Show CoX Names Already in use


CoyoteShaman

 

Posted

I thought about this one this morning before I got out of bed. Being that it seems the "Check to see if name is already used" button doesn't seem to work (at least it never works for me when I am building a new Toon), I thought about maybe having some kind of access to a "scrolling" type view, like in the Markets, to see what names are already in use.

For example: let's say I wanted to name my Hero or Villain Pyrotechnic as they are Fire based on their primary power sets. I would then go to the search tab to see if that name is taken under the "P's" and then immediately see that it is taken before I hit the "enter" button to go into the training zone or active new Toon zone. I know there are some of you how would say this would take up way too much processing power to do this. Well, what about in game when you do a search for others by their Archetypes or Level. This would be based on a similar function but bigger since it would have to do a system wide search for "all" Toons.

Now, if the dev's ever fix that button that says "check to see if name in use" then we could probably rule out this option. But, it seems since I've been a member (15 months) and from what others have said, that button has not worked for a long time. Maybe they will fix it on the big upgrades through GR or others, who knows?







 

Posted

The one on the enter-your-name screen is broken, but the one on the select-your-character screen works fine. The problem is a little annoying, but you can work around it easily with a little forethought - or if playing in the creator is how you came up with your concept, you can jsut save the costume, go back to the select screen, check the name, and then actually make the character in seconds now that you have the costume already done.


 

Posted

One big issue with this:

Select Count(toonname) From ExistingToonsTable Where toonname = xxxxxxxxxx

-- returns 1 record [either the name is in use or it's not]

Select toonname From ExistingToonsTable

-- returns potentially MILLIONS of records
--Now populate that into a list and send it over to the client . . .


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

The real thing here is to just fix that damn button. Or even remove it. Putting the button there for more than a year now (crap, has been that long???) when it's never worked right is ridiculous. They need to fix it or remove it.

Have they even said why that one doesn't work when the selection screen button works fine? That's just silly.


--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
Quote:
Originally Posted by Techbot Alpha View Post
...I have the patience of a coffee-fueled flea...

 

Posted

Quote:
Originally Posted by CoyoteShaman View Post
The real thing here is to just fix that damn button. Or even remove it. Putting the button there for more than a year now (crap, has been that long???) when it's never worked right is ridiculous. They need to fix it or remove it.

Have they even said why that one doesn't work when the selection screen button works fine? That's just silly.
"Clap" "Clap" "Clap" Clap". Yes, much agreed. There should be no reason on God's green earth that that particular button still doesn't work. Maybe they (the dev's) just need to take someone off of another project for a day and say "okay Betty or Jerry, your job is to fix this button and do nothing else." "We don't want you to help out with the environmental graphics, help out with any character rendering and by all means, stay away from the Going Rogue group as they are waaay to busy to deal with that damn button." Hehee, yes, I think it is time we get that button fixed for us paying members. If you can't fix it then just remove it then and not let us make fools of ourselves every time we click on it.







 

Posted

Quote:
Originally Posted by flashrains View Post
The one on the enter-your-name screen is broken, but the one on the select-your-character screen works fine. The problem is a little annoying, but you can work around it easily with a little forethought - or if playing in the creator is how you came up with your concept, you can jsut save the costume, go back to the select screen, check the name, and then actually make the character in seconds now that you have the costume already done.
... alternately, if the idea comes up while in game ("Hey, I just had a thought...")

/friend charactername. Either they'll be added to your friends list, or you'll get a "Cannot befriend an enemy" if they exist.

Yeah, the other button should be fixed, admittedly, but I don't see "populate this potentially long list" as a workaround - and I'm not sure restricted names (Wolverine, etc. or filtered names) would show up on there.


 

Posted

Quote:
Originally Posted by Fusion_7 View Post
I thought about this one this morning before I got out of bed. Being that it seems the "Check to see if name is already used" button doesn't seem to work (at least it never works for me when I am building a new Toon), I thought about maybe having some kind of access to a "scrolling" type view, like in the Markets, to see what names are already in use.

For example: let's say I wanted to name my Hero or Villain Pyrotechnic as they are Fire based on their primary power sets. I would then go to the search tab to see if that name is taken under the "P's" and then immediately see that it is taken before I hit the "enter" button to go into the training zone or active new Toon zone. I know there are some of you how would say this would take up way too much processing power to do this. Well, what about in game when you do a search for others by their Archetypes or Level. This would be based on a similar function but bigger since it would have to do a system wide search for "all" Toons.

Now, if the dev's ever fix that button that says "check to see if name in use" then we could probably rule out this option. But, it seems since I've been a member (15 months) and from what others have said, that button has not worked for a long time. Maybe they will fix it on the big upgrades through GR or others, who knows?
My biggest issue with this is the fact that you thought about it before getting out of bed. You may want to cut back on your CoH addiction.

Other than that it doesn't sound like a bad idea. I would suggest adding an auto complete feature to the superhero ID name field. So if type in Pyrotech and Pyrotechnic was taken it would show up in the list on the fly. It would also be helpful in coming up with other names as you could get some inspiration from some of the other names already in use!


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... alternately, if the idea comes up while in game ("Hey, I just had a thought...")

/friend charactername. Either they'll be added to your friends list, or you'll get a "Cannot befriend an enemy" if they exist.

Yeah, the other button should be fixed, admittedly, but I don't see "populate this potentially long list" as a workaround - and I'm not sure restricted names (Wolverine, etc. or filtered names) would show up on there.
And if you don't want to screw with your friends list, you can /getglobalname NAME instead. That way, if the name is taken, you even know who has it!


 

Posted

Quote:
Originally Posted by Soulwind View Post
Select toonname From ExistingToonsTable

-- returns potentially MILLIONS of records
That's what "limit" is for


http://www.fimfiction.net/story/36641/My-Little-Exalt