ED slotting enhancement rules


Aett_Thorn

 

Posted

Hi:

I have a working understanding on ED and how each time you slot the same enhancement you get a diminhing returns. So far so good.

last night I was dinking in Mids trying to get a build just right. My original configuration was 1E and 5 Defenses, ya, I know I was desperate for that last fraction of a percent, but I still needed 0.01 to get to 45%, and I could get it by replacing the endurance IO with another Defense IO. But that meant I had no endurance hedges, and all 6 slotts were filled with Defense Buffs. So at a lark I replaced the endurance IO with a Hami Acc/End/Def enhancement. To my surprise I got to the 45% and gained endurance relief as well.

So after this long line of talking, giggles, does ED does its reduction of performance based only on the same type of enhancement, but if a second different enhancement which happens to give the same benefit not be counted against this stacking diminishing returns? That is the Hami diminishing performance has its own count, indpendent of the Defense Buff IOs?

Hugs

Stormy


 

Posted

What kind of enhancement are the defense enhancements you have slotted? If they're SO Defenses, then a triple HO will provide exactly the same amount of bonus to each individual aspect as the SO (20%). Even a level 50 common IO isn't providing that much extra (25.5%).


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Posted

ED kicks in at a little more than 2 SO's worth of enhancement and kicks in hard after three. In your example of defense you would have ~40% bonus with two SO's (20% from each) and 55% from three SO's with the third being degraded by 5%. Adding another SO would only give you a bit less than 5% enhancement... you're vastly better off using that slot elsewhere.

Based on the figures you're giving it sounds like you're using DO enhancements, which only give you 10% enhancement per slot. While DO's can hit the ED cap it takes 6 of them to do so... for practical purposes ED applies to SO or higher enhancements.

ED's cutoff is based on a percentage of enhancement... with schedule B enhancements like damage resistance or defense that cutoff is 55%, with schedule A enhancements like accuracy or damage the cutoff is 95%. That pretty well works out to a thumb rule of three SO's worth... schedule B enhancements offer 20% enhancement per slot while schedule A enhancements offer 33% enhancement. (All these figures are based on even level or "white" SO)

By the way, you will NOT have any real improvement in survivability from overslotting your armors... the actual increase is a tiny increase in the overall defense value of the power. To illustrate, let's take a best case situation... a Shield tanker's Deflection power. At base, unenhanced, it gives you 15% defense to Melee. Adding 3 SO defense enhancements brings it to 23.4% defense to melee. Adding 6 SO defense enhancements to it brings it to a total of 24.8% defense to melee... for the expenditure of those THREE extra slots you got an additional 1.4% defense, or 0.46% defense per extra slot. There's no way that you wouldn't see greater benefit from those slots elsewhere in your build.


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
That is the Hami diminishing performance has its own count, indpendent of the Defense Buff IOs?

Hugs

Stormy
ED kicks in on the total granted enhancement buff from all enhancements before it the total bonus is applied.

It does not matter what kind of enhancements they are.

Have you looked up how IOs work? Set bonuses are not enhancement bonuses to a specific power - as such they don't suffer ED, and can help you soft cap your defense.


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
last night I was dinking in Mids trying to get a build just right. My original configuration was 1E and 5 Defenses, ya, I know I was desperate for that last fraction of a percent, but I still needed 0.01 to get to 45%, and I could get it by replacing the endurance IO with another Defense IO. But that meant I had no endurance hedges, and all 6 slotts were filled with Defense Buffs. So at a lark I replaced the endurance IO with a Hami Acc/End/Def enhancement. To my surprise I got to the 45% and gained endurance relief as well.

So after this long line of talking, giggles, does ED does its reduction of performance based only on the same type of enhancement, but if a second different enhancement which happens to give the same benefit not be counted against this stacking diminishing returns? That is the Hami diminishing performance has its own count, indpendent of the Defense Buff IOs?
What Hami-O did you slot in? If it was a Cytoskeleton Exposure, you've now got the equivalent of seven SOs in that power: six defense SOs and an endurance SO.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
By the way, you will NOT have any real improvement in survivability from overslotting your armors... the actual increase is a tiny increase in the overall defense value of the power. To illustrate, let's take a best case situation... a Shield tanker's Deflection power. At base, unenhanced, it gives you 15% defense to Melee. Adding 3 SO defense enhancements brings it to 23.4% defense to melee. Adding 6 SO defense enhancements to it brings it to a total of 24.8% defense to melee... for the expenditure of those THREE extra slots you got an additional 1.4% defense, or 0.46% defense per extra slot. There's no way that you wouldn't see greater benefit from those slots elsewhere in your build.
There is one and only one exception to this: Exemplaring. But it's not really relevant here. I really doubt that he's building a Posi-dedicated level 50 toon or somesuch.


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Posted

For clarification purposes...

My power set up currently is:

1 Hami Acc Buff/Defense/Endurance, and 5 x IO Defense Buffs.

Before I was contrasting the overall effect of the present set up versus:

6 x IO Defense Buffs.

To my great satisfaction, the current set-up gave me the same defense boost, and the benefit of endurance reduction too!

As a result, it made me wonder about the ED mechanics some.

Stormy


 

Posted

Just so you know, the difference between 45% Defense and 44.5% Defense isn't that great. You are likely spending a lot of slots to get that last .5% Defense that would be much better spent somewhere else.


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Posted

Aett, I totally agree, but there was no somewhere else to go to get that last 0.05% I was after.

Hugs

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Aett, I totally agree, but there was no somewhere else to go to get that last 0.05% I was after.

Hugs

Stormy
I was saying that the last 0.05% Defense wasn't as useful as putting those slots somewhere else, most likely.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

The difference between 44% and 45% is a visible difference: you get hit 6/5 as much.

The difference between 44.95% and 45% is not a a visible difference: you get hit 5.05/5 as much.

But, yes, a Hami-O works as (in this case) a full SO of accuracy, a full SO of endurance reduction and a full SO of Defense. That's what made them the best thing we had before IO's (and still better than IO's at some things.)


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