Global Unlocks for Costume Pieces, Weapons, and Shields


Angelxman81

 

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[Edited for a typo]

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Originally Posted by SwellGuy
As an alternative I could support the use of merits to acquire the locked costume pieces on a character by character basis.
/signed
I kind of like this idea, even though it doesn't really help with the low level thing, not too many merits available for my low level toons, especially at 1st level.

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Originally Posted by MonkeySpirit View Post
Why not just make the TFs drop recipes to make the costume pieces instead of unlocking the costume pieces directly? That way you could unlock them with one character and pass them on to other alts, or buy them at the market.
I was thinking the same thing, but then I realized something else about this concept. It would make those costume pieces more in demand temporarily, causeing those TF's to become slightly more popular, causing lag in the process, and making it more annoying. Then the popularity would die down because of oversaturation on the market. I was there for the costume recipes, and I have to say that's exactly what went down. (Except they weren't tied to specific missions or TF's.) Now, look at them on the market, the value has gone down, and people wouldn't farm to get them, because they are too common. If they made the TF's farmable for costume drops, they would have a constantly bouncing population of people who think they can make a profit off of the recipes.

Of course both statements could be wrong, i've been known to make mistakes. I've also been known to stir up a little trouble. Or have I?


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Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

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Originally Posted by MajorDecoy View Post
But how can you be a Vanguard Soldier if you don't meet the minimum requirements of being a Vanguard Soldier? They don't have the budget they need to give a full set of armour and a weapon to everyone who comes up to them and says "I'd like to be a Vanguard soldier."

Your character concept would make more sense as a person in training to become a Vanguard Soldier. Something along the lines of "Susan has had enough of the damn Rikti raids, so with her assault rifle, she's going to defend the integrity of the dimensional boundaries." When her "training" is complete, she'll have a full uniform and she'll have earned the Rail Rifle she so deserves.

However, that back story still works if it's a global unlock that you first get access to at level 35.
The backstory still works if they global unlocked at level *1*.

-You can still get into the RWZ at level 1
-You can fight Rikti Invasions at level 1
-Vanguard HAVE got the budget. They clearly have the manpower, and the money to outfit them. They are UN funded to fight back an entiure alien invasion. It'd be bloody stupid to have them under budgeted, neh?

So, that arguement makes no sense at all.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by MarkUrial View Post
[Edited for a typo]I was thinking the same thing, but then I realized something else about this concept. It would make those costume pieces more in demand temporarily, causeing those TF's to become slightly more popular, causing lag in the process, and making it more annoying. Then the popularity would die down because of oversaturation on the market. I was there for the costume recipes, and I have to say that's exactly what went down. (Except they weren't tied to specific missions or TF's.) Now, look at them on the market, the value has gone down, and people wouldn't farm to get them, because they are too common. If they made the TF's farmable for costume drops, they would have a constantly bouncing population of people who think they can make a profit off of the recipes.

Of course both statements could be wrong, i've been known to make mistakes. I've also been known to stir up a little trouble. Or have I?
Yes, there would be a price spike at first, but I doubt it be as big of one as the original costume recipes had. They aren't new piece so you wont get the "must have new shiny" demand and it's likely a good chunk of the characters that "need" them already have them.


 

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Originally Posted by Basilisk View Post
I wouldn't care so much about these unlocks if there were something similar in game to replace it with at character creation. For instance, a basic roman armour set available to everyone at character creation, and the ITF unlocks a "deluxe" version. This way, at least, you're not gating character concepts behind tasks that may well come in at the very end of a character's 1-50 journey.
Agreed. I've been arguing for this the entire time for all gated costume pieces. If something is going to be unlocked with a TF, Merits, Kills, Vet Rewards then give everyone a simple, plain, unadorned version we can all use at level 1 and keep the fancy pieces as the special unlock reward.

They've already taken the first steps towards this with Capes and Auras.


 

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Originally Posted by Forbin_Project View Post
Agreed. I've been arguing for this the entire time for all gated costume pieces. If something is going to be unlocked with a TF, Merits, Kills, Vet Rewards then give everyone a simple, plain, unadorned version we can all use at level 1 and keep the fancy pieces as the special unlock reward.

They've already taken the first steps towards this with Capes and Auras.
I'd even say they've done the reverse with capes and auras


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Shadow State View Post
Yes, there would be a price spike at first, but I doubt it be as big of one as the original costume recipes had. They aren't new piece so you wont get the "must have new shiny" demand and it's likely a good chunk of the characters that "need" them already have them.
You have a point. They wouldn't have the new "Shiny" that the other pieces had. I stand behind the idea another 5%


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

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Me too.
How many times we done the ITF, or missions in the RWZ with some characters that cant use the vanguard merits for costume concepts.
Once is done, it should be unlocked for all characters.
Is annoying when you have to wait till lvl 35 to unlock those things for a new character.


 

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Originally Posted by Steampunkette View Post
I also do not like the Merit unlocks on a character by character basis.

It's exactly the same as having the things locked up behind a TF or a Badge-hunt: Complete this many hours of work on the character (minimum) and purchase your costume pieces)

It still doesn't allow for the level 1 character to use the pieces without relentless grinding with their XP turned off.
What about combining a global unlock with an inf. sink, which the game needs all it can get?

Once a main character has ground out, say, enough Nemesis or Crey kills for the respective rifles, new toons could have access to these for a price, and the inf. could easily be glemailed to them if necesarily. Naturally the devs will want to keep certain pieces as per-character rewards (Vanguard and Roman pieces are, in all probability, perpetually hard-won items), but surely we don't have to repeat the same grinds for each concept character or re-roll.


 

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I'm in favor of global unlocks, purely because I'm sick of having to wait until level 20 to get that basic looking cape. I have characters that could really use that cape (and not the booster capes, I mean the basic looking piece of cloth), but I am kind of tired of having to do a mission, of which the lore surrounding it has been contradicted by vet rewards and boosters, just so I can put a piece of friggin' cloth around my neck.

Also, I've got a character in Praetoria I never want to take out of Praetoria, due to it making no sense for him to leave. There's no way of acquiring a cape there, however, and he very much so needs one to complete his costume. It makes me sad.


/signed


 

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I am honestly amazed there is really any debate on this.
This game's main feature is customization, and being locked from using something that affords greater customization on creation seems to be a relic of older days when Jack Emmert believed in doing everything possible to keep a player from achieving what they want without grinding for long periods of time to get it.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Global unlocks, token for other character, something needs to be done.

I made my first Steam Punk character, but wont be able to get a steam punk gun till I am ether level 40 at the earliest, or CHEAT and get someone to team and kill the fake nemesis robots for me.


 

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Originally Posted by Megajoule View Post
Capes at 20, in fact, is literally from those days - Issue 2.
These days, you get EATs at 20.
Yeah, I remember when Jack decided to be a ******** and posted in the Capes at 20 thread about how much it's a dead horse. Yeah, it's always fun when the lead developer of the product you're paying for tells you you're stupid, isn't it?

And, by the way, "Capes at 20" has been getting more ridiculous by the day. We've now opened the Omega Team Memorial, and more than that, we HAVE CAPES AT 1!!! By all means, keep the story and let us honour Hero 1's sacrifice. He was a great guy. But don't make the guy hoard all our capes!

And this goes for other costume unlocks, as well. I'm with "something" on this one, and something which puts them in character creation, to boot. Recipes don't cut it, since I can't use recipes at character creation, and recipes get consumed if I reroll. Global unlocks are the only decent way to do it, even if global unlocks take unlocking the badge on 10 characters or such.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.