! Let me count the ways!"

*Enhanced difficulty settings alienate teams: ********! It allows teams to ramp up the challenge to meet their power or lower it down if dying too much.

*Only good for someone who's farming: ********! It gives people the ability to tailor their experience to their preferences.

*Is not a good addition: ********! Along with SSK, this is easily the greatest game-wide mechanics change to happen to City of Heroes IN ITS ENTIRE EXISTENCE. Now those looking for challenge can have it without messing with those looking for an easy time and those looking for few, tough enemies can have that without messing with those who want many, weak enemies.

Quote:
for real go back and check the issue's and you can see a trend in the quality of issue's

http://paragonwiki.com/wiki/Issue_10

issue 10 was awesome ..then it progressively got into the realms of more detail went into costume packs than actual issues.
As well it should.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BrandX View Post
Best route to take for...badge missions?

That's what it reads like you're saying. And if that's the case you can still do that. Or, you can go through and then go back on any mission badges you passed up along the way.

Not only that, but Oro gives new content as well. So, it's win win!
i'll try an explain it another way in reference to your post .

in the past it use too take planning on what contacts you wanted to get certain badges for accolades and most of the times multiple deaths getting exp loss so you didn't miss a certain contact .


the way contacts where set up you would miss some missions unless a friend had them ...which was a good thing.

social interaction,teaming,challenge,missed content.

issue 11 ruined that .

it made things easy

it made the content worthless because you could hit 50 and go threw all the arcs and get rewarded with "oreo badges".

no longer was there any planing on what contacts you would hit up ,or discussions with missions or challenge in any way it made badgering worthless ...now getting badges are just a number back then it was "oh wow how did they get that".

and this is just with "issue 11" i have had gripes all the other issues all the way up till issue 17 but with the other i don't have a deep a gripe because in all actually not much has been really added to the game far as content the one good thing though with issue 17 is they have excellent mission arcs .

"edit: i know task force's have been added ,but i don't consider that content same goes with AE i don't consider that content either the on going game lore didn't progress fan fiction doesn't count"

for the record

i'm just saying the quality of life couldn't be better ,in fact it maybe too good !

now if development would work issue's that revolve around something that resembles a comic book and do that for atleast 10-12 issues i would be happy.

Quote:
Originally Posted by Samuel_Tow View Post

To quote Spoony: "Yes! I CAN call ********! Let me count the ways!"

*Enhanced difficulty settings alienate teams: ********! It allows teams to ramp up the challenge to meet their power or lower it down if dying too much.
^ fateweaver/hero corp worked just fine before the change

Quote:
Originally Posted by Samuel_Tow View Post
*Only good for someone who's farming: ********! It gives people the ability to tailor their experience to their preferences.
it helps high level solo farmers ,it has no use for a low level ...what's a level 10 gonna do solo versus a mission set for +8 ....i'll tell ya ,nothing but cuss

Quote:
Originally Posted by Samuel_Tow View Post

*Is not a good addition: ********! Along with SSK, this is easily the greatest game-wide mechanics change to happen to City of Heroes IN ITS ENTIRE EXISTENCE. Now those looking for challenge can have it without messing with those looking for an easy time and those looking for few, tough enemies can have that without messing with those who want many, weak enemies.

As well it should.
so hows the teaming going ?

was the game better before or after all these fancy changes?

i would go with before ,but that's just me

Quote:
Originally Posted by Samuel_Tow View Post
So you didn't get what you wanted and now you get to proclaim what's worthwhile and what isn't? Sorry, but I'm not going to agree that easily the best Issue in the game was crap just because your run-on sentence says so.
that's your prerogative and i respect that.

but i have an opinion and that was what this thread was about so i thought to contribute .

if you don't want to read my comments feel free not to read my run on sentences


 

Posted

Quote:
Originally Posted by minago View Post
^ fateweaver/hero corp worked just fine before the change
No it didn't. Seriously, is that how you want to do this? Is not/is too? Numerous people, myself among them, complained that we didn't find +1, +2, +3 enemies and above challenging so much as cheating, and would much rather fight enemies our level, but more of them. The old difficulty settings never let us do that. It was either x1 or x2, and then mission level went up by one, so you ended up at +1x2, which I HATED.

Quote:
it helps high level solo farmers ,it has no use for a low level ...what's a level 10 gonna do solo versus a mission set for +8 ....i'll tell ya ,nothing but cuss
Seriously? It doesn't help sub-level-10 players? Wanna tell me how I can manage running at -1x3 from level 4 onward? Or do you feel that x8 and NOT x8 are the only two settings in the new difficulty options? Because that's how you're treating it.

I play at -1x3 all the time with all characters. In terms of difficulty, this is at around the same level as +0x2, otherwise known as Tenacious/Malicious, which is what I used to play before. It looks a hell of a lot more impressive, however. It's harder for some characters, typically those that used to have an easy time of it, like Scrappers and Masterminds, but easier for others, typically the ones who used to have a harder time, like Blasters.

Furthermore, the new difficulty settings allowed me to play a non-sissified difficulty setting and still turn off bosses, which therefore allowed me to up the number of enemies I fight, producing much more memorable experiences, without getting beaten into the dirt by intentionally overpowered bosses. In other words, it allowed me to tailor my experience to my preferences, and if you want to keep insisting it does nothing for anyone who isn't farming, then you can go to hell.

Quote:
so hows the teaming going ?
Better than ever, actually.

Quote:
was the game better before or after all these fancy changes?

i would go with before ,but that's just me
Yeah, that is just you. The game jumped in entertainment value by a factor of at least two after the Difficulty changes. This may well have been the single greatest systemic change to the game that has happened since AVs started scaling down into EBs. I've ALWAYS hated Tenacious/Malicious, because they tended to give me a lot of spawns of just one orange lieutenant or just one red boss, or just three yellow, lonely minions. I don't want every fight to be a boss fight. In fact, I don't want almost any boss fights at all. I want every fight to be a rush of large numbers of weak enemies because that's what looks cool.

What's cooler in a movie, game or comic book: A hero who fights one single nameless mook who turns out to be unusually problematic, tough and resilient, or a hero who fights two dozen nameless mooks at a time and virtually walks over them to get to the actual boss? Opinions may vary, but I choose the latter. Before, the game didn't allow me to play that way. Now it does. And if you want to insult my intelligence by trying to suggest that these improvements didn't make a difference, then you can go to hell.

Quote:
that's your prerogative and i respect that.

but i have an opinion and that was what this thread was about so i thought to contribute .

if you don't want to read my comments feel free not to read my run on sentences
Yeah, right. If you respected my opinion, you wouldn't be presenting your opinion as fact and my opinion as... I don't even know what you're suggesting. That I'm lying? That I don't know what I want? That I'm imagining things? Because I told you in straight text that these things changed the game for the better in a BIG way, and your response was basically "No they didn't." Yeah, so, what? Did I just THINK it got better for me when in fact I'm much more miserable without realising it?

Next time you try to hide behind "opinion," make sure you don't state it as fact first, because after you have, you no longer have a leg to stand on.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by minago View Post
i'll try an explain it another way in reference to your post .

in the past it use too take planning on what contacts you wanted to get certain badges for accolades and most of the times multiple deaths getting exp loss so you didn't miss a certain contact .


the way contacts where set up you would miss some missions unless a friend had them ...which was a good thing.

social interaction,teaming,challenge,missed content.

issue 11 ruined that .

it made things easy

it made the content worthless because you could hit 50 and go threw all the arcs and get rewarded with "oreo badges".

no longer was there any planing on what contacts you would hit up ,or discussions with missions or challenge in any way it made badgering worthless ...now getting badges are just a number back then it was "oh wow how did they get that".

and this is just with "issue 11" i have had gripes all the other issues all the way up till issue 17 but with the other i don't have a deep a gripe because in all actually not much has been really added to the game far as content the one good thing though with issue 17 is they have excellent mission arcs .

"edit: i know task force's have been added ,but i don't consider that content same goes with AE i don't consider that content either the on going game lore didn't progress fan fiction doesn't count"

for the record

i'm just saying the quality of life couldn't be better ,in fact it maybe too good !

now if development would work issue's that revolve around something that resembles a comic book and do that for atleast 10-12 issues i would be happy.



^ fateweaver/hero corp worked just fine before the change



it helps high level solo farmers ,it has no use for a low level ...what's a level 10 gonna do solo versus a mission set for +8 ....i'll tell ya ,nothing but cuss



so hows the teaming going ?

was the game better before or after all these fancy changes?

i would go with before ,but that's just me



that's your prerogative and i respect that.

but i have an opinion and that was what this thread was about so i thought to contribute .

if you don't want to read my comments feel free not to read my run on sentences
See. I'd think the planning things out route was more the outlier, than how I did it (and everyone I played with did it)...go...go...go..if I missed it, wait till someone was announcing they were do the badge mission.

In fact, only once have I ever planned out a characters path to get all the badge missions on the way up to lvl 50, and that was my stalker.

I deleted that stalker.

And that was after Oro's introduction. I wanted the badges BEFORE I got into Oro. I got up to lvl 22 before deleting the stalker. But I hadn't missed a badge mission...which took some work trying to figure it out using vidiotmaps.com.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by minago View Post
i'll try an explain it another way in reference to your post .

in the past it use too take planning on what contacts you wanted to get certain badges for accolades and most of the times multiple deaths getting exp loss so you didn't miss a certain contact .


the way contacts where set up you would miss some missions unless a friend had them ...which was a good thing.

social interaction,teaming,challenge,missed content.

issue 11 ruined that .

it made things easy

it made the content worthless because you could hit 50 and go threw all the arcs and get rewarded with "oreo badges".

no longer was there any planing on what contacts you would hit up ,or discussions with missions or challenge in any way it made badgering worthless ...now getting badges are just a number back then it was "oh wow how did they get that".

and this is just with "issue 11" i have had gripes all the other issues all the way up till issue 17 but with the other i don't have a deep a gripe because in all actually not much has been really added to the game far as content the one good thing though with issue 17 is they have excellent mission arcs .

"edit: i know task force's have been added ,but i don't consider that content same goes with AE i don't consider that content either the on going game lore didn't progress fan fiction doesn't count"

for the record

i'm just saying the quality of life couldn't be better ,in fact it maybe too good !

now if development would work issue's that revolve around something that resembles a comic book and do that for atleast 10-12 issues i would be happy.



^ fateweaver/hero corp worked just fine before the change



it helps high level solo farmers ,it has no use for a low level ...what's a level 10 gonna do solo versus a mission set for +8 ....i'll tell ya ,nothing but cuss



so hows the teaming going ?

was the game better before or after all these fancy changes?

i would go with before ,but that's just me



that's your prerogative and i respect that.

but i have an opinion and that was what this thread was about so i thought to contribute .

if you don't want to read my comments feel free not to read my run on sentences
Hello, Jack.


 

Posted

I like this post. A Doom post about a lack of Doom posts. Which of course means that the game is Doomed. Because it's Doomed by lack of Doom. This just gets funnier every time I think about it.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
I like this post. A Doom post about a lack of Doom posts. Which of course means that the game is Doomed. Because it's Doomed by lack of Doom. This just gets funnier every time I think about it.
Metathink is the new doom.