So since we're dling the prepatch
It probably means open beta is getting close, but prepatching has in the past preceded live launch by a up to a month or more. Since the vast bulk of any given issue patch is generally bulky art and geometry assets that are unlikely to change significantly during beta it's not really a good predictor.
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I17 is coming out this month lol. So that means demon summoning this month.
I17 is coming out this month lol. So that means demon summoning this month.
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Have they ever prepatched before the Issue was in OB before?
I'd think they'd have OB then during that sometime during the week or so they'd hand out the pre dl.
I'm still of the opinion that the open beta process is going to be very short and the issue will go live on one of the last days of the month.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
OBs are always short. And the current one will get here when it gets here. People need to stop getting all worked up over it.
Frankly, when you consider everything I17 has to test, it's pretty good that it's slated to go live this month...
From the Overview:
New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire the first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle. |
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy. |
New Player Emotes |
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed. |
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe. |
But the biggest thing? Ultra Mode.
Everything else is minor compared to that. They only affect specific things. Ultra Mode affects EVERYTHING.
And that, more than anything else, is most likely to be the reason CB is lasting so long.
Trust me, I want OB to get here, too. But I know that UM is gonna be HUGE!!, and I want it to work right, and not fry my compy. If that means I have to wait until April 31 for it, it's a price I'm more than willing to pay.
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lol I assume the april 31st thing was intentional.
If demon summoning is ready, they should push it out ahead of i17 if it's going to come in the second half of april, just my opinion.
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I thought Demon Summoning and Dual Pistols was part of Going Rogue?
Going Rogue is not Issue 17, fyi, it's a Game Expansion, not an update.
I think you people are getting Going Rogue confused with Issue 17: Dark Mirror:
"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known." With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City and the Rogue Isles have never looked better. In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow. Other Issue 17: Dark Mirror features include:
Ultra Mode Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces). Epic Archetypes Unlocked at Level 20 Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher. Animated Tails No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version. Content New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire the first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle. Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer. Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy. New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone. New Player Emotes: We'll let you know more about the new emotes soon. Quality of Life Improvements Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers. Increased Mission Count: You can now have seven active missions (previously three). Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed. Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe. In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.) Mission Architect Improvements Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits). New Maps: We have added approximately 20 new unique maps. Giant Monsters: You can now add giant monsters to some outdoor maps. Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion. Escort Missions: "Lead to place" technology allows you more control over escort objectives. |
I thought Demon Summoning and Dual Pistols was part of Going Rogue?
Going Rogue is not Issue 17, fyi, it's a Game Expansion, not an update. I think you people are getting Going Rogue confused with Issue 17: Dark Mirror: There you go...that's what's patching, friends. Sorry to disappoint. |
It is not listed because it is a bonus for prepurchasers.
Things tend to happen on Tuesdays, so if I had to bet I'd put my money on open next Tuesday and live on 4/27. |
You have awakened my curiosity.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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Heh, I was wondering if anyone else had seen the pre-patch. I tend to agree that this will preceed open Beta and not go directly to live. There's just too much that needs testing.
Practicing my whip skills now...
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Yeah but McDonalds doesn't have ToS and a EULA saying they're not liable for anything
Yeah but McDonalds doesn't have ToS and a EULA saying they're not liable for anything
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If anyone was wondering, no I don't have any intention of suing NCSoft if DS is late; I don't care THAT much.
Does that mean we're skipping OB entirely and going straight to Live in the coming weeks, or does the prepatch usually come before OB? Sorry I've been out of the loop for a good year now, and dunno patch history well enough to make a call.