Why is there no recipe storage for sgs?


Adeon Hawkwood

 

Posted

I've always wondered... but never really got an answer about it.


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Posted

because the developers believe it will lead to recipe hoarding and completely destroy the in game economy.


 

Posted

Quote:
Originally Posted by Tayla Ewa View Post
because the developers believe it will lead to recipe hoarding and completely destroy the in game economy.
That's it in a nutshell. It's also the same reason they gave us when they reduced the amount SG salvage bins could hold from 2500 to 30.


 

Posted

AHH! I see now. Thank you for clearing that up. Can't believe I never figured that out.


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Posted

The other reason is the development timeline. The three storage items were all added in Issue 7, before inventions were released so it would have been impossible to add recipe storage then. Given the generally lackluster support the devs have given bases it isn't to surprising that additional storage items were never implemented.


 

Posted

dont poeple already hoard recipies? a lvl 50 toon can hold 20 recipes, then each toon can hold about 16-20 "stored" on the market, when i17 is out we will be able to store more within the emails

dont forget poeple also have multiple toons they store stuff on too, or even multiple accounts, so i highly doubt that hoarding is an issue since poeple already can do that

as for the original idea, i say the recipes should be intertwined with the enhancement storage instead of making a new object


 

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Quote:
Originally Posted by Necrotech_Master View Post
dont poeple already hoard recipies? a lvl 50 toon can hold 20 recipes, then each toon can hold about 16-20 "stored" on the market
Don't forget that recipes of the same type will stack on the market, so multiply that number by 10, and also add more storage slots for those people who have the badges to increase the size of personal recipe and WW/BM slots.

That makes a possible 29 on the character, and another 210 on the market.

Personally, I don't see a problem with recipe storage. Anybody who wants to do it has different ways to save them, and if it's about the enhancement themselves, people can just craft them and save as many as they want in several SG bins.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
dont poeple already hoard recipies? a lvl 50 toon can hold 20 recipes, then each toon can hold about 16-20 "stored" on the market, when i17 is out we will be able to store more within the emails

dont forget poeple also have multiple toons they store stuff on too, or even multiple accounts, so i highly doubt that hoarding is an issue since poeple already can do that

as for the original idea, i say the recipes should be intertwined with the enhancement storage instead of making a new object

You can doubt it all you want but I was in I9 closed beta and the devs flat out told us the reason was to prevent hoarding.

And yes a character can hold 20 recipes, but you are forgeting that it wasn't until recently that we could store items in the market indefinitely. The market originally had the 60 day rule where everything left in the market slots got deleted after 60 days.

Every 2 months some moron would make an angry post that he lost hundreds of millions when the markets 60 day rule deleted everything he was storing.

Oh yeah players could also use their other characters to store recipes. Of course they had to have two accounts to safely move recipes between characters or trust someone to help them move recipes.

So yes hoarding was possible if a player was willing to jump thru hoops to do it.



Now don't be confused, we're just explaining what the devs told us. I doubt anyone would object if the devs changed their minds and gave us recipe storage.


 

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Quote:
Originally Posted by Forbin_Project View Post
You can doubt it all you want but I was in I9 closed beta and the devs flat out told us the reason was to prevent hoarding.

And yes a character can hold 20 recipes, but you are forgeting that it wasn't until recently that we could store items in the market indefinitely. The market originally had the 60 day rule where everything left in the market slots got deleted after 60 days.

Every 2 months some moron would make an angry post that he lost hundreds of millions when the markets 60 day rule deleted everything he was storing.

Oh yeah players could also use their other characters to store recipes. Of course they had to have two accounts to safely move recipes between characters or trust someone to help them move recipes.

So yes hoarding was possible if a player was willing to jump thru hoops to do it.



Now don't be confused, we're just explaining what the devs told us. I doubt anyone would object if the devs changed their minds and gave us recipe storage.
i understand the devs wanted to prevent hoarding, i was just trying to point out that hoarding already exists and i17 will just make it easier for poeple to solo hoard (not needing a transfer partner)

also, if devs were concerned with hoarding, why did they even add the storage devices to sg's?


 

Posted

Hmm..this goes into another question..which I know is probably stupid but why didn't they control the market? Like placing stuff in it and setting prices and giving payouts? I was wondering that as well? Would that cause to much of certain items?


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Quote:
Originally Posted by Shuriken_BladeX View Post
Hmm..this goes into another question..which I know is probably stupid but why didn't they control the market? Like placing stuff in it and setting prices and giving payouts? I was wondering that as well? Would that cause to much of certain items?
Price controls [almost?] always cause shortages. If we allow the market (in the real world too, not just in-game) to determine price, then price will be where the Supply curve meets the Demand curve. However, if we artificially lower the price instead of allowing the market to determine it, we subsequently boost Demand such that the Supply curve can't reach it.

(The world would be a much better place if it was mandatory to teach the above in grade school.)


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Setting prices just means people will trade off-market, which means almost everything will dry up in the market.


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Quote:
Originally Posted by Shuriken_BladeX View Post
Hmm..this goes into another question..which I know is probably stupid but why didn't they control the market? Like placing stuff in it and setting prices and giving payouts? I was wondering that as well? Would that cause to much of certain items?
They don't because they don't want to. What you are proposing essentially turns the market into a store. They implemented a market becuase they wanted set IOs to be obtained through combat/merits/tickets rather than being purchased for inf from a vendor.

As Aggelakis and GATE-keeper said fixed prices cause problems unless they are either set significantly higher than the natural market price OR there is an unlimited supply. If you put unlimited supply on the market then it becomes a store and the devs don't want that.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i understand the devs wanted to prevent hoarding, i was just trying to point out that hoarding already exists and i17 will just make it easier for poeple to solo hoard (not needing a transfer partner)

also, if devs were concerned with hoarding, why did they even add the storage devices to sg's?
Because they were trying to strike a balance between the optional inventions and markets and yet keep them healthy. So they limited various items in various ways to try to promote certain activity yet not make it mandatory. Remember they made most of these decisions 3 years ago with only slight alterations since then.

By not allowing a lot of recipe storage they figured people would either sell the recipes on the markets or people would craft them creating some demand for salvage in the markets. If you think about a recipe versus an enhancement and how an SG cannot store a recipe but they can store the resulting enhancement it would suggest they wanted SGs to be able to share a final product. As for salvage storage, salvage has uses besides crafting IOs in that we can craft items for bases plus empowerment stations' use.

It doesn't make sense if you view a recipe as an end to itself but if you view a recipe and salvage as merely pieces of a final enhancement it makes far more sense to allow a lot of enhancements to be stored but not recipes.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Hmm..this goes into another question..which I know is probably stupid but why didn't they control the market? Like placing stuff in it and setting prices and giving payouts? I was wondering that as well? Would that cause to much of certain items?
Fixed pricing already exists in the game, with it's own currency. It's called Reward Merits.