CoH days numbered: Not a DOOM! post.


Bill Z Bubba

 

Posted

Well, it's gonna be all over the forums soon enough, but as always, we gotta have a place on Victory to discuss this. Keep in mind, there is a WHOLE LOT of speculation going on.

Buzz has been created because Superannuation has learned that NCSoft has filed two patents for City of Heroes 2.

Gamepro article

MMORPG article


NCSofts official response:

Quote:
"City of Heroes is a flourishing franchise and continues to be the world's most popular super-powered hero MMO. While we cannot comment on City of Heroes 2 at this time, NCsoft is proud of City of Heroes' success and is looking forward to future product launches associated with the franchise, including the City of Heroes Going Rogue expansion scheduled for release this July."


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

slight problem. Companies file trade-marks for sequels on a regular basis. Filing of a trade-mark means pretty much nothing.


 

Posted

With all the effort they're putting into Going Rogue and the new Incarnate system I have to believe that any sequel would be years off.

I don't think it's a good move for the game either. Look at AoC2 and EQ2; usually you end up fragmenting your player base, not adding significantly to it. I'd rather stay subscribed to a mature CoX game than jump on to a sequel when there will be three other games competing for my business (Marvel, DC, and CO {okay, they already have my business but you get the idea...}).


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by je_saist View Post
slight problem. Companies file trade-marks for sequels on a regular basis. Filing of a trade-mark means pretty much nothing.
Very true, but CoH has been running over 5 years. They JUST filed the trademark, hence the rampant speculation. I would not surprise me if this turned out to be some preemptive legal protection, but the timing remains suspect.

Even with the great looking graphical upgrades of Issue 17, CoH remains behind on character customization, an area it became initially famous for. It's been speculated, this cannot be addressed with the current engine.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
With all the effort they're putting into Going Rogue and the new Incarnate system I have to believe that any sequel would be years off.
As I understand it, typical MMORPG development ranges from 3-5 years, so yeah it would be quite a ways off.

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I don't think it's a good move for the game either. Look at AoC2 and EQ2; usually you end up fragmenting your player base, not adding significantly to it.
A valid concern, but the age old counter argument would be Lineage and Lineage 2. These happen to be NCSoft titles that have run very successfully for many years concurrently. Until the launch of Aion, these were NCsofts most profitable MMORPGs.

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I'd rather stay subscribed to a mature CoX game than jump on to a sequel when there will be three other games competing for my business (Marvel, DC, and CO {okay, they already have my business but you get the idea...}).
Keep in mind, I'm largely playing Devil's Advocate on this. The one thing CO has over CoH is a more advanced character creator. (OK I think their character look like crap, but that's my opinion of the overall look of CO). If DC creators have any common sense what so ever, their character creator will likely blow away CoH's. One needs only to look at character creators for Age of Conan, Aion, or the unreleased APB to see the direction character creators are going. The only way for CoH to compete (on that particular front) would be to update to an engine the could support at.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
With all the effort they're putting into Going Rogue and the new Incarnate system I have to believe that any sequel would be years off.

I don't think it's a good move for the game either. Look at AoC2 and EQ2; usually you end up fragmenting your player base, not adding significantly to it. I'd rather stay subscribed to a mature CoX game than jump on to a sequel when there will be three other games competing for my business (Marvel, DC, and CO {okay, they already have my business but you get the idea...}).
When has fragmenting the player base ever been a concern of NCSoft? Many of their major pushes have done just that.

PVP, CoV, AE, GR...

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Posted

With this revelation, I'm quitting now! Thanks for the heads up.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
When has fragmenting the player base ever been a concern of NCSoft? Many of their major pushes have done just that.

PVP, CoV, AE, GR...
GR will actually help defrag the player base a bit... everyone will become Vigilantes and Rogues and be able to play all content.

It's one thing to fragment the base within the game, but it's quite another to do it across two titles.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
It's one thing to fragment the base within the game, but it's quite another to do it across two titles.
Versus the player base fragmenting over 3 of your competitors titles? You seem to be approaching this from the PoV that the market for a Super Hero based MMORPG is very small. If that were true, how could CoH, CO, DCUO, and Marvel(if such a game will ever happen) hope to make any profit in this area? I suspect all of these developers believe the market is much larger.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
GR will actually help defrag the player base a bit... everyone will become Vigilantes and Rogues and be able to play all content.

It's one thing to fragment the base within the game, but it's quite another to do it across two titles.
If the base fragments IN GAME or OUT of game, the effect is the same; less people to team with.

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Posted

Quote:
Originally Posted by Satanic_Hamster View Post
When has fragmenting the player base ever been a concern of NCSoft? Many of their major pushes have done just that.

PVP, CoV, AE, GR...

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Gonna agree with most of this, in my not so humble opinion the devs should have done one thing and done it well (CoH, PvE) rather than trying to be jacks of all trades and masters of none. CoV did alot to split the player base and the way they mixed PvE and PvP just caused conflict and bad blood.

If they do come out with a CoH2 and decide to have PvP (which they almost certainely would) they should do it in a different way. Develop a PvE only MMO and along side it develop a team-based shooter based off the MMO and sold in the same box. Imagine a TF2 like game with CoH AT's and powersets specifically balanced for PvP and the full CoH costume generator. No chance of PvP affecting PvE or vice versa (and no more grinding PvE to play PvP.) Also they should make pigs fly.


It is better to ask forgiveness than permission.

 

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I told you they were working on a sequel almost a whole year ago.


 

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Quote:
Originally Posted by Kobolt_Thunder View Post
If they do come out with a CoH2 and decide to have PvP (which they almost certainely would) they should do it in a different way. Develop a PvE only MMO and along side it develop a team-based shooter based off the MMO and sold in the same box. Imagine a TF2 like game with CoH AT's and powersets specifically balanced for PvP and the full CoH costume generator. No chance of PvP affecting PvE or vice versa (and no more grinding PvE to play PvP.) Also they should make pigs fly.
This comes up in every discussion of this type. Despite some folks adamantly claiming the contrary, I believe City of Heroes was designed with no intention of having PvP. It was something added after the fact and IMHO it's been pounding the square peg ever since.

IF a CoH2 is in the works, this could be corrected. Many of the original design decisions can be altered to allow for a more cohesive PvE and PvP game. CoH2 could also release Villains and Heroes concurrently and perhaps avoid the whole Rogue Ilse/Paragon City separation fiasco (to a significant degree what Going Rogue will accomplish.)


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

PVP lead to their single greatest mistake; CoV. If they kept pvp to only a well developed arena, it would have worked. This isn't Lineage or WoW. There's not the interest or population for zone pvp, and zone pvp was the only reason to create CoV.

Just a waste of time and resources that they could have spent on making pvp better (and with more maps and variations, random events, npc's, etc etc etc) and adding more zones/contacts for just one side.


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Posted

While I was absent for the last 12 months and in that time Champions not living up, a City of Heroes 2 sounded like a great idea, but with Going Rogue and some interesting stuff on the horizon I don't see a real reason for it now. It still might be interesting to ponder the kind of stuff they could do with the franchise though. I vote for no Rikti.


Don't mess with Texas!
--moo

 

Posted

Eh. Given the time for game development, I wouldn't expect it for two years, even if they started working on it today.

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Posted

I'll care when I get an alpha invite. Until then: vaporware.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I'll care when I get an alpha invite. Until then: vaporware.
I hear Duke Nukem is gonna be one of the main characters.


I've already forgotten about most of you

 

Posted

One example is Asheron's Call and Asheron's Call 2 - the latter was not superior to the former and ultimately died. Once it did, the company rededicated itself to the original, which has been continuing to grow and develop, albeit with a much reduced player base (the reduction more the result of other competition - like WoW - than AC2).


 

Posted

Filing date 1st April....


 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
If the base fragments IN GAME or OUT of game, the effect is the same; less people to team with.
In different games, it is impossible for people to team; in the same game, they can eventually introduce something (Going Rogue, for example) that will defrag the player base.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Desmodos View Post
Versus the player base fragmenting over 3 of your competitors titles? You seem to be approaching this from the PoV that the market for a Super Hero based MMORPG is very small. If that were true, how could CoH, CO, DCUO, and Marvel(if such a game will ever happen) hope to make any profit in this area? I suspect all of these developers believe the market is much larger.
I'm only talking about the existing player base for CoX. I assume NCSoft would like to capture 100% of existing subscribers to their first game (or, ideally, have them subscribe to both titles) while adding new subs.

Clearly, CO didn't do much damage to the game, but DC and Marvel could make a big dent. They will be more at risk if their existing eggs are spread over two baskets.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

You know, it seems like it would be better to just keep updating this game. If the engine is really a limiting point, make that a paid expansion. My problem with a sequel is if it would prevent my bringing over my old characters, or keep me from accessing older missions and such. Yes, I know that sounds crazy on one hand, but I like my characters, and a lot of the content here... I keep playing this game because I want to keep playing that content (and I won't more, MORE! ).

Anyway, it's too early to tell anything. All this rumor mill has spawned is the same old arguments that came up when people debated a sequel before the GR news came out.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Anyway, it's too early to tell anything. All this rumor mill has spawned is the same old arguments that came up when people debated a sequel before the GR news came out.
The old arguments for a sequel made sense when this game was on life support. Now that the Devs are kicking *** and taking names, I think it's much harder to justify.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Diggis View Post
Filing date 1st April....
A few folks keep focusing on this, but it seem rather unlikely as any sort of joke. The devs already played their April Fool's joke with City of Sidekicks. If they wanted to play a joke, they'd do it on the forums...or an official web page...or Twitter. In this instance, they didn't tell anyone. The only reason we know about it is because some other site found it.

Supperannuation didn't just mention NCSoft patents, it cited Electronic Arts, SCEA, and Konami patents...all filed on April 1st. Now if folk want to believe Supperannuation is pulling an April Fool's joke, I'd consider that more likely...except they didn't report it until April 6.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!