More Purple Recipe Options


Aura_Familia

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Not a matter of "being in agreement 100%," but just keeping it focused somewhat instead of branching off into other things. Makes discussing good *or* bad points about it more of a chore.
Um, I don't see it Memphis_Bill, at least in terms of me branching anyway. I agreed with the OP that more purple recipes is a good idea. I discussed a possible bad point of market changes, but conceded I did not have enough data to know what the real impact may be... Then thought it would be a bad point for all exactly the same bonuses. I was trying to have a direct and cogent contribution to the discussion of adding more purples. A conversation that I support taking place and hope to see progress on implementing in game some day.

Yet, I was chastised when I wasn't the only one with my opinions. Looking back I see a note on how anyone can use hecatomb in brawl, now a conversation on whether sleep purple set is useful... I was certainly more on topic. I am just confused I guess.


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Posted

Quote:
Originally Posted by beyeajus View Post
Does anyone use the sleep ones? I got one yesterday, was very happy until I realized that it was one of the sleep-purples. Crafted it and sold it for $40mil, which is pretty bad for a purple, especially redside O.o
My mind doms and trollers love them.


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Posted

I could get behind more types of Purple sets. Here's what I'd like to see:

Divinity (Healing)
Heal
Heal/End
Heal/Rech
Heal/End/Rech
End/Rech
Proc: Chance for +Def (5% chance for +7.5% Def vs all for 8 seconds on target. 10 second cooldown where same target cannot receive buff again)

Bonuses:
(2) +5% Recovery
(3) +12% Heal
(4) +5% Damage
(5) +10% Accuracy
(6) +5% Def vs S/L, +2.5% Def vs Melee

Battle Cry (Taunt)
Taunt/Range
Taunt/Acc
Taunt/End
Taunt/Recharge
Acc/Recharge/End
Proc: Chance for -ToHit (10% chance of -7.5% ToHit on target for 10 seconds)

Bonuses:
(2) +5% Mez Res Confuse, Terrorized
(3) +3% HP
(4) +7.5% Accuracy
(5) +10% Recharge
(6) +5% Res vs Psi

Coat of Arms (Rech. Intensive Pets)
Dam/Rech
Dam/Acc
Dam/Acc/End
Dam/Acc/Rech
End/Rech
Proc: Fitness Bonus (Pets will have a +5% hp bonus and +20% regen, +5% runspeed and +15% recovery)

Bonuses:
(2) +5% movement speed
(3) +7.5% Slow resist
(4) +5% damage
(5) +10% Recharge
(6) +5% Def vs AoE, +2.5% def vs cold/fire

Just throwin' things out there =)


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Posted

Quote:
Originally Posted by EmperorSteele View Post
I could get behind more types of Purple sets. Here's what I'd like to see:

Divinity (Healing)
Heal
Heal/End
Heal/Rech
Heal/End/Rech
End/Rech
Proc: Chance for +Def (5% chance for +7.5% Def vs all for 8 seconds on target. 10 second cooldown where same target cannot receive buff again)

Bonuses:
(2) +5% Recovery
(3) +12% Heal
(4) +5% Damage
(5) +10% Accuracy
(6) +5% Def vs S/L, +2.5% Def vs Melee

Battle Cry (Taunt)
Taunt/Range
Taunt/Acc
Taunt/End
Taunt/Recharge
Acc/Recharge/End
Proc: Chance for -ToHit (10% chance of -7.5% ToHit on target for 10 seconds)

Bonuses:
(2) +5% Mez Res Confuse, Terrorized
(3) +3% HP
(4) +7.5% Accuracy
(5) +10% Recharge
(6) +5% Res vs Psi

Coat of Arms (Rech. Intensive Pets)
Dam/Rech
Dam/Acc
Dam/Acc/End
Dam/Acc/Rech
End/Rech
Proc: Fitness Bonus (Pets will have a +5% hp bonus and +20% regen, +5% runspeed and +15% recovery)

Bonuses:
(2) +5% movement speed
(3) +7.5% Slow resist
(4) +5% damage
(5) +10% Recharge
(6) +5% Def vs AoE, +2.5% def vs cold/fire

Just throwin' things out there =)
Not bad, but I think the primary effects might be too prevalent and hit the ED cap.
If you and the OP don't mind though, perhaps I could throw out a few:

Lightning Reflexes (Defense)
Defense
Def/End
Def/Rech
Rech/End
Def/End/Rech (Guess I can't talk)
Proc: +10% Damage

Bonuses:
(2) 4% Recovery
(3) 12% Regeneration
(4) 10% Recharge
(5) 15% Accuracy
(6) +5% Res (All)

Great Fortitude (Resistance) And no, I don't know what you mean by this "DnD"
Resistance
Res/End
Res/Rech
Res/end/rech
End/Rech
Proc: 15% Debuff Res (All)

Bonuses:
(2) 4% Recovery
(3) 3% Max End
(4) 12% Regeneration
(5) 4% Max HP
(6) +3% Def (All)

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Posted

Quote:
Originally Posted by Chyll View Post
Um, I don't see it Memphis_Bill, at least in terms of me branching anyway. I agreed with the OP that more purple recipes is a good idea. I discussed a possible bad point of market changes, but conceded I did not have enough data to know what the real impact may be... Then thought it would be a bad point for all exactly the same bonuses. I was trying to have a direct and cogent contribution to the discussion of adding more purples. A conversation that I support taking place and hope to see progress on implementing in game some day.

Yet, I was chastised when I wasn't the only one with my opinions. Looking back I see a note on how anyone can use hecatomb in brawl, now a conversation on whether sleep purple set is useful... I was certainly more on topic. I am just confused I guess.
I agree. No one owns a thread on these boards.

Discussions often go on tangents.

And wanting DIFFERENT purple recipe bonuses IS relevant to the discussion at hand, since not everyone of the EXISTING purple recipes offers you the same exact bonuses.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
I agree. No one owns a thread on these boards.
Oookay then, thanks for stopping by.

For the benefit of everyone else, the following is a list of the 10 current purple sets and their bonuses. Very minor variations overall, with the global recharge being the most consistent (and IMO important).

Hecatomb
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Armageddon
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Apocalypse
+ Regeneration
+ Health
+ Damage
- Recharge Time
+ Psionic Def

Ragnarok
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Coercive Persuasion
+ Recovery
Confuse Dur
+ Damage
- Recharge Time
+ Ranged Def
+ Pos/Neg Energy Def (Half)

Unbreakable Constraint
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Gravitational Anchor
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Fortunata Hypnosis
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Absolute Amazement
+ Recovery
+ Fire/Cold Res
Accuracy
- Recharge Time
+ Toxic Res

Soulbound_Allegiance
+ Regen
+ Health
+ Damage
+ Hold Resistance
+ Defense Psionic


So again, suggesting purple options for the following 16 sets that don't currently have them, but staying consistent and equal with what's available to others -

Slow Movement
Fear
Accurate Healing
Defense
Healing
Resist Damage
Recharge Intensive Pets
Sniper Attacks
Knockback
Taunt
Accurate Defense Debuff
Accurate To Hit Debuff
Defense Debuff
Endurance Modification
To Hit Buff
To Hit Debuff


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Posted

there are two things about purples that need to be taken into account- first, they are an extremely difficult pool to access. As such, putting difficult to use recipes in it makes the 'useful' sets even rarer. As such, to retain value to new purple sets, they must work in as many characters as possible. The 'pricey' purple sets don't need their prices inflated much more.

Secondly, the incredibly high enhancement scales they offer makes them capable of multiple enhancement values. In fact, it makes it almost necessary. The issue of 'recharge intensive pets' was brought up. The current purple pet set gives over 90% recharge. A recharge pet set seems redundant after this. It does, however, give a clue as far as minimizing the other possible purple sets:

Heal~Accurate heal
Tohit debuff~accurate tohit debuff
defense debuff~accurate defense debuff

I agree with thaumator as far as the set bonuses go; putting new sets in that offer similar bonuses helps. Can't get the apocalypse set? get a secondary set you can use for the same bonuses. This helps especially when the player is on 'the rule of 5' cap. It actually help mitigate some of the inflationary prices as there's less of the "I need THAT IO and I'll pay anything for it!" mentality. Why? If your character can only use a certain 4 purple sets, and you want the best bonuses, those 4 will be your only options. add in enough sets, and that limitation is no longer as much an issue. And if the bonuses aren't stackable past 5, that 'limits' people from getting greedy and trying to purple out every power they have.


 

Posted

Quote:
Originally Posted by Thaumator View Post
Oookay then, thanks for stopping by.

For the benefit of everyone else, the following is a list of the 9 current purple sets and their bonuses. Very minor variations overall, with the global recharge being the most consistent (and IMO important).
10:

Soulbound_Allegiance
+ Regen
+ Health
+ Damage
+ Hold Resistance
+ Defense Psionic


 

Posted

Quote:
Originally Posted by Krogoth View Post
10:
Corrected above, thanks


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Posted

Agreed.


 

Posted

Quote:
Originally Posted by Thaumator View Post
I'd like to suggest the creation of more purple recipes for powers that do not currently have them. For example -

SLOW

FEAR

HEALING

... etc.

This would give us the opportunity to slot our characters with something other than Armageddon, Ragnarok, Hecatomb, etc.
Even though this ends up being more work for me on Mids' if these are added, I approve of this message.

Devs, make it so.



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Posted

Quote:
Originally Posted by St0n3y View Post
Even though this ends up being more work for me on Mids' if these are added, I approve of this message.

Devs, make it so.
And if no one has told you lately, we really appreciate the work you do maintaining Mids'


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
i think you need to calm down and think about this a bit more before telling people not to post ideas that have to do with the subject in your thread.
Sorry...I lol'd when I read that line


That said, more purples would be awesome. Any bonuses would be nice.

The only issue I could see is that the already small window for aquiring a purple would be diluted with a more variety of IOs. Right now, most of the purples usually sell high (With the execption of a couple sets), so its possible to sell you're purple you get dropped in exchange for one you want. With a bigger pool, there might be less than to go around...driving up the prices a little more.


But, that's a debate for another thread


 

Posted

Quote:
Originally Posted by Thaumator View Post
I'd like to suggest the creation of more purple recipes for powers that do not currently have them
I wouldn't mind seeing some of these myself. Purples for me are generally off the table; I can't slot them in very many attacks without compromising my hard won defense bonuses, and those are more important to me than the recovery, accuracy, and recharge typically offered by reasonable numbers of purple sets.

Any purple set with defense bonuses would make life a good deal easier.

I agree that adding purples would almost require that you increase the drop rate. It's enough of a disappointment to get a purple drop only to find that it's sleep or immobilize.



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Posted

Quote:
Originally Posted by EmpireForgotten View Post
...The only issue I could see is that the already small window for aquiring a purple would be diluted with a more variety of IOs. Right now, most of the purples usually sell high (With the execption of a couple sets), so its possible to sell you're purple you get dropped in exchange for one you want. With a bigger pool, there might be less than to go around...driving up the prices a little more.
I'm not sure how others see this, but I see the inflationary nature of current purples to be not just a function of the limitation of their accessability, but of their limited slotability. As it stands, you can probably slot around 2 attacks with purples. The rest of the purples go to control powers for a specific set of bonuses. Look at blasters/corruptors/defenders. They can use ranged/targeted AoE pretty easily, some sets can access PBAoE as well. Melee? Not so much. Hold? Maybe. Stun? Maybe. Confuse/sleep? Less likely. As such, the few sets that can be accessed become that much more valuable. Brutes/scraps/tanks/stalkers, kind of the same, but they tend to have good access to Melee/PBaoE instead.

The trick is getting purple sets that are as functionally interchangable in builds for existing high demand purples as possible to mitigate dilution. Can't afford 300 million a pop for your melee attacks? Use a healing set. It's high too? Use a resistance.

It is a tricky balance. A new set has to be widely valued. If it uses the same bonuses of most purple sets, that's a leg up as-is. People dig the accuracy/resistance, and recharge kinds of bonuses. Mostly the recharge. Now you just have to make sure they can use them.

Heal/defense/resistance are easy here. The others are tricky...but mitigatable if their usability is onpar/counterbalancing to the control sets. Most characters that lack control option have debuff somewhere instead.


 

Posted

Oh yes, I'll take defense/resist/fear/heal purples. While fear isn't widely used, I want you to remember one thing. Spooky from the illusionist set.


 

Posted

Quote:
Originally Posted by Seldom View Post
I see the inflationary nature of current purples to be not just a function of the limitation of their accessability, but of their limited slotability.
Precisely my point. A good example would be the purple sleep set. Those IO's sell for considerably less than the damage sets. Perhaps the inclusion of more purple recipe sets (slow, fear, heal, etc) would eventually reduce the overall price of existing sets for everyone.


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